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Lady Cin
22nd April 2005, 09:45 AM
Regals
Created by: Lady Cin
Species type: feline
Created on: 04/21/05

General Description
Regals are large cats native to the realms of Faerie; their exact origins are unknown, but they can now be found all over the multi-verse. Regals are shaped like common housecats, but have the size of a panther. They have long, silky soft fur that is rather fluffy, making them appear to be even larger than they already are. Two theories exist explaining how the Regal got their name; the first theory claims that it is due to their aloof attitude, suggestive of royalty. The second theory claims that it is due to their extraordinary beauty and luxurious fur; they definitely live up to their name – from both points of view.

Regals are more than just pets though, their intelligence is at least equal to humans and they are telepathic, empathic and telekinetic as well. Their attitudes towards humanoids vary greatly; some consider humanoids inferior, others find them fascinating creatures and excellent companions. They are especially fond of dragons and fae folk and can often be found in their company, and as their bondmates. Many Regals also have a wacky sense of humor and love to play practical jokes; using their telekinesis to dump ice cold water on an unsuspecting victim is one of their favorite pranks.

The many and varied colors and coat patterns of the Regal are really what makes them so fascinating. They come in every known color and pattern of standard housecats, as well as Faerie colors and patterns. Solid and bi-colors are most common, but tri-colors or many colors are not that unusual. Most Regals are long-haired, but occasionally one will be born short-haired; this is considered very unlucky and the particular male/female pairing that produced it, will never be repeated. Short-haired Regals are pitied by normal Regals and will almost never find a mate. Most short-haired Regals become hermits and some have been known to suicide rather than live as outcasts.

Color/Gender/Variety/Type Specifics
Normal Patterns: solid, tiger, tabby, bi-color, pointed, tri-color (dilute, patch, spotted), ticked.
Faerie Patterns: polka dot, patchwork squares, plaid, shaped spots (stars, pinwheels, crescents, etc.), horizontal/vertical/diagonal stripes, bi-color halves (top/bottom, front/back, left/right).
Normal Colors: black, white, gray, brown, orange (all shades).
Faerie Colors: red, yellow, green, blue, violet (all shades).

Both genders can have any combination of colors/patterns; normal color/pattern, faerie color/pattern, normal pattern/faerie color, faerie pattern/normal color.

Special Abilities/Mental Abilities
Telepathy, Empathy, Telekinesis
Human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: whenever they find a suitable bondmate

Physical Stats
Size at birth: panther kitten
Size at maturity: standard panther
Time to maturity: males 6 months, females 9 months
Number of wings/arms/legs: standard quadruped
Scales? Hide? Feathers?: long fur
Lifespan?: 50+ years

Breeding Info
How often can the creature get pregnant?: twice a year
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? Weaned at 2 months
How many offspring can the creature have at once?: 1 – 8
What type of offspring? Hatchlings, kittens, etc: kittens
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
22nd April 2005, 09:47 AM
Snow Tigers
Created by: Lady Cin
Species type: feline
Created on: 04/20/05

General Description
Snow Tigers are native to the northern polar region on the world of Zan’arenth. They are great cats growing up to 20’ long and 10’ tall at the shoulders. Despite their size, Snow Tigers are exceptionally agile and very fast. Their ability to run over snow and ice is extraordinary. Glacial ice and rough mountainous terrain covers much of their home ranges, but Snow Tigers have no problems living in their frozen environment.

Unlike Terran tigers, Snow Tigers never have black stripes. The stripes of a Snow Tiger come in many colors and their eye colors will match their stripes; with no apparent pupil, iris or surrounding whites, just one solid color matching their stripes. They have very large heads, powerful jaws and piercing teeth; the upper fang teeth grow to lengths of 10”. It is the paws of a Snow Tiger, that enable them to excel in their icy home. Each paw is 12 – 15” in diameter and every claw is at least 6” long. These oversized paws act like cleated snowshoes, giving them exceptional traction and braking abilities. The fur of a Snow Tiger is very thick and very long, giving them all the warmth they need in the frigid temperatures of the region.

The primary food source of the Snow Tiger, is the Ice Rabbit. These creatures are very elusive and have magical powers. The Snow Tigers infravision, telepathy and empathy allows them to communicate and coordinate their hunts. Without these abilities, the magic of the Ice Rabbits would defeat all their efforts…and even with their abilities, success is not guaranteed.

Color/Gender/Variety/Type Specifics
Stripes/Eye Color will match; pink, peach, pale yellow, mint green, pastel blue, lilac, lavender.
No gender distinctions.

Special Abilities/Mental Abilities
Telepathy, empathy, infravision
Human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: whenever they find a suitable bondmate

Physical Stats
Size at birth: 15 – 20”
Size at maturity: 15 – 20’
Time to maturity: males – 2 years, females – 3 years
Number of wings/arms/legs: standard quadruped
Scales? Hide? Feathers?: fur
Lifespan?: 50+ years

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 3 months
How long until eggs hatch? Weaning? Weaned at 6 months
How many offspring can the creature have at once?: 1 - 8
What type of offspring? Hatchlings, kittens, etc: kittens
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
22nd April 2005, 09:49 AM
Troll Fae
Created by: Lady Cin
Species type: humanoid
Created on: 04/21/05

General Description
Troll Fae are short, ugly humanoids of Good alignment, native to the realms of Faerie. Ages ago, when the worlds were new, the Evil fae folk (goblins, imps, trolls, etc.) waged war on the Good fae folk (elves, faeries, pixies, etc.). This war lasted centuries with neither side ever gaining a real advantage. During this time, one group of trolls got fed up with war and decided to give up their Evil ways. In time, they became truly Good beings and they were welcomed by the other Good fae folk. To further separate themselves from their Evil kin, they asked the other Good fae folk to give them a new species name. Many new names were suggested, but in the end, they settled on Troll Fae; they were still trolls after all.

Troll Fae are rather serious beings and tend to become grumpy and impatient with more frivolous species. They are however, friendly and helpful most of the time and they love conversation and companionship. Troll Fae who decide to take a bond friend usually do so as mated couples or even whole family groups. They also love to eat and the quickest way to a Troll Fae’s heart, is through their stomach.

Troll Fae no longer look exactly like their Evil kin and over time they have evolved into four distinct varieties. The four varieties do however share some common traits. All Troll Fae are short and get chubby as they age; their facial features no longer appear cruel but they are still very ugly. Becoming Good beings also allowed them to develop empathy and telepathy. Living in the realms of Faerie also gave them a few magical abilities: Detect Evil, Invisibility and Move Silently; it is almost impossible to find a Troll Fae that doesn’t wish to be found. The four varieties also have another magical ability each.

Color/Gender/Variety/Type Specifics
1. Rock Troll Fae live in the hills and mountains. They are superb stonemasons and have the magical ability of Rock Shaping.
2. Forest Troll Fae live in the forest and woodlands. They build their homes in hollow trees or use tree houses and have the magical ability of Plant Control.
3. Water Troll Fae live in rivers and lakes. Their magical ability of Water Breathing allows them to build their homes and live underwater.
4. Tunnel Troll Fae live anywhere underground. They are excellent miners and their magical ability is Disintegrate Earth.

Special Abilities/Mental Abilities
Empathy, Telepathy, Detect Evil, Invisibility, Move Silently, one other ability by type.
Slightly less than human norm.

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: whenever they find a suitable bondmate

Physical Stats
Size at birth: 8 – 12”
Size at maturity: 3 – 4’
Time to maturity: 25 years
Number of wings/arms/legs: standard biped
Scales? Hide? Feathers?: skin
Lifespan?: 500+ years

Breeding Info
How often can the creature get pregnant?: depends on the female
How long is it pregnant?: one year
How long until eggs hatch? Weaning? n/a
How many offspring can the creature have at once?: 1; multiple births are extremely rare (1% chance)
What type of offspring? Hatchlings, kittens, etc: children
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
2 names; first & last

Lady Cin
22nd April 2005, 03:29 PM
Reef Dragon
Created by: Lady Cin
Created for: SpaceCowboy
Species type: dragon
Created on: 04/20/05

General Description
Reef Dragons are residents of the Killarney Sea, on the island of Cork, on the world of Toolarulura. They are flying amphibeans who spend most of their time in the water. Their wings also act as fins, being bat-like but connected to their body from shoulder to hip. Their tails are rather short and muscular, ending in a whale-like fluke. They have four legs, five digit clawed feet with webbing between the digits. Reef Dragons have slitted eyes like a snake, with three eyelids; one to protect them underwater, one to protect them from glare on the surface and the third outer lid to block all light. They have shark-like teeth in the front of the mouth and rear molars for chewing. Their hide is soft and covered with tiny scales like a fish, which seem to glow underwater, but sparkle in sunlight.

Reef Dragons are excellent swimmers and very graceful in the water, on land they are rather clumsy and awkward. While capable of flight, their webbed wings are more suitable to gliding. One of their favored hunting techniques is the dive bomb; after locating their prey, they fly up out of the water, relocate their prey, then plunge downwards taking the prey by surprise from above.

This leap and plunge tactic is also part of the mating ritual; the female leads all the interested males on an extended sea chase. Agility and cunning win more mating chases than any other strategy. The resulting clutch will be laid and buried under hot beach sand, with the mother dragon continually on guard. Upon hatching, the dragonets are ravenous and immediately head for the water to hunt and feed. However, if one wishes to bond a Reef Dragon, all you have to do is be the first person to feed it. Once hunger is no longer their primary instinct, their intellect takes over and they become rational beings; very grateful to their new bondmates.

Color/Gender/Variety/Type Specifics
Mother of Pearl (queen) – f – white scales with an iridescent rainbow sheen
Black Pearl (sr. male) – m – black scales with a metallic silver sheen
Coral – f – a rich shade of reddish orange with an iridescent gold sheen
Copper – m – metallic sheen
Seafoam Green – f – pastel green with an iridescent silver sheen
Dark Teal – m – metallic sheen
Seafoam Blue – f – pastel blue with an iridescent gold sheen
Navy Blue – m – metallic sheen

Special Abilities/Mental Abilities
Telepathy, Empathy, Amphibeous, Flight
Human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching

Physical Stats
Size at birth: 5’ long
Size at maturity: 50’ long
Time to maturity: males – 2 years, females – 3 years
Number of wings/arms/legs: 4 legs, 2 wing/fins, fluked tail
Scales? Hide? Feathers?: tiny fish-like scales
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: once every 3 years
How long is it pregnant?: 3 months
How long until eggs hatch? Weaning? Eggs harden for an additional 3 months
How many offspring can the creature have at once?: Mother of Pearl (queen) 10 – 30, other females 5 - 15
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Breeding rights for this creature belong to SpaceCowboy

Naming Restrictions
none

maiken
22nd April 2005, 07:59 PM
><Wekenian Hawks><

Wekenian Hawks are just like your average Red tail or other hawk, they come in all colors and sizes, though normally they are earthtones.

Clutches of Eggs are up to 7 eggs, normally only 4 or 5, though a mother once lay 13, but that is the most ever recorded.

The eggs hatch within 6 weeks of when they are laid, normally before that.

These Eggs Are Not To be Handed Out By Anyone But Maiken.

queenrider melody
22nd April 2005, 11:32 PM
Creation Name: Sunset Bears
Created By: Queenrider Melody
Created For: Maira
Sunset Bears, not to be confused with their cousins, Sunrise Bears, are beautiful bears. They have a gorgeous coat that has odd coloring to it. All through the day and night, their coats go through a regular rotation. First, their coats are the colors of a sunset, and, slowly, the colors get darker and darker until they are the black of the nighttime sky, have white dots for the stars, and a white/silver globe for the moon. Then, after a while, they start the rotation all over again, skipping sunrise and daytime. Sometimes their coats have gray/silver clouds with only the moon showing during the nighttime rotation, and sometimes they have sunset colored clouds on their coats, too. Their planet of origin is not known, but we do know that it is either the first or second planet of the Gletnac Galaxasy. They animals were discovered so many years ago that there is also an argument of who the accual discoverer of these creatures was.

These creatures don't exactly "bond", but they choose their owners if they want an owner. Instead of birthing live cubs, they lay eggs that have a repeating sunset. These creatures lay 5 to 16 eggs at once. The eggs will hatch between 3 and 5 weeks after laying.

When hatched, Sunset Bears are 6 inches tall when standing on hind legs from stubby tail to head. When fully grown, they are about 2 1/2 feet tall standing on hind legs.

They have the intelligence of a black bear, and control the sunsets.

Do not breed or hand out these bears or hand out their eggs without permission.

queenrider melody
23rd April 2005, 12:34 AM
Creation Name: Thoenixes(pronouced Theenixes)
Created By: Queenrider Melody
Created For: Maira
Thoenixes were found on the planet Elements in the galaxsy called Tortious. They look like Phoenix, but Thoenixes are yellow and orange in color. Thoenixes are also reborn, but in a different way. When it is time for a Thoenix to die, witnesses would hear thunder and the Thoenix would be gone in a strike of lightning. Then, a cloud would form and once again, the witnesses would hear thunder and a lightning bolt would come from the cloud, and from the lightning bolt a Thoenix that would look like a 2 month old Thoenix would fly upward through the cloud, and bolts of lightning would come from the newly reborn Thoenix. The cloud would disappear, lightning would stop coming from the Thoenix, and the Thoenix would return to it's owner, if it has one.

Thoenixes do bond, but they don't need to. Thoenixes lay 6 to 12 eggs at once. The eggs hatch about 3 to 4 weeks after they are layed.

When hatched, Thoenixes are 3 inches tall from beak to tail feathers. When they mature, at two months of age, Thoenixes are twelve inches tall from beak to tail feathers and look bright in color and they shine like lightning. When Thoenixes are fully grown, they 18 inches tall from beak to tail feathers.

They have the intelligence of Dumbledore's phoenix, and have all the powers of it, too.

Do not hand or breed these birds or hand out their eggs without permission.

Feena_bronze_rider
23rd April 2005, 01:06 AM
Amari
Tall ageless dark Humanoid creatures with dark brown and tanned skin, their eyes come in different colors along with the black tattoo like marks on their faces chests and arms marking their rank.
THeir personalities depends rank.
White=Brooding males.
Gold=Teratorial Females
Red=Brooding Female
Black=Teratorial male
Green=Low male or female usually as slave to the to others.
Whites and Red's live to anywhere from 600 to 1200,
Gold and Black live to be 300 to 600
Greens live at longest 150 years.
The Whites will tempt the Reds (Three times a year) with riches and sacrifices of humans or large dragons then if the red female excepts the offer she will mate with him and have a Deca of Amrets being 5 at a time. Usaly all of the reds will go into season at the same time.
Black and Golds mate once a year and have a Deca Of 10.
Greens mate once every two years and have a Deca of 15.
IF you get one or two go a head and have a Deca and give them out!

queenrider melody
23rd April 2005, 01:18 AM
Creation Name: Sunset Bears
Created By: Queenrider Melody
Created For: Maira
Sunrise Bears, like their cousins, Sunset Bears, are beautiful bears with unigue coloring. The coats of Sunrise Bears have a rotation between sunrise and daytime. It happens exactly like the rotation of the coats of Sunset Bears, but with sunrises and daytime skys. Sunrise Bears, too, may have gray/silver clouds in the daytime or sunset colored clouds. Although, the clouds of the daytime shy coat may look like it's raining their. They were found on the same planet and by the same person/people.

These bears have almost all the same breeding and hatching habits as Sunset Bears, but Sunrise Bears have 6 to 9 eggs at once.

They also have the same statistics as Sunset Bears.

They are just as smart as Sunset Bears, but Sunrise Bears control sunrises.

Don't hand out or breed these creatures without permission.

queenrider melody
23rd April 2005, 10:42 PM
Creation Name: Dark Horses
Created By: Queenrider Melody
Dark Horses are only called "dark" because they always dark colors. Dark Horses come from the planet Dark Crystal. Dark Horses do have color ranks:
Purple- Alphas
Black- Betas
Dark Blue- Gamma
Dark Green- Delta
Grey(Rare)- Epsilon
Silver(Rare)- Zeta
Dark Horses have either light blue or yellow eyes. Dark Horses have blue blood with little purple crystals. The only time Dark Horses speak human is when they sing, and when they sing they do not need any instrument accompaniment, for their voices also provide the sounds of any instrument needed.

Dark Horses may get pregnant as many times a year as the wish, but the most times ever recorded was six times one year. Dark Horses have up to two colts at once, which is very rare.

Dark Horses may bond, if they wish.

Dark Horses are one foot tall from hoof to shoulder and are three feet long from tail to head when they are born. Dark Horses are five feet tall from hoof to shoulder and are seven feet long from tail to head when they are fully grown.

Dark Horses are as smart as the average human, and they have telepathic, telekinetic, and teleporting powers.

Do not hand out or breed without permission.

queenrider melody
26th April 2005, 03:34 AM
Creation Name: Kingdom Dragons
Created By: Queenrider Melody
History(Brief): Kingdom Dragons are an anciet breed that originated on the planet Tempus. In ancient times, before Tempus was discovered by Terran humanoids, Kingdom Dragons made there own livings, economy, government, language, etc. Eventually humanoids discovered these dragons on Tempus and made them live in a way no Kindom Dragon ever imagined... as pets. Over the years, Kingdom Dragons lost almost all the knowledge that they had gained on their own, until a squire dragonm become their next king and made an aggreement with the humanoids and they lived together in harmony.
General Description: Kingdom Dragons live like humans of the medieval times lived. The dragons do have ranks according to power. Here is the list of general ranks:
Gold, lilac: Queens
Bronze, purple: Kings
Silver, brown: Knights(any gender)
Blue: Bishops(any gender)
Green, grey: Peasants(any gender)
Knights, bishops, and peasants are split up into different ranks based on intelligence and/or age. Kingdom Dragons dress and act like humans did in the medieval times. Kingdom Dragons have their own language which, when they are hatched, they know naturally. As their human "bonds" speak to them, Kingdom Dragons learn the human language. The Kingdom Dragons' language, known as Gregrre, is a weird language. Here's some examples:
friend gegran
love zanat
lifetime arrage
partner zezan
Kingdom Dragons weigh 90 pounds and are 5' 2" at birth, and weigh 402 pounds and are 15' 6" when fully grown.

Queen dragons and females of other ranks are all fertile, and so are all males of all ranks. Queen dragons have 26 to 42 eggs at one time and queen dragons mate 3 times a year. Females of other ranks have 15 to 33 eggs at one time and mate 2 times a year.

Kingdom Dragons may bond if they wish, but they do not need to.

Kingdom Dragons are slightly more intelligent than humans, and they are telepathy, empathy, and telekinetic.

Naming restrictions: The names of Kingdom Dragons must stait there titles and must be "medieval".

Do not breed or hand out without permission.

Zei
26th April 2005, 09:00 AM
Creature Name: Rai Spirits
Originally Created by: Zei

General Description
Rai Spirits are any sort of animal, attached to a particular aspect of life. They are half-spirits whose slightly transparent color reflects the aspect of life they are attached to. For example, a wolf that is attached to volcanoes might be very light brown or red. These spirits appear out of nowhere in the aspect they represent. A city spirit might appear in a city, a pollution spirit in pollution, a thunder spirit during thunder. The Rai Spirits have been around as long as time has existed.

Special Abilities
Depends on the aspect of life. A time spirit might be able to control time, or a fire spirit might be able to set fires.

Oddities
Does this creature need to bond?: No. They bond whenever they feel they found someone that matches their personality.
Anything else odd about it:
-- They do not die when their bonded die. If they were particularly close to them, they might just fade away, but sometimes they stick around and protect the family.
-- They do not name themselves.

-----------

Specific Physical Statistics
Everything depends on the animal.

Mental Abilities
How smart are they? A bit lower than a human's intelligence, a bit higher than a normal animal's.
Anything else you can think of: They speak in body language, small words, pictures, and emotions.

Breeding
These spirits appear out of nowhere from the aspect of life they represent.

You may give away these creatures, but you're not allowed to claim them as your own.

NeouofPern
29th April 2005, 01:29 AM
Wraithbeasts
Created by: Neou

General Description
Wraithbeasts were entirely an accident. During the First War of Venstar, and the only major war, many magical creatures were killed, as well as ordinary ones. However, one kind magic user saved some of the spirits, giving them a somewhat corperal form. The resulting creatures were half-spirit, half-physical. Their heads and bodies are the only physical parts of them. Limbs tend to drift into mist.

Color/Variety Specifics
Dragons- Asian type body, though a European dragon head. Within dragons, there are three colors.
Pure white- Queen.
Pure black- Kings
Grey- Male or females
Goat- Long haired, shaggy goat.
Unicorn- Cloven hooves, beard, lion-like tail. Unicorns have ranking colors of the following:
Dapple grey- Herd female leader
Pure black- Herd male leader (females are always dominant)
Bay- Second rankers, possible warriors.
Any other horse colors are possible.
Cougar- Cougar form

Special Abilities
Can reduce themselves to a shimering, traveling mist, telepathy.

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: At bonding, when young.

Specific Physical Statistics
Size at birth: Dragons- 1 foot long. Unicorns- Thoroughbred foal size. Goat- standard goat size. Cougar- Cougar size.
Size at maturity: Dragons- 20 feet. Unicorns- 17 HH. Goat- Around regular goat size. Cougar- coughar size
Time to maturity: 2 years for all.
Number of wings/arms/legs: 4 legs, some have two wings. (Some unicorns as well.)
Scales? Hide? Feathers?: Scales, and fur.
Lifespan?: Die when they wish to.

Mental Abilities
Human norm

Breeding
How often can the creature get pregnant?: Once a year.
How long between pregnancies?: One year.
How long is it pregnant?: 11 months.
How many offspring can the creature have at once?: Dragons- 20 eggs. Unicorns- One or two foals. Cougar- Up to six. Goat- Up to four.
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Neou reserves all breeding rights to these creatures.

Naming Restrictions
none

queenrider melody
29th April 2005, 03:52 AM
Creation Name: Dragon-whers
Created By: Queenrider Melody
General Description: Some people from Earth, unknown, discovered Pern and one of them impressed a bronze watch-wher then a female impressed a gold dragon. In order to make a better guardian than a watch-wher, a mating flight between the watch-wher and the queen dragon was set one night, but a creature worse than watch-weyrs were created. These creatures, dubbed "Dragon-whers", had rough-smooth skin, as their handlers called it, and were also photosensitive. Dragon-whers were recorded to grow to a maximum of two heads shorter than dragons, with stubby wings for their bodies although they were longer than the wings of watch-whers. Their many, many-faceted eyes see ten times longer than those of watch-whers, and they can also smell and hear better, too. Dragon-whers can only fly at night, just as they can only come out at night. Like dragons and watch-whers, they come in the five basic colors; gold, bronze, brown, blue, and green. All females and males are fertile.

Dragon-whers are as tall as watch-wher hatchlings, but grow to be only two heads shorter than dragons. Dragon-whers can do everything dragons and watch-whers can do, except they useless when fighting thread.

All dragon-wher names end with -sk, like watch-whers.

Do not hand out or breed without permission, but if you do ask I'll probably say yes.

Falcon Muse
30th April 2005, 12:01 AM
Creature Name: Alkahrnian Sun-Dancers

General Description:
The latest discovery of the original- and only- settlers of Alkahrnia is a draconic race with characteristics and breeding habits nearly identical to those of the Alkahrnian Desert-Blooms, or Floral Dragons. This particular race is generally accepted to be the larger cousins of the Floral Dragons, their fully-grown forms being that of flowering and fruit-bearing trees and are found in most any habitable environment. Development and birth are quite similar to that of the Floral Dragons; maturing in the forms of seeds lain by the maternal Sun-Dancer and slowly sprouting into small saplings that have, by that time, the ability to morph into their draconic forms. They have delightful fragrances with soothing qualities that, when inhaled, are said to melt stress away. Excessive consumption of their fumes can however become addictive and in some cases result in hysteria. Their colorations tend to mirror those of either the blossoms or fruit that their terrestrial forms bear while they may also be shades of brown and/or green with markings similar to the blossoms or fruits.

The as yet known varieties of the Alkahrian Sun-Dancers are as follows;
-Orange
-Lemon
-Cherry
-Vanilla
-Apple
-Pear
-Peach
-Plum


Originally Created by:
Falcon Muse (Zrln)

Special Abilities:
The only abilities noted at this stage in discovery are that of transformation and pollination, enabling the continuation of the species.

Oddities:
Does this creature need to bond? Yes/No?: No

Specific Physical Statistics:
Size at birth: a small shild
Size at maturity: as high as their tree-form and thrice as long
Time to maturity: seven months
Scales? Hide? Feathers?: smooth hide

Mental Abilities:
They are sentient beings and converse telepathically with a general brain-capacity along the lines of a young adult. Their memories, if unbonded, rarely extend beyond three weeks though instinct overrules in cases such as a pollinated Sun-Dancer.

Breeding:
How often can the creature get pregnant? A Sun-Dancer may be pollinated only three times in its lifetime though may pollinated as many times as the time arises and it so chooses
How long between pregnancies? varies
How long is it pregnant? seven months
Are all females fertile (barring accidents)?: while there is no exception to their being genderless, all are fertile
Are all males fertile (barring accidents)?: while there is no exception to their being genderless, all are fertile
Is there sex linked traits (like color)?: N/A
How many offspring can the creature have at once?: 3-37 seeds commonly, up to 44 more rarely.

NeouofPern
1st May 2005, 02:00 AM
Created by: Neou, with help from legends.

General Description
Hippocampus have the front part of a horse, with the tail of a fish. Instead of hooves on their front feet, however, they have flippers. They stay in heards, and often bond in these manners. http://web.ics.purdue.edu/~ktyler/hippocampus.jpghttp://web.ics.purdue.edu/~ktyler/hippocampus.jpg
http://elfwood.lysator.liu.se/art/s/a/salyer/hippocampus.jpg.html

Color/Variety Specifics
The front part of a hippocampus can be any horse color known. However, the color of their fins determines their standing in society.
Dark green- Herd leaders, males.
Dark blue- Alpha females
Gray- Second in command, males.
Black- Second in command, females.
Regular green- Herd males.
Regular blue- Herd females.

Special Abilities
None.

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: At birth, essentially.

Specific Physical Statistics
Size at birth: Around the size of a typical foal.
Time to maturity: 2 years for all.
Number of wings/arms/legs: A tail, fins.
Scales? Hide? Feathers?: Scales, and fur.
Lifespan?: Around 45 years.

Mental Abilities
Human norm

Breeding
How often can the creature get pregnant?: Once a year.
How long between pregnancies?: One year.
How long is it pregnant?: 11 months.
How many offspring can the creature have at once?: One, very rarely twins.
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Neou reserves all breeding rights to these creatures.

Naming Restrictions
none

NeouofPern
1st May 2005, 05:42 PM
Songbird Gryphons
Created by: Neou, inspiration from this picture: http://elfwood.lysator.liu.se/art/s/o/songbird/tigersinggreifchen_sw.jpg.html

General description: Much like normal gryphons. The part of the body that is normally that of an eagle, however, is that of a songbird, and the back half of their bodies can be any type of big cat.. They are quite small in size, varying according to their bird type. Friendly creatures, for the most part.

Color/variety specifics: Can be any type of songbird/big cat.

Special abilities: None. Eat meat.

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: At birth, essentially.

Specific Physical Statistics
Size at birth: Hummingbird
Time to maturity: 2 months.
Number of wings/arms/legs: Two wings, four limbs, long tail.
Scales? Hide? Feathers?: Fur, feathers.
Lifespan?: 15 years, normally.

Mental abilities: Cats. Can talk, however.

Breeding
How often can the creature get pregnant?: Three times a year.
How long between pregnancies?: A month.
How long is it pregnant?: Eggs are incubated for a week and a half.
How many offspring can the creature have at once?: Up to six.
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Neou reserves all breeding rights to these creatures.

Naming Restrictions
none

Falcon Muse
1st May 2005, 11:44 PM
Creature Name: Talhlkei Spirits

General Description
The Talhlkei Spirits are descended from the guardian spirits of Alkahrnia and as such have minor shape-shifting abilities. Their true forms are still unknown but it is assumed that the form that they take upon birth is their true form. Their forms are specific to the environment that they were born to though they may travel without limitation including the Sea Talhlkei. The as yet known forms are as follows

Forest:
-Owl
-Wolf
-Rabbit

Rainforest:
-Jaguar
-Butterfly
-Tree Frog

Field:
-Mouse
-Dragonfly
-Sparrow

Sea:
-Seahorse
-Dolphin
-Turtle

Desert:
-Hawk
-Horse
-Rattlesnake

Mountains:
-Goat
-Bobcat
-Deer


Originally Created by
Falcon Muse(Zrln)

Special Abilities
The known abilities of the Talhlkei include shape-shifting and telepathy.

Oddities
Does this creature need to bond? Yes/No: No.

Specific Physical Statistics
Size at birth: same as Terran counterpart
Size at maturity: same as Terran counterpart
Time to maturity: 7 weeks
Scales? Hide? Feathers? depends

Mental Abilities
The Talhlkei are said to have extensive memories that reach farther back than their own life spans. They are mild-tempered though highly instinctual and tend toward the intelligence of an adult human being.

Breeding
How often can the creature get pregnant? Once a year
How long between pregnancies? Depends on the female
How long is it pregnant? Depends on the female
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? No

NeouofPern
2nd May 2005, 04:12 AM
Name: Hippogriff
Created by: Neou

General description: http://elfwood.lysator.liu.se/art/l/i/lilleahwest/ewamotherhippogriffandcolt.jpg.html
Hippogriffs are the legendary half-horse/half-eagle creature. They eat meat, and are often quite vicious. Giving birth to live young, they guard their babies until the foals reach around six months of age, at what time they learn to fly. Now ready to be out on their own, foals will either leave the herd, or stay with it. Meat eaters, Hippogriffs have the unfortunate tendency to eat the sheep out of farmer's fields. They can be trained to be ridden, though it takes many years.

Color varities: The eagle half has, over the generations, adapted to become that of any bird of prey. The horse half can be any horse color known, and have also appeared as several quite off the ricter colors, such as blue or green.

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: At six months of age.

Specific Physical Statistics
Size at birth: Draft horse colt
Time to maturity: 2 years.
Number of wings/arms/legs: Two wings, four limbs.
Scales? Hide? Feathers?: Fur, feathers.
Lifespan?: Up to 50 years.

Mental abilities: Horse.

Breeding
How often can the creature get pregnant?: Once a year.
How long between pregnancies?: A full year is advised.
How long is it pregnant?: 11 months.
How many offspring can the creature have at once?: Twins are even triplets are known to occur.
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Neou reserves all breeding rights to these creatures.

Naming Restrictions
none

Weyrwoman Kalina
3rd May 2005, 01:24 AM
Castalongs

General Description

Castalongs are a cross between butterflies and tigers. A strange cross created by a strange mage on a long forgotten planet. All that is known is he took his favorite animals and matched them up into one animal.

They have the body of a tiger, head and all, and the wings of abutterfly. But not just a regular tiger. They tend to be about the size of a german shepard when full grown with large, colorful, strong wings like that of a butterfly. And like a butterfly they come in many colors. Their main color is of any you can think of while their stripes and wings are swirled with many other colors. It makes quite a striking combination.

Their eyes come in any color as well. Some call them 'beings of the rainbow' because of these combinations of color.

Also, there is no discernible difference between males and females other than the being themselves telling you.

Special Abilities:

Mental speech.. obviously flight.. can make flowers grow large and bright no matter what the environment

-----------

Specifics

Size at birth : size of German Shepard puppy

Size at maturity: size of average grown German Shepard

Time to maturity: 18 months

Anything else you can think of: they must bond

Mental Abilities

none to speak of that are special



Breeding

How often can the creature get pregnant? twice a year

How long between pregnancies? at least 4 months

How long is it pregnant? 2 months

Are all females fertile (barring accidents)? yes

Are all males fertile (barring accidents)? yes

How many young can they have at once? up to 5

Is there sex linked traits (like colour)? no

Anything else you can think of: they are sweet creatures to those they bond... very loyal. They must be introduced slowly to new people though as they are also very territorial

Please do not hand out or breed without permission.

Weyrwoman Kalina
3rd May 2005, 01:41 AM
Florafawns

General Description

Florafawns are beautiful and adorable creatures. They look like baby deer for their entire life though they do reach maturity at about 5 months. They need to grow up fast for their small size makes them an easy target for predators.

Found on the planet of Cartanyin near the garden of abnormally large flowers they are born very small. At 'birth' they are no more than a hand and a half long. But that's not what sets them apart. They have the smooth, soft tawny coats of a regular fawn but it's their spots that are so remarkable. Each one is a smaller replica of the flower they were born from, a bud until they reach maturity when it blooms completely. Its color is very vibrant and fades just a little as they get older.

The flower garden is a mixture of roses, sunflowers, daisies, tulips, lilies, and irises. The fawn's eyes are a reflection of the color of their flower.

They can also jump incredibly high.

Special Abilities:

They can all make gardens of their flower grow anywhere they choose (usually more than one 'species' of florafawn will grow their flowers in the same place), which in turn will produce more florafawns. These flowers they can grow start as a magical seed. As it pushes above ground the beginnings of new florafawns start to form. As the flower grows, so does the florafawn and when the flower completely blooms is when the new little one is brought into the world. They must learn quickly how to walk or they make very easy prey for any hunter looking for a quick snack.

-----------

Specifics

Size at birth : a hand to a hand and a half long

Size at maturity: about two feet high by two and a half feet long

Time to maturity: 5 months

Anything else you can think of: they do not have to bond, but they will if someone comes along they feel a pull towards. They can bond at birth (which is the best) or at anytime in their life.

Mental Abilities

none to speak of that are special, though they communicate by sending images mind to mind.



Breeding

How often can the creature get pregnant? they don't get pregnant... they grow gardens of their flower which produce more florafawns

How long between creations? they can grow their flower at any time

How long do the flowers grow? for about three weeks before they fully bloom

Are all females and males fertile (barring accidents)? uhm... there aren't really any genders... so, yes all of them can grow their flower

How many young can they have at once? anywhere from 1 to infinity. the number depends on their ambition

Is there sex linked traits (like colour)? no

Anything else you can think of: Not right now

Please do not hand out or breed without permission.

Weyrwoman Kalina
3rd May 2005, 03:38 AM
Habras

General Description

Habras are very unique looking creatures. They look like a cross between a hawk and a zebra, hence the name. They are the average size of a normal hawk but their feathers are striped like a zebra and they have a slight mane.

They are very intelligent... more intelligent than humans once they reach maturity- which is at 2 years. They are strong fliers and can brave almost the worst of storms.... after all, they may be strong but they are not supernatural. They do however have the ability to adust the weather, and they can only adjust large storms if they are flying in it and only then can they affect it for a mile radius in each direction.

Habras are very ancient creatures. They have been around as long as records have been... maybe even longer. All that is known is they were here when we were- at the very least. They are also capable of human speech despite their beaks... actually, it's hard to see how they do speak like they do.

Special Abilities:

Weather control... more specifics above

-----------

Specifics

Size at hatching : can fit in the palm of your hand

Size at maturity: about 1-1.5 feet tall

Time to maturity: 2 years

Anything else you can think of: they do not have to bond, but they will if someone comes along they feel a pull towards. They can bond at birth (which is the best) or at anytime in their life.

Mental Abilities

none really... though they communicate through 'human speech'. It takes them only a minute or two of hearing another speak to pick up their language



Breeding

How often can the creature get pregnant? twice a year

How long between clutches? at least 3 months

How long does the pregnancy last? for about a month

Are all females and males fertile (barring accidents)? yes

How many young can they have at once? 6-10

Is there sex linked traits (like colour)? yes, males are white with black stripes while females are black with silver stripes

Anything else you can think of: Not right now


Please do not hand out or breed without permission.

Mayhem
3rd May 2005, 09:37 PM
New Critters Here!!!! (http://annemccaffreyfans.org/forum/showthread.php?p=1202#post1202)

Just so people can find them I have put all my critters into one post. They are numbered for easy finding :D



Critter 1:
GAUZEWING FLITS

Critter 2:
OWLOX

Critter 3:
LUPISUS

Critter 4:
STARFLARE DRAGONS

Critter 5:
FLAMEHIDE DRAGONS

Critter 6:
MINIDRAGINS

Critter 7:
MIRROR DRAGONS

Critter 8:
DRAGORNS

Critter 9:
KRISTAYL DRAGONS

Critter 10:
GAUZEWING DRAGONS

Critter 11:
STRYDERSHADOWS

Critter 12:
PHOSPHORENCE WHALES

Critter 13:
CANUS DRACONUS

Critter 14:
OBSIDIAN HELL HOUNDS

Critter 15:
ELEMENTAL HYBRID DRAGONS

Critter 16:
DRAGONBEES

Critter 17:
TUMBLEWEEDS

Critter 18:
MEERLA KRILLEN

Critter 19:
KELPIES

Critter 20:
ATTACK BUTTERFLIES

Critter 21
HOUSE HIPPOS

Critter 22:
THESTRALS

Critter 23:
DINOSAURIA MINATUREIA

Critter 24:
STONE HORSES

Critter 25:
DRACOGRIFFS



Please do not breed or hand out without permission please. Thank you

Feena_bronze_rider
3rd May 2005, 10:27 PM
Angel Bats
Humanoid creatures with bat wings on their backs, they've black hair and are near blind with silver eyes. They stand at 4'11 being the shortest females and and 7' being the tallest males. They live in family groups until the children are about fifteen then they are bonded to humans/other.

They usually live in caves, dark castles or any-other place that is dark, they've sonars in their ears and mouth that allow them to [i]see[i] Where they are going in the day.

Males live from 90 to 300 years.
Females live from 80 to 300

These creatures are slow breeders, once they've bred they'll stay with their mate for life, [i]Tempest[i] males are asexual (they can breed with out a female) and will usually have a group of offspring three at a time. Average males and females have a group of offspring six to ten at a time.

If you want any of these creature (out side of a bonding) just PM and if you and a friend have a male and female have a bonding! And if you've a Tempest male just go ahead and have a bonding!

NeouofPern
3rd May 2005, 10:51 PM
Peacock Steeds
Created by: Neou

General Description

The Peacock Steeds are an ancient equine breed, bred to be the steeds of kings and queens. They tend to know so as well. Males have the large, flashy peacock tail, as well as fighting spurs in their back legs, and the head feathers instead of a mane. Females have the tails of peahens, as well as the head feathers, and are used solely for breeding purposes. All Peacock Steeds have a horn, similar to that of a unicorn.
http://elfwood.lysator.liu.se/art/l/i/lilleahwest/ew_peacock.jpg.html
They are firey beasts, and need excercise often.

Special Abilities:
Their horn can purify water, and heal.
-----------

Specifics

Size at hatching : Large foal

Size at maturity: 17-18 Hands high

Time to maturity: 2 years

Anything else you can think of: Tails are used in courtship rituals. Can mindspeak.

Mental Abilities

Horse.



Breeding

How often can the creature get pregnant? Once a year.

How long between clutches? A year is advised.

How long does the pregnancy last? Around 10 months.

Are all females and males fertile (barring accidents)? yes

How many young can they have at once? Up to three.

Is there sex linked traits (like colour)? Males have the peacock tails, females have the rather drab brown ones. All horse bodies are white, black, or grey though.

Anything else you can think of: Not right now


Please do not hand out or breed without permission.

Weyrwoman Kalina
4th May 2005, 03:30 AM
Another new world has been found!!! It has been unknown for centuries due to its very good hiding place: in the clouds. Also, being in the clouds it's never in the same place. It moves with the weather. The cloud below it can be stormy or pleasent and their world on top of the clouds will remain sunny and peaceful. The 'ground' may not look solid, but it is quite safe to walk on as the discoverer, Rashtan, found out while flying his Pitt Dragon one day. Luck had it that the Cloud World was flying overhead just as they reached the peak of the cloud banks!

Without further ado, may I present the creatures of The World of Clouds!

Monarch Steeds
Rain Wolves
Sun Cats
Cloud Pixies
Pure Dragons

Monarch Steeds

These are the overseers of the World of Clouds. They reign as rulers, keeping order should things ever get out of control and have the key to keeping the world intact should weather ever fail to keep their clouds built up. Though this has rarely ever happened. Even though there are ranks among them they all interact and converse, each doing their part to keep the world together. Each dine, work and 'play' together as well. Rank in this species does not mean seperation.

These steeds look like any normal horse in size and shape... but color and ability are far from your average horse.

Colors and ranks:
The highest in rank, the king and queen, are gold and silver in that order. The Kings and Queen both have a hooves of a deep green.
The next in rank, the Dukes, are deep blue in color and are only male with hooves of light blue.
After the Dukes are the Duchesses, and are a metallic purple... these are only female and have hooves of shining pearl.
Next in line after the Duchesses are the Soldiers who are only male and are red in color and have hooves of black.
After the Soldiers come the lowest ranking Commoners and are white in color and have hooves of silver.

Special Abilities:

Kings and Queens have the ability to grow or shrink in size as needed. They can grow as much as 4 times their normal size (think Thoroughbred) and can shrink down to as small as 5 inches tall.

The rest of the ranks have mind control powers to use if needed to handle a conflict, though it's rarely used as their world is fairly peaceful. All can speak mind to mind AND 'human' speech... 'human' speech is in any and all languages. Give them a few sentences of your language and they will pick it up right away.

-----------

Specifics

Size at birth : size of a Thoroughbred foal

Size at maturity: full grown Thoroughbred

Time to maturity: 2 years

Anything else you can think of: they do not have to bond, but they will if they desire. But since no one has ever discovered their world before they never have.

Mental Abilities

none other than the ones mentioned above


Breeding

How often can the creature get pregnant? once a year

How long between pregnancies? at least 4 months

How long does the pregnancy last? about 6 months

Are all females and males fertile (barring accidents)? yes

How many young can they have at once? 1-2

Is there sex linked traits (like colour)? yes, see above

Anything else you can think of: Not right now


Please do not hand out or breed without permission.



Rain Wolves

These Wolves are the chief ones responsible for making their world produce rain wherever they happen to be passing over. Ever had rain where you thought it would never rain? Ever had it come on very suddenly? That's most likely them though they maintain a fairly tight control on their ability.

They are slightly larger than normal wolves and both males and females are a glossy blue/grey- like the color of rain. Their eyes seem to 'ripple' constantly like water and they move with the grace and beauty of falling rain. Their ranks are merely those of normal wolves: there is an alpha male and female who lead each pack. The World of Clouds consists of three packs containing 20-35 wolves each. Often they will all gather for meetings of sorts and are on cautiously friendly terms.


Special Abilities:

They can make it rain wherever they like and speak through 'human' speech only in their own language. To speak with others who do not know their language they must use mental images

-----------

Specifics

Size at birth : about the size of a normal wolf cub

Size at maturity: about a foot taller than normal wolves

Time to maturity: 1.3 years

Anything else you can think of: they do not bond, but can form a strong attachment if they so wish

Mental Abilities

none other than the ones mentioned above


Breeding

How often can the creature get pregnant? twice a year

How long between pregnancies? at least 3 months

How long does the pregnancy last? 2 months

Are all females and males fertile (barring accidents)? yes

How many young can they have at once? 3-6

Is there sex linked traits (like colour)? no

Anything else you can think of: Not right now


Please do not hand out or breed without permission.



Sun Cats

Take your normal cats love for the sun and their ability to lay in it for hours and multiply that by about 3. These cats are true sun lovers and they will follow it wherever it goes. At night they prefer to sleep out in the open so that if they are still sleeping when the sun comes out again they won't miss a ray of it.

Because they are constantly bathed by the sun's light they emit a soft, yellow glow at all times and their bodies emit a pleasent sun baked heat. At night it's quite a lovely, warming sight to see with the glow of the pride shining from beneath a tree. (Yes, there are trees... though not like you and I know)

Don't think them that lazy... they protect their young, patrol their land... as long as they are in the sun they are happy. Put them under a stormy sky and they are NOT happy campers! They are also quite loving and are wonderful parents.

Now what do they look like? The leaders of the Prides have a small black mane on the males and a ring of black fur around the neck for the females. Both the male and female leaders are mainly grey in color. The rest of the Pride is a mix of golden yellow, black, tawny brown and white.


Special Abilities:

None what so ever... besides speech.

-----------

Specifics

Size at birth : think of a lion cub and shrink it by a quarter

Size at maturity: ALMOST as large as lions... about a quarter smaller

Time to maturity: 1.9 years

Anything else you can think of: they can bond if they so wish... however it will be at the age of 2 months-1.9 years old if they do.

Mental Abilities

none other than the one mentioned above


Breeding

How often can the creature get pregnant? once a year

How long between pregnancies? at least 2 months

How long does the pregnancy last? 3 months

Are all females and males fertile (barring accidents)? yes

How many young can they have at once? 3-6

Is there sex linked traits (like colour)? only for the leaders (see above)

Anything else you can think of: Not right now


Please do not hand out or breed without permission.


Cloud Pixies

Cloud Pixies are not that difficult to explain.. at least once you see them. They are pretty much like the clouds around them... completely white with the occasional whisp of mixed greys in their hair and wings. Their eyes are blue like the clear skies above them. They are mischievous little Pixies and aren't the nicest creatures in their world. They WILL lead an unsuspecting foreigner in their territory into a 'trap' (harmless but very amusing to them) without thinking twice about it. Their territory is a good sized expanse of clouds, but that expanse looks like just about every other non 'planted' (meaning without other growth) expanse in their world. Only those who live in the cloud world know exactly where it is and how to avoid it.

Special Abilities:

They can do small, arcane magics mainly for the purpose of creating mischief

-----------

Specifics

Size at birth : 1 inch tall

Size at maturity: 6 inches tall

Time to maturity: 4 months

Anything else you can think of: it is not known if they will bond or not

Mental Abilities

they are not capable of speech of any kind


Breeding

How often can the creature get pregnant? 4 times a year

How long between pregnancies? at least 2 months

How long does the pregnancy last? 3 weeks

Are all females and males fertile (barring accidents)? yes

How many young can they have at once? 1-2

Is there sex linked traits (like colour)? no

Anything else you can think of: Not right now


Please do not hand out or breed without permission.



Pure Dragons

Pure Dragons are called that for many reasons. They are the kindest, most loving, most endearing dragons you will ever meet and have not a mean bone in their body. Protective, yes, but not mean.

They are about the size of a Welsh Pony and have been seen in two colors: the males in a pure, unblemished sky blue with grey eyes and the females pure white with blue eyes. They do not have scales but a soft, velvety hide that extends out to their wings. They have one horn that resides on the top of their muzzle and two on their head - one above each eye. These are dulled at the ends so as not to be dangerous enough to gore anyone. They have long tails that are ideal for curling around themselves and another for security and cuddling.

Special Abilities:

Other than flying, and mind speech their only other ability is the gift of creating illusions to amuse their children and anyone else they care to entertain.

-----------

Specifics

Size at birth : one foot tall by three feet long (that includes the tail)

Size at maturity: about five feet tall and 15 feet long (that includes the tail)

Time to maturity: 2 years

Anything else you can think of: they must bond at hatching

Mental Abilities

none other than the ones mentioned above


Breeding

How often can the creature get pregnant? twice a year

How long between pregnancies? at least 2 months

How long does the pregnancy last? 4 months

Are all females and males fertile (barring accidents)? yes

How many young can they have at once? 6-12

Is there sex linked traits (like colour)? yes, see above

Anything else you can think of: Not right now


Please do not hand out or breed without permission.

queenrider melody
5th May 2005, 01:26 AM
Creation Name: Dragonfolk
Created By: Queenrider Melody

Brief History Review:
On the planet Dark Planet, anybody could impress Dark Dragons of any color and gender. Shilak, a farmer, impressed a male blue Dark Dragon. The Dark Dragon controlled her thoughts and actions, and a few months later Shilak gave birth to an odd child. He had brown hair, like his mother, and had blue eyes. The weird thing was that he had blue dragon wings on his back. During the day, Dragonboy, as they called him, was a human with blue dragon wings, but at night, he was a full blue dragon. After that insident, other Dark Dragons came up with the idea to control the minds of there bonds, if of opposite gender, and create these mutant children, dubbed "Dragonfolk".

General Description:
Dragonfolk are humans with dragon wings the colors of which ever parent was the Dark Dragon. They all change from a human with dragon wings to a full dragon. These Dragonfolk, like Dark Dragons, can control the minds and emotions of others all the time.

Colors: Dragonfolk, in dragon form and there wings, can be any color.

Size/Birth/Growth Information:
No matter if the mother is human or a Dark Dragon, Dragonfolk aren't liveborn, they first come out as large eggs. When the mother is a human, there is only one or rarely two eggs made. Although, when the mother is a Dark Dragon, there can be ten to forty eggs at once.

When Dragonfolk eggs hatch, they are in the form of dragons, but when they find their lifetime partner and their lifetime partner accepts them, they change into their daytime form unless the hatching takes place before dawn. When Dragonfolk hatch, they are as tall as a twenty year old human.

When Dragonfolk are full grown, the tallest are twenty-five feet tall and the shortest are seven feet tall.

Dragonfolk are mature when they are 18 months old, but are able to fly at one year old.

Pregnant Information:
Female Dragonfolk may have ten to twenty-five eggs at once, if they have the eggs with a human, but if they have the eggs with another Dragonfolk or a Dark Dragon, they have twenty to fivety eggs at once.

All males and females are fertile.

Females may get pregnant 1 to 2 times a year with a pegnancy period of three months.

Special Abilities:
Telekinesis, Teleportation, Empathy, the ability to control minds

Do they bond?: Yes

Anything else: Not that I can think of right now.

Do Not Hand Out Or Breed Without Permission

queenrider melody
5th May 2005, 01:52 AM
Creation Name: Dark Dragons
Created By: Queenrider Melody

Brief History Review:
In the year 2999, humans from Terran went in search of a new planet. Colony ship Gamma discovered a very strange planet indeed. This planet was always, day and night, covered with heavy gray fog. Because of its dark and forbiding appearance, they named the planet Dark Planet. Only one week after they started settling the planet, the commander, General Zedidia Venus, discovered a nest filled with rather large eggs. She and a few members of her crew impressed some of the dragons that hatched out of these dragons only few moments later. They called the dragons Dark Dragons not only because of the name they gave the dragons' home planet, but also because of their control over the bonds' minds.

General Description:
Dark Dragons are very beautiful, sensitive creatures. They love their bonds with a love deeper than any other, even though they have a love almost as strong as that for their mates. These creatures may not only be the mother or sire of other Dark Dragons, but they must also be the mother or sire of Dragonfolk. Dark Dragons come in every color. Female Dark Dragons may get pregnant 1 to 2 times a year, and all males and females are fertile. When female Dark Dragons have Dragonfolk eggs with humans, then they have ten to forty eggs at once, but when they have Dragonfolk eggs with Dragonfolk, then they have ten to fivety eggs at once. When Dark Dragons have Dark Dragon eggs with other Dark Dragons, then they may have twenty to fivety-nine eggs at once.

When Dark Dragons hatch, they are five feet and ten inches tall.

When they are mature and full grown, at the age of 17 months, the shortest are eight feet and eleven inches tall, and the tallest are twenty-six feet tall. Although most Dark Dragons do not get much taller than eleven feet tall, they have strength that allows them to fly with and without passengers, but the average-sized Dark Dragons can only carry up to two passengers.

Special Abilities:
Telekinesis, Teleportation, Empathy, and the ability to control minds

Do they bond?: Yes, but they do not need to.

Anything else: Not that I can think of right now.

Do Not Hand Out Or Breed Without Permission

Lady Cin
5th May 2005, 09:31 PM
Elkrys
Created by: Lady Cin
Species type: other
Created on: 05/05/05

General Description
Elkrys are a type of elk native to the world of Zan’arenth. Their appearance is similar to Terran elk, but the raw magic and abundant gem content of Zan’arenth have made them much different. Elkrys are somewhat larger and much more elegant than Terran elk, more intelligent and have developed some unusual abilities. They are telepathic, empathic and have various elemental and psionic powers determined by their jewel type, which also determines rank.

Elkrys are as tall and as strong as a Clydesdale horse, with the beauty and grace of a unicorn. Their large, many tined antlers and cloven hooves are made of precious gemstones and the hair on their hides are as soft as velvet. Both males and females have antlers, with no noticeable difference in the size of the racks. Males do tend to be a little taller, a little stronger and somewhat heavier than females, but the herds are led by the queens.

Color/Gender/Variety/Type Specifics
Diamond (queen) – f – all shades of white – healing magic
Emerald – m – black and dark grays – telekinesis
Sapphire – f – light brown/beige and pale gray – weather control magic
Ruby – m – dark brown and dark red – pyrokinesis
Amethyst – f – medium brown and gold – earth control magic
Topaz – m – medium brown and red – illusion magic
Pearl, onyx, amber, rose quartz, turquoise, smoky quartz – m/f – medium brown, mottled with black, gray & brown – no extra abilities

Special Abilities/Mental Abilities
Telepathy, empathy, elemental magic and other psionics determined by jewel type
Human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: usually at weaning, but can be later

Physical Stats
Size at birth: 24 – 30” at shoulders
Size at maturity: 6 – 7’ at shoulders
Time to maturity: 3 years
Number of wings/arms/legs: 4 legs, antlers
Scales? Hide? Feathers?: hair coat
Lifespan?: 50+ years

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 6 months
How long until eggs hatch? Weaning? weaned at 3 months
How many offspring can the creature have at once?: 1 (2% chance of twins)
What type of offspring? Hatchlings, kittens, etc: fawns
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
5th May 2005, 09:32 PM
Logrunners
Created by: Lady Cin
Species type: mixture
Created on: 05/04/05

General Description
Logrunners are a crossbreed species of housecats and iguanas native to a star system called Drax, located in the far fringes of the multi-verse. Why these two particular species were combined is unknown, but the result is an interesting and friendly creature. They prefer to live in trees, dislike water and lay eggs in nests. They are empathic, have a limited form of telepathy and can cling to any surface. Their vocabulary is limited to single words or short phrases but they are much smarter than they seem.

Logrunners have an elongated feline face with jaws holding double the usual number of extra sharp teeth and fangs. They have feline ears and fur, on a lizard body with lizard legs and a lizard tail. They move like a lizard, purr like a cat and have amber reptilian eyes. Their fur can be short and soft or long and silky in all standard housecat colors and patterns. Their paws are cat-like with extra long claws and the pads have an adhesive quality allowing them to walk on any surface; including glass, walls and ceilings.

Color/Gender/Variety/Type Specifics
Males have a short horn on their nose, a pair of horns between their ears and a row of spikes down their back and tail. Females have a row of delicate spines down their back and tail.

Special Abilities/Mental Abilities
Empathy, telepathy (limited), cling to any surface
Slightly less than human norm.

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching

Physical Stats
Size at birth: 3 – 6”
Size at maturity: 18 – 24”
Time to maturity: males – 6 months; females – 9 months
Number of wings/arms/legs: quadruped
Scales? Hide? Feathers?: fur, spikes/spines
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: twice a year
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? eggs harden for an additional 2 months
How many offspring can the creature have at once?: 5 – 15 eggs
What type of offspring? Hatchlings, kittens, etc: kittlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
5th May 2005, 09:34 PM
Mood Mice
Created by: Lady Cin
Species type: other
Created on: 05/05/05

General Description
Mood Mice are a new creation made by Archmage Datan of the Meridian Wizards Academy. Datan is an advisor to Queen Raven of Meridian and is a member of the royal counsel. However, he is not a politician, so he needed a way to ‘read’ the other counsel members; the counsel chambers are warded against active magic use, so he needed a passive method. His fondness for magical creatures made his decision easy, he would enhance a creature to do the job. It was also something that no one would suspect, anyone that saw Datan with a small, color changing mouse would just assume that is was another one of his bondmates or a pet.

Mood Mice are extremely empathic, have limited telepathy and can sense the mood/attitude of others. Their fur changes color to match the mood/attitude they sense, allowing someone who knows the color code to know what the target is feeling. Mood Mice look exactly like common field mice when their powers are inactive and have plain brown fur in their neutral state. They are very friendly and they will always find someone to bond with as soon as they can, after being weaned.

Color/Gender/Variety/Type Specifics
Red – anger, orange – frustration, yellow – happy, green – calm/content, blue – sad/depressed, purple – deception/lying, pink – love, black – hate, gray – indecisive/wishy-washy, white – fear, indigo – lust, lavender – tired, gold – protective, silver – brave/proud, teal – nervous, turquoise – worry, copper – boasting/bravado, brown – neutral.

Special Abilities/Mental Abilities
Empathy, telepathy (limited), sense mood/attitude, color shift
Human child plus instincts

Bonding Habits
Does this creature need to bond?: yes
If yes, when?: at weaning

Physical Stats
Size at birth: .5” long
Size at maturity: 3” long
Time to maturity: 6 months
Number of wings/arms/legs: quadruped
Scales? Hide? Feathers?: fur
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: 4 times a year
How long is it pregnant?: 1 month
How long until eggs hatch? Weaning? weaned at 1 month
How many offspring can the creature have at once?: 1 – 6
What type of offspring? Hatchlings, kittens, etc: fawns
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
5th May 2005, 09:36 PM
Moor Cats
Created by: Lady Cin
Species type: feline
Created on: 05/04/05

General Description
Moor Cats are native to the world of Zan’arenth and can be found wherever there are moors, fens, swamps, marshes or other wetlands. They come in three size varieties: Giant (6’ at shoulder), Standard (3’ at shoulder) and Mini (housecat sized). All Moor Cats are telepathic and empathic, are excellent swimmers and have chameleon-like color shifting abilities. Unlike most felines, Moor Cats love water and cannot survive in arid or desert regions. They prefer fresh or brackish water, but have no problem with saltwater, so long as there is a source of fresh drinking water nearby.

Moor Cats, regardless of size, most resemble the Terran mountain lion or puma. They have large heads carried on short, thick necks, powerful shoulders and long, heavy-boned legs. Their oversized paws have webbing between the toes for better swimming ability and their soft, dense fur is water resistant. Color varies from pure white to charcoal gray and has a brown, green or blue tint; eye color will always be blue, green or gray.

Color/Gender/Variety/Type Specifics
Giant, Standard and Mini sizes

Special Abilities/Mental Abilities
Telepathy, empathy, swimming, color shift
Giant, Standard – human norm; Mini – human child

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: whenever they find a suitable bondmate

Physical Stats
Size at birth: Giant – 18” at shoulder; Standard – 12” at shoulder; Mini – 3” at shoulder
Size at maturity: Giant – 6’ at shoulder; Standard – 3’ at shoulder; Mini – housecat sized
Time to maturity: males – 1 year; females – 18 months
Number of wings/arms/legs: quadruped
Scales? Hide? Feathers?: fur
Lifespan?: 20+ years

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? weaned at 2 months
How many offspring can the creature have at once?: 1 – 8
What type of offspring? Hatchlings, kittens, etc: kittens
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
5th May 2005, 09:38 PM
Royal Hippogriffs
Created by: Lady Cin
Species type: mixture
Created on: 05/05/05

General Description
Royal Hippogriffs are magical mutations of the legendary Terran hippogriff. Their configuration has not changed; head, neck, wings and forelegs of a giant eagle, body, tail and hind legs of a horse. The difference is in their coloration and social structure. Royal Hippogriffs have ranks determined by their color; the equine portions will always be pure white. The magic used in their creation changed their eyes, talons and hooves into various jewel types, as well as altering the normal color of their feathers.

Royal Hippogriffs are telepathic, empathic, have magically enhanced speed, and have the ability to teleport. Their intelligence is equal to human norm and they retain their animal instincts. The biggest alteration to their physiology was to their reproductive method; Royal Hippogriffs lay eggs.

Color/Gender/Variety/Type Specifics
Gold/emerald (queen) – f
Copper/sapphire – m
...Feathers sparkle like they were coated with glitter, but they are not metallic.
Blue/diamond – f
Green/topaz – m
Gray/amethyst – f
Black/ruby – m
...Feathers shimmer like sunlight on water, but they are not wet.

Special Abilities/Mental Abilities
Telepathic, empathic, magically enhanced speed, teleport, flight
Human norm plus animal instincts

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching

Physical Stats
Size at birth: 18” at shoulders
Size at maturity: 5’ at shoulders
Time to maturity: males – 2 years; females – 3 years
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: feathers & hair
Lifespan?: 50+ years

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? eggs harden for an additional 4 months
How many offspring can the creature have at once?: 1 – 10 eggs
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
5th May 2005, 09:39 PM
Cloud Fae
Restricted Selection
Created by: Lady Cin
Species type: humanoid
Created on: 05/04/05
Updated on: 06/26/06

General Description
Cloud Fae are minor air elementals and shapeshifters native to the realms of Faerie. Cloud Fae spend most of their time in a formless blob or cloud shape; they may only take on solid form for short periods of time. Their true form is that of a 6” tall faerie, including antennae and butterfly wings. This is the form they will show to friends, anyone else just sees a colorful cloud.

Cloud Fae are exceptionally sensitive to weather conditions, they must avoid severe weather at all costs or suffer destruction. Hard rain, high winds, hail or heavy snow can kill a Cloud Fae. Because of their fragility, most Cloud Fae build or acquire sturdy shelters; abandoned burrows, hollow trees and small caves are eagerly sought after. Cloud Fae who live near or with other Fae species, buy or barter services to have cloud fae-sized villages built. To outsiders, these villages would resemble a collection of doll houses.

Cloud Fae society is age-based, a council of elders will be the voice of a village. Outside the villages, the eldest female of a family group is the leader. Cloud Fae are best known for their honey industry; their ability to control and understand bees make them excellent bee farmers. Cloud Fae honey on the open market, is sometimes worth 100 gp per pint.

Color/Gender/Variety/Type Specifics
Males – hair color will be shades of green, blue & purple
Females – hair color will be shades of red, orange & yellow

Special Abilities/Mental Abilities
Shape shift, telepathy, empathy, telekinesis (limited – 5 pounds), Control/Understand bees
Faerie norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at will

Physical Stats
Size at birth: n/a
Size at maturity: 6” tall faerie, or a 6” diameter cloud
Time to maturity: unknown
Number of wings/arms/legs: standard biped; variable
Scales? Hide? Feathers?: skin; variable
Lifespan?: unknown

Breeding Info
Cloud Fae have gender, but how they breed is unknown. New Cloud Fae can form randomly for no reason or they can be called into existence by a group of Cloud Fae. The group will call as many new Cloud Fae as there are potential bondmates present; the calling will almost certainly attract a few unbonded Cloud Fae as well.

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.
Restricted Selection

Naming Restrictions
None

Lady Cin
5th May 2005, 09:41 PM
T’rashaan Dragons
Created by: Lady Cin
Species type: dragon
Created on: 05/04/05

General Description
T’rashaan Dragons are the ancient dragons of Terra, a species long thought to be extinct. It seems that rumors of their demise were actually started by the dragons themselves. Fed up with human fear and ignorance, they used their magic to disappear from human knowledge. At first, they simply moved into regions that were uninhabited, but as the centuries passed and the human population grew, it became necessary for the species to leave their homeworld. Using their innate magical abilities, most T’rashaan Dragons left their homes and became multi-versal travelers. Some few refused to leave Terra and to this day stories and legends about fire breathing dragons living in hard to reach places are still told.

T’rashaan Dragons have many innate magical and psionic abilities and many have learned to use human magic and spell books. They are highly intelligent, excel in strategy and tactics, are masters at deception and are obsessed with the acquisition of treasure. It is this lust for wealth that has haunted them for ages and is usually responsible for their being discovered. Their abilities at stealth and concealment are the only reasons the species has managed to survive; in most cases, if a T’rashaan Dragon does not wish to be seen, it isn’t. Generally, they will only show themselves to those they feel they can trust or to high level magi; when they have no other choice. They were recently re-discovered by Lady Cinnamin Draconna on one of her many search and explore missions for the Travelers Guild.

In appearance, the T’rashaan Dragon is the classic western dragon; armored plates and scales, large bat-like wings, elongated jaws full of razor sharp teeth, four legs and wickedly clawed feet, fire breathing and coming in many colors. Magic enhances their flying abilities, making the fast and agile in the air, and giving them great stamina. Most T’rashaan Dragons have a live and let live attitude and would rather use their magic to avoid a fight, instead of participating in one. T’rashaan Dragons are omnivorous, but the prefer fresh meat; never carrion. Some individuals develop a taste for cooked food, and though they will never admit it, many have a sweet tooth and will go to great lengths to procure chocolate.

Color/Gender/Variety/Type Specifics
Any color can be male or female.

Metallics – platinum, gold, silver, bronze, copper
Primaries – red, green, blue, brown, gray
Opalescents – pearl, onyx, turquoise, rose, coral

Platinum, gold, silver, pearl, rose – will only bond with good aligned beings
Copper, brown, gray, turquoise, coral – will only bond with neutral or good aligned beings
Onyx, red, green, blue, bronze – will only bond with neutral or evil aligned beings

Special Abilities/Mental Abilities
Psionics (all), innate magic, flight, breathe fire, spells (some)
Human norm or better

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching

Physical Stats
Size at birth: 5’ long
Size at maturity: 50’ long
Time to maturity: 5 years
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: scales
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 3 months
How long until eggs hatch? Weaning? eggs harden for another 3 months
How many offspring can the creature have at once?: 10 – 30 eggs
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
5th May 2005, 09:43 PM
Tri-Hounds
Created by: Lady Cin
Species type: canine
Created on: 05/04/05

General Description
Tri-Hounds are the legendary three-headed dogs of the Terran underworld. Thought to be purely mythical, recent research has discovered that they are elemental in nature and are native to the elemental Plane of Chaos. Tri-Hounds are highly intelligent, exceptionally strong and agile, with a reputation for cruelty and viciousness. This goes right along with being extremely territorial and very overprotective of their young. Very few pups live to reach adulthood; the mutation that causes them to grow three heads is genetically unstable. Pups born with three heads have a 50/50 chance of survival and those born with more or less than three heads are immediately destroyed by their mother.

The body of a Tri-Hound most resembles the Terran rottwieler, but grows up to 6’ tall at the shoulders. Each head is very large, has exceptional jaw strength and is carried on a short, thick neck which connects to massive shoulders. They are deep chested and the front legs are relatively thick and heavy boned. Their fur is short and wiry with the exception of their tail which is long, bushy and curled. Colors will always be dark and their eyes will always glow red or purple.

Color/Gender/Variety/Type Specifics
No gender issues.
Colors: black, dark to medium gray, dark to medium brown, blood red or rust red.

Special Abilities/Mental Abilities
Empathy
The bite of a Tri-Hound is almost always fatal.
Center head – Chaotic Inversion: body of victim transforms into raw Chaos matter.
Right head – Chaotic Ignorance: total amnesia and loss of sentience.
Left head – Chaotic Instability: body of victim begins to decay until total disintegration.
Canine intelligence and instincts; trainable.

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: Wild pups must be taken from their mother at birth and hand raised; must be devenomed. Pups born to bonded mothers must be devenomed.

Physical Stats
Size at birth: 12” at shoulder
Size at maturity: 6’ at shoulder
Time to maturity: males – 1 year; females – 18 months
Number of wings/arms/legs: quadruped
Scales? Hide? Feathers?: fur
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? weaned at 4 months
How many offspring can the creature have at once?: 1 – 10
What type of offspring? Hatchlings, kittens, etc: pups
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

queenrider melody
7th May 2005, 09:53 PM
Creation Name: Water Whers
Created By: Queenrider Melody

General Description:
Water Whers are the result of genetic alteration of watch-wher D.N.A. Water Whers, like watch-whers, have extremely magnified eyes that are sensitive to the light. Water Whers are very good swimmers, so they are used as lake rescuers and as a guide in caves filled with water. Water Whers are born with not only photosensitive eyes, but they are also born blind. When Water Whers have to do an emergency water rescue in the day, they just close their eyes, protecting them from the sun. Water Whers have three toes on each foot, a talon for each finger, and the front two toes are webbed for better swimming. Water Whers are about two heads taller than watch-whers, two hands longer, and three hands wider. Water Wher wings are medium-sized for their bodies, making them able to fly day and night. Although Water Whers look quite mean and dangerous, they are sweet and gentle. Water Whers come in the same five colors as watch-whers do, but Water Wher sports may be silver or white. Water Whers have head nobs and riges from the base of their necks all down their backs. Water Whers talk to their mates in a mixture a mixed human lanuage and watch-wher language. Water Whers have tongues that can be used to smell along with their noses.

Breeding/Mating/Bonding Habits:
Water Whers mate only at night, and brown or bronze Water Wher may mate with a queen(gold) Water Wher. Any bronze, brown, or blue Water Wher may mate with a green Water Wher.

Gold Water Whers have 28 to 47 eggs if they mate with a bronze. If a gold Water Wher mates with a brown, they have 20 to 40 eggs. Green Water Whers may have 17 to 29 eggs per mating flight.

Water Whers do bond. Possible candidates may either go in, talk to the mother Water Wher, and take the egg of their choice, or try to stand at a hatching. At a hatching, newly hatched Water Whers find their perfect soulmate, and if their not there, the Water Whers would go between to their perfect soulmate. Water Whers don’t find their perfect soulmate through sound or smeel, but through a feeling.

Sizes at birth:
Water Whers are two feet tall and five feet long.

Time to maturity:
18 months

Anything else: All Water Wher names end with -st.

DO NOT HANDOUT OR BREED WITHOUT PERMISSION

Monkeysrule
8th May 2005, 02:47 AM
Poison Monkeys

Description
Poison monkeys are named for their brightly colored fur patterns. If you've ever seen poison dart frog pictures, you'll have an idea of how many different colors and patterns these monkeys can come in. Some are even known to have flame-like markings on their faces. Their ears are tufted and their faces are lemur-like.

Don't be fooled by their warning colors, however. They are quite harmless and are definitely not poisonous. They are intelligent, social beings and wear their colors as a sign of individuality and/or beauty. There are no ranks, but they often form friendships and groups, much as humans do. When bonded, they will usually make an effort to get to know the bonder's friends and bonds.

Breeding and Bonding
Can they bond? Yes.
If so, when? Usually in their early lives
Do they have to? No, but they will almost always form friendships
Size at birth: Six inches w/tail
Size at maturity: Two feet w/tail
Time to maturity: One year
How often are they pregnant? One a year max
How long are they pregnant? Six months
How many offspring at a time? One or two
Sex-linked traits? No
Intelligence: They are smart enough to learn a written or signed language but can't make the necessary sounds for speech other than their own. They recognize others by sight and voice. They often know who to trust and who not to.

If you want yours to breed, go ahead. They can also cross-breed with other monkey species, but their offspring are steryl.
***************************
Water Leapers

General description
Water leapers are hybrids of frogs and dragons. They can be Impressed, but the Impression is more like that of firelizards. They are amphibious, flying underwater just as easily as in the air. They have large eyes on the tops of their heads, long feelers coming out from behind the eyes that are used as ears, and six limbs. The long, delacate wings are in the middle, and the hind legs are shaped much like a frog's. Full-grown leapers can reach up to two feet from head to the spade end of the tail.

Mating and development
Leapers don't mate. A female lays her eggs in a patch of seaweed, up to fifty small, jellylike eggs. The males try to get past the broody female, and stay only long enough to fertilize some of the eggs before she catches and kills him.

When hatched, they have no front legs and can't fly. They flop out of the water and eat whatever they can, and can be Impressed like a firelizard by any creature other than its own kind. It takes a couple weeks to grow their front limbs and grow their middle fins into wings. They live as long as their Impressors do generally.

Colors
Females:
Blue-green w/ dark brown eyes
Light green with dark blue spots w/ milky white eyes
Black w/ dark green eyes (rare)

Males:
Fiery red w/ yellow eyes
Yellow with black spots w/ brown or green eyes
Pure white (rare) but more common ones white with black spots

Personality
Leapers can be trained to perform tricks in both water and air, and can leap with incredible speed and distance. They love to play in the water. They also stay loyal to their Impressors and enjoy other leapers around. They can speak telepathically.

*There are no restrictions on leaper hatchings and naming, but note that only a few eggs from each laying actually hatch.*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wing Monkeys (http://photobucket.com/albums/f44/Monkeyskunk/?action=view&current=wingmonkey.jpg) (Primate)

General description:
Wing monkeys are winged monkeys. They're quite loyal to their bondmates, and are more intelligent than most primates (barring humans). Their leathery bat-like wings are not capable of prolonged flight, however; they use their wings for flight between trees and for short distances.

Breeding and bonding
They mate the ordinary way (I'm not getting into details there) but can have up to fifteen very small babies at a time. A female will usually leave her newborns in a burrow, watching from a safe distance as the little ones climb out of the burrow and begin lives of their own.

The monkeys are self-sufficient as soon as they open their eyes and dry their wings (two days old). Their hunger overcomes all other thought (they don't breastfeed) and will eat anything in their way, which is why the mother has to leave. Bonding is dangerous, but once they're fed, they are lovable companions.

Differences in rank and gender; length from tail tip to top of head
Alpha females: 2 feet; highest rank; rare
Alpha males: 2 feet; rank equal to alpha female's; rare
Guards (both male and female): 1 1/2 feet; protectors; not very common
Commoners1 foot; lowest rank; common

Colors: Colors may vary with rank, though all are earth tones. Commoners are solid; guards striped down their backs; alpha females usually have distinctive markings around their faces; and alpha males are spotted.

Size at birth: three inches max

*No restrictions in naming or handing out.*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hornakeys (Primate)

General description:
Despite their agressive appearance, these primates are quite calm, unless they or their bondmates are threatened. Armed with two long horns on their heads, and several smaller ones, they charge at the offenders and usually scare them off to avoid bloody fights. They are very protective of their bondmates, and also extremely loyal, yadda, yadda, yadda. They like other Hornakeys around and are excellent climbers.

Breeding and Bonding
Need to bond? Nope
When are they bonded? Any time
Size at birth: 1 foot
Size at maturity: 2 feet
Time to maturity: 4 years
How often are they pregnant? Every two or so years
How long? 6 months
How many babies? 1-2 at a time
Are there sex-linked traits? Males have blue eyes; Females have green; either can have brown.

Ranks:
Chiefs: Can be male or female, usually mated pairs. Usually more intellegent.
Wise Ones: The most intellegent, but they have really short horns.
Hunters: Both genders. Have longer horns.
Gatherers: The smallest and best climbers.

No naming or breeding restrictions.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pygmy Primates (Primate)

Description
These pocket-sized primates come in a variety of colors and species. In any clutch (yes, they lay eggs!) there could be gorillas, gibbons, spider monkeys, chimps, marmosets, capuchins, and even some hybrid species such as wing monkeys (but those are rare), all of which can fit in the palm of your hand.

Breeding and Bonding
Are all fertile (barring accidents)? All but the hybrid species
Do they need to bond? Nope
When do they bond? Any time
How many eggs? About ten
How often do they mate? Once a year
Time to maturity: One year
Size at maturity: Varies with species; about the size of a newborn kitten

Physical traits
Colors? Earth tones, mostly
Abilities? Other than being really good tree climbers, no
Lifespan? About as long as bondmate
Sex-linked traits? Nope
Anything unusual? They lay eggs

No naming or breeding restrictions.

Mineral Dragons

Description
Appearing to be made of various jewels, these smallish dragons are beautiful creatures. They have the ability to shape-shift into the gem's natural or cut shape. They have a simple, smooth body with few ridges, spiles, and scales. Their heads are snakelike, but their bodies are muscular. Their colors are as follows:

Ruby (f): Highest ranking female; main egg-layers
Sapphire (m): Highest male; highest fertilization
Opal (m): Large male; fertilizes some eggs
Emerald (f): Large female; lays some eggs
Pearl (f): medium female; lays few eggs
Quartz (m/f): Most common; second smallest; little fertilization/eggs.
Diamond Sport(f/m): Smallest; very rare; infertile

Breeding & Bonding
Need to bond? Yes
If yes, when? After hatching
Size at birth: Three feet
Size at maturity: 12 feet
Time to maturity: Four months
How many eggs? Depends which male mates with which female; ranges from five to twenty.
Sex-linked traits? Just color
Anything unusual? Shape-shifting into stone form, telepathy

Please be realistic with clutch size if you want to breed these.

Shadow Monkeys

Description:
Shadow monkeys are normally black in color, and can barely be seen at night. They don't sleep. At night they hunt small animals, silent and unseen in the shadows. In the daytime, however, they eat fruit and are not much different from other bondable monkeys. Their eye colors are the only distinctive feature from each other.

Eye colors
Males: brown (common), blue, red, amber
Females: green (common), blue, yellow, orange

Breeding & Bonding
Size at birth: Six inches
Size at maturity: Two feet
Time to maturity: One year
Babies at a time: One or two
Do they need to bond? No
When do they bond? Any time

Abilities? Empathy, limited telepathy, stealth

Liquid Lizards

Description
Liquid lizards are not really liquid, but appear to be made of liquid metal. These gecko-like lizards are long, shiny, and look and feel like polished metal. They can cling to smooth surfaces, slip into unusually small spaces, and leap incredible distances.

Colors~in order of size
Gold: (F) Lots of eggs; mate with any male; larger males=more eggs
Silver: (F/M) Males mate with golds and other silvers; Females mate with Greens and silvers; egg layers
Copper: (F) Mate with any male; limited egg-layers
Green: (M) Mate with female Silvers and Blues
Deep Blue: (F) Mate with Greens and smaller males; eggs rarely hatch
Red: (M/F) Smallest. Not picky; eggs rarely hatch

There are mix-breeds, such as Blue-Greens and Silvery-Blues. These result from mixed genes, but most eggs hatch out pure colors.

Breeding and bonding
Are all fertile (barring accidents)? Yes, but fertility depends on color and size.
How often are they pregnant? Once a year
How long are they pregnant? Three months
Time to maturity: One year
Size at maturity: Ranges from 6 inches to 12 inches.
Number of eggs:
Gold: 15-20
Silver: 10-15
Copper: 5-10
Blue: 0-5
Red: 0-5

Hide? Scales? Fur? Smooth, highly reflective metallic hide.

Anything else? If you want to breed yours, make sure they are mating pairs and note which male mates with which female and how many eggs. But other than that, feel free to breed them.:)
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Tiger Drakes (http://photobucket.com/albums/f44/Monkeyskunk/?action=view&current=TigerDrakeCubs.jpg) (draconic/feline)

Description
Tiger Drakes are wingless dragonlike tigers. Their fur patterns match the normal tiger shades. Their tails and heads, however, resemble those of dragons. Their heads are longer and narrower, bearing both tiger-ears and a small pair of horns. Their hind legs are bulkier and their legs end in fingers instead of paws. Their tails are also longer with ridges running along the neck and tail and ending in a spade-thingy.

Breeding & Bonding
Do they need to bond? No
When can they bond? Any time
Size at birth: Cub-size
Size at maturity: The size of a green watchwher
Time to maturity: Two years
Litter size: Five or six each
Sex-linked traits (like color): None

Abilities: Empathy, telepathy (but they don't bother to use it usually)

No restrictions.
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Tiger Flits (flit)

Description
Tiger flits are much like their drake cousins with two major differences. Firstly, they are firelizard-size and secondly they have two pairs of wings. There are also minor differences, like having more flit-like than cat-like behavior and their ability to teleport instantly.

Breeding & Bonding
Do they need to bond? No
When can the bond? Any time
Size at Birth: Tiny. Like three inches (tail excluded)
Size at maturity: Eight to ten inches (tail excluded)
Time to maturity: 18 months
Litter size: Six or seven each
Sex-linked traits (like color): None

Abilities: Limited telepathy, can teleport, empathy.
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Crown Snakes (http://www.deviantart.com/deviation/24067099/) (non-draconic reptile)

Description
Native to the jungle-covered Kraukus, these six-foot non-venomous snakes are unique in that they bear webbed spines around their heads and on their sides. The webs on the sides aid in swimming in the rivers and lakes among the thick forests while the spines on the head can puff up, revealing bright red or yellow spots to intimidate predators.

Breeding & Bonding
Do they need to bond? No
When can they bond? Soon after hatching
Size at birth: One foot
Size at maturity: Six feet at most
Time to maturity: Three years
Life span: Fifty years or as long as bondmate
Sex-linked traits (like color): Yes; colors are as follows:

Females (order of rank):
Dark red (10-15 eggs)
Yellow (5-10)
Black (5-10)
Dark Blue (0-5)
White (infertile)

Males (order of rank)
Green
Leaf green
Blue
Red

Sports can occur in any clutch, but females are infertile and therefore there are no sport/sport clutches. There are no breeding restrictions, except that sports and whites don't lay eggs.
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Umbrella Flits (flit)

Description
The most unusual feature of the flits is their wings, which have evolved to form, when unfolded, a semi-transparent umbrella formation. In their native habitat is an abundance of tall trees and high, rocky cliffs and lots of wind. Climbing up those trees and rocks is second nature to the little dragons, but climbing down is another thing. Instead, they parachute down to ground, and can sometimes stay airborne for hours at a time. They can breathe fire, but avoid doing so in fear of singing their wings. Their hides are covered in thin, silky, silvery hair and can come in many colors. The base of their tails have webs that act as rudders.

Breeding & Bonding
Do they need to bond? No
When can they bond? At infancy/after hatching
Are all fertile (barring accidents)? All but sports (see Colors)
Size at birth: Four inches w/out tail (which can double body length)
Size at maturity: 10-14 inches w/out tail
Time to maturity: 18 months
How often are they pregnant? Once. That's why there are so many females.
Lifespan: As long as bondmate / wilds live almost forever, but usually fall victim to predators.

Colors:
Females (# of eggs):
Black (8-10)
Green (6-8)
Blue (5-6)
Silver (4-5)
Orange (2-4)
Lt. Yellow (0-3)
Tan (0-1)

Males:
White
Red
Blue

Sports occur only in clutches fathered by whites, and are infertile, as well as mixed breeds. Stragely, about a third of white clutches turn out to be sports. No breeding restrictions barring the breeding of sports (for obvious reasons).
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Drayhorns (draconic)

Description
Extremely strong, loyal but pretty stupid, and about the size of a horse but much bulkier, these draconics are the natural burden beasts of Kraukus. Their thick curled horns and stubby wings give them an unusual appearance, like a scaled ram-dragon-thingy. Their tough hide comes in many shades of brown, black, and gray, and is completely hairless except for a coarse mat of hair on the top of their heads. They are actually quite gentle for all the intimidating horns and muscular limbs, and are vegetarians. There are smaller individuals, called dwarf Drayhorns, and those are the only ones that can fly.

Breeding & Bonding
Do they need to bond? No
When do they bond? At Hatching
Size at birth: Three feet long w/out tail
Size at maturity: Muscular horse-sized; dwarf Drays about cat-sized.
Time to maturity: One year
How often are they pregnant? Once a year
How many eggs? About five per clutch
Are there sex-linked traits (like color)? Females' ram-horns are shorter and stubbier.
Are all fertile? Yes

Don't hand out unless you gave a breeding pair.
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Draylings (flit)

Description
In a scientific study of how the animals of Kraukus interacted with other creatures from other worlds, one of the dwarf Drayhorns flew a Pernese gold firelizard. To everyone's surprise, the resulting creatures were, for once, not malformed and ugly, but actually sturdy, horned flits that were smaller than a cat but bigger than a firelizard. They also came in a much greater varety of colors than the limited five Pernese colors, even if they weren't as brightly colored. They could lit unusually heavy loads for their size, even in flight, and were such a success that they continued to allow the two species to mingle. They jokingly called them "Draylings", and the name stuck.

Breeding & Bonding
Do they need to bond? No, but most do
When can they bond? At hatching
Size at birth: Half foot w/out tail
Size at maturity: 1 1/2 foot w/out tail
Time to maturity: One year
How often are they pregnant? Once a year
How many eggs in a clutch? About ten
Are all fertile? No
Are there sex-linked traits (like color)? Yes; females have shorter and stubbier horns and colors are as follows:

Females:
Gold (fertile)
Red (fertile)
Roan
Brown
Green (fertile; 0-3 eggs)

Males:
Bronze (fertile)
Brown
Black (fertile)
Cream
Blueish gray (fertile)

Most colors are rather duller than the ordinary Pernese flit, and the shades vary greatly. Don't hand out unless you have a fertile breeding pair.
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Stone Dwellers (http://photobucket.com/albums/f44/Monkeyskunk/?action=view&current=RockDragon.jpg) (draconic)

Description
Stone Dwellers, a draconic species, live in mountainous regions where the ground is very rocky. Using their sturdy claws, they can dig through most semi-hard stone. It is in these hand-made caves that the dragons sleep, lay eggs, and raise their young. Flightless though they are, their tough, leathery wings do come in handy when keeping hatchlings safe and shielded. They can light fires using their back molars, which spark when they bite down hard, but they can't "breathe" fire. They feed on small rodents and other creatures that take shelter in the rock crevices.

Breeding & Bonding
Do they need to bond? No
When can they bond? At hatching
Size at birth: Three feet long
Size at maturity: Ten feet long
Time to maturity: Nine months
How often are they pregnant? One a year
How long are they pregnant? Four months
How many eggs? Three per clutch
Lifespan: Fifty years in wild or as long as bondmate
Sex-linked traits: Males have very small wings, while females have larger wings. All are flightless.
Colors (no rank):
Males:
Steel Gray
Sienna
Black

Females:
Dark red
Light Gray
Dark brown

Anything else? If you want to breed yours, PM me and I'll send you details on what the clutch contains. No naming restrictions.
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Zitters (flit)

Bonding
These tiny flits are rarely found alone. They often bond to their fairs, which can range from five to fifty. They usually bond to dragons, and enjoy scrubbing the hides of those they bond to. They can, however, bond to humans and any other empathic animal/creature. They prefer to bond in groups to their bonder, rather than a one-on-one bond. They can also attach to fairs of other flit types.
Can they bond? No,duh. :roll:
When do they bond? At hatching. They can bond to more than one creature.
Do they need to bond? Yes, but that is no problem as they will bond to any living thing with even an ouce of empathy.
Size at birth: Half an inch. Tiny.
Size at maturity: 1-2 inches.
Abilities: Can fly at very high speeds like hummingbirds; can "send" emotions.

Description
Each about the size of a hummingbird, a fair looks like a colorful cloud of insects from a distance. Their wings are nearly transparent, and their hides are covered with niniscule scales, giving their bodies a glittery appearance. Their eyes are cat-like, usually a greenish yellow but with the occasional blue or orange. Above their eyes are bumpy ridges. Their noses are blunt and firelizard-like. The ends of their tails are slightly spaded, and usually a darker version of their body color.

They come in many colors, with no social ranks. However, certain colors are associated with gender and fertility:
Males (Greater fertility at top):
Sapphire
Black
Deep blue
Deep red
Light gray
Emerald
Pearl

Females:
Dark red (10-15)
Pearly pink (8-10)
Light blue (6-8)
Sage green (4-6)
Yellow (2-4)
Amethyst (0-2)

All other colors, which are usually swirled combinations of two or three colors, can be both genders and are steryl.

No breeding restrictions, but please make sure they lay a reasonable amount of eggs for their color.
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Santa's Little Flitters ((Holiday Critter!))

[u]Description[u]
Once said to be created by Santa Claus himself or perhaps some enthusiastic breeder, these festive flits will flock to any decorated tree. They especially love flashy lights, and are respectfully careful around fragile ornaments. They live in pine trees in the wild, but will get excited during the holiday season and fly around populated areas, admiring all the pretty lights. They make quite a sight.

They look much like a cross between a Pernese firelizard and a Zitter (see above). They are, however, closer in size to a Zitter. Their tails end in a luminescent tip that shines in the dark. They are not very common, which is good because they can be garden pests in large numbers.

Breeding and bonding
Does this creature need to bond? No
Can it bond? Yes
If so, when? At hatching
How often are they pregnant? Once a year
How many eggs? About five per clutch
Are all fertile? Yes
Are there sex-linked traits? No

Colors (All colors are quite sparkly.)
Red
Silver
Green
Gold
White
Glassy (transluscent wings) - rare. These look like they're made of ice, and so are nicknamed Ice Flitters. They lay smaller clutches.

Please do not breed or hand out without permission, as this is an occasional creature.

Jaycee
8th May 2005, 07:29 PM
Impyra’s .(plural)P

Description:
These strange creatures are alot like small vampire‘s but they are a mix between a vampire and an Imp. They have 4 wings 2 on each side. They like to drink blood(like all vampires do.) but they also know some magic. Their favourite thing to do is go outside and search for blood. They are mostly blue but they can be red or green or fuschia or Orange. They were found on the planet Grog. They have 2 legs and can have antlers . They can occasionally be born as a Sport but it is highly unlikely. They can give a vicious nip to the unwary.

Originally created by jaycee.

Special Abilities:
They are nocturnal creatures but their special ability is to change day to night and night to day.

Oddities:
These creatures have a few oddities. 1, it has 20 toes per foot, but 10 will fall off each foot . 2, They are born with rock hard skin but when they reach 5yrs it will weaken and fall off and grow a new skin. 3, they will develop glowing green eyes when it is at least 2 weeks old.

Specific Physical Details:
Size at birth: 4 inch
Size at maturity: 8 inches
Time to maturity: 4 weeks
Number of limbs: 4 wings, 2 legs.
Life span: 10 yrs

Mental abilities:
They have teleportation.

Breeding:
How often can the creature get pregnant: 2 times a month.
Are all females fertile(barring accidents): Yes.
Are all males fertile(barring accidents): Yes.
How many offspring can the creature have at one time: 10 to 15.
are there sex linked traits) Yes.

According to rank:
Blue/either sex.
Red/female.
Green/male.
Fuschia/female.
Orange/male.

Jaycee
8th May 2005, 07:30 PM
Name: Blitz dragons

General description: These creatures hide is like leather, it’s quite tough, so you don’t have to oil it as much as pernese dragons. To tell the difference between male and female, the male has a mane, and the female doesn’t. These creatures are from the planet Viso, this planet was covered with a nice enviroment until these dragons ruled they changed the enviroment to a place full of toxic gas that only Visoans and Blitz dragons can breath.

Originally made by jaycee.


Special abilities: These creatures have one special ability, these creatures can breath in any air.

Oddities: none.

Specific Physical Statistics
Size at birth: 5 metres
size at maturity:25 metres
Time to maturity: 1 month
Number of wings/arms/legs: 4 legs, 2 wings.

Mental abilities: These creatures are quite dim at birth, but at maturity
they are as smart as an average human

Breeding:
How often can the creature get pregnant: once a month
Are all females fertile(barring accidents)?: yes
Are all males fertile (barring accidents)?: yes
How many offspring can the creature have at once?: 10 to 20 for all colours.
Are there sex linked traits (like colour)?: yes

According to rank:
Gold=F
Black=M
White=F
Blue=M
Yellow=F

Jaycee
8th May 2005, 07:31 PM
Muagara dragons & flitts.

Description.
(Dragons) These creatures are big. They have a wing span of 5 metres. When they are hungry they wail as loud as 200 cats meowing. They come from the planet Yar. When they first hatched people called them the hunters of the rain forest, probably because they were the smartest, the fastest and the strongest creatures on the planet Yar

(Flitts)These creatures are really quite small, they can only grow to the size of a CD(near enough 12 cm). They have a wingspan of 3 cm when born. These creatures are not very loud, the loudest one has ever called is the loudness of a cat purring. These creatures also come from the planet Yar.

Originally created by jaycee

Special abilities:
None.

Oddities:
None, but they can come in all colours but the colour yellow.

Specific Physical Details:
Size at birth: Dragons are 1 metre tail to head and 1 metre wing tip to wing tip.
Flitts are 7 cm at birth each way.
Size at maturity: Dragons are 12 metres both ways and flitts are 12 inches both ways.
Time to maturity: they both take 2 months to mature fully, but they can mature earlier.
Number of limbs: They both have 2 wings 2 legs and 2 arms.

Mental abilities:
None. (but they can think):D

Breeding:
How often can the creature get pregnant: The dragon can be pregnant once a month, same with the flitt.
Are all females fertile(barring accidents): Yes
Are all males fertile(barring accidents): Yes
How many offspring can the creatures have at one time : They can have 10- 20.
are their sex linked traits: Yes.

According to rank:
Blue/male
Green/male
Gold/female
Silver/female
Brown/male
Red/female

Jaycee
8th May 2005, 07:33 PM
Name: Draxsonix

Description: Tall Round creature with a wide smile when happy, they also spin very fast just after being fed. When it is sad it will spin at a very slow pace. They come in colours of: Gold/female Silver/male Red/Either sex Brown/Male Purple/female. They come from the planet Woper. Which has lots of plantation and a very low atmosphere . These creatures can live in any enviroment. They live in burrows in the ground they don't need to eat often(so you don’t need to worry about them) because they have a food store in their stomach that can last for 1 month.

Originally created by Jaycee.

Special abilities: Besides being able to spin very fast they can also move very fast their speed is quite fast , their top speed 200 MPH they can run across water and have sensitive hearing.

Oddities: this creature has 2 oddities. 1 it can be born with two heads but the left head will soon drop off after a few days. 2 It also can be born with telekinesis.

Specific Physical Statistics:

Size at birth: 5 inches long.
Size at maturity : 1 metre.
Time to maturity: 3 weeks.

Mental abilities: Telekenesis.

Breeding:
How often can the creature get pregnant: 5 times a year.
Are all females fertile(barring accidents): Yes.
Are all males fertile(barring accidents): Yes.
Length of pregnancy: 3 weeks.
Are there sex linked traits: No.
How many offspring can they have: 21 to 30.

According to rank: Gold/Female Silver/Male Red/Either Brown/male Purple/Female. Any colour can make any other colour through breeding.

Falcon Muse
8th May 2005, 09:26 PM
Creature Name: Talhlkei Spirits

General Description
The Talhlkei Spirits are descended from the guardian spirits of Alkahrnia and as such have minor shape-shifting abilities. Their true forms are still unknown but it is assumed that the form that they take upon birth is their true form. Their forms are specific to the environment in which they were conceived regardless of what type the parents are and may travel without limitation, including the Sea Talhlkei. To breed, the chosen forms must be compatible, ie an Owl and an Owl may mate while a Rabbit and a Wolf may not. There are six known types of Talhlkei Spirits and each type had three forms which it may change between at will. The as yet known types and the forms they take are as follows;

Forest:
-Owl
-Wolf
-Rabbit

Rainforest:
-Jaguar
-Butterfly
-Tree Frog

Field:
-Mouse
-Dragonfly
-Sparrow

Sea:
-Seahorse
-Dolphin
-Turtle

Desert:
-Hawk
-Horse
-Rattlesnake

Mountains:
-Goat
-Bobcat
-Deer


Originally Created by
Falcon Muse(Zrln)

Special Abilities
The known abilities of the Talhlkei include shape-shifting and telepathy.

Oddities
Does this creature need to bond? Yes/No: No.

Specific Physical Statistics
Size at birth: same as Terran counterpart
Size at maturity: same as Terran counterpart
Time to maturity: 7 weeks
Scales? Hide? Feathers? depends

Mental Abilities
The Talhlkei are said to have extensive memories that reach farther back than their own life spans. They are mild-tempered though highly instinctual and tend toward the intelligence of an adult human being.

Breeding
How often can the creature get pregnant? Once a year
How long between pregnancies? Depends on the female
How long is it pregnant? Depends on the female
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? No
How many offspring can the creature have at once? 3-12 eggs or live young

Linmag
9th May 2005, 01:17 PM
Sport Dragons

General Description
These dragons were once closely related to Pernese dragons, and in physical build and general abilities they still closely resemble them. However, they have developed a somewhat more relaxed social structure and attitude to life in general. They come in any possible colour or combination of colours you can imagine, and their size at birth can vary quite dramatically. They also differ from Pernese dragons in that they are quite willing to accept a bond-mate who has multiple bonds.

Originally Registered by: Linmag
NB: I claim no rights to these creatures whatever. I am simply registering them as a separate species so that we can continue to hatch them without offending the sensibilities of those who like to keep the Pernese breed pure.

Special Abilities
They can flame, communicate telepathically, teleport ‘between’ time and space.

Oddities
Does this creature need to bond? Yes
If yes, when? Immediately after hatching/birth.

Specific Physical Statistics
Size at birth: varies
Size at maturity: varies
Time to maturity: 3 months real time
Number of wings/arms/legs: 2 of each

Mental abilities
How smart are they? Smart as their bond-mate.

Breeding
How often can the creature get pregnant? Indefinitely from maturity.
How long between pregnancies? Minimum 6 months real time.
How long is it pregnant? 6 weeks
Are all females fertile (barring accidents)? Not known.
Are all males fertile (barring accidents)? Not known.
Are there sex linked traits (like colour)? Loose connection to Pernese colour code, but anything can happen.
How many offspring can the creature have at once? 15-30 eggs (approx.)

Linmag
9th May 2005, 03:08 PM
Sport Flits

General Description
These creatures were once closely related to Pernese firelizards, and in physical build and general abilities they still closely resemble them. However, they have developed a somewhat more relaxed social structure and attitude to life in general. They come in any possible colour or combination of colours you can imagine, and their size at birth can vary quite dramatically.

Originally Registered by: Linmag
NB: I claim no rights to these creatures whatever. I am simply registering them as a separate species so that we can continue to hatch them without offending the sensibilities of those who like to keep the Pernese breed pure.

Special Abilities
They can flame, communicate telepathically, teleport ‘between’ time and space.

Oddities
Does this creature need to bond? No, but will do so if offered food immediately after hatching.

Specific Physical Statistics
Size at birth: varies
Size at maturity: varies
Time to maturity: 1 month real time
Number of wings/arms/legs: 2 of each

Mental abilities
How smart are they? Smart as a Pernese firelizard.

Breeding
How often can the creature get pregnant? Indefinitely from maturity.
How long between pregnancies? Minimum 3 months real time.
How long is it pregnant? 2 weeks
Are all females fertile (barring accidents)? Not known.
Are all males fertile (barring accidents)? Not known.
Are there sex linked traits (like colour)? Loose connection to Pernese colour code, but anything can happen.
How many offspring can the creature have at once? 15-30 eggs (approx.)

Lady Cin
11th May 2005, 03:45 PM
Change Drakes
Created by: Lady Cin
Species type: drake
Created on: 05/11/05
Updated on: 06/26/06

General Description
Change Drakes are native to a star system called Drax, located in the far fringes of the multi-verse. They are exceptionally talented shape shifters whose primary shape is that of a wingless dragon or drake. They prefer to live in remote areas such as forests and mountain ranges. Change Drakes can alter their size, their color and their shape, allowing them to mimic other species. Size can range from 5 inches to 50 feet, color can be any color or shade imaginable, and they can mimic the appearance of any other species they have ever seen, including humanoids.

Unlike most draconic species, Change Drakes tend to live in groups of up to 20 members. The group will be led by the eldest female and would include her offspring, her siblings, and up to three generations of related females. Some males choose to be solitary, but most live in all male groups led by the strongest among them. The male and female groups get together in late winter to breed; their mating rituals are elaborate and the females choose the male that impresses them the most.

Color/Gender/Variety/Type Specifics
Primary shape – wingless dragon or drake

Special Abilities/Mental Abilities
Telepathy (limited), empathy, shape shift
Slightly less than human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching

Physical Stats
Size at birth: 5” long
Size at maturity: varies
Time to maturity: 5 years
Number of wings/arms/legs: varies
Scales? Hide? Feathers?: varies
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 3 months
How long until eggs hatch? Weaning? eggs harden for an additional 3 months
How many offspring can the creature have at once?: 5 – 15 eggs
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
None

Lady Cin
11th May 2005, 03:48 PM
Shift Dragons
Created by: Lady Cin
Species type: shape shifter
Created on: 05/11/05

General Description
Shift Dragons are elemental in nature and can be found all over the multi-verse. There are twelve varieties of Shift Dragons; they all share some common abilities, but each variety has it’s own unique talents as well. All Shift Dragons are shape shifters, as their name implies and they share the abilities of telepathy, empathy, teleportation and plane shift. Each variety can also summon, control and manipulate their individual elements.

The natural or elemental shape of a Shift Dragon is a spherical cloud or ball shape made of their particular element. Their primary chosen shape is that of a dragon made of their element; they can also mimic the shape and appearance of other dragon and humanoid species. These mimic shapes are almost undetectable, but on close inspection, their eyes will give them away because they reflect their elemental nature. Shift Dragons may only assume forms of their own gender; females which breed in a mimicked form must retain that shape until they clutch. Any crossbreed mating will produce a mixed clutch of eggs: 25% will be Shift Dragons; 25% will be the other parents species; 50% will be crossbreeds with traits and/or abilities of both species.

Shift Dragons who wish to live on the material plane must find a bondmate. Unbonded Shift Dragons can only remain on the material plane for a limited amount of time, based on their age. One year in age equals one day on the material plane; for every day spent on the material plane they must rest in their natural shape on their home elemental plane for one month. Bonded Shift Dragons can stay on the material plane indefinitely; their bondmate acts as a focus. Shift Dragons born on the material plane must bond within 24 hours of hatching or they will automatically plane shift to their proper elemental plane.

Color/Gender/Variety/Type Specifics
Common varieties…
Earth – elemental powers over earth, dirt or soil of any kind – in human form their eyes will appear muddy
Air – elemental powers over air and windy weather – in human form their eyes will appear cloudy
Fire – elemental powers over flames and heat – in human form their pupils will contain flames
Water – elemental powers over water and rainy weather – in human form their eyes will look watery
Uncommon varieties…
Spirit – phase through solids, invisibility – in human form their eyes are completely colorless
Metal – metallokinesis, transmute one type of metal to another – in human form their eyes look like metal spheres
Stone – stone shaping, transmute one type of stone to another – in human form their eyes look like rocks
Ice – elemental powers over cold and winter weather – in human form their eyes look like icy spheres
Rare varieties…
Light – elemental powers over all types of visible and invisible light and their intensity – in human form their eyes will glow yellow
Dark – elemental powers over all types of darkness and shadow – in human form their eyes look like shifting shadows
Life – healing, purification and resurrection/reincarnation powers – in human form their eyes will glow white
Chaos – elemental powers over chaos and entropy – in human form their eyes appear to be black holes

Special Abilities/Mental Abilities
Telepathy, empathy, teleport, plane shift, elemental powers by type
Human norm or better

Bonding Habits
Does this creature need to bond?: no - yes, if it wishes to live on the material plane
Can this creature bond?: yes
If yes, when?: within 24 hours of hatching or within a limited amount of time based on their age

Physical Stats
Size at birth: elemental form – 12” diameter sphere, material form – 5’ long
Size at maturity: elemental form – 10’ diameter sphere, material form – 50’ long
Time to maturity: 5 years
Number of wings/arms/legs: elemental form – n/a, dragon form – 4 legs, 2 wings, human form - biped
Scales? Hide? Feathers?: elemental form – raw element, dragon form – raw element, or as species type, human form - skin
Lifespan?: immortal

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 3 months
How long until eggs hatch? Weaning? eggs harden for 3 months
How many offspring can the creature have at once?: 10 – 30 eggs
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Green~Rider
12th May 2005, 02:02 AM
Spine Dragons

Physical Appearance: Spine dragons are draconic creatures that, like many dragons, breathe fire and fly. However, they are only five feet from nose to tail tip and three feet tall when full grown. They have a wingspan of almost twice their length, making them excellent flyers. Covered in irridescent scales of multiple shades, Spine dragons are quite beautiful.

Colors (not gender linked): They come in many combinations of colors: blood red, pearl, shiny black, deep blue, and jade green. The slightly transparent wing sails are generally the same color as the dominant scale color, but others can be swirls of the different colors. The eyes have that mood-ring quality, changing color according to mood. Strong emotions generally bring more brightness and gleam to the eyes.

Habits: Spine dragons have sharp, flat scales that are quite harmless when laid flat. But when threatened, they will bristle and the spines on their backs would offer protection to the creatures, or they will lash out with their spiked tails. They are very protective of their bond-mates, and will do anything for them. They are also quite intelligent, speaking telepathically to their bond-mates and to each other from the moment they hatch. They are quite social with their own kind, but will fly away or bristle when met by another creature.

Habitat They live in many environments, from flat grasslands to mountains to jungles, and anywhere there is food and water. Eggs can be found in underground dug out nests, guarded carefully by their protective mothers, while the sires bring food for their broody mates.

Lifespan: They live as long as their bond-mates do unless something happens. They are about a foot long when hatched. They only take a month to mature.

Breeding habits: They mate at one to two months, usually laying a clutch of about fifteen eggs.

Naming: Spine dragons name themselves, but they don't have any specific naming requirements.

This creature is open to anyone who wants to host a Spine hatching.

Bane
14th May 2005, 03:22 AM
Creature:
Nightseers

Created by:
Bane

General Description:
Nightseers are part of the Shadow World. They help the Shadow people see their way to the world of the Normal Ones. They are very protective of their bondmates.

Special Abilities:
They can, depending on color and social stature, teleport, camouflage themselves, control the wind, control minds, and shape shift.

Oddities:
They cannot survive in sunlight. They have to bnd soon after flowering. They will bond to one person, but in the event of that persons death, they will stay with the family.

Physical Stats:
Size at birth: 3-4 inches in diameter
Size at maturity: Same as birth size
Time to maturity: they are flowered fully mature
No. of wings/arms/legs: None. They are orbs of light.
Scales/hide/feathers: Their luminescence is blurry, giving them a furry look.

Mental Abilities:
Hw smart are they? They are geniuses by human standards.

Breeding:
Thy reproduce asexually at about 6 months of age. The hormone is genetically programmed to occur, but can be stopped if the bondmate does not wish the Nightseer to multiply.

Colors
Color/Social station/power

Male:
Blue/King/mind control, teleport, shape shift
Black/Jake/wind control
Grey/Soldier/teleport
Green/Servant/Shape shift

Female:
White/Queen/Shape shift, teleport, mind control
Red/Jeni/mind control
Purple/Soldier/Shape shift
Yellow/Servant/Teleport

The kings and queens can control the Servant Nightseers around them and make them do their bidding. It's how their social structure is made. Males will produce other males, and females, females.

No reproduction without my permission!!!

Bane
14th May 2005, 03:36 AM
Shadow Faeries

Created By:
Bane

General Description
Shadow Faeries are from the Listeners' Realm and are used to spy on the Shadow World. They are in the form of demi-fey, winged humanoid that are about the size of a Barbie doll when mature. They do not often venture into the Normal World, but when they do, they tend to wreak havoc and just plain do mischief on anything in site. Their bondmates must have total control over them and any creature from the Shadow World. I will not normally allow a person with a Shadow creature to bond to one of these faeries, because the faerie will often try to kill the Shadow creature. Great Wars have ensued because of this.

Special Abilities:
Glamour, and certain hands of power. These could be:
Fire, Ice, Blood, Old Blood, Darkness, Air, Water, Knives
Hands of power are not depicted by color or gender. Color and powers do not often identify themselves before bonding.

Oddities:
They will generally bond to a single or small group of people. The smaller the group, the stronger the bond. Will not bond to any other creature.

Physical Stats:
Birth Size: 1-3 inches long
Size at maturity: 11 inches (about the size of a Barbie doll)
Time to Maturity: 6 Weeks
Life Span: as long as the bond mate, may re-bond after the death of the bond mate, but it's not likely.

Demi-fey have a pair of wings that resemble that of several insects:
Luna moth, swallotail or Monarch butterflies, Underwing moth.

Mental Abilities
They are extremely intelligent.

Breeding:
They can get pregnant once a year and generally have twins. Have a 6 month gestation. All males and females are fertile. No sex linked traits. They usually have twins.

No breeding or bonding without my permission!!!

Bane
14th May 2005, 06:31 PM
Nordheimian Bouncing Barking Dog

Original Creator:
Bane

General Description:
These K9s are from the small planet, Nordheim. When they are taken for rides in the back of a truck, they bounce and bark. Pretty much avery time they bark, they bounce.
They don't have any specific special abilities, but there is a 1:3 chance of a pup being telepathic.
They are similar to Terran dogs, and can be in any of the various forms.
Litter sizes vary from 1-15 pups and are grouped in different nursery baskets. For the sake of fun, they are not born with a specific color or breed. These manifest when they go to a person or family and they tend to become whatever ind of dog that family/person wants at the time.
They do not need to bond, but tend to stay with one person or family.

They do not like swing sets because they cannot fly and therefore do not want their bond mate to without ther permission.
They do not like seat belts. I think this could be because the click hurts their ears.
They will bark and bounce if either of these things are used nea them.
Breeding restricted. Do not breed or give away without my permission!!!

There is a picture on my site of one bouncing and barking at me on a swingset!

Bane
16th May 2005, 10:58 PM
Luna Studs
Luna Stud is the name of the school te horses are kept at, not the gender of the horse.

Originally Created by:
Bane

General Decription
These horses are the size and form of the Terran Arabian. They are from the Shadow World. Their main goal in life is to transport people around and look good while they do it. They are admired and used in both the Shadow World and the Listener's Realm. They are unique by the shape of their wings, that of the Luna Moth. Their wings are ususally a pale green with four brown spots (one on each lobe of the wings), or rarely a deep purple.

Breeding
The Luna Stud can get pregnant once a year, is pregnant for 11 (+/-) months, and has a single offspring (rarely, they will have twins). The mares foal during the same month, regardless of conception date. All mares and stallions are fertile, barring the gelding of a stallion. Color is gender specific.

Mental Abilities
They are all telepathic from the moment of birth.

Anything Else
They must bond soon after birth.

Colors
Female:
Red
Yellow
Blue
Green

Male:
Black
Orange
Grey
Blue roan

Paints are rare and have the ability to control certain elements depending on their color. The amount of white dictates the strength of their abilities (the less white, the weaker their ability).

Red/White: Fire
Yellow/White: Chaos
Blue/White: Water
Green/White: Envy

Black/White: Depression
Orange/White: Laughter
Grey/White: Melancholy
Roan/White: Joy and Mischief

Tri-colors are the results of a Painted union and are extremely rare. They are all very high-strung and are usually born with the purple Luna wings.

Their points are all usually black, except in the black, black/white, and red, red/white. In these cases they can be white.

*Points are the mane, tail, socks (if any), and ears.*

Breeding Restricted. Do not hand out or breed without my permission!!!

Bane
17th May 2005, 05:26 PM
Swallowtail dumb-dumbs are from the planet, Nordheim, and are actually a very beautiful, if slightly dumb, avian breed.

Original Creator
Bane

Swallowtails are about the size of macaw, and come in a variety of color combinations. Their tails are long and flowing, like that of a peacock, but not as long. Instead of feathers, they are covered in a shimmery fur.

Oddities
They need to bond soon after hatching, or they will go rogue.

Mental Abilities
They have the mental capacity of that of a 10 year old human. On the rare ocassion that one is any smarter, be grateful. They are, however, very proficient in their talent and will correct you if you are wrong in any assumption you might make on the subject.

Breeding
Their eggs are the size of a large chicken egg, and hatch no bigger than the size of a chick.
They are the about the size of a macaw at maturity.
It takes about 4 months for them to mature.
Females lay eggs about a week after breeding
The eggs hatch about 4 weeks after laying.
They live as long as their bondmate when bonded. When rogue, lifespan is unknown.
All are fertile, except those with 4 different colors on their coats.
Color is sex linked trait.

Anything else
They are extremely protective of their bondmates. They are telepathic with their bondmates and other Swallowtails. They are called Swllowtails because of their tails, which are reminescent of the swallowtail butterfly.

Colors

They have one primary color, with one tail color or one head plume color, or all three. If they have any other colors, they are sterile.

Primary colors:

Females:
All females can control fire and water. They use the fire to heat the sands they lay the eggs in. There color dictates the heat and intensity of the flames.

red
orange
purple
green

Males:
All males control weather and fate.

yellow
blue
silver
slate grey

Tail colors:
Tail colors depict the seondary power of the birds.

orange--control wind
yellow--control life. These can make things grow.
red--control emotions such as anger and hate.
blue--control water. These can cause it to rain unexpectedly.
green--control emotions such as envy and greed
silver--can cast spells
black--control death. These can actually bring their bondmates back to life if they are not too decayed or cut up. Very useful if the bondmate dies of a heartattack.

Head colors:
Head colors depict rank.

orange--king
yellow--queen--will lay from 10-20 eggs in one nest, up to two nests at a time
red--duke
blue--dutchess--will lay anywhere from 5-15 eggs in one nest, up to two nests at a time
green--soldier--male
silver--soldier--female--will lay up to 10 eggs in only one nest
black--mage-female or male--will lay anywhere from 2-30 eggs in up to three nests.

Mages are the hghest ranking Swallowtails and tend to be bossy to the other animals.

Any other colors in the main body or another color in the head or tail fur means the bird is sterile.
Rainbow shimmers are extremely rare and are usually the result of a union between two mages with black tails. These are fertile and often have the powers of both the males and females. They are always hatched as twins and will bond to only one person.

Breeding is restricted. Please do not hand out or breed without my permission.

Bane
17th May 2005, 05:49 PM
Whirly Swirls are often paired with Swallowtail Dumb-dumbs and can interpret some of the Swallowtails' dumber statements.

Original Creator
Bane

Whirly Swirls are multi colored balls of fluff. They are about the size of a small dog (think Pomeraninan) and have two arms ending in five fingers, much like humans. They like to sing in a very nice voice that sounds like windchimes. They are comical creatures and will laugh before they will do anything else. Their laughter will turn decidedly evil soundin if they are about to pull a prank on someone or just get into general mischief.

Oddities
The Whirly Swirl needs to bond and will normally bond to the person the Swallowtail bonds with. It is a very strong bond and lasts for the life of the bondmate.
They are highly intelligent creatures, and are fun loving.
They like water. A lot. If you have a pool, it is probably best not to tell the Whirly Swirl about it. You'll never get them out. When they need to bathe, fill the tub up and give them the bubble bath, they will make their own bubbles by spinning around under water.
They hover in the air by lightly waving their fur around. There fur makes up about 90% of there size at maturity.

Breeding
They are about the size of a baby Chichuahua at birth.
They are about the size of a full grown Pomeranian at maturity.
It takes about 3 months for them to mature.
The females are pregnant about 2 months and give live birth.
They can get pregnant up to 3 times a year, but prefer to only get pregnant twice a year.
There are 12 weeks (about 3 months) between pregnancies.
All females are fertile.
All males are fertile.
There are no sex linked traits.

Colors

The colors are generally rainbowy (think oil on water) and shimmery. The females ten toward the lighter colors like pinks and purples, were the males tend toward the blues and greens.

Anything Else
Alright, breeding rules.
These creatures are not restricted, but they are very prized by the breeders on Nordheim, and they ask that you follow these rules:

1. Please keep track of the breedings, PM Bane with parents names/bondmates, and the offsprings names/bondmates.
2. There will be no sibling breedings!!! This causes mutations that can get ugly.
3. If they get stuck in each others fur in the process of breeding, use baby oil to unstick them instead of cutting the fur. The fur is what allows them to move about since they don't have any legs. Cutting the fur would be like cutting the llegs and wings off of a dragon. It takes about 1 year for them to grow their fur back, and by then they are so used to flying lopsided, that they do it the rest of their lives.
4. You must enjoy your bonding and you Whirly Swirl for as long as you have it.

That's it.

Bane
17th May 2005, 08:56 PM
These creatures are by far the oddest things to come out of the Shadow World. They look like balls of dandelion fluff, but are really quite evil. They float around on currents of wind that they control, and are basically the 'devil' that sits on your shoulder.
Other than the fact that they will try to get you to do mischief, they are really quite friendly. They will usually accompany the Luna Studs in small flurries and bond in groups of two or more.
They love to float around and make shadow puppets on the walls. Fluffs are generally ignored by Shadow people, but love to get attention. They are full of contradictions and really just want to have fun.

Original Creator
Bane

Oddities
They have to bond immediately after birth. Their bond is strong. They are all telepathic.
They hate water. They will not go near it, so to keep clean they go outside and spin around in different air currents to clean themselves.

Breeding
They are about the size of a dime (only spherical) at birth.
They are the size of a softball at maturity.
They mature at 3 weeks.
All females are fertile.
All males are fertile.
Females get pregnant at 1 year old and have four young twice a year after that.
There are no sex linked traits.

Colors
They are all colors of the rainbow, though the kings and queens are muticolored.

Anything Else
They have no appendages whatsoever. They are strong telekinetics and telepaths.

Breed and give away at will.

Bane
18th May 2005, 02:56 PM
Smal Draconic Type

Original Creator
Bane

General Description
This draconic type is much smaller than most flits. They like to do work. Any kind of work. If it makes their bondmate happy, and earns them praise and food, they'll do it.

Special Abilities
They are extremely strong telekinetics. When they do the dishes, they use this to wash, rinse and to put away. They like drying manually because then they can spin around on the towel on top of the dish. They are also telepathic.

Oddities
They have to bond soon after hatching.

Specific Physical Stats
They are about 3 inches long at hatching
They are about 12inches long at maturity
It takes 3 months for them to mature
They have 2 wings, 2 legs, 2 arms
They have hide.

Mental Abilities
They are genius by human standards.

Breeding
They can get pregnant twice a year
There are 3 months etween pregnancies
They are pregnant for 3 months
All females are fertile
All males are fertile
There are no sex linked traits
females lay 1-25 eggs per nest

Colors
Sex does not depend on colors.

blue
green
yellow
black
gold
silver
white
orange
red
brown
bronze

Any mixture of the colors is allowed, but these seem to be super hyper.

Breeding Restricted. Do not breed or hand out without permission.

Bane
19th May 2005, 01:18 PM
Unknown Type

Original Creator
Bane

General Description
These are only called Purple Fur Balls because that is the main color of both the King and the Queen. The King, however, has a blue iridescence, while the Queens iridescence is red. They are much the same as the Fluffy Fluff Fluffs of the Shadow World, only they are from Nordheim, and they have legs.
They do not fly or hover, they walk. Their legs are very thin and look like birds’ legs. Their arms are also thin and have only three fingers.

Special Anilities
Telekinesis, teleportation, telepathic. Some are mages and can cast spells, which seems to be the common theme between animals on Nordheim.

Oddities
It has to bond soon after hatching.

Specific Physical Traits
Size at birth: About the size of a golf ball.
Size at maturity: About the size of a basketball.
Time to maturity: 2 weeks
Number of limbs: two arms, two legs
Scales? Hide? Feahers? Fur.

Mental Abilities
It is about the equivalent of a human genius. They are very good at puzzles and solving problems. I would not recommend playing any of them at chess, the adults can beat the best player in the world in three moves.

Breeding
How often can it get pregnant? 4 times a year after maturity.
How long between pregnancies? 1 month
How long is it pregnant? 2 months
Are all females fertile (barring accidents)? no
Are all males fertile (barring accidents)? no
Sex linked traits (like color)? yes
Number of offspring? Depends on rank of female

Color
Color/Iridescence color/rank -- # of ballets
Female:
Purple/red/Queen -- 1-10 Ballets
Red/blue/princess -- 1-8 Ballets
Blue/green/duchess -- 1-6 Ballets
Green/yellow/mage -- 1-15 Ballets when allowed to breed

Male:
Purple/blue/King
Blue/red/prince
Green/blue/duke
Yellow/orange/mage

When the eyes are yellow in the males and green in the females, the Ball is sterile. When the eyes are black in the prince or princess, then:

Breeding of black eyes in Prince and Princess is much encouraged, as these produce more Kings, Queens, and Mages.
Breeding of mages is restricted to permission only. All others are free to breed.

Bane
19th May 2005, 01:22 PM
Draconic Type

Original Creator
Bane

General Description

Pure elementals. These creatures were just discovered on Nordheim. They were observed bringing rain to fields that needed it. The people they had bonded to would get them to bring rain. When introduced into the Normal World by Bane, they caused consternation in the weather reporters.
On Nordheim, they are used to bring rain, sun, or snow to various parts of the world. When doing what they do, they hum, hence the name - Hum Drums.

Oddities
They need to bond soon after hatching.

Special Abilities
They can control weather, depending on what color they are.

Specific Physical Statistics
Size at birth: About the size of a chameleon
Size at maturity: Up to 25 feet at the shoulder, 60 feet long.
Time to maturity: 2 years
Number of limbs: Two wings, two legs, two arms
Scales? Hide? Feathers? Hide.

Mental Abilities
It is only as smart as its bondmate.

Breeding
How often can it get pregnant? Twice a year
How long between pregnancies? Two months
How long is it pregnant? 4 months
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Sex linked traits (like color)? no
Number of offspring? 1 - 40 eggs, delivered by an adult in baskets.

Colors
Color/Element

Hum Drums may have up to three colors/elements.

Black/Rain
Blue/Air
Green/Water
White/Snow
Brown, bronze/Earth
Red/Temperature (generally they make it hot)
Gold/Temperature (generally they make it cold)
Grey, silver/Storms

Hum Drum eggs do not show the color of the dragon inside. Often, the shell color is anything other than the color outside. This is so that the candidates standing for them will not fight over which dragon egg they want to touch the most often.

Breeding Restricted. Do not hand out or hold a hatching/bonding without permission.

Bane
19th May 2005, 01:26 PM
Equine Types

Original Creator
Bane

General Description
These sports are often paired with dragons or flits. They are similar to the Terran Saddlebred horse. When born, they automatically bond strongly to the first thing that feeds it other than it's dam.

Special Abilities
Colors in the sports are sex linked. Can control emotions and/or emotions.

Oddities
It has to bond soon after birth.

Specific Physical Statistics
Size at birth: 5-9 hands
Size at maturity: up to 18 hands
Time to maturity: 3 years
Number of limbs: four legs, two wings
Skin?Hide?Feathers? Hide. Feathers on the wings

Mental Abilities
They are about as smart as a Terran horse.

Breeding
How often can it get pregnant? Once a year after it turns 4
How long between pregnancies? At least 3 bucks
How long is it pregnant? 9 months
Are all females fertile (barring accidents)? no
Are all males fertile (barring accidents)? no
Sex linked traits (like color)? yes
Number of offspring? 1. Twins are possible, but rare.

Color
Color/power

Black/anger
Grey/rain
Red/fire
Blue/water in males, sadness/grief in females
Green/envy
Yellow/sunlight in males, joy in females
Orange/pain
White/mage in both sexes, spellcasting
Silver/all powers in males
Gold/all powers in females

Black mane, tail and socks is male. White mane, tail and socks is female. White, silver, and gold are always born as twins and are rare. They have all powers in either or both sexes.
If the foal is born with one or two blue eyes (they are not blind) they are sterile in either sex.

Breeding Rules:
1. Do not breed these colors together!:
Black/grey, black/red, green/orange, silver/gold. Bad things will happen.
2. Silver, gold, and white must be registered with Bane.
3. DO NOT HAND OUT OR GIVE AWAY!!

Bane
19th May 2005, 01:29 PM
Small Draconic Type

Original Creator
Bane

General Description
These flits are small and have jeweled spines down their back and on their wing bones. The jewels do not dictate sex.

Special Abilities
Telepathy and telekinesis. Like the sports, they can control certain emotions and elements.

Oddities
They have to bond soon after hatching.

Specific Physical Statistics
Size at birth: about the length of an adult’s forearm (from elbow to fingertips)
Size at maturity: the length of an adult’s arm (from shoulder to fingertips)
Time to maturity: 4 months
Number of limbs: two arms, two legs, two wings
Scales? Hide? Feathers? Hide

Mental Abilities
They are as smart as their bondmates.

Breeding
How often can it get pregnant? Twice a year
How long between pregnancies? 3 months
How long is it pregnant? 4 months
Are all females fertile (barring accidents)? no
Are all males fertile (barring accidents)? no
Sex linked traits (like color)? yes
Number of offspring? 1-35 eggs delivered by a parent in baskets

Colors

Metal/Color/Power/Jewel/Sex

Titanium/Blue/can control water/Sapphire/Female
Silver/White/can control wind/Diamond/Male
Platinum/Silver/can control pain/Amethyst/Female
Cobalt/Green/Envy/Emerald/Female
Mercury/Red/Anger/Ruby/Male
Iron/Bronze/Joy/Topaz/Male

If a female is born with any of the male colors or jewels, they are mages, always twins, and are sterile. Same for the males.

Breeding Restricted. Do not hand out or breed without permission.

Bane
19th May 2005, 01:32 PM
These creatures are by far the oddest things to come out of the Shadow World. They look like balls of dandelion fluff, but are really quite evil. They float around on currents of wind that they control, and are basically the 'devil' that sits on your shoulder.
Other than the fact that they will try to get you to do mischief, they are really quite friendly. They will usually accompany the Luna Studs in small flurries and bond in groups of two or more.
They love to float around and make shadow puppets on the walls. Fluffs are generally ignored by Shadow people, but love to get attention. They are full of contradictions and really just want to have fun.

Original Creator
Bane

Oddities
They have to bond immediately after birth. Their bond is strong. They are all telepathic.
They hate water. They will not go near it, so to keep clean they go outside and spin around in different air currents to clean themselves.

Breeding
They are about the size of a dime (only spherical) at birth.
They are the size of a softball at maturity.
They mature at 3 weeks.
All females are fertile.
All males are fertile.
Females get pregnant at 1 year old and have four young twice a year after that.
There are no sex linked traits.

Colors
They are all colors of the rainbow, though the kings and queens are muticolored.

Anything Else
They have no appendages whatsoever. They are strong telekinetics and telepaths.

Breed and give away at will.

Minka
20th May 2005, 06:40 PM
I have recently discovered a new world, Whirldon, and three new creatures on it. All of them are fun loving and very mischievious.

Hangers
These creatures look like a cross between monkeys and squirrels.

Original Creator:
Minka

Special Abilities:
They are telepathic, telekinetic and can control certain aspects of life.

Oddities:
They have to bond soon after birth. They tend to bond in pairs, usually mating pairs from different litters. They hang upside down for no apparent reason, probably just for the fun of it. Also, they will tend to swing down in front of people when they are walking by. If the person does not respond the first time this is done, it will repeat the action until the person responds.

Special Physical Statistics:
Size at birth: The size of a kitten
Size at maturity: The size of a large house cat
Time to maturity: 3 months
Number of wings, arms, or legs if unusual: Two arms, two legs, one prehensile tail.
Scales? Hide? Feathers? Fur.

Mental Abilities:
They are smart and like making up ways to scare people or just illicit a response from people.

Breeding:
How often can it get pregnant? Twice a year.
How long between pregnancies? 4 months
How long is it pregnant? 4 months
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Are there sex linked traits (like color)? yes
Number of offspring? 1-3 usually one, occasionally twins, rarely triplets.
Life span? 20-25 years.

Colors:
Female:
Red w/white stomach and face -- they can control whether a person lives or dies
Black w/white stomach and face
Tan w/white stomach and face. -- they can choose the gender of a baby

Male:
Blue w/black stomach and face
Green w/white stomack and yellow face -- they can decide a persons destiny, or tell them when they will die. They are precogs, and very rare.
White w/black hands.

Considering they come in breeding pairs, their breeding is not restricted.



Swirled Drakes
The wings of these creatures are swirled with multiple colors.

Original Creator:
Minka

Oddities:
They have to bond soon after hatching.

Special Abilities:
They are telepathic and the neuters are mages that can control the weather and are telekinetic.

Specific Physical Statistics:
Size at birth: The size of an average foal.
Size at maturity: 25-30 feet at the shoulder. 50-60 feet in length.
Time to maturity: 2-3 years, depending on care.
Number of arms, legs, and/or wings if unusual: two arms, two legs, two wings
Scales? Hide? Feathers? Hide.

Mental Abilities:
They are about as smart as an adult human.

Breeding:
How often can it get pregnant? two times a year
How long between pregnancies? 4 months
How long is it pregnant? Three months and than they lay eggs.
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? no
Number of offspring? 5-30 eggs
Life span? As long as the bondmate. When the bondmate dies, they commit suicide.
Are there sex linked traits (like color)? yes

Colors:
Female:
Red
Blue
Green
Yellow

Male:
Black
Silver
Orange
Grey

Neuter:
White or any combination of the above colors on the body.

Silver is a very metallic color and the dragon appears shiny. Grey is dark and almost slate.

Breeding is not restricted. Please do not hand out or give away neuters because they tend to wreak havoc among people when not properly controlled.



Killer Dust Bunnies

Contrary to their name, Killer Dust Bunnies are not mean at all. In fact, they are very friendly. They bond for life. Their fur makes up about 60% of their body mass. When they were discovered, they were hiding under a tree branch and growled at me when I tried to coax them out. Since then, I have been given permission to export them to other worlds by their leaders. They are born hairless, but the fur arrives a full day later. The Killer Dust Bunnies are often accompanied by Hangers that will bond with the Bunnies to the same person.

Original Creator:
Minka

Special Abilities:
They are telepathic and telekinetic. Depending on color, some have the ability to make their first bondmate immortal.

Oddities:
They have to bond soon after birth.

Specific Physical Statistics:
Size at birth: About the size of a ping pong ball
Size at maturity: About the size of a billiards ball, though most of that is fur.
Time to maturity: 3 months
Number of legs, arms, or wings if unusual: They have two arms ending in three fingered hands. They have two legs that are thin and look like birds legs, they bend the same way. They have large, multicolored eyes that are devoid of hair.
Scales? Hide? Feathers? Fur.

Mental Abilities:
They are highly intelligent. They love to solve puzzles and play games.

Breeding:
How often can it get pregnant? Twice a year.
How long between pregnancies? At least three months.
How long is it pregnant? 2 months.
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Are there any sex linked traits (like color)? no
Number of offspring? Up to four at a time, though usually they have twins. Twins are always the same color, though not always the same sex.

Colors:
Orange
Yellow
Green -- can grant immortality
Blue
Black-- can grant immortality
White
Red
Purple--can grant immortality

These creatures always bond in pairs, and are delivered in small covered baskets containing no more than six Dusts.

king_cobra2006
31st May 2005, 04:35 PM
Original Creator: King_Cobra2006

Home of Dragons: Volcano Valley

Name: Dark Inferno Dragons- Non-Pernese

General Description: These dragons are born warriors from birth to adult and these dragons will train themselves to maximum, choosing to not stop training and battling until they feel they have made their masters and their parents proud.

Both male and female dragons breathes flames with a temperature up to 8000 degrees.
The dragons are also known to protect their territory and their young

Colors:
males: Kings- a mix of gold and fire red.
Soldier- a mix of midnight black and fire red.
Generals- mix of bronze and midnight blue.
females: Queens- a mix of silver and fire red.
Soldier- a mix of midnight black and sky blue.
Egg protector- a mix of bronze and jade green.


Main abilities-Both males and female dragons can breathe fire with a temperature of up to 8000 degrees.
Their second main ability is spitting balls of molten lava at their enemies.

Special abilities:Both males and females, when at the age of adults, can use a power called dragon rage- this is when the dragons channel up energy and anger at the same time, the dragons then glow red hot and burst into flames. It then charges into its enemies and realese the huge amount of energy upon them, roasting them.
The dragons also have its telekentic side and can do some amazing things with the power of its mind including lifting objects 10 times its own body weight and so on. There are many more special abilities but they are not all discovered yet.

Specifics:-

Size at birth: About the size of a average human 5 year old.

Size at maturity: About the size of a jumbo jet ( i.e one big dragon).

Time to maturity: 2 years.

Intelligence:Intellectuary superior.

Breeding:27 eggs in a clutch.

How often can the Queen get pregnant? 3 times a year.

How long are Queens pregnant? 3 months.

Are all females fertile (barring accidents?): No only queens, however if any other females impress the queen then maybe

Are all males fertile? No just kings, however the same goes as above.

Breeding Rights- NO BREEDING THESE DRAGONS WITHOUT ASKING PERMISSION.

Bane
1st June 2005, 08:27 PM
Creature Name: Dragons

General Description: These are the largest draconic form on Zerth and there are three types: Water, Earth, and Air.
Water Dragons, as you can probably tell, live in the water and control water. They have very stumpy wing that are better for swimming than flying. They are amphibious.
Earth Dragons live on land and can breathe fire. They do not have wings and so cannot fly, but they can run very fast. They control land elements.
Air Dragons are the only type that can fly. Thy can breathe fire and control air and weather.

Original Creator: Bane

Oddities: Earth Dragons cannot fly, but can teleport between places very easily. They cannot go into water except to swim or bathe and do not like water.
Air Dragons can fly and teleport. They do not like to get wet unless they are being bathed. They do not know how to swim and do not wish to learn. They don’t even like sea food.
Water Dragons cannot fly, but can teleport being bodies of water. They can teleport on land short distances, but do better in water. They do not like land food. They love to be in the water, but can go out on land. Their wings are very vulnerable on land, and they will try to protect them at almost any cost.
All are telepathic and all need to bond sometime after hatching. It doesn’t have to be soon, but if they are going off planet with their people, they will bond.

Breeding:
>They lay eggs. The Air Dragons will build a nest in the large trees of the jungle near Ventrole. The Earth Dragons lay in beds of sand where ever they so choose, and the Water Dragons lay and hatch in the water.
>All females and males are fertile barring accidents.
>Water Dragons will lay up to 20 eggs in a nest, with some females having up to 3 nests. Earth Dragons will have one nest with up to 30 eggs. And Air Dragons will have two nests with up to 15 eggs each.
>The only sex linked color is black, and those are neuter in both sexes.

Physical Stats:
Air Dragons are the smallest of the three at only 25 feet at the shoulder ad 60 feet long.
Water Dragons are the second largest at 30 feet tall and 75 feet long.
Earth Dragons are the largest at 40 feet tall and 90 feet long. Earth Dragons are long and slender, like snakes with legs. Very big snakes.

Anything Else:
Not at the time.

Colors:
Water Dragons tend to be shades of green and blue.
Earth Dragons tend to be metallic colors.
Air dragons tend to be pastel and white.
Any black dragon hatched is neuter.

No restrictions.

Bane
1st June 2005, 10:02 PM
Creature Name: Drakes

Original Creator: Bane

General Description: There are two different types of drakes on Zerth, Tree Drakes and Air Drakes.
Tree Drakes live in the trees around their people and can cause plants to grow.
Air Drakes are much like their larger cousins, the Air Dragons. The difference is they cannot transport people.

Oddities: Both types need to bond if they go off world. If they decide to go off world when they are older, they will bond. Their age does not matter when it comes to bonding. They can both teleport and ‘path. Air Drakes can control the air and weather around them.
The power of the tree drakes is called green thumb. They can make any kind of plant grow at an incredibly advanced rate. Both types can fly very well.

Breeding:
They are all fertile, males and females, except when they are hatched white. White Drakes are neuter.
Tree Drakes will have one communal nest that can contain up to 50 eggs. They make the nest in the large Guyu tree of Ventreole and Nardin.
Air Drakes will have two communal nest with up to 30 eggs in each. They will usually line the nest in some kind of fire resistant jewel (i.e., diamond) so when they flame to protect the nest, they do not burn anything.

Physical Stats:
Tree Drakes are the smaller of the two, at about 4 feet at the shoulder and 15 feet long.
Air Drakes are 6 feet at the shoulder and 20 feet long.

Anything Else:
Not at the moment

Colors:
Tree Drakes are usually some shade of green. But they can also be any shade occurring in a natural plant, barring blue.
Air Drakes are usually blue or some pastel hue other than white.
White is neuter in both sexes and types.

Bane
1st June 2005, 10:03 PM
Creature Name: Flitts

Original Creator: Bane

General Description: There is only one type of flitt, and they seem to encompass all types of Dragons into one. Depending on color, they can control water, earth, or air and weather. They can all teleport and telepath.
Oddities: They will bond when they want to go off world. Other than that, they do not have to bond.

Breeding:
All females and males are fertile.
They nest either in sand, or in nests in the trees. The nests can contain up to 15 eggs at a time from one female. Flights are headed by one male and one female, and will have communal nesting grounds with up to four nets at one time.

Physical Stats:
They are 2 feet at the shoulder at maturity and about 5 feet long.
It takes about 1 month for them to reach maturity.

Anything Else: They like to carry things.

Color:
Air and weather control: Pastel shades, no white.
Water control: blue shades, no pastel or white. Black may occur.
Earth control: metallic shades including black, pearl, and white.
There are no neuters.

There are several different species from Zerth. See my site for a list. I am not done decribing all of them as of yet.

Bane
1st June 2005, 10:08 PM
Creature Name:
Cat Mages.

These creatures were just found on Nordheim by me. They were kept by people to cast spells. Depending on the jewel in the middle of their forehead, they can cast spells to control certain aspects of the human lifestyle.

Original Creator:
Bane

General Description:
These felines are about the size of Earth’s Bengal Tigers. Here colors are vibrant and they have a jewel in the middle of their forehead. Their eyes are the same color as the stone, but their coats are a different color. Their coats can be striped, spotted, dappled…basically any pattern they wish. They can change the pattern and color at will.

Mental Abilities:
They are as smart as their bond mate.

Oddities:
They have to bond as soon as they are weaned from their mother. The Mages bond for life and are generally bonded as mating pairs.

Specific Physical Statistics:
Size at birth: The size of a tiger cub
Size at Maturity: The size of a full grown adult tiger
Time to maturity: About 6 months
Number of arms, legs, or wings if unusual: they have four legs
Scales? Hide? Feathers? Fur.

Special Abilities:
They are telepathic and telekinetic. Depending on the stone in their foreheads, they can cast spells on people to control an emotion or feeling.

Breeding:
How often can it get pregnant? Twice a year
How long is it pregnant? Three months -- from January to March, and from October to December.
How long between pregnancies? 6 months
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Number of offspring: up to 8 cubs at a time
Are there sex linked traits (like color)? No

Jewels:
Jewel / emotion, feeling

Sapphire/depression
Ruby/anger
Emerald/envy
Diamond/love
Topaz/joy

Colors:
Orange
Yellow
Green
Blue
The Mages can also be any of the naturally occurring feline colors and patterns.

Bane
2nd June 2005, 04:02 PM
Creature Name: Butter Cats

Original Creator: Bane

General Description: These cats are the size of house cats and smell like different kinds of butter. They have the wings of butterflies and are telepathic, telekinetic, and can teleport from place to place. Naming is easy, they all start with vowels and have apostrophes in them. (I’veen, one of the dominant females of her clan). Kittens are delivered in baskets by Air Dragons and are ready to bond.

Oddities: They have to bond soon after delivery in their baskets. As long as they are wild on Zerth they do not need to bond, so “kittens” delivered may be older and mature already. They just wanted to go for an adventure and so have to bond.

Breeding:
Females are pregnant for approx. 5 weeks.
They are mature after 6 weeks.
There are sex linked traits.
Not all males and females are fertile.

Physical Stats:
They are the size of medium house cats at maturity.
They are the size of regular kittens at birth.
They have fur that ranges from short hair to long hair.
They have wings that resemble those of butterflies.
Males have spines growing down their backs. These are not harmful, just a feature of the males.

Anything Else: Not at the moment.

Colors:
Females are pastel colors with no mixing. The wings are not the same color as the fur.
Males are metallic colors with no mixing. The wings are not the same color as the fur.
Neuters are either monochromatic (the wings are the same color as the fur) or have multi-colored fur.
Pink is the only color not shared by male and female. It is strawberry butter.
Yellow- Lemon butter
Orange - orange butter
Green - lime butter
Red - cherry butter
Cream - butter
Black - peach butter
White - cocoa butter
Just think of the smells, but not as strong and kind of buttery. Like the fruit or cocoa is mixed with cream and frozen.

Bane
2nd June 2005, 04:03 PM
Creature Name: Funky Felines

Original Creator: Bane

General Description: These cats love to have fun and make sure others have fun, too. They are very carefree, and can perform all kinds of acrobatics - in air and on the ground. They have great, feathery wings that can carry them and their bond mates anywhere they wish to go. They are the size of full grown lions and can carry their bond mates for short distances on their backs. They can teleport themselves and their bond mates to other worlds, or just to their neighbors house. They are telepathic, but do not need to bond. They only bond if they are going off world or if they feel the need for some lifetime company. Adults mate for life.

Oddities: They do not need to bond, but will if they are going off world or if they feel like it. If they bond, it could be anytime in their long life.

Breeding:
All males and females are fertile.
There are no sex linked traits.
They mate for life.
Females can have up to 15 kits at a time.
Physical Stats:
They are the size of full grown healthy lions at maturity.
They are the size of lion cubs at birth.
Females are pregnant for approx. 3.5 months.
They are full grown in 1 year.
They have thick, luxurious fur and feathered wings.

Anything Else: They can change color at will. The color they are born with is their natural color. The wing feathers do not have to be the same color as the fur, but normally are.

Colors: Any and all colors of the rainbow.

Bane
2nd June 2005, 04:05 PM
Creature Name: Furry Horned Tree Cats

Original Creator: Bane

General Description: These cats have a small horn protruding from between and above the eyes. They are very furry and live in trees. The horn makes them telepathic.

Oddities: They need to bond soon after birth.

Breeding:
Females are pregnant for 6 weeks.
Kits mature in 5 weeks.
All males and females are fertile.
There are no sex linked traits.

Physical Stats:
They are 2 feet tall at the shoulder and about 3 feet long.
They have a horn.
There fur is very long and fluffy.

Colors:
All shades of green, some yellows, very few whites. If the kit is the color of a flower (pink, blue, any color not listed before this) they are telekinetic.

Anything Else:
Not at the moment.

Bane
14th June 2005, 06:45 PM
Creature Name: Dragon Shades

Original Creator: Bane

General Description:
These dragons are telepathic, and can teleport. They have four legs, with five digits on each paw. Their talons are what differentiate between gender, not their colors. Males grow to be 30-40 feet long and up to 25 feet at the shoulder. Females are slightly smaller at 25-30 feet long, and up to 20 feet tall at the shoulder. They are as smart as an adult human, some may be smarter.

Physical Stats:
Females and males mature at about 3 years.

Breeding:
Females are pregnant for 4 months before laying eggs. Eggs hatch 2 months after being laid.
All females are fertile.
All males are fertile.
Bonding must take place upon hatching.
Females (depending on rank) will lay up to 20 eggs in a nest of sand that is kept warm by their fire. Females must be careful about the fire, so they don’t turn the sand to glass.

Everything Else:
Females talons are green (queen) and blue (lesser). Male talons are black (king) and white (lesser).

Queens will lay up to 20 eggs per nest. The sand is often on a level area melted to glass before laying and covered in deep sand.

Lesser females will lay up to 10 eggs per nest. The nest is set up the same as a queens nest. Only queens can lay queen eggs, and only if they mated with a king.

Bane
14th June 2005, 06:46 PM
Creature Name: Evening Shades

Original Creator: Bane

General Description:
Evening shades are the results of a mating between Moon and Sun Shades. They can live in both the night and the day, but usually they choose one or the other. They are the middle size of the Shade race, with females reaching between 4’2” and 4’5”, and males reaching between 4’7” and 4’9”. There are exceptions to these stats, but not often are they any taller.

Physical Stats:
Females are between 4’2” and 4’5”. They can be smaller, and are rarely taller.
Males are between 4’7” and 4’9”. They can be smaller, and are rarely taller.
Their wings are either those of a butterfly, or those of a dragonfly.
They mate for life, though not necessarily with other evening Shades. They may choose to mate with a Moon or Sun Shade. This freedom of choice between the forms is the cause of the mixing.

Breeding:
Females are pregnant for 2 months, twice a year.
They always have twins. If they don’t, they are considered defected, and are made neuter.
Rank does not apply to these shades, and all colors are possible.

Everything Else:
Babes stay with their mothers for 6 months, and then they must bond.

Bane
14th June 2005, 06:47 PM
Creature Name: Hill Shades

Original Creator: Bane

General Description:
Hill Shades are almost pure elves, but still resemble their human ancestors in some respects. They do not have any of the powers that true elves had, but can communicate telepathically. They do not like associating with their neighbors, the Evening, Morning, Moon, Sun, and Water Shades. They dwell in trees and inside the very hills they are named for. Their Sithen is not magical like that of true fey, just a meandering, confusing conglomeration of caves. Their ears are pointed, their hair is long and in any color, and they are tall, like their Sidhe ancestors.

Physical Stats:
The males grow to be 6’ tall at the tallest, and 5’7” at the shortest.
Females grow to be 5’7” at the tallest, and 5’4” at the shortest.
They have no wings, but are excellent climbers.

Breeding:
All females are fertile.
All males are fertile.
Females are pregnant for 4 months, twice a year.
They have multiple births of up to 3 at a time.
There are no gender specific traits.

Everything Else:
They do not need to bond. Other than telepathy they have no other talent. They are not as great as their ancestral Sidhe, and thus do not harbor their power. They do not reside on the ground, but in it. Their Sithen does not contain the power of the Sidhe sithen, yet is just as complicated to those not bonded. Those that choose to live outside the Sithen live in trees in the hills. They hollow out the great trees of Nocturne without killing them, and make their homes inside.
To make up for their lack of power, the Hill Shades are masters at martial arts and swordsmanship. They can work wonders with knives, and have a true aim when throwing them. They never go anywhere unarmed. They are great companions to those whom they bond to, and great enemies to those whom they despise.
They are more intelligent then the regular Shades are led to believe, and hide more. They are shy, but will bond when they find the right mind to meld with. There are very few of them outside Nocturne, but some actually send their offspring out into the worlds beyond Nocturne so they can learn of other cultures.

**I control the rights to these Shades. Please do not breed or give away without my permission.**

Bane
14th June 2005, 06:49 PM
Creature Name: Moon Shades

Original Creator: Bane

General Description: Moon Shades are a humanoid race. They look like elves, with pointed ears. They have wings, ranging from the double set of dragonflies in the females, to larger bee like wings in the males. The males are darker colors, while the girls are lighter. Males are taller than the females, standing at 5’. Females are 4’ to 4’5”.

Physical Stats:
Females are mature at one year. Males are mature at one and a half year.
Females are pregnant for two months.
All females are fertile.
All males are fertile.
Pairs mate for life, and only in the same rank.

Breeding:
Females have live young, often in multiple births of up to four babes. The babes stay with their parents until they are ready to bond, but no longer than one year.
Females are pregnant twice a year, for two months at a time.

Everything Else:
Colors depend on rank. Shades will bond when they want to. They mate for life, and often bond in mating pairs. They can speak in human tongues, and all are telepathic.

Color -- Rank

Females are all light, shimmery colors.
Blue -- Queen
Pink -- Princess
Yellow -- Duchess
Lavender -- Countess

Males are all dark, metallic colors.
Gold -- King
Silver -- Prince
Green -- Duke
Red -- Count

Moon Shades are out at night, and sleep during the day. They birth at night. They mate at night. They bond at night. This is note for all RP~ers that want to RP with these creatures to get the time of day right. These Shades do not often venture out in the daylight, and then only if it is early morning or late afternoon, and almost dark.

Bane
14th June 2005, 06:50 PM
Creature Name: Morning Shades

Original Creator: Bane

General Description: Morning Shades are a different type of Shade from the Evening. Moon, and Sun Shades. They are born from flowers, which the females plant and the males fertilize. The flowers they are born from indicates gender. These Shades are all named with at least one double letter in their names (i.e., Hollinnsa -- queen of the Rose Morning Shade Clan).

Physical Stats:
All are only as big as can fit in the flower they come from. Thus sunflower Shades will be bigger than a lily Shade.
Shades can cross fertilize. A male rose can fertilize a lily, making a female of the male flower, Rose. If this happens, the male will make a female of his flower, thus making it possible to fertilize flowers of the same type. If this happens, the female will plant flowers of both types, that of her mother and that of her father.

Breeding:
All females are able to plant.
All males are fertile.
Females will plant up to 5 flowers at a time.
Males will rarely cross fertilize, unless they need a female of that flower. One female of a male flower type is allowed at a time.

Everything Else:

Flower -- gender
Rose -- male (there is a female for this flower)
Lily -- male
Sunflower -- female
Orchid -- female (there is a male for this flower)
Buttercup -- female
Magnolia -- male

Bane
14th June 2005, 06:51 PM
Creature Name: Sun Shades

Original Creator: Bane

General Description: These Shades are related distantly to the Moon Shades. They are smaller, and more elvish in appearance. The males grow to be about 4’6” while the females only reach 4’ at the tallest. They are very beautiful creatures.

Physical Stats:
Females grow up to 4’ tall.
Males grow up to 4’6” tall.
Females reach maturity at 6 months.
Males reach maturity at 8 months.

Breeding:
Females are pregnant twice a year for one month at a time.
Young are born live with up to three at a time.
All females are fertile.
All males are fertile.
Shades mate for life, and young stay with the parents for six months, or until mature. Males staying longer.
Pairs can be mixed rank.

Everything Else:
Females and males both have wings like butterflies, with multiple patterns and colors that are not restricted by gender. Hair and eyes can be any color. All Shades’ eyes have horizontal pupils of either gold (female) or silver (male).

Color -- Rank
Females are lighter (pastel or shimmer) colors. Males are darker (metallic or multi-hued) colors.

Females
Pink -- Queen
Lavender -- Princess
Blue -- Duchess
Purple -- Countess

Males
Black -- King
Red -- Prince
Orange -- Duke
White -- Count

Sun shade only come out during the day. If they are out at dark, it is during the wee hours of the morning or evening.

Bane
14th June 2005, 06:52 PM
Creature Name: Water Shades 1, 2, and 3

Original Creator: Bane

General Description:
These Water Shades are swimming during the day. Form 1 are the aquatic counterparts to the Sun Shades. They are shaped like mermaids, with a long tail instead of legs. Their hands are webbed between the fingers, and their gills are located behind their ears. They can breathe in the air, but will rarely surface. They are used mainly to guide their people in the ocean in the daylight hours.
In the night time hours, they live in great under water castles. The castles are made of coral and crystal. Their spires are very tall and thin. The rooms are large and multi-floored. Humans, or those bonded to these wonderful creatures, can venture to their world by swallowing an air fish. The air fish allows their lungs to take in oxygen from the water, and the transition is painless.

Form 2 are the aquatic counterparts to the Moon Shades. They are the same form as type 1. In the day time hours, they live in crystal palaces above the water. The outer walls of these palaces are made of Obsidian, and there are pumps that pump water into every part of the palaces. Those bonded to these creatures merely have to swallow an air fish to breathe.

Form 3 are the aquatic counterparts to the Evening Shades. They live with their mates in either the abode of the Shades of Form 1 or 2. If they live with Form 1, they follow the habits of that Form. The same with Form 2.

Physical Stats:
All forms have tails instead of legs, and webbed hands.
All females mature a month before the males.

Breeding:
All males are fertile.
All females are fertile.
Females have one or two offspring, twice a year. They rarely have triplets.
Females are pregnant for 3 months.
Fries stay with their family for up to one year, but generally leave when mature, bonded, or mated. Whichever happens first.

Everything Else:
They have to bond. It is up to them when. Rank is depicted by color, but not sex.

Color -- Rank

Black -- King, Queen
White -- Princess, Prince
Blue -- Duke, duchess
Green -- Count, Countess

All Forms have the same colors, there are no sports.

Weyrwoman Kalina
18th June 2005, 03:26 AM
Shoulder Dragons

General Description

Shoulder dragons are about the same size as a Pernese firelizard... maybe a little bit smaller but no less good looking. They have four wings however, two larger and two smaller, one of each on each side. They have long tails made for curling loosely around their person's neck, two front and two back legs, a shapely neck and a firelizard type head. They are very sensitive to their bonded's emotions and thoughts, and can spook easily if not around their person. They are also fiercly loyal, and will not bond with another should their bonded die... and if the bond is VERY strong, they die with their bonded.

Special Abilities

Each color has a special ability associated with it. And like Pernese firelizards, they do not mindspeak but communicate with feelings and images

-----------

Specifics

Size at birth : 3-6 inches long (from smallest color to largest)

Size at maturity: 10-17 inches long (from smallest color to largest)

Time to maturity: 7 months

Colors: rank/color/gender/ability (in order of rank from highest to lowest)


queen/white/female/life (largest of all shoulder dragons)
no particular rank/silver/male/mage (largest of males and second largest of species)
no particular rank/light blue/male/weather
no particular rank/red/male/fire
no particular rank/silver/female/telekenesis (gave breed all colors except queens and no higher than color of male who flew her)
no particular rank/dark purple/female/healing ('lowest ranking' and smallest of dragons... sterile)

Mental Abilities

The queen is the smartest of the lot, with the 'lowest ranking' being the least intelligent. And though they are not that smart, they are a notch above Pernese firelizards.

Breeding

How often can the creature get pregnant? twice a year

How long between pregnancies? at least 4 months

How long is it pregnant? 1 month, than once eggs are laid they harden for 2 weeks

Are all females fertile (barring accidents)? No... purples are no fertile

Are all males fertile (barring accidents)? Yes

Is there sex linked traits (like colour)? Yes.. see above

How many offspring can the creature have at once? 8-15


Anything else you can think of: If they are going to bond, they do so at hatching or not at all and just go wild


Please do not hand out or breed without permission.

Bane
21st June 2005, 04:08 PM
Creature Name: Blood Pixie

Original Creator: Bane

General Description:
Blood Pixies are small humanoid hybrids. They have scales on their legs and arms. They also have long prehensile tails that help them hang on to their bonded. Their features are “cute”, they have pointed ears, heart shaped faces, and large eyes. Females in the upper echelons (monarchs) keep their hair long. The lesser females can have long hair, but it can’t be as long or longer than the monarchs. They can fly, but they seem to do it by telekinesis - which is very strong in all of them - because they do not have wings.

Physical Stats/Appearance:
Pixies do not grow more than about 6 inches in height.
They mature at three months.
They are very strong, but they probably use telekinesis to augment their natural strength.

Breeding:
Females are pregnant twice a year for about a month.
They produce eggs, like their reptilian ancestor’s.
They can produce up to five eggs, depending on rank.
All females and males are fertile.
They have to bond soon after hatching. If they do not bond, they go rogue.
The hair color and allowed length depicts rank, not gender.

Everything Else:
All are telepathic, but they only use it with each other. They are all telekinetic, and use it to fly and to augment their strength. Not much else is known about them. They can speak ‘human’ and like to ride on the smaller flying dragons (i.e., fire lizards, other flits.)

Hair color -- rank -- allowed hair length (female only).
Dark red -- Monarch (male or female) -- waist length, or whatever they want. They cut their own hair.
Black -- Soldier (male or female) the females of this rank are particularly vicious -- shoulder length or shorter.
Dark purple -- Servant (male or female) -- short, and they usually keep it choppy. The males will often spike it. They think it makes them look scarier than they really are.
White -- Mage (female only) -- as long as the Monarchs.
Slate (usually blue-ish) -- Mage (male only) -- however they want.
Dark green (male or female) -- Record Keepers -- ankle length or shorter.

Mages and Record Keepers outrank Monarchs. Only Mages can lay Mages. Record Keepers are rare, and can only lay Record Keepers - they keep the records of births for their clans.
Skin color is either really light or really dark. All colors are very dark (Red is like blood. Purple is almost black. Green is like the color of forest leaves in shadow.) Eyes are any color, and don’t mean anything known. They may, but no one knows.
I control the breeding and handing out of this creature.

Bane
22nd June 2005, 06:05 PM
Creature Name: Blood Sports

Original Creator: Bane

General Description:
Blood Sports are small flying lizards. They like to run errands for their people. They are extremely intelligent, and speak by telepathy. They are telekinetic.

Physical Stats/Appearance:
They grow up to one foot long.
They hatch at about two inches long, and mature in about two months.
They look like large geckos with single wings.
Their tails have small spines growing the full length, ending in a triple spike.

Breeding:
All males and females are fertile.
Females lay up to 15 eggs per nest.
They mate twice a year, and are pregnant for about three weeks before laying.
The females are very protective of their nests.
There are no sex linked traits.

Everything Else:
No breeding or handing out without my permission.
All are born with two or more colors that run together in a kind of iridescence, normally with a dark base coat.
I control the breeding and handing out of this creature.

Bane
22nd June 2005, 06:08 PM
Creature Name: Abomination (Dragon Pegasi)

Original Creator: Bane

General Description: Abominations are interesting hybrids. They are a cross between unicorns and dragons. This was done genetically and over time, not just all at once, as that would have hurt the unicorn.
These creatures are an unusual race, and they are from Nocturne. They have the bodies of unicorns (the body of a horse with cloven hooves, silken mane and tail, and a crystalline horn) and the wings of a dragon (wing bones with the “fingers” and membranes stretched between them). They are very friendly, and love to play with each other.
There only communications is by telepathy.

Physical Stats:
Between 15-17 hh at full growth.
Maturity is reached at three years.

Breeding:
Males and females are all fertile.
Females are pregnant for 11 months, and birth one foal. Twins are rare and the survival of both is even rarer.
There are no gender specific traits.

Everything Else:
Females are usually white or silver with a white, silver, or translucent horn.
Males are usually black or dark slate gray with a white silver, or translucent horn.
Names for females start with “A-” and names for males end with “-a”.

Restrictions:
Please do not breed, hand out, or give away without my permission.

Bane
27th June 2005, 11:35 PM
Creature Name: Squish

Original Creator: Bane

General Description:
Squishes are small flits. They are very active and bold. Queens and Kings are the largest, but none of the creatures are very big.

Breeding:
Females are pregnant for one month.
They clutch up to three times a year.
All females and males are fertile.
Clutches, depending on the female, are up to 15 eggs.

Physical Stats:
Queens and Kings are up to one foot long.
All others are about 10 inches long.

Everything Else:
They need to bond.

Colors--

Onyx (solid, glossy black) Queen.
Snowflake obsidian (glossy black broken by splats of white that look like snowflakes) King

Others (any sex)

Jade (bright green)
Diamond (white with a silvery sheen)
Ruby (bright red)
Garnet (deep blood red)
Amethyst (varies from light to dark purple)
Emerald (varies from light to dark green)

Metallic (any sex, and normally mixed with one of the above colors)

Bronze
Silver
Gold
Glitter (normally very sparkly with flecks of gold)
Colorless (almost translucent, very rare. Same rank as Queen, but not recognized as such in a flight.)
I control the breeding and handing out of this creature.

pern_queen_rider
28th June 2005, 03:13 AM
Camaflouge FLitts

Camaflouge Flitts are a menta-sythiezed Earth type Pernese flitt. About 1-2 lbs, they have camaflouge suede-like hide, and normally smell like cinnamon .

In order of rank:

Gold: Leaders.
Roses: Maternal.
Silvers: Quiet, reserved
Bronzes: Leaders
Browns: Maternal, competitive
Blacks: Loud, outgoing
Oranges
Cinnamon
White
Blue
Green

Abilities:
instantanous displacement
ability to breath fire
ability to change colors

Sleep: In a hidey hole or a nest
Eat: Meat
Live: Preferably in aforest, as the name says, or will adapt self to live with their bonded

Cycles:
All females fly 2 a year in their beginning life stages, starting at age 2. As they grow more mature, they drop down to one flight a year

Golds may be only flown by bronzes.
Roses may be only flown by blacks or bronzes.
Silvers may be flown by any male.

Golds: 10-15 eggs
Roses: 5-10 eggs
Silvers: 0-5 eggs

Bond: at birth
Death: When bonded dies, or mother dies, in case of non-bondage
Whom will they bond to: Anyone. Dragons too.

I reserve all rights to breed and hold Hatchings, UNLESS you ask first. Then I may let you.

Bane
28th June 2005, 05:32 PM
Creature Name: Squish

Original Creator: Bane

General Description:
Squishes are small flits. They are very active and bold. Queens and Kings are the largest, but none of the creatures are very big.

Breeding:
Females are pregnant for one month.
They clutch up to three times a year.
All females and males are fertile.
Clutches, depending on the female, are up to 15 eggs.

Physical Stats:
Queens and Kings are up to one foot long.
All others are about 10 inches long.

Everything Else:
They need to bond.

Colors--

Onyx (solid, glossy black) Queen.
Snowflake obsidian (glossy black broken by splats of white that look like snowflakes) King

Others (any sex)

Jade (bright green)
Diamond (white with a silvery sheen)
Ruby (bright red)
Garnet (deep blood red)
Amethyst (varies from light to dark purple)
Emerald (varies from light to dark green)

Metallic (any sex, and normally mixed with one of the above colors)

Bronze
Silver
Gold
Glitter (normally very sparkly with flecks of gold)
Colorless (almost translucent, very rare. Same rank as Queen or King, but not recognized as such in a flight.)
I control the breeding and handing out of this creature.

Bane
28th June 2005, 05:33 PM
Creature Name: Yce

Original Creator: Bane

General Description:
Yce are small flits that control ice and cold. Their colors are overlaid with a bluish silvery sheen. When they are mad, they tend to freeze things.

Breeding:
Females are pregnant for two weeks before laying up to 10 eggs.
All males and females are fertile.

Physical Stats:
They are about 18 inches long at hatching.
They are about 30 inches long at maturity.
They are mature at four months.

Everything Else:
There are no color specifics. Just that all are hatched with a bluish silvery sheen. On the rare occasion that a fire controller is hatched, it must bond immediately or will die. Fire controllers have a red-gold sheen on them.

Breeding is restricted to permission only.

Bane
28th June 2005, 05:34 PM
Creature Name: Fyr Horses

Original Creator: Bane

General Description:
Fyr Horses are the size of miniature horses, and al can control fire. They have scales instead of hide, and they are thicker on their chests. Their manes and tails are the color of fire. Depending on the heat they can produce, their manes and tails change color. They are very shy creatures, and an hide very well. They live in volcanoes and forest fires everywhere.

Breeding:
Females are pregnant for three months, twice a year.
Females give birth to twins.
All males and females are fertile.

Physical Stats:
They are born at about 3 hh.
They mature at about 6 hh in four months.

Everything Else:
Breeding restricted to permission only.

Very rarely, a foal will be born that can control ice instead of fire. They have a diamond-like hide, and not scales. Their manes and tails are blue or white, and they change color also. These are never allowed to stay with the herd after birth, and must bond immediately because they will die within the day otherwise.

Scales are iridescent from the extreme heat. The cooler the heat they put out the redder their manes and tails are. The hotter they are, and they turn a bright blue.

The ones born that can control ice have a silvery hide that reflects and refracts light like that of a diamond. Because of this, they are often called ‘diamond-hides.’ There mane and tail will turn completely black when at and sub zero temperature. This happens when they are angry. When they are happier, their mane and tail are usually and icy blue or even clear.

Something Evil
29th June 2005, 06:57 PM
Creature Name: speckled desert runner.

General Description: a small dragon-like being, the speckled desert runner is a native to the central desert of the planet Camidra. Primarily a biped, it is muscular of build with a elongated body-- with a wide, stubby tail and neck. The nostrils are very wide when fully open, but can be reduced to almost nothing when fully shut, this as a protection against the frequent sandstorms in its native habitat. A desert runner's legs are long, but quite muscular, with five closely mounted digits that can be splayed out when the runner is moving across a particulary soft or insecure surface. Its wings are fanlike and stretch between its forelimbs and the end of its tail, making the desert runner a skilled glider, though true flight is not possible.
From the base of a desert runner's lower jaw to the back of its head stretches a very flexible set of frilled membranes which function as its ears, in older beasts these frills can grow quite large, but they are usually holey and torn from past fights for mates, territory or food. The head of a desert runner resembles that of a camel, but is blunter, its mouth is also shaped quite like that of a camel-- though the teeth leave little doubt about that it is a carnivore. A speckled desert runner has three smooth, gem-like eyes set close to the top of its head, these eyes are usually pale gold of color and protected by a tough, transparent membrane. The thick scales are usually a deep gold-brown or gold-red of color, decreasing in thickness down its legs. As an additional protection, the desert runner has a shield of fused scales protecting the back of its head and part of its neck.

Originally Created by: Something Evil.

Special Abilities: the method of magic used by desert runners is based on mirrors, 'powered' by the energy found in heat and fire, and occationally the lifeforce of other beings in the case of more powerfull spells. Most frequently they use spells to create traps for prey or adversaries, but they may also use it for more dangerous purposes-- like curses and to create firestorms.
Desert runners are slightly telepathic, but due to that they have a vocal language(if a somewhat simple one), they rarely use it.

Specific Physical Statistics
Size at birth: 50 cm long.
Size at maturity: 3-4 meters long.
Time to maturity: 10 years.

Mental Abilities: roughly as smart as humans, desert runners are quite anti-social in the case of anyone not of their race, and as they can be quite violent even among themselves-- they rarely gather in family groups larger than a handfull of individuals. Speckled desert runners also has a insateable appetite for hoarding, and a group may sometimes be in possession of hoards that may be of immense value.

Breeding
How often can the creature get pregnant: once every four or five years.
How long between pregnancies: depends on the female.
How long is it pregnant: 10 months.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 1-3.
Is there sex linked traits (like color):

Crimson speckled; adult female.
Gold speckled: adult male.

Rust speckled: immature female.
Brown speckled: immature male.

Bane
29th June 2005, 07:30 PM
Creature Name: Twerps

Original Creator: Bane

General Description:
Twerps are a small bird, about the size of a cockatiel. They are very intelligent, but make a “twerp” sound when calling to each other. They speak to their bonded by telepathy. They feathers are shiny, almost metallic. They come in several different shades. Other than telepathy and teleportation, Twerps don’t rally have any special abilities. They are sometimes accompanied by a flight of Squish.

Physical Stats:
At Hatching: about the size of a baby sparrow.
At maturity: about the size of a cockatiel
They mature at about one month.

Breeding:
Females are pregnant for two weeks before laying up to 10 eggs.
Females are pregnant three times a year starting when they reach maturity. (See above)
All males and females are fertile.
Color is gender specific.
There are no neuters.

Everything Else:

Color/Sex:

Brown / female (alpha, rare)
Bronze / male (alpha, rare)
Blue / male or female (slightly rare)
White / female (common)
Gold / male (common)

Multi-colors:

Black with white and silver / male (alpha, extremely rare)
Red with black and gold / female (extremely rare)
Leaf green with blue and yellow / male or female (common)
White with silver and gold / male or female (common)
Purple with gold and silver / male (rare)
Blue with black and green / female (alpha, extremely rare)

Breeding and handing out restricted to permission only.

Bane
30th June 2005, 04:12 PM
Creature Name: Evil Flits

Original Creator: Bane

General Description:
Evil Flits are just that - evil. They like to play tricks on people, whether they are bonded to them or not. If they feel they are threatened, they will pull hair and scratch. They will never actually harm their bonded, but they will play evil little tricks on them.

Physical Stats:
Evil Flits are about the same size as Pernese Flits - at Hatching and at maturity.
They have two sets of wings, much like a dragonfly, but membranous.
The wings are connected, but there are two separate wingbones.
They have hide on most of their bodies, but scales on their chests and at the base of their wings.
There are spines running in a graduated line down their entire backs.

Breeding:
Females are pregnant for two weeks before laying up to 25 soft shelled (like turtles) round eggs.
Females are pregnant up to five times a year, but normally between 2 and 4 times a year.
All males and females are fertile.
There are no neuters.
There are no sex linked traits.

Everything Else:
These flits only come in two colors: red and black.

They may have patterns consisting of the two, but these are rare.

The colors may vary in shade, but this normally only occurs in the reds. Especially since black in any other shade is just gray.

The only powers they have are telepathy and telekinesis. This occurs in all of them.

They do not have any rank among them, but the females are normally held in higher regard.

Male : female ratio -- 3:1

Any other colors are sports, and aren’t as evil.

Breeding and handing out is restricted to permission only.

Bane
30th June 2005, 06:30 PM
Creature Name: Morphs

Original Creator: Bane

General Description:
Morphs are little lizards that look like geckos. They can take many forms, depending on where they are from. Most of the time, when they are with their bonded, they will only change color. There colors are any that they feel like being. They are mostly spotted, and the spots are the same color as they are, but show up in certain lights. They can glide for short distances between trees or buildings, but they cannot fly. They speak with telepathy, but can vocalize sounds. Their sounds sound a lot like a bull frog, but slightly more musical.

Physical Stats:
They are hatched from soft, round eggs.
They are about four inches long at hatching.
They are about ten inches at maturity.
They mature at about two months of age.
They have five digits on each hand and foot.
Each digit ends in a small, sharp claw.
Their tails are prehensile.

Breeding:
Females are pregnant for three days before laying up to 10 eggs.
Females nest together with some nests numbering up to 50 eggs.
Both males and females are fertile.
If their mother is from a different area than the father, they take after the mother in forms.
There are no sports.
There are no neuters.
There are no sex linked traits.

Everything Else:

Area -- forms

Beach (or near the sea):
Snake
Turtle

Forest:
Monkey
Frog
Spider
Bird

Lake:
Fish
Frog

Desert:
Kangaroo

Mayhem
1st July 2005, 06:29 PM
Critter 1:

GAUZEWING FLITS

Gauzewing Flits originate from Talektha. Somewhat resembling pernese firelizards, they are smooth skinned with gauzy wings Shy creatures, they are nonetheless fiercly proctective of their chosen friend.
Special abilittes: The same as pernese flits with the exception of Garnet females who hold healing powers and the Onyx males who hold the power of future sight.

Mental abilities:
They are fairly smart on average the same as adult human, though they do vary.

Colours:
Females:
Platinum: The largest of the females at 20 inches
Ruby: Second largest at 18 inches
Emerald: Third largest at 14 inches
Garnet: The smallest at 12 inches
Males:
Silver: The largest of the males at 22 inches
Sapphire: Second largest at 20 inches
Jade: Third largest at 18 inches
Onyx: The smallest at 16 inches

Size:Newly hatched: 5 to 7 inches long.Adult size ranges from 12 to 22 inches.

Lifespan: Unknown.

Do they need to bond: yes, at birth.

Are they fertile: Yes with the exception of the Garnet females and the Onyx males.

Mating habits: All take part in a ground mating. The mated couple pairbond until the eggs are safley hatched although all participate in the raisng of the clutch.

Incubation times: 2 weeks in the mother, a further 3 on the sands

Offspring: Between 10 and 22 eggs


Critter 2:

OWLOX

Owlox are inhabitants of Mardania. They are an owl/fox mix. They primarily eat small rodents, birds and eggs etc, but will eat any meat available they also supplement their diet with fruits and berries.
They are basically very similar to our foxes, but winged and their front legs are owl talons. Their colour ranges through Light red to dark red/black.
The owl componant indicates primary abilities, the eye colour indicates the secondary abilities.
Their is no colour/breed sex links.

Eagle owl/fox: Fire control
Barn owl/fox: Healing abilities
Tawny owl/fox: Empathy
Screech owl/fox: Air control
Horned owl/fox: Telapathy
Snowy owl/fox: Water control

Blue eyed: Water control
Green eyed: Healing abilities
Yellow eyed: Air control
Orange eyed: Telapathy
Brown eyed: Empathy
Red eyed: Fire control

Size: 7-8 inches at hatching growing to normal fox size

Life span: Unknown

Do they need to bond? Yes, at birth

Mental abilities: About the same as an average human

Communication: They are capable of speech

Fertile: All are fertile

Mating habits: They pairbond for life (barring accidents) They mate midair. They take turns incubating the eggs, whilst the other forages for food

Incubation period: 2 days in the mother, 3 weeks in the nest

Offspring: Between 4 and 8 eggs


Critter 3:

LUPISUS

Lupisus also inhabit Mardania. A wolf/pegasus hybrid, they have the front end and wings of a pegasus and the rear end of a giant wolf. They are omnivorus.

They have several 'magical' abilities. Telekinesis, Telapathy, Teleportation and the ability to grant a wish as long as it is true to your heart.

Colours
Males:
Black
Brown
Grey
Females:
Red Roan
Chestnut
Palamino
all have either snips or blazes, and socks on 2 or 4 legs

The eye colour denotes main abilitiy:
Platinum: All abilities (very rare 1 in 200)
Gold: Healing ability
Silver: Earth control
Bronze: Air control
Ruby: Fire control
Sapphire: Water control

Mental abilities: Very smart, intelligence measures off the charts

Size: Ranges from Pony size to Shire size

Lifespan: 15 to 20 years

Do they need to bond: Not neccesarily but some do

Fertility: All are fertile

Mating habits: Herding instincts so 1 lead stallion, who services all mares. All herd members participate in the care and raising of young

Pregnancy: 11 months long

Offspring: 1 rarely 2


Critter 4:

STARFLARE DRAGONS

Starflare dragons originate from a planet called Tillikest. They are large mysterious draconics.The dark base colour of their hides and the star like sparkling of their scale tips (hence the name starflare) combine to form an effective camoflage against the main predators of this planet, Briorgs, giant predatory birdlike creatures. Despite their quiet nature these dragons are very protective of their chosen.

Colour:
All colours are very dark.
Male:
Purple
Black
Brown
Female:
Blue
Green
Red

These critters have one main 'magical' ability and one or two secondary abilities. Extremely rarely one is born with all five secondaries, these are seers and are revered and fiercley protected by the rest of their clan.
The main ability is the ability to travel cross dimensionally.The secondary ability/ies are denoted by the colour of the gems running down their spines.
These are as follows:
Ruby: Fire control
Sapphire: Water control
Diamond: Air control
Garnet: Earth control
Emerald: Plant control

Mental abilities: Smart, on average, the same as a human adult

Size: 10 metres at hatching growing to 100 plus metres

Lifespan: Unknown

Do they need to bond: yes, at birth

Fertility: All are fertile

Mating habits: After an airborn mating flight in which all participate, the parents bond for the duration of the gestation until the clutch is hatched

Incubation Period: 1 week in the mother and 4 weeks in the sands

Offspring: Between 15 and 28 eggs


Critter 5:

FLAMEHIDE DRAGONS

Flamehide dragons originate from a planet called Selikul. They are hatched from round eggs and are always born in twin pairs and pairbond with their twin for life. Though twin births are same sex, they are not neccasarily the same colour. They are large, carnivorous dragons, with flamelike hide markings. They have several abilities, denoted by the wingbone colour, being the primary ability, and the colour of the gems running down their wingbone, showing the secondary abilities.

Colours:
females
White: Queens
Blue: Soldiers
Purple: Soldiers
males
Black: Kings
Orange: Soldiers
Red: Soldiers
Gold: Either sex, Mages

Wingbone colours:
Telekinesis:Gold
Telapathy: Silver
Teleportation: Bronze
Healing ability: Pewter
Spellcasting: Platinum
Gem colours:
Air control: Diamond
Fire: Ruby
Earth control: Garnet
Water: Sapphire
Mind control: Topaz
Plant control: Emerald

Queens and Kings have 1 wingbone ability and 5 gem abilities
The Soldiers have 1 wingbone ability and 3 gem abilities
The Gold mages have 1 wingbone ability and all gem abilities

Mental abilities: They are above average human adult intelligence

Size: 10-15 feet at hatching, 30-40 metres at adult size

Do they need to bond: Yes, at birth

Fertility: All except the Golds are fertile

Mating habits: They lifemate bond with other twinpairs, and so have twice the help from males. They mate midair.

Incubation period: 2 weeks in the mother, 4 weeks in the sands

Offspring:Between 18 to 25 eggs



Critter 6:

MINIDRAGINS

They originate from Krenishu. They breathe fire and the purples and reds can wield lightning! They have two pairs of wings and have a pair of horns which curl up towards the back of their head.
They are very heavy set dragons and need the two pairs of wings to fly at all.

Colours
males
Metallic Purple
Metallic Black
Metallic Green
females
Metallic Red
Metallic Blue
Metallic Grey

Mental abilities: Very smart, can vocalise or communicate telepathically.

Size: They grow no larger then 10 feet long and can be as small as 7 feet long.

Do they need to bond? Yes straight after hatching

Fertility: All are fertile

Mating habits: Airborne flights. Females help each other with clutches

Incubation period: 2 months in mother, 1 month on sands

Offspring: 14 to 24 eggs



Critter 7:

MIRROR DRAGONS

These dragons come from a planet called Selerna.
They have highly mirrored scales, which i can only assume is a defense mechanism. They can become invisible at will.
They have a row of spines running down their backs to the end of their tails ending in 3 spikes, except the queens and kings where it also runs along their wingbones.
They have diamond hard claws which show their ability according to colour. They communicate either telepathically or verbally.

Colours
females
Platinum: Queens
Gold: Seconds in command
Copper: Warriors
Blue: Warriors

males
Silver: Kings
Bronze: Seconds in command
Brass: Warriors
Red: Warriors

Claw colours

Sapphire: Water
Emerald: Plant
Ruby: Fire
Diamond: Air
Amethyst: Spellcasting
Topaz: Telekinesis
Turquoise: Healing
Garnet: Teleportation

Mental abilities: Above average intellegence, even at hatching they are smarter than the average human

Size: 8 to 15 metres at hatching, up to 115 metres adult size

Do they need to bond? Yes, at hatching or soon after

Fertility: All are fertile

Mating habits: Airborne flight between pairbond

Incubation period: 3 weeks in parent, 6 weeks on the sands

Offspring: 20 to 32 eggs


Critter 8:

DRAGORNS

These are dragon/unicorn hybrids. More draconic then equine looking, they are of the same basic body shape as unicorns but scaled all over except from their hindquarters which are furred. Their forequarters, head, back and tail are draconic, their hindquarters are equine with cloven hooves. Instead of manes, they have a shock of quills down their neck and tail, turning into a single row of quills down their back.
They come from Selerna the same place as the mirror dragons, and are friendly towards all other critters.
They have two main abilities, the first, attributed to the spiralled horn on their foreheads, being healing and water purification. Their other main ability is shapeshifting between their two forms.
They comunicate both telepathically and verbally.
Their hindquarters are always snow white, the rest of them is scaled and the scale colour indicates which element they control.

Colours:

male
Red with White flashes: Fire
Black with Blue flashes: Death
Grey with Yellow flashes: Sky
Blue with Bronze flashes: Water
female
Purple with Silver flashes: Storms
White with Turqoise flashes: Life
Orange with Gold flashes: Sun
Green with Red flashes: Plant

Mental abilities: Above average intellegence when adult, about average when young

Size: 8 feet at hatching, up to 15 feet adult size

Do they need to bond? Yes, at hatching or soon after

Fertility: All are fertile

Mating habits: Airborne flight between all

Incubation period: 2 weeks in parent, 3 weeks on the sands

Offspring: 10 to 18 eggs


Critter 9:

KRISTAYL DRAGONS

These giant dragons originate from a planet called Sirestia. They are sinuous dragons, with long slim bodies and 2 pairs of wings, they have long, almost equine heads with a backwards curving horn above each eye which sweeps back along their neck, serving as protection for their neck in flight. They are cristalline in colour, their bodies almost totally see through. They have trancluscent wings and have long slender, very flexible spines that run down their backs ending in a tassel like clump at the end of their tails. Their first pair of wings is much larger than the second pair, as they are used for power as opposed to steering. These dragons have one main shared ability and their colour ability. The main ability is the power to become any shape and size they want, their secondary abilities will be listed below.

Colours/rank/ability

male
Sapphire / King / Water
Garnet / Protector / Light
Emerald / Soldier / Plant
Ruby / Soldier / Fire
female
Diamond / Queen / Air
Topaz / Protector / Earth
Amethyst / Soldier / Healing
Amber / Soldier / Growth

Mental abilities: Very high, even from hatching

Size: 100 feet at hatching, up to 1200 feet adult size

Do they need to bond? Yes, at hatching or soon after

Fertility: All are fertile

Mating habits: Airborne flight between pairbond

Incubation period: 4 weeks in parent, 6 weeks on the sands

Offspring: 18 to 30 eggs

Kristayl Dragon Pic courtesy of Bronze Dragonrider


Critter 10:

GAUZEWING DRAGONS

These dragons are relatives of the Gauzewing flits. They slightly resemble the flits they are related to differing in a few ways. They do not resemble pernese dragons as much as the gGauzewing flits do, they are very slight build and their forelegs are the same size as their rear legs. They have up to 3 pairs of wings and rows of thin spines run down their backs and wingbones. Another main difference to the flits is the fact they have several abilities. Each is born with three abilities, the ability to heal, the ability to travel cross dimentionally and the ability to revive the dead as long as it has not been too long since the death. According to their colour they hold a fourth ability, detailed below.

Colour/Ability

Females
Platinum/ Air control
Ruby/Fire control
Emerald/Plant control
Garnet/Healing
Males
Silver/Storm control
Sapphire/Water control
Jade/Earth control
Onyx/Spellcasting


Mental abilities: Very smart, even from hatching. Well above genius IQ.

Size: 15 to 20 feet at hatching growing to 60 feet at adulthood.

Lifespan: The oldest known is 300 years old

Do they need to bond: Yes at birth

Fertility: All are fertile

Mating habits: Airborne flight, they may or may not pairbond.

Incubation Period: 4 weeks in the mother a further 6 on the sands.

Offspring: from 18 to 35 eggs in a clutch


Critter 11:

STRYDERSHADOWS

Resembling the horses from Lord of the rings, these large horses posess one ability, they can scent out magic users. They are not tame horses, neither good nor evil. Created by the white mages of Relicset to seek out renegade white mages and black mages, they are very much aloof with people other than their rider and can be very dangerous to those who anger them but are very loyal to their rider and will protect them even if it means their own death. They will not allow anyone but their chosen rider to ride them. They can communicate but with thoughts and pictures more than words.

Colour:
All are black but are born lighter, grey or brown darkening with age
All have red eyes

Mental abilities: Smart, on average, the same as a human adult

Size: 8 to 10 hands at birth growing to 18 to 20 hands

Lifespan: Unknown

Do they need to bond: Not neccesarily but need a rider at adulthood

Fertility: All are fertile

Mating habits: Herding instincts prevail, led by a lead mare the female herd is joined by a stallion whilst they are in season. He departs when all have been serviced. The foals are cared for by the nares until weaning age.

Gestation time: 11 months and a further year for weaning

Offspring: Single birth sometimes twins, very rarely triplets


Critter 12:

PHOSPHORENCE WHALES

These whales resemble Orcas in build and colour. There are, however, several differences. They are smaller, reaching 6 feet at adulthood, and they are capable of speech. They have the same placement of white patches as orcas that serve as identification. These patches, although similar to the orcas patches, are the main difference between the two. In Phosphorence whales the patches glow at night, fairly brightly. The colour of the patches signals the sex and ability of the whale. They can alter the brightness of the glow by using the chromatophores under their skin. They live in pods, male and females in seperate pods.

Colours
Males
Green: Telekinesis
Yellow: Teleportation
Females
Blue: Empathy
Red: Telapathy

Mental abilities: Smart, capable of problem solving and planning hunts ahead.

Size: 1 to 2 feet at birth, reaching 6 feet at adulthood

Lifespan: Up to 80 years in captivity

Do they need to bond: Not neccesarily, but some choose to

Fertility: All are fertile

Mating habits: Receptive females will choose a mate from a male pod and bond for life. If their mate dies they will not bond again

Pregnancy: 12 to 14 months

Offspring: 1 rarely 2


Critter 13:

CANUS DRACONUS

These are more canine than draconic. Created as a crossbreed to help with hunting, they retain the canine loyalty yet now have a slightly more agressive nature. They are capable of taking down prey much larger than themselves, despite their small size they are tough little things. Their basic body shape is canine, with elongated muzzles and tails, and of course, wings. They are furred all over excepting their legs and wings, as scales are better for running through thorny underbrush and for flying They grow no larger then springer spaniel size and prefer to live in packs. Alpha animals are usually darker colours.

Colour:
Any colour is possible, although the fancier colours ie. spots are less common. The colour is all over their body, including the scaled parts

Mental abilities: Not that bright, are capable of recognising commands

Size: 12 to 20 inches at birth growing to no larger than springer spaniel size

Lifespan: Up to 40 years

Do they need to bond: Yes at weaning

Fertility: All are fertile

Mating habits: Pack animals, there are an alpha bitch and alpha dog. Those alone in the pack will mate, although in larger packs there may be up to 3 alpha pairs

Gestation time: 6 to 8 weeks

Offspring: Up to 8 pups in a litter


Critter 14:

OBSIDIAN HELL HOUNDS

So called because of the obsidian colour and sheen to their coats, these hounds are strange looking things. The bitches have four heads and the dogs three. It is reasoned that, as the bitches care for the pups (and they bear large litters) they need more eyes than the dogs. They are messengers of the people of the underworld, carrying messages only at night. They resemble the Rottweiler in colour, but the English Bullmastiff in build. Pack animals, they live in groups of 6 to 8 hardly larger than that. Very loyal to their trainers, they can however be dangerous if angered. 'Three or four heads mean more teeth to bite with' is their motto. Capable of speech, they waste no opportunity vocalising, to the point of distraction for their trainers. As the bitches are smarter, packs are led by them, and consist of mostly bitches with 2 or 3 dogs.

Colour:
All are black but occasionally one is born with white speckles, the white speckleds are known as snowflake obsidians
All have red eyes

Mental abilities: Smart, on average, the same as a human adult

Size: 2 to 3 feet at birth, growing to around elephant size at adulthood (12 to 14 feet at the shoulder)

Lifespan: Unknown

Do they need to bond: Yes at weaning or soon after

Fertility: All are fertile

Mating habits: Pack animals, they are lead by an alpha bitch who will choose a dog to become her mate for a season

Gestation time: 8 to 10 weeks

Offspring: Anywhere from 10 to 18 pups in a litter


Critter 15:

ELEMENTAL HYBRID DRAGONS

These draconic hybrids were a joint creation between Kathryn Dracona, Tioan, Songbreeze and platinumdragon22. They were created on New Years Eve 2004 to New Years Day 2005 and so to speak are a bridge between the old and new year. There are several types, or elements, each element having a different genetic cross. They have 2 abilities, the ability to take the shape of either of it's two parts and the control of the element for which it is named. They are different sizes depending on the cross but when shifting to either of the two forms can take the size of their form also. For example the air dragon, which is crossed with a Martin (Also known as a Swallow) is about owl size in hybrid appearence, but can grow to dragon size at around 10 feet long, or shrink to Martin size, no more than a few inches.

Elemental types
Fresh water: Dragon/Kelpie
Salt water: Dragon/Sieren
Fire: Dragon/Pheonix
Air: Dragon/Martin
Earth: Dragon/Moose
Spirit: Dragon/Banshee
Iron: Dragon/Manticore
Rope: Dragon/Mastadon
Glass: Dragon/Crystalmares
Heart: Dragon/Lion
Health: Dragon/Unicorns
Plant: Dragon/Dryad

Mental abilities: They are above average human adult intelligence

Size: Depends on the cross

Do they need to bond: Yes, at birth

Fertility: All are fertile

Mating habits: The females choose a partner. They stay together until the clutch has hatched

Incubation period: 2 weeks in the mother, 4 weeks in the sands

Offspring:Between 18 to 22 eggs

Created by Kathryn Dracona, Tioan, Songbreeze and platinumdragon22


Critter 16:

DRAGONBEES

At no more than an inch long, these little draconics are cute little things. Living in a hive ststem, with different ranks, they tend to like to be in large groups, although, they can be just as happy in small groups of 5 to 10. Discovered recently, they are fairly rare, there are currently two swarms in existance at the minute. The have draconic bodies but they have insect like wings, and a sting on their tail that contains a poison that can paralyze a fully grown human. They have scales which cover a base hide that is fuzzy, almost like velvet.
These are wild critters, and as such are more wary of humans, although, with the first bonding we hope to intergrate them properly.

Special abilities: Currently not fully known, but the two swarms that are here have been witnessed swirling in midair and seem to be able to create black holes....

Mental abilities: Not as smart as humans but close

Colours:
All are a base colour of yellow/orange, but have different colour stripes depending on rank.

Queens: Copper
Drones: Silver
Workers: Green

Size: Half to 1 centimetre at hatching, growing to no larger than an inch adult size

Lifespan: Not fully known, oldest in the swarm is 6 years

Do they need to bond: Yes, but not necceserally to a human

Are they fertile: Queens and drones are fertile

Mating habits: Queens are pursued by a large number of drones. The strongest will catch her.

Incubation times: 2 weeks in the mother, a further 3 in the combs

Offspring: Between 16 and 28 eggs

Dragonbee (Pic courtesy of Bronze Dragonrider)

Critter 17:

TUMBLEWEEDS

These critters were discovered lurking in DigiChat one day. Originally thought to be nothing but plants they became the butt of many a cruel torment. Sliced up, burned, trampled on, sometimes even used as weapons, these shy creatures decided one day that enough was enough! Using their own particular brand of magic (pretty weak but strong enough to work on them) they changed themselves from quiet little shrubs to what must surely be the weed from Hell! Sharp thorns now protrude from their branches, and sharp woody teeth crowd their mouths. I found a small colony of these strange little things whilst sitting in chat all alone one day. Surrounded by them I realised that they clearly saw their chance for revenge. Slightly worried (those teeth WERE pretty big) I sat down to talk to them. They do not wish to harm us, though will defend themselves if needed. A colony of them have decided to come with me and seek new homes elsewhere, where understanding creatures will love and nurture them and give them a bit of fertilizer now and then.

Colours:
They are all the same range of colours. In winter they take on a woody brown colour, and can appear dead to the untrained eye. However, in the summer, around breeding time, they take on the colours of spring, greens and yellows, with the occasional pink or white flower thrown in.

Mental abilities: Not very smart, around dog intelligence

Size: Ranging anywhere from 2 inches to 1 foot

Do they need to bond? Not in particular, though like dogs they are very loyal to a chosen person

Fertility: All are fertile

Mating habits: Mass release of pollen by the males. All Tumbleweeds gather in the summer, the females are fertilized in this way.

Gestation period: Females carry their seeds for three weeks until ripe enough top be handed out or planted

Offspring: A female can carry anywhere from 10 seeds to 50



Critter 18:

MEERLA KRILLEN

There is no other way to describe these little giraffelike creatures but pure evil! They are bloodthirsty, mean tempered and viscious. They look exactly like a giraffe apart from size and the fact that they have razor sharp teeth. Roaming in packs around houses, they are one os the main causes of sock disappearences. Most times these unfortunate socks are ripped stitch from stitch, but there is a worse fate than this. Unmutilated socks are taken to the lairs of the packs, and used as food for the newborns, a slow and lingering death. These creatures have a strong protective instinct, and while they make lovely pets, unbondeds can cause trouble in the average house! Woe betide you if you put your hand in the cupboard that they have laid claim to, their teeth, as sharp as razorblades to slice through wool, can also make short work of human flesh.

Colours:
Normal giraffe colouring, except for their mane, which can be any colour of the rainbow. The darker the colour the more agressive the creature.

Mental abilities: Very smart. They can plot the downfall of an entire laundry basket in a few moments (and carry it out faster)

Size: Mouse size at birth reaching to no more than rat size lengthwise, heightwise hedgehog size

Do they need to bond? No but as stated before, unbondeds are very unstable. However, to bond, you need to let it bite you once. On the ankle is a good place, or the finger.

Fertility: All are fertile, a little too fertile

Mating habits: Males and females pair off for a breeding season. As many as 4 litters can be birthed in one season lasting 4 months

Gestation period: 2 weeks gestation, 1 week with the mother

Offspring: Anywhere from 5 in a litter to 18 in a litter


Critter 19:

KELPIES

These water spirits can take one of two forms. More often appearing as a fine white horse they can also take on the form of a human. In human form they are beautiful women or handsome men, only distinguished as Kelpies by the seaweed in their hair. As a horse they have perfect conformation, and are distinguished as Kelpies by their cloven hoofs. The like to lurk beside well travelled roads for passer bys, then will emerge from the stream or river and, more often than not, will take the form of a horse. Any person who touches them is carried to their death in the river. The same follows with their human form. There is a way to tame a Kelpie. You must find one in horse form, then put a golden bridle and saddle on it. The Kelpie will then work their hardest for you, but be careful. One must never overwork a Kelpie, as they will curse your whole family.

Colours:
In horse form white with blue eyes, human form platinum blonde with blue eyes

Mental abilities: Extremely smart and devious with it

Size: Human form between 5 foot 6 and 5 foot 10, horse form around 16 hands high

Do they need to bond? Traditionally they need to be 'trapped' into bonding but are happy once 'caught' but with youngsters they may choose a bond. Your own golden saddle and bridle are still required, although the new generation will accept gold coloured tack rather than the traditional real gold stuff

Fertility: All are fertile

Mating habits: A pair will bond for life

Gestation period: 10 months and a year with the mother

Offspring: 1 rarely 2

Critter 20:

ATTACK BUTTERFLIES

These are NOT to be confused with any ordinary butterfly. They are relentless and ruthless opponents. They were discovered in my house by my daughter. She came running out of the bathroom one day screaming "MOSP" (wasp for those not child orientated) My flatmate was sent in to clear out the 'wasp' Two seconds after walking in, he reappeared, looking rather flustered. Was a butterfly, harmless Cabbage white. He went back in with an empty bottle to catch it and thus started the Attack Butterfly drama. 20 minutes were spent trying to get that butterfly into the bottle, 20 WASTED minutes! Eventually the butterfly was captured, after repeatedly diving from great heights at us. The flatmate was partway to the front door to release it when a bloodcurdling scream rang out..... "IT'S ESCAPING!!!" It got out of the bottle and flew for my children who screamed and slammed the bedroom door on it (I wish that they had trapped it in there with them *sniggers*) so it flew for the flatmate who, being 6 foot tall and male.........ran from it like a girl, leaving me trapped behing the front door. Now, this was now one ANGRY butterfly! And now the only available target was me! Trapped me! It flew for me and started battering itself off my face (did I mention I HATE butterflies?) so of course I did the only brave thing left..........batted it, slammed the door, screamed and ran. THANKFULLY, it was now outside. I learned that day NOT to underestimate a butterfly. I can laugh now........but then.........*shudders*

Colour:
Any colour imaginable for a butterfly

Size: Slightly larger than an average butterfly

Lifespan: Up to 2 years

Do they need to bond: No, in fact, they really do prefer to mob people rather than bond

Are they fertile: Yes (unfortunatly)

Mating habits: Mass mating swarm, airborne

Incubation times: 2 days in the mother, a week on a leaf

Offspring: Between 10 and 22 eggs


Critter 21

HOUSE HIPPOS

Sweet little creatures, these little hippos inhabit houses, only coming out to forage for food scraps at night or when the house is empty. Normal hippos eat grass but living indoors, there is little chance that house hippos will find grass so they have adapted to scavenging food that is dropped throughout the day. This can be the only explanation for the disappearence of that cereal the kids spilled before school that you had to leave because you were late and were going to hoover after you got back. They like to live in herds no smaller than 4 and will bond in herds rather than singly. Being very shy, it takes a lot of patience to get them to come to you to bond, but once you do, they are no end of fun! They are extremely good at finding lost objects.

Colours:
Pale grey to a deep blue grey

Mental abilities: Not overly smart, average intelligance

Size: Adults can grow to 2 inches at the shoulder

Do they need to bond? Don't need to but will do so

Fertility: All are fertile

Mating habits: A herd of females is ruled by a single male

Gestation period: 10 months and 2 years with the mother

Offspring: 1 rarely 2


Critter 22:

THESTRALS

These nightmarish creatures are, despite their appearance, very loyal, loving companions. The are strange looking, being somewhat dragonish and equine in appearance and are gaunt to the point of emaciation. They have batlike membranous wings and wild manes and tails. They off meat, and the scent of blood can attract one from miles away. they have no special abilities so to speak, but are extremely good at finding their way to any place or time. One of the main things that they are well know for it their ability to be unseen unless you have seen death. They can, however, show themselves if they wish to their bonded, though this in itself is rare.

Colours:
Blacks and very dark greys are the most common colour, though occasionally there may be a light grey or even albino sport. Some also bear white markings

Mental abilities: Highly intelligent

Size: Adults can grow to 20 hands high at the shoulder

Do they need to bond? Don't need to but will do so

Fertility: All are fertile

Mating habits: A herd of females is ruled by a single male or a pair if brothers

Gestation period: 11 months and 1.5 years with the mother

Offspring: 1 rarely 2


Critter 23:

DINOSAURIA MINATUREIA

Not holding any special abilities, it is unclear WHY exactly these minature dinosaurs were allowed to breed after they were created. It is thought that some lab worker, fearing they would be 'disposed of', took a few of each species home. They were originally created to be pets, but showed an intelligence and aggression too strong to be let loose like that. They were instead shoved to the back of a dark room in the lab and left. There were several species created, and, despite their aggressivness, were easily tamed by the right person. Brought up from hatching, they imprint on the first thing they see, and will treat all others of that species as a 'parent'

Species:
(In order of size)
Herbivores:
Brachiosaur: 12 inches
Brontosaur: 8 inches
Parasaurolophus: 6 inches
Stegosaur: 5 inches
Triceratops: 5 inches

Carnivores:
Spinosaur: 10 inches
Tyrannosaur: 8 inches
Acrocanthosaur: 6 inches
Velociraptor: 2 inches
Procompsognathus: 1 inch

Colours:
Any shades of brown, green or cream mixed

Size: Varies, see species list

Lifespan: Up to 8 years

Do they need to bond: No, but unbondeds are very much wild creatures

Are they fertile: Yes

Mating habits: Pairbond

Incubation times: 1 week in the mother, 4 weeks in a nest

Offspring: Between 10 and 18 eggs



Critter 24:

STONE HORSES

Horses yes, but different horses. Each sparkles with the brilliance of a semi precious stone. Powerfully built horses along the lines of a shire, they are living breathing animals, just they are made entirely from semi precious stone. Each stone type has an ability related to their stone. They are animated by magic, if they are chipped too deeply the magic leaks out and they become inanimate statues, their souls doomed to be trapped inside forever. Fortunatley, they are extremely durable and almost impossible to chip or even scratch. They were discovered in hidden valleys deep in the jungles of Tramenth, their stone having been formed over countless millenia by pressures in the earth and then carved out and made into horse shapes by the mages of that planet. They are in every manner a true horse except for their flesh.

Colours and abilities:

Aventurine: These horses are said to increase confidence, and gratitude, promote emotional tranquility and positive attitudes. They are an excellent protector of the heart chakra and balance the male/female energies.


Chalcedony: These horses have good healing and mystic powers, they are believed to banish fear, depression, reduce fever and are believed to be excellent for eyes.

Hematite: These horses have a positive influence on a bladder and help to calm hysteria. Being a good healing and grounding horse, they strengthen the body and improves resistance to stresses.

Hiddenite: These horses help one's ability to feel emotions, releases fear, promotes compassion for others and reaching out to others. They allow us to look at ourselves on a deeper level, doing this by bringing the clarity which people can so often ignore. They also allow their bond to focus on the issues and situations at hand, giving ideas to solve problems.

Kunzite: These horses are said to create a balance between the physical and emotional bodies and aid in security and fear brought on by others. They work well with other Stone Horses, especially Hiddenite. They are also thought to stimulate poor circulation and releases tension throughout the system

Prasiolite: These horses are said to facilitate the linking of physical and spiritual aspects of life and to strengthen mind, emotions & will.

Rubellite: These horses display pleochroism i.e. the color changes when viewed at different angles but this varies from specimen to specimen. they are supposed to be an especially powerful influence on love and friendship, lending to permanence and stability.

Spectrolite: These horses emit a powerful light energy and are said to be a creature of transformation and utilization of the subconscoius mind. They attract strength and provide vitality. They also provide clarity to the inner self and enhance patience. With their shifting sheen of blues, greens and yellow can be seen as a colorful "shield" against auric weakness.


Sunstone: These horses are believed to strengthen the life force, bring luck, instill optimism and increase strength and vitality. Ruled by the Sun and a gemstone of Leo, they are thought to bring luck and romance to their bond. Their stone type is helpful to the liver and kidneys and aids digestion

Tigers Eye: These horses can strengthen convictions and give courage and confidence. Relieving high blood pressure, they can also help focus the mind. This very gentle and warm horse is beneficial for the weak and sick

Mental abilities: Highly intelligent

Size: Adults can grow to 24 hands high at the shoulder

Do they need to bond? Don't need to but will do so

Fertility: All are fertile

Mating habits: A small herd of females will choose a single male for the breeding season

Gestation period: 11 months and 1.5 years with the mother

Offspring: 1 rarely 2



Critter 25:

DRACOGRIFFS

These magestic beasts are are the result of an experiment to crossbreed Dragons and Griffins. With the body, rear legs and tail of a dragon, and the forequarters, head and wings of an eagle, they are both intimidating and breathtaking. They can be any colour on the dragon half, but always have grey feathers, with white, black and/or brown barring on their feathered parts. They have a mane of feathers that run down their backs and their heads are topped by a 'crown' of feathers that contrast with the barring in their feathers. They are highly strung, quick witted creatures and are quick to anger, though make very protective and loyal bonds.

Colours:
Any dragon colour imaginable, but always grey feathered on the eagle part. White, black and/or barring on the feathers always occurs

Mental abilities: They are above average human adult intelligence

Size: Around 6 feet tall at the shoulder, 10 to 12 feet in length

Do they need to bond: Yes, at birth

Fertility: All are fertile

Mating habits: The females choose a partner. They pairbond for life, if their mate is lost they will never mate again.

Incubation period: 1 weeks in the mother, 4 weeks in the sands

Offspring:Between 18 to 22 eggs


Critter 26:

DRAGONS OF PREY

Beautiful dragons, these are not the hybrids they were thought to be when they were first discovered. They are feathered, beaked dragons with four legs. Their whole body is feathered, with only their underbelly and underside of their neck and tail unfeathered. A traditional dragon body, thry only look different because of the beak that takes the place of the very tip of their muzzle. They have no teeth, not really needing them. They can have the feathers of any bird of prey. Very heavyset dragons, they have huge wings, allowing them to fly at speeds that should be impossible for them.

Colours
A very dark base colour, covered with feathers for most part. Beak will blend in with the surrounding feathering

Mental abilities: Smart as an adult human. Telepathic communication only.

Size: Reaching to 25 feet maximum, most often around the 20 foot mark.

Do they need to bond? Yes, preferably at hatching, or in young adulthood

Fertility: All are fertile

Mating habits: Airborne flights between lifebonded pairs

Incubation period: 2 months in mother, 2 weeks on sands

Offspring: 14 to 18 eggs


Critter 27:

SMOKEY MOONCRESTS

Recently discovered hiding out deep in the forests of America, these are very striking dragons. long and slender, with a movable membranous crest attatched to spines running from nosetip to withers, branching out there onto the wingbones. Most numerous in the deeply forested regions, they tend to live anywhere there are trees. The crest running down their back is there for signalling others, and being a white mottled with grey circles (resembling craters, hence the name.) contrasts strongly with their vibrantly coloured bodies. A vibrant body colour is set off by pale grey wisps that swirl across their bodies like smoke, all serving as camoflage in their hunting grounds, forest fires. They have control over fire, most often manisfested in sparking to ignite the forest fires that give them their prey. A pack of these dragons can cover as much as 30 to 40 miles hunting down creatures, picking them off in the midst of the fire, or the outside, depending on whether they want cooked or raw meat.

Colours
Vibrant reds, yellows, oranges and swirls of grey and white. White crests on all. No sex related colours, though males tend to be darker.

Mental abilities: Very smart, can vocalise, but tend to use telapathy to speak most often.

Size: Up to 30 feet long adultsize

Do they need to bond? Yes straight after hatching

Fertility: All are fertile

Mating habits: Airborne flights, culminating in a pairbond for the duration of the pregnancy and clutching.

Incubation period: 3 months in mother, 5 weeks on sands

Offspring: 14 to 24 eggs


Critter 28:

TYPO GREMLINS
INFO TO BE ADDED


Critter 29:

DEMON UNICORNS
INFO TO BE ADDED
Please do not breed or hand out without permission please. Thank you

Bane
2nd July 2005, 01:53 AM
Creature Name: Dragon Balls

Original Creator: Bane

General Description:
Dragon Balls are short, fat little winged creatures. Despite their size, they have an almost unquenchable amount of energy. No one really knows where they come from, or what there purpose in life is. It is believed that in order to fly, they must have a phenomenal kinetic power. They tend to “waddle” in the air when they fly. It’s almost as though they walk on the air itself. They like to have attention, but will not sit on your shoulder because they know they weigh too much.

Physical Stats:
They are between 6 and eight inches at birth.
They are between 10 and 12 inches at maturity.
They weigh about 25 pounds at maturity.
They are mature at about 6 weeks. (so they gain a lot of weight in a little tiny amount of time.)
They hatch from eggs that do not tell color.

Breeding:
Females are pregnant for nine days before laying up to 20 eggs.
Eggs incubate for one week before hatching.
Females breed every three months.
All males and females are fertile.
There are no sex linked traits.

Everything Else:
Colors are any shade, some metallic, some glittery. Most of them are bright, almost neon colors. The colors seem to match their energy level. It seems that the brighter the color, the more energy the creature has. So a bright, neon yellow will have so much energy, they may not sleep for days. On the other hand, a black may be very sedate. Their energy level also seems to effect their weight inversely: the more energetic, the fatter they are, though they don’t seem to actually have fat.

Bane
5th July 2005, 11:05 PM
Creature Name:
Dae’ Nynn

Original Creator:
Bane

General Description:
The Dae’ Nynn are from an unknown planet, in a distant galaxy. Two adults came to Bane’s hold and asked her to take care of several young they had with them. There were twenty unrelated Dae’ Nynn in the first settlement, and thirty in the next.

These fae are very shy, and have three different levels: Royalty (Queen, King, Prince, Princess, Duke, Duchess, Count, Countess), Hei’ Jun (more common than Royalty, consist of lesser males), and the Jul’ Qynn (more common than Royalty, consist of lesser females).

The Royalty are extremely rare, and there are only two (one male, one female) born to each Clan. There are four Clans at the present: Clan Jun, Clan Jul, Clan Gynn, and Clan Hei. The Hei’ Jun, and the Jul’ Qynn (pronounced “chin”) are pretty much equal, with the only difference between the two being gender.

Most of the Dae’ Nynn are very shy, but when they bond they take on the personality of their bonded. They can shape shift, but not size. They are small. Their colors range depending on rank in the Clan. Each of the three levels has a common base color: deep red is Royal, deep blue is Hei’ Jun, and deep purple is Jul’ Qynn.

Within these levels, there are ranks and positions held from birth until death.

Royal:
Queen
King
Prince
Princess
Duke
Duchess
Count
Countess

Hei’ Jun:
Death Chasers - they can talk to the dead of any race or species, and can predict with unerring accuracy when one will die.

Jul’ Qynn:
Shadow Dwellers - these can see into the future, and can control the futures and destinies of various groups of races or species. (I.e., only children, only adults, only the old, only the pure, etc.)

Both Hei’ Jun and Jul’ Qynn:
Silver Weavers - These can control the metal silver, and weave it into intricate clothing and jewelry.

Gate Keepers - These control who goes through the Gates into the netherworlds, and who stays to be reincarnated. These are very rare.

Physical Stats:
> Royals are generally about 3 feet tall.
> Hei’ Jun are generally about 2 &#189; feet tall.
> Jul’ Qynn are generally about 2 feet tall.

Breeding:
All females are pregnant for about two months, they give birth to live young. Most of the time, they have multiple births, though none have had more than triplets. Their Legends say they used to give birth to more than three, but they have lost the ability when they moved.
Only Royals can spawn Royals.
All males and females are fertile.
There are sex linked traits (see: General Description)

Everything Else:

At the moment, there are no Gate Keepers, and I have the only Silver Weaver. If you wish to start another Clan, please inform me, and I will help you with the ranks and positions.

Only the Hei’ Jun and Jul’ Qynn have the positions listed. The Royals’ powers are not yet known, so if you find anything out from them, please let me know.

Naming: any “n’s” are doubled in the name if they occur at the end. Ex.: Deruinn, Clan Qynn Death Chaser.

Breeding and handing out are restricted to permission only for now. (This may change)

Bane
6th July 2005, 12:04 AM
Creature Name:
Kai Kae

Original Creator:
Bane

General Description:
Kai Kae are a genetically altered monkey. Their colors are the most visible change from the norm, the other is that they can speak in most human tongues and can read. They are the size of Earth’s Tamarins, but are not the usual orangey-red color.

They are very outgoing, and will bond in pairs or groups. They will bond singly, but will endeavor to get a second as soon as they can. Kai Kae are very intelligent, on a par with human adults.

Physical Stats:
They are the size of tamarins at birth and maturity.
Females are pregnant for about one month.
They mature at two months.
They must bond before maturity, or they will be rogue.

Breeding:
All females and males are fertile.
There are sex linked traits.

Everything Else:

Colors --

Male:
Black
Blue
Green
Light purple (rare)
Yellow

Female:
Bronze
Gold
Silver
White (rare)
Light pink

scavenger131
6th July 2005, 03:39 AM
Name: C'therleesh

Description: Resembling a bat C'therleesh are carnivores growing to be up to one foot in length and possibly nine inches in diameter.

C'therleesh are highly social animals and live in colonies up to seven thousand in record. They however rarely attack humans unless provoked and leave a signature two fanged bite mark which many people call vampire marks instead of C'therleesh bite marks thus creating the idea of vampires.

Lifespan: Male:5-10 years Female:6-12 years

Offspring:litters of up to 20

Variables: Male colors-Grey, White, Silver (uncommon)
Female Colors-Black, Grey, Dark-shiny Blue (Very uncommon)



Warning, do not ingest

Bane
6th July 2005, 08:16 PM
Creature Name:
Sylvan Slith

Original Creator:
Bane

General Description:
Sliths are very swift, flying at speeds that are difficult to follow with the eye. They are extremely graceful creatures, and are very kind. They have a silvery sheen over there color.
For being so large, they are extremely sinuous creatures. When not speeding along, they seem to swim through the air - doing intricate aerobatics. All of them are telepathic, though they have a verbal language that they use between each other. No human has been able to break the code of this language, or record it. It seems that whenever an electric recording device is brought in their proximity, it only records static. When attempts have been made to record it on paper, the end result is gibberish, when the writer knows he/she recorded a beautiful language just hours before.
The females can control electrical fields, and the males can control magnetic fields. This is believed to be what keeps humans and others from recording their language. There seems to be a written language as well, but there has been no evidence that would prove this.

Physical Stats:
From head to tail, they are up to 1500 feet.
Their wingspan is up to 1000 feet from wingtip to wingtip.

Breeding:
Females are pregnant for three months before laying between 20-40 eggs.
The eggs are on the sands for three months before hatching.
Females are pregnant twice a year.
All females are fertile.
All males are fertile.
There are sex linked traits - color, power.

Everything Else:

Breeding is restricted to permission only.

All colors are overlaid with a silvery sheen.

Color -- sex -- power

Blue -- male -- can go into the future.
Green -- male -- can go into the past.
Black -- female -- can see into the future.
Red -- female -- can see into the past.
Purple -- male -- can control who dies and goes into the afterlife.
Yellow -- male -- can control people’s futures.
Gold -- female -- can change people’s pasts.

Something Evil
6th July 2005, 09:01 PM
Creature Name: Ice Runner.

General Description: native to the arctic areas of Camidra, the ice runners are a race of small and furred draconics. Due to that the temperature in their ranges rarely goes above minus five degrees celcius, they are covered in thick fur which provides excellent protection against the cold. Of appearance, an ice runner bears some resemblance to a fox, but the body is longer and their forepaws are more like hands equiped with sharp talons instead of nails. The head also bears some features reminding of those of a typical western dragon, and some scales may grow among the slightly shorter head-fur. Ice runners also have a pair of slender feelers extending from the base of their lower jaws-- these usually kept folded and protected within the runner's warm fur. Ice runners do not have wings, but their speed, agility and ability to move with great speed even in difficult terrain and within tunnels and cracks in snow and ice, they do not really need the ability to fly.

Originally Created by: Something Evil.

Special Abilities: ice runners are very talented in cryomancy and aeromancy, and they also frequently use telepathy to locate prey in the arctic-- where it may be quite difficult to find anything to eat during most of the year.

Specific Physical Statistics.
Size at birth: 20-30 cm.
Size at maturity: 1-1.5 meters long.
Time to maturity: 3 years.

Mental Abilities: ice runners are bright, but often vicious beings, shaped by the harsh enviroment in which they live. Every bit as intelligent as a human, though they lack proper hands to use of develop technology, ice runners are notoriously difficult to outsmart-- and they are worshiped and hunted by some humanoid tribes.
However, ice runners are extremely loyal to each other-- especially blood relatives, and a ice runner may sometimes put its own life at risk to aid other runners. At times, some ice runners may also choose to become the companion of a individual from another race who has shown exceptional intelligence or bravery.
Ice runners raised away from others of its kind since hatching, may also form a loose bond to the person who fed and raised them, though the ice runner is likely to leave at once if mistreated.

Breeding.
How often can the creature get pregnant: depends on the female.
How long between pregnancies: depends on the female.
How long is it pregnant: 4 months.
Are all females fertile (barring accidents): no.
Are all males fertile (barring accidents): no.
How many offspring can the creature have at once: 3-7.
Is there sex linked traits (like color)?

Ice runners are born with the color that determine their rank.

Alpha female: opalescent white, azure eyes.
Alpha male: pale silver, sea green eyes.

Second female: white, topaz eyes.
Second male: white, jade green eyes.

Pack female: white with grey muzzle, yellow eyes.
Pack male: white with black muzzle, yellow eyes.

Bane
8th July 2005, 08:32 PM
Creature Name: Mrrdon

General Description: Mrrdon are feline humanoids. They have long, thick hair. Their bodies are covered in a fine fur that is the color and pattern of any feline known to man. They can be as tall as any human, but the females tend to range from 4’6” to 5’7”, and the males from 5’0” to 5’10”. They are extremely strong, agile, and smart.
They have tails that are used more for balance than anything else. Their tails are thick and luxurious.
Their legs are longer versions of a feline’s hind legs. They bend the same way, and look the same, complete with claws. Their upper body and torso is more human-like. They have retractable claws on their hands. The underside of their hands are free of fur. The females have breasts and facial features like that of a female human, just covered with fur.
Fur color does depict rank. Long haired Mrrdons are rare, and usually male.


Originally Created by: Bane

Special Abilities
Can your creatures teleport, or perhaps enhance magic?: Mrrdons can control some aspects of magic, and they do make potions. The Alphas are extremely gifted. Some, rarely, can shift into the “old form”, or cats.

Oddities
Does this creature need to bond? Yes/No: No. They are independent creatures.
If yes, when? (Immediately after hatching/birth; a few days/weeks after hatching/birth):
Anything else odd about it, such as being able to eat only blue food: They hate water, like any self respecting cat. They do bathe, but it has to be in a tub, and they do not swim.
Any ‘r’s in the name are doubled or tripled.
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The rest of this is totally optional, fill out what you want/know and leave the rest blank.


Specific Physical Statistics
Size at birth: The size of a human baby. Somewhere between 4 and 8 pounds.
Size at maturity: females are normally between 4’6” and 5’7”. The norm is around 5’4”. Males are normally between 5’0” and 5’10”. The norm is about 5’9”.
Time to maturity: 2 years.
Number of wings/arms/legs if a peculiar number: Two legs, like those of the hind legs of a cat. Two arms. One tail.
Scales? Hide? Feathers?: Fur
Anything else you can think of: They have claws on all of their digits. They are al retractable.

Mental Abilities
How smart are they? Use some kind of comparison (smart as a 5 year, smart as a dog, etc.): Their IQ is usually in the high hundreds, around 180.
Are they particularly good at puzzles, or some sort of brain activity?: they are telepathic. Most of their mental abilities are used in plotting.
Anything else you can think of: Not at the moment.

Breeding
How often can the creature get pregnant?: twice a year.
How long between pregnancies?: three months.
How long is it pregnant?: four months
Are all females fertile (barring accidents)?: yes.
Are all males fertile (barring accidents)?: yes.
Is there sex linked traits (like color)?: no. color is rank related, though long haired Mrrdons tend to be male. There are female long hairs, so it’s not restricted to males.
How many offspring can the creature have at once?: up to 5 kits.
Anything else you can think of:

Colors: (not gender related)

Tawny
Black
Black/white
Tabby (grey, orange)
Tiger striped
White
White/grey
White/yellow, or orange

Hair can be any color, usually not the same as the body fur.

Bane
9th July 2005, 12:53 AM
Creature Name: Golf

General Description: Golfs are round, white, flightless birds. When they walk, they tend to bounce and roll a lot. Their eggs are often mistaken as golf balls, and are a constant hazard on the Ninth Hole planet. The Ninth Hole planet is a golf resort, and the little eggs are often see flying about the place. “Fore!” is a common expression, usually followed by a bunch of people ducking and looking around scared. The eggs, even when used as golf balls, hatch after about four weeks on the ground. Golfs have the really bad habit of laying their eggs in the ready made holes of a golf course, which is how they got their names.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? Golfs have no other ability other than that of making more golfs.

Oddities:
Does this creature need to bond? Yes/No Yes. They are a constant source of golf eggs, which double as golf balls.
If yes, when? Soon after hatching, before they start laying.
Anything else odd about it, such as only being able to eat blue food? They are always white. The eggs are always white and dimpled and come in a variety of hardness.

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: the size of a baby quail.
Size at maturity: the size a guinea.
Time to maturity: two months.
Number of wings/arms/legs if a peculiar number: two legs, two wings that do not help with flying. Some come with a driver or three wood.
Scales? Hide? Feathers? Feathers.
Anything else you can think of: None.

Mental Abilities:
How smart are they? Use some kind of comparison. They are stupid.
Are they particularly good at puzzles, or some sort of brain activity? No.
Anything else you can think of: none.

Breeding:
How often can the creature get pregnant? Three times a year.
How long between pregnancies? Two months.
How long is it pregnant? Three months.
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
Is there sex linked traits (like color)? No.
How many offspring can the creature have at once? Always 18.
Anything else you can think of? No.

Bane
15th July 2005, 11:16 PM
Creature Name: Nemaren Ti’est or N’maren Ti-rest

General Description: These medium sized dragons are exactly 13 feet from the tip of their nose to the tip of their tail, and are from the planet Ti‘est. They are slender, and quite evil. They have thick, bony spines running the length of their backs, ending in a cluster at the end of the tail - all the better to whack things with!
They have horns that start as plates just behind the eyes, curving up to 3 feet long behind the head. They are not straight, but curl and curve around like that of a devil.
Instead of the soft hide of Pernese dragons, these dragons have armor plated scales, with a jewel plate acting as a shield and an indicator of their powers on their chests. Their talons are long and curve gracefully. They are extremely sharp, unbreakable, and strong as diamonds. Like those of cats, they retract for easier transport.

Originally Created By: Bane, Platinum

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? All can teleport and are telepathic. Only Mages are able to use any kind of magic.

Oddities:
Does this creature need to bond? Yes/No Yes.
If yes, when? At hatching
Anything else odd about it, such as only being able to eat blue food? No.

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: Three feet long.
Size at maturity: thirteen feet long.
Time to maturity: 3 years.
Number of wings/arms/legs if a peculiar number: two wings, two fore arms, two legs, one tail.
Scales? Hide? Feathers? Scales.
Anything else you can think of: Their wingspan is 9 feet from tip to tip.

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as their bondmate.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Once a year.
How long between pregnancies? 6 months
How long is it pregnant? 6 months, the eggs are on the Sands for 6 months.
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)?yes
Is there sex linked traits (like color)? yes
How many offspring can the creature have at once? Every female has 13 eggs at a time.
Anything else you can think of? no

Ranking colors, all are rare:
King -- obsidian with a silver iridescence and onyx talons.
Queen -- blood red with a gold iridescence and garnet talons.
Mages -- matte black with mother of pearl swirls (female) and paua swirls (male)


Jewel color :: Power :: gender

Diamond :: ice/cold :: female
Jade :: thunder :: male
Serpentine :: lightning :: female
Opal :: fire :: male

Breeding and handing out are restricted to permission only. Please PM Platinum or Bane for permission.

Bane
17th July 2005, 08:26 PM
Creature Name: Dae’Yiddin

General Description: The Dae’Yiddin are small felines that were once thought lost on the planet of Mrr. They look much like the Terran kitten, but are much more. They can control aspects of the weather and existence of beings.

They have short, soft fur that is only slid in color. Any sports born are killed or will die within hours of birth. No one know quite why the sports don’t live, but thankfully they are not common. The Dae’Yiddin are small and fragile looking, but when angry they are a force to reckon with. They are fiercely protective of their bondeds, and will fight for them with tooth and claw.

They are very sociable creatures, and will usually bond with one or two more Dae’Yiddin.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They are magic. They have no reason to enhance it. They cannot teleport and are not telekinetic. They speak in telepathy.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Soon after birth, or they will go wild. Most that do not bond, die.
Anything else odd about it, such as only being able to eat blue food? Color:

White (m) rare
Black (f) rare
Blue (f) more common, but not extremely so.
Purple (m) more common, but not extremely so.
Green (f) common
Red (m) common
Orange (f) common
Yellow (m) common

Gold (f, m) extremely rare. About 1 in every five litters (1 / 15-50 kittens)
Silver (f, m) extremely rare. About 1 in every 5 litters (1 / 15-50 kittens)
Pink (f) extremely rare. About 1 in every 10 litters (1 / 30-100 kittens)
Lavender (m) extremely rare. About 1 in every 10 litters (1 / 30-100 kittens)

Cream (f, m) almost not possible. When bonded to a Mrrdon, can enable them to change to the old form of a large cat.
Gray (f, m) almost not possible. When bonded to a Mrrdon, can enable them to change to the old form of a large cat.


---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About the length of a five year olds palm.
Size at maturity: About the size of a small house cat.
Time to maturity: One year.
Number of wings/arms/legs if a peculiar number: four legs
Scales? Hide? Feathers? fur
Anything else you can think of: no

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as the person they bond to.
Are they particularly good at puzzles, or some sort of brain activity? No.
Anything else you can think of: no.

Breeding:
How often can the creature get pregnant? Twice a year.
How long between pregnancies? Two months
How long is it pregnant? One month
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Is there se linked traits (like color)? yes
How many offspring can the creature have at once? From 3 to 10 kittens.
Anything else you can think of? no

Something Evil
19th July 2005, 04:39 PM
Twin Tail Seadragon.

General Description: while being the only surviving species of seadragons at Camidra, and not nearly as large as some of its extinct relatives, the twin tail seadragon is still the primary predator in the planet's northern oceans. Of appearance, the twin tail resemble a lightly built moray eel with certain features taken from a asian dragon-- like a pair of 'arms' and a pair of hind-legs, neither particulary usefull except for mating purposes or when fighting. Both genders have a sail running from their 'shoulders' to the begining of the tails, the male also has a pair of horns growing nearly straight upwards at the base of the snout-- just in front of the eyes.
Twin tail seadragons have hide instead of scales, colored with stripes and splotches of red and black at a base color of white, the eyes can also have a noticeable tinge of clear blue.
Usually making their homes in or around the massive coral reefs found in the northern oceans, twin tails are a fairly socieable species, for then to gather in pods numbering as many as a thousand individuals is not unheard of. Such gatherings are usually lead by a council consisting of the leading pair of the various sub-pods, whose word are usually law to all other individuals in the mega-pod. The language of the twin tail seadragons is quite complex, but difficult to understand, to the human ears it would sound much like the sounds made by the larger whales, and dolphins.
Omnivores, they eat meat as well as plant matter-- and though most twin tails prefer to get their food through hunting, they will often attack ships and settlements close to the sea and large rivers to get what they need. It is also a common practice for twin tails to keep slaves from other species, these usually superwised by a freed slave who has shown undisputed loyality to his or her masters.

Inspired by this picture; http://www.unterwasser-bild.de/Christmas/P...E4ne-01-1-k.jpg (http://www.unterwasser-bild.de/Christmas/Panthermur%E4ne-01-1-k.jpg)

Originally Created by: Something Evil.

Special Abilities: twin tail seadragons are quite adept at aeromancy, hydromancy and cryomancy, making them capable of raising storms, as well as to ensure a plentifull supply of prey in their territories. Hatchlings and dragonlings are telepathic and empathic as well, but this ability usually disappears by the time they reach adulthood.

Oddities: hatchling twin tails will automatically bond telepathically to the first sapient being they see once emmerging from the egg, and they will retain a certain loyality to this being for the duration of their lives(this usually being the biological parents). Due to this, twin tails will guard their eggs with their lives till the day they hatch, to ensure that none will be able to steal away their children.

Specific Physical Statistics.
Size at birth: 2-3 meters(males normally being larger).
Size at maturity: 40-45 meters(some older males may reach a lenght of 50 meters).
Time to maturity: about 16 years.

Mental Abilities: equal to humans.

Breeding
How often can the creature get pregnant: once every 5 years.
How long between pregnancies: at least 16 years due to caring for young. Also depends on the female.
How long is it pregnant: 4 years.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 5-10.

Something Evil
19th July 2005, 05:59 PM
Tanorry Cat.

General Description: one of the less known creatures of the Multiverse, the tanorry cat is a rather elusive being-- often leaving teasing clues about its existence, but rarely showing itself to anyone. While there are no true pictures of the tanorry cat, there are feathers and strands of fur which has been proven to be from the creature. It has also spoken telepathically to a Grand Mage at two occations.
Of appearance, the tanorry cat looks much like a terran somali cat-- only that it is nearly the size of a wolf and its forelimbs are like those of an eagle. Normally the creature may appear as a normal cat, except for its size and forelimbs, revealing itself only when it wants to. In this other form, the tanorry cat will appear to be covered in flames instead of fur, and it will be equipped with a pair of fully useable wings-- set just behind the shoulders. According to the Grand Mage with whom the tanorry cat spoke, it is the only one that exist of its kind, and it came into being a bit over a millenia ago. Still, considering that the phoenix cat appears to enjoy misleading and teasing other beings, it is uncertain whether it being the only individual of its kind is true or not.

Originally Created by: Something Evil.

Special Abilities: pyromancy quite likely. Also telepathy, shapechanging and teleportation.

Oddities: if similar to the phoenix of legend, the current tanorry cat is approaching the end of its lifespan-- and may end its life in the same way as the phoenix. It is not known is there will always only be one tanorry cat, or if more than one will hatch 'out of the ashes' remaining of the first one.

Mental Abilities: in terms of basic intelligence, the tanorry cat seems equally matched to the average human. However, it is far more likely to enjoy jokes-- the purpose being to mislead and sometimes to teach a lesson. If threatened, the tanorry cat may try to reason with its opponent, but if that does not prove usefull-- its quite likely that any opponents may meet a quick death or at the very least a fate not to their liking.

Something Evil
19th July 2005, 07:27 PM
Sky Hunter Dragon.

General Description: while relatively small by camidran standars, the sky hunter dragon is still a creature feared by the human and humanoid settlers throughout the planet. Another thing which can make the sky hunter dragons quite dangerous, is that they can easily be mistaken for the younglings of the much less intelligent and more docile cloud dragon.
Sky hunter dragons are made to spend most of their lives in the air, they can even sleep while flying, and their build reflects this. The body and wings are quite similar to those of a terran martin, though the wings can be extended to provide a far greater surface for gliding when the dragon sleeps. The rigid tail is long and thin, with sail-like structures supported by adjustable spines on both sides to provide even more lift. A sky hunter's head is shaped like a flat triangle set on one edge, and the neck looks short with folds of scaly skin along its lenght-- the neck can be extended suddenly to a lenght equal to that of the entire body. This allows the sky hunter to snatch prey from the air, as well as from the ground and from the water.
Most of the time, sky hunter dragons are solitary, though while they generally avoid each others company-- they rarely claim territories unless finding an area where prey is particulary plentiful. Still, they often meet during mating season, and small groups may work together to secure a territory which is of particular interest to them-- as long as each of them benefit from it. They do not care about other beings however, and they will not hesitate to attack and eat other sapient beings-- even other species of dragons(though cloud dragons may be their most common victims).

Originally Created by: Something Evil.

Special Abilities: the sky hunter dragon has a particular piercing cry which it may use to disable or even paralyze difficult prey. They are also adept at audiomancy and gyromancy.

Oddities: sky hunter dragons lay their eggs in the khinpri tree, a plant capable of levitating which is common in the tropic and sub-tropics. Mature dragons will lay their eggs in large specimens of the tree and guard eggs and hatchlings, until the hatchlings are old enough to fly. Hatchling sky hunters spend their first five weeks attached to the tree they were born in as parasites, until they develop functional wings and can depart with their parents.

Specific Physical Statistics
Size at birth: 60-70 cm long.
Size at maturity: 6-7 meters long.
Time to maturity: 3-4 years.
Number legs if a peculiar number: young sky hunter dragons have four fully functional legs, but in the adults-- these legs are usually to small and weak to be of much use.

Mental Abilities: while certainly as intelligent as the average human, sky hunter dragons tend to be ruled by their stomachs, they are also greedy and self absorbed(some individuals may also be swayed by sycophant). However, they are also interested in their own survival, and they are certainly clever enough to known when someone is trying to trick them, most of the time.

Breeding.
How often can the creature get pregnant: once every four years.
How long between pregnancies: depends on the female, at least five years.
How long is it pregnant: 15 months.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 4-5.
Is there sex linked traits (like color)?

Mature females: blue with a pattern of green and silver.
Hatchlings and immature females: plain blue.

Mature males: gold with a pattern of red and yellow.
Hatchlings and immature males: grey.

Something Evil
19th July 2005, 08:47 PM
Antlered Forest Dragon.

General Description: one of the more common dragons of Camidra, the antlered forest dragons can be found in the rain forests lining the planet's equator. Of build, the forest dragon is much like a long-bodied deer-- with dog-like paws rather than hoofs. The head of a forest dragon resemble that of a deer as well, but it is more angular, longer and slightly larger in propotion to the rest of the body. A forest dragon's antlers are set close together at tope of the head, much like those of a roe deer, those of the male being considerably larger than the female's-- males also drop their antlers during the rainy season. Most of a forest dragon's body is covered by short, water-proof fur-- the only exception being the throat and belly, which is well protected by plate-scales. Forest dragons does not have wings, but younger individuals are quite capable of climbing trees and the like, as long as there are enough foot holds.
Unlike the majority of dragon species at Camidra, the antlered forest dragons are mainly herbivores-- their diet consisting primarily of plants, fruits and roots, with the addition of insects and other small animals when the opportunity presents itself. Many forest dragons also develop a liking for sweet-tasting food like honey, and they may go out of their way to get it as long as doing so doesn't pose a true threat to their lives.
Although they rarely form any extensive relationships with other sapient species, forest dragons are still fairly socieable towards other races-- even humanoid ones, as dragons go. There's also the occational case of forest dragons aiding people from nearby villages, or even form a lasting friendship with a individual from that community.


Originally Created by: Something Evil.

Special Abilities: except for telepathy and sometimes telekinesis or plant-magic, antlered forest dragons doesn't have much to speak of in the way of magic.

Specific Physical Statistics.
Size at birth: 30-40 cm long.
Size at maturity: 3-4 meters long(alphas may be twice as long).
Time to maturity: 2 years.

Mental Abilities: equal to average to above average humans.

Breeding
How often can the creature get pregnant: every three years.
How long between pregnancies: depends on the female.
How long is it pregnant: 12 months.
Are all females fertile (barring accidents): no.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 5-9.
Is there sex linked traits (like color)?

Alpha female(sometimes refered to as queens): copper fur, emerald green scales.
Alpha male(sometimes refered to as kings); iridescent black fur, gold scales.

Female: brown or russet fur, white scales.
Male: black fur, grey scales.

Something Evil
19th July 2005, 10:01 PM
Marsh Ghost Dragon.

General Description: native to the large swamp stretching across the largest continent at Camidra's northern hemisphere, marsh ghost dragons are despite their name-- only half dragons. The result of a solar dragon's experiment, they are part dragon and part swamp spirit, possessing certain abilities inherited from both of the species they descend from. Marsh ghost dragons, unlike their heat-loving dragon ancestors, are quite small-- never growin larger than about 1.5-2 meters in lenght. Of appearance, they looks much like a mix of the typical western dragon and a gecko-- several pairs of horns growing from their heads and a row of strong spines running down their backs. They are quite muscular of build and every bit as strong as they look, although they can also move extremely fast when the need is there. The color of a marsh ghost dragons scales will almost always be various shades of white and light grey, though the occational very pale blue or green individual is possible-- their eyes are black or a very dark grey.

Originally Created by: Something Evil.

Special Abilities: being part marsh spirits, these dragons are also capable of taking on the appearance of mist-- and they often use this ability to hide or sneak up on prey or an opponent. However, marsh ghost dragons are quite vulnerable when in mist form, as a piece of iron or steel thrust into them will undo the dragon. Marsh ghost dragons are also telepathic, and they have some abilities within the areas of pyromancy and hydromancy, though they rarely use the former.
Marsh Ghost dragons may also communicate with marsh spirits and the ghosts of those who have died in the swamps.


Oddities: although they rarely need to eat, marsh ghost dragons will primarily eat swamp creatures like fish, alligators and snakes when they need to eat. However, occationally they will also feed on the spirits of sapient beings entering the swamp-- sometimes going as far as deliberatly luring someone with a particulary strong soul to the swamps for that purpose.

Specific Physical Statistics.
Size at birth: 20-30 cm long.
Size at maturity: 1.5-2 meters long.
Time to maturity: 100 years.

Mental Abilities: equal to humans.

Breeding.
Though it is generally up to the individual female, mature females generally reproduce once every ten or twenty years. The female decided how many eggs she wishes to produce, the number of eggs rarely being less than two or more than ten, the eggs hatches after about a year. A female may keep a large number of consorts, among which she chooses one or two for the honor of becoming the sire of her children.

Something Evil
20th July 2005, 01:01 PM
Deep Mountain Dragon.

General Description: the largest species of dragon at Camidra, the deep mountain dragons are generally found in large cave systems-- often in or around volcanoes or at the very least in caves where they draw magma from chambers much deeper inside the planet to create lakes or rivers of lava. Massive creatures as adults, the body of a deep mountain dragon is covered with tough scales, like massive slabs of rock, rows of spikes and spines decorates their heads, necks, backs and sides. Deep mountain dragons have powerfull legs-- a sickle-shaped claw growing from each digit, and thought they have apparently functional wings, the wings of an adult usually grows too torn and covered with scaly growths to be truly usefull. Young deep mountain dragons however, tend to be lithe, brightly colored and even beautifull creatures, and as they can usually fly-- they often serve as agents for the adults out in the world.
All deep mountain dragons are quite fond of fire, although the young ones cannot tolerate anywhere close to the temperatures that the adults can, they also prefer the light from lava to any other type of light.
Whether young or old, deep mountain dragons does not care about other races-- the only source of interest they have in them being how much the efforts of others can bring to their hoards. However, it does happen that a deep mountain dragon will keep a small number of chosen humans or other easily controled beings as servants(well, more than pets really).

Originally Created by: Something Evil.

Special Abilities: deep mountain dragons are quite adept within the areas of pyromancy and geomancy, which they use to adapt caves to their liking and as a weapon when neccessary. As they have a vocal language, deep mountain dragons nearly never use telepathy-- although they are quite capable of resisting telepathic and empathic attacks.

Specific Physical Statistics.
Size at birth: 10-15 meters.
Size at maturity: 150-200 meters.
Time to maturity: 600 years.

Mental Abilities: deep mountain dragons are quite equal to genius-level humans in terms of intelligence. However, while they possibly could have dominated the world with some effort, they seem to prefer to stay in their communities deep underground. Younger dragons of the species are generally more adventorous, but once reaching adulthood-- most are content with watching over their hoards and dream the centuries away. If disturbed in his or her lair however, a deep mountain dragon is not likely to respond in a way likely to leave the intruders alive for long.

Breeding.
How often can the creature get pregnant: every 100 years.
How long between pregnancies: that depends on the female.
How long is it pregnant: 50 years.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 3-4.
Is there sex linked traits (like color)?

Mature females: dark browns and black, with highlights of tarnished silver or copper.
Mature males: very dark blood red and black, with a light speckling of bronze or gold.

Hatchlings/younglings: the scales of young males and females may be bright browns, reds and any metall colors.

Something Evil
20th July 2005, 05:30 PM
Storm Coast Dragon.

General Description: usually found along the Storm Coast, at the northern coast of the northern hemisphere's largest continent, the storm coast dragon is a partly aquatic dragon. Large and quite bulky of build, these dragons may be mistaken as giant seals at a distance, but there are many distinct differences that will be seen when taking a closer look. Storm coast dragons lack wings, but they do have four legs; much like a comodo dragon's-- webbed feet, and a membrane supported by spines stretches from their elbows to about halfway down their undersides. On top of their heavy, goose-like heads, storm coast dragons have two crescent-shaped crests, males also has a knob of bone at their foreheads(used for fighting). Young dragons are covered with mottled, waterproof fur, which also keeps them warm in the usually harsh weather of the storm coast. This fur is shed before the young reach maturity however, replaced but tough and leathery scales.
Usually storm coast dragons will be fairly elusive, only seen in winter when they go ashore to search for shells and other water creatures in the piles of seaweed and sand washed up by the winter storms. However, dragonlings are also occationally seen during summer by ships or travelers comming past the remote and sheltered nursery beaches where the adults lay their eggs. Generally storm coast dragons doesn't care for their young, the mature females will go ashore to give birth, after which they return to the sea-- mostly leaving the young to fend for themselves until they join their kind in the sea at the age of three months.
Some storm coast dragons may also aid fishers and those living in villages along the coast, provided that they can gain something from it-- like a free meal.

Originally Created by: Something Evil.

Special Abilities: in addition to telepathy, stormy coast dragons are adept at telekinesis and floramancy.

Specific Physical Statistics.
Size at birth: 1 meter.
Size at maturity: 7-10 meters.
Time to maturity: 7 years.

Mental Abilities: storm coast dragons are about as intelligent as the average human. While they generally keep to themselves, they are also known to be somewhat facinated by the young races of the planet-- like humans, and may sometimes observe them from a distance. Sometimes however, it has happened that a storm coast dragon has befriended a human-- stories of which claiming that the friendship of one of them may be a bit risky due to that a storm coast dragon care little about the laws of for example human society.

Breeding.
How often can the creature get pregnant: once a year.
How long between pregnancies: depends on the female, usually at least three years.
How long is it pregnant: 5-6 months.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 1-3 cubs.
Is there sex linked traits (like color)?

Females: swirled with blue and green, pale purple crests.
Males: swirled with blue and bronze, red crests and bone-knob.

Something Evil
20th July 2005, 06:50 PM
Aithtrikan Gryphon.

General Description: the oldest of the two species of gryphon existing on Camidra, the aithtrikan gryphon is also generally the most friendly towards the newcommer races like humans. While they certainly doesn't view the humanoid races as their equals, they also feel somewhat responsible for them-- much in like an adult towards a very young child. In the southern kingdom Aithrika, they have therefore formed an alliance with the resident humans and a humanoid race known as the fheaire. The land is ruled by a mated pair of gryphons chosen by their kind, their seconds in command being the kings and queens of the humans and the fheaire-- all from family lines judged worthy by the gryphons to rule. While Aithrika in teory have no true army, the country is protected by gryphons paired with worthy humans and fheaire-- these acting as police, border guards, agents of the state and aithrikan representatives in other countries.
The aithtrikan gryphons themselves are part eagle and part jaguar, their plumage and fur is bronzy-brown with speckles of gold at the head and along the back. Usually the eyes are a distinctive reddish-amber color, but other colors can and do occur.

Originally Created by: Something Evil.

Special Abilities: as well as being strong telepaths and empaths, aithtrikan gryphons are also capable of shapechanging. While they can shapechange into anything twice as/half as large as them, their prefered alternate form is often that of a horse-- particulary in the case of those working with a humanoid as it allows them to travel relatively unnoticed.

Oddities: while aithtrikan gryphons are independent beings and by no means dependent on a bond, they will still use a complex spell to bond themselves to their chosen humanoid companions/riders, and the companion/riders to them. This bond does not result in the death of both should one of them die, but it does provide instant and efficent communication between the partners. Still, side effects may be that if one is sick or injured, the other may feel it too-- at least until they learn to filter out unneccessary feedback from each others minds.

Specific Physical Statistics.
Size at birth: roughtly the size of a small lion.
Size at maturity: 10-15 meters long.
Time to maturity: 40 years.

Breeding.
How often can the creature get pregnant: at any time, females generally use spells to prevent unwanted pregnancies.
How long between pregnancies: depends on the female, at least 10 years.
How long is it pregnant: 2 years on average.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 4-5.

Bane
25th July 2005, 03:57 PM
Creature Name: Syl’Mon Unicorns

General Description: Syl’Mon Unicorns are much like the unicorns of lore. They have cloven hooves, a single horn in the middle of their foreheads, and are the size and basic shape and build of horses. The differences are that, instead of fur, they are covered in small scales. Much like the scales of snakes. Their manes and tails are hair. The wings are covered in varying types of feathers.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They cannot teleport. They can talk telepathically. They can all use magic of any kind, though most lean more towards the black magic.

Oddities:
Does this creature need to bond? Yes/No No, but they will.
If yes, when? When they bond, it has to be soon after birth. If not soon after birth, it must be before their first birthday.
Anything else odd about it, such as only being able to eat blue food? They are not silver. None of them.

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 6 hh at the shoulder
Size at maturity: up to 18 hh at the shoulder
Time to maturity: 2 years
Number of wings/arms/legs if a peculiar number: 4 legs, one horn in the middle of the forehead, 2 wings
Scales? Hide? Feathers? Scales, feathers, and hair.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as their bond mate.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Once a year.
How long between pregnancies? One month.
How long is it pregnant? 11 months.
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
Is there se linked traits (like color)? Yes.
How many offspring can the creature have at once? One, though twins (rare) are possible.
Anything else you can think of?

Color of:
Scales // mane, tail // feathers (wings) | gender

Black // white, white // white | male
Blue // green, green // black | male
Orange // yellow, yellow // orange | male

White // black, black // white | female
Gold // red, red // gold | female
Yellow // white, white // green | female

Twins
Gold // black, black // white | male, female
Black // red, red // red | male, female

Male colors are bold. Female colors are pastel, except for black. Twins are born the same colors but opposite gender. Any foals born a solid color are null. They cannot do magic.

Bane
25th July 2005, 09:41 PM
Creature Name: Zephyr

General Description: Bane

Originally Created By: Zephyrs are a feline type that is from a planet known only to those who breed the creatures. They look like a large wild cat (think panther). They have long tufts of fur on their ears that gives the impression of large or pointy ears. They have elongated canine teeth, much like a saber toothed cat.

They have scales on their entire body. Thick fur grows from between the scales, giving them the appearance of being furry. Since the fur grows between the scales, it often stands on end and looks like they are puffy.

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They can control certain elements, and can enhance any magic that their bond mate has.

Oddities:
Does this creature need to bond? Yes/No Yes.
If yes, when? Soon after birth.
Anything else odd about it, such as only being able to eat blue food? No.

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 8 inches long, 3-4 inches at the shoulder.
Size at maturity: The size of a panther.
Time to maturity: 1 year
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? Scales and fur, as described above.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as their bond mate
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of: They tend to bond in pairs or small groups.

Breeding:
How often can the creature get pregnant? 2 times a year
How long between pregnancies? 3 months
How long is it pregnant? 4 months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? Yes
How many offspring can the creature have at once? Up to 6 per litter.
Anything else you can think of?







Scale color | Fur color | Sex

Black | White | male

White | Black | female *rare*

Yellow | Orange | male

Green | Blue | female

Blue | White | male

Orange | Black | female

Silver | Black | male *rare*

Gold | White | female

Red | Blue | male *rare*

Purple | Black | female

Pink | White | male

Swirl | Silver | female *rare*

Swirls have scales that are a swirled mixture of several colors.

Bane
26th July 2005, 09:00 PM
Creature Name: Nark

General Description: Narks are small birds, about the size of a hummingbird. They go around to people’s houses and learn things that their bond mate’s enemies are doing, or what they are saying about them. They look like extremely small finches, and their colors tell how well they remember what they hear.

Originally Created By: Bane

Special Abilities: They can hear extremely well depending on their feather colors.
Can your creatures teleport, or perhaps enhance magic? They can keep a secret very well. They will never tell what their bond mate does or says. They are used to spy on their bond mate’s enemies.

Oddities:
Does this creature need to bond? Yes/No Yes.
If yes, when? Directly after hatching.
Anything else odd about it, such as only being able to eat blue food? They thrive on information. They do not eat food. They often bond in groups of five or so.

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: They are about the size of a dime.
Size at maturity: The size of a bee hummingbird (quarter)
Time to maturity: 1 month.
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? Feathers.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. The more information they “eat”, the more intelligent they get.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? 2 times a month, depending on if they want to.
How long between pregnancies? 2 weeks
How long is it pregnant? 1 week in the mother, 3 days in the nest.
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
Is there se linked traits (like color)? yes.
How many offspring can the creature have at once? Up to 5 eggs
Anything else you can think of?

Color | rank | hearing ability

Color does not dictate gender

Blue | Alpha | best, up to 25 yards away at a whisper
Green | Alpha | best, up to 25 yards at a whisper
Red | Beta | up to 15 yards at a whisper
Black | Beta | up to 15 yards at a whisper
Silver | Sigma | up to 10 yards at a whisper
Gold | Sigma | up to 10 yards at a whisper

Breeding and handing out are restricted to permission only

Bane
28th July 2005, 07:21 PM
Creature Name: Dune Dragons

General Description: Dune Dragons live in the deserts of several planets. They were taken to each by several people. They can survive for years without water. They do not like swimming. The closest they will get to large amounts of water are for drinking and bathing. They come in a variety of desert colors, and all can fly. They are not large, and they like to play hide and seek.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They can teleport and use telepathy.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Soon after Hatching.
Anything else odd about it, such as only being able to eat blue food?

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 3 feet long and 2 at the shoulder
Size at maturity: About 10-12 feet long and 8-10 at the shoulder.
Time to maturity: 6-8 months
Number of wings/arms/legs if a peculiar number: Two wings, two hind legs, two forelegs that function like arms.
Scales? Hide? Feathers? Hide
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as their bond mate
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Twice a year, depending on color
How long between pregnancies? 3 months, depending on color
How long is it pregnant? One month in the womb, two on the sands
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? No
How many offspring can the creature have at once? Up to 10 eggs.
Anything else you can think of?

Color | number of eggs if female

Gold | 10
Dusty rose | +/- 8
Dusty green | +/- 8
Sand | +/- 8

Black | +/- 6 *rare*
Deep blue | +/- 6 *rare*
Light blue | +/- 6 *rare*
White | +/- 6 *rare*

Bane
28th July 2005, 07:36 PM
Creature Name: Desert Mini Flits

General Description: Desert Mini Flits are extremely small, fine boned flits. They live in the desert like the dragons, but only on one planet. They come in many more colors than the dragons, and are much more flexible when it comes to water. They love to swim and have fun if they are in the environment to do so. They are very friendly, and often bond in groups of three or more. The females nest in groups of up to five in one nest in the dunes.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They can teleport and communicate telepathically.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? At Hatching
Anything else odd about it, such as only being able to eat blue food?

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: The size of a small bird, about 3 inches long.
Size at maturity: About 8 inches long. Wingspan is about 9-10 inches. They are about 6 inches at the shoulder.
Time to maturity: 6 months
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? Hide
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are extremely intelligent.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? About 2-3 times a year depending on the female.
How long between pregnancies? about 3 months
How long is it pregnant? They are pregnant for 3 weeks and the eggs spend about 5 weeks on the sand.
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? No
How many offspring can the creature have at once? Up to 8 eggs per female, around 40 per nest.
Anything else you can think of?

Color

Gold
Dusty rose
Dusty green
Dusty blue
Sand
Black *rare*
White *rare*
Light blue *rare*
Dark blue *rare*

Kathryn Draconna
29th July 2005, 05:39 PM
Garians (singular Garia)

Originally created 7/29/05 by Kathryn Draconna

Garians are a Hybrid of Heidies and Maries that came into being by accient. They inherited the Maries authorical talents and the Heidies musical abilities. They usually have a quiet-reserved out-ward appearence when they are not preforming, but use a loud-bubbling one when they are or talking about it. Created of native creatures of Dragon Home on Dragon Home, the Garians tend to be hard to catch and so are rarely Bonded. They are creatures of both Sun and Moon light and also of both air and water, so they glow bluish and yellowish and put off cool breezes and spray from time to time.

Appearance:
The fingers of a Garia are neither long and nibble nor cramped and crooked, instead they are become what they are needed to be for what the Garia is doing. When singing their voices are light and tinkling, but when storytelling, their voices are deep and soothing. Their hair tends to be a dark red hightlighted brown. No one knows for sure what their true form is.

Breeding:
Garians are called into being from sunlight, moonlight, air, and water by two adult Garians or one Heidi and one Mari.

Genders:
There are believed to be two genders, but like Heidies and Maries, Garians are very rarely seen in a male form, so we are not sure.

Special abilities:
Telepathy
Spell-binding music, story-telling, and writing
Common Sense, Wisdom, Knowledge, and Deep understanding of Loyalty/Love

NO Garians are to be Called into being without my EXPRESS permission!

CritterFiend
29th July 2005, 09:12 PM
Creature Name: Water Wyrms

General Description: These guys are long, slender, cylinder-like creatures. They are covered in a slime that allows them to spend about a week out of water. They are very evil.

Their bodies are long and thin, and they end in a snout that is full of sharp teeth that stick out of their mouth. They have a dorsal fin on their backs, and some - depending on color - will grow wings when they reach maturity.

Originally Created By: CritterFiend

Special Abilities:
Can your creature teleport, or perhaps enhance magic? They speak through telepathy.

Oddities:
Does this creature need to bond? No
If yes, when? If they bond, they can do so anytime during their life.
Anything Else?

Specific Physical Traits:
Size at birth: 5 inches long, the diameter of a #2 pencil.
Size at maturity: 20 feet long, 6 feet in diameter.
Time to maturity: 5 years
Number of wings/arms/legs: 0 arms and legs, 2 wings at maturity.
Scales? Hide? Feathers? Hide like a catfish.
Anything else?

Mental Abilities:
How smart are they? As smart as a dog.

Breeding:
How often can this creature get pregnant? Once every two years.
How long between pregnancies? 1 year
How long is it pregnant? 5 month in the womb, 5 months in the water before hatching.
Are all females fertile (barring s)? Yes.
Are all males fertile (barring s)? Yes.
Are there linked traits (like color)? Yes.
How many offspring can it have at one time? 26 eggs.

colors:

Female:
Light Brown (sandy) *rare*
Dark browns
Dark blues
light blues *rare*

Male:
White *rare*
Black *rare*
Dark greens
Light greens

With wings at maturity:
Red - female
Purple - female
Orange - Male
Yellow - male

All colors are muddy.

Do not hand out without my permission!

pern_queen_rider
30th July 2005, 01:49 AM
Amerzita Unicorns

Amerzita Unicorns:

Amerzita basically means, "Color Shape Shift". They are a unique breed, only o the planet or Amer, however, they are able to come to a variety of worlds on their own. They change colors to camaflouge, and normally shapeshift to human before entering a new world.

When they camaflouge, their normal coloring will get the new color's tint to it, like blue/slate for a sad king.

Their horns are Silver for their first 50 years of life, then Gold until they die

Main Colors:
Magentas: Main queens, 15-30 eggs
Sienna: Minor queen, 0-15 eggs
Slate: Major King
Black: Minor King
White
Yellow
Purple
Orange
Blue

Shape-Shifting Forms
Human-eyes color of hide
Bird/Cat/Dog: Fur color of hide
Dragon: Scales white, tinted with noraml color

Color Meanings:
Magenta: Godess-like
Sienna: queenly
Slate: Godly
Black: kingly
White: neautral
Yellow: Happy
Purple: Quiet, thoughtful
Orange: mad
Blue: sad

Hieght/Wieght
Normal Height: 16h,
Height at Birth: 4h
Normal Weight: 100lbs
Birth Weight: 10lbs

Clutching/Hatching/Bonding
A magenta will only ever be 'ran' by a slate
A black and slate can both 'run' Siennas
Magenta: 15-30 eggs
Sienna: 0-15 eggs

They MUST bond at birth.
They will be born out of eggs.

Amerzita Unicorns can ONLY be handed out by me, unless you ask, and I approve.

pern_queen_rider
1st August 2005, 12:09 PM
ProCreating Unicorns (Name under construction)

ProCreating Unicorns were created in a genecist's labs on a far away planet. Much isn't know about them, apart from one special pairing that actually looked. This is what was found;

~Incredibly protective
~Fast
~Empathy
~Telepathy with certian beings(always their bonded and one or two others)
~Ability to tell danger/help out/be there for anything

Most Unicorns were Pure white in color with gold horns.
However, two unusal ones were born;
~Pure white with Cyan Horn, the king
~Pure white with Pink Horn queen

'Pink Queens' as they were dubbed, were the only unicorns able to reproduce.
'Cyan Kings' were the only ones that could catch them

Breeding/Mating/Hatching
Mating: King catches queen on run
Lust does not continue onto their human bondings

How long with eggs: One month
Eggs hatched: 3 weeks after

Bond: Yes
When: At birth or soon after

I hold all rights to give/hold hatchings for these unicorns, you MUST ask for permission.

Something Evil
3rd August 2005, 08:04 PM
Storyspinner.

General Description: an energy-based race of beings from a dimension not particulary close to ours, the storyspinners are believed to be distantly related to such beings as the traditional faerie- and hulder-folk. In their true form, they are quite deadly-- appearing to be vast webs of energy radiating enough heat to kill anything within a radius of up to three kilometers. However, this is a form that is almost never seen, or at least most of those who have are no longer around to tell about it.
Storyspinners may appear in countless different forms-- as people, animals or more exotic beings, though all are designed to allow them to gain an amount of trust by their victims. The basic purpose of a storyspinner however, is to create a story or legend, and thus feed off the particular energy which is generated as the story wanders. To manage this however, the storyspinner needs one of more victims to do something extraordinary which may become a tale. And if the victims are unwilling or otherwise unsuitable to wander out to create a tale of sufficent strenght, the storyspinner will bring the adventure to its victims.
What is certain though, is that the attention of a storyspinner will always be fatal to the victim(s)-- as if they don't die during the adventure, they will be devoured by the storyspinner in order to replace any energy if may have spent to spin the tale.
It has proven quite impossible to escape the attention of a storyspinner, even to quite powerfull magic-users.

Originally Created by: Something Evil.

Special Abilities: storyspinners use telepathy and empathy to communicate or give their victims a slight push when neccessary. They can also alter reality to suit their purposes within a limited area, limited being relative as they can sometimes control what is reality across an entire planet. Storyspinners may therefore also be able to override or transmute spells cast at them.

Oddities: storyspinners feed off the imaginative/emotional/other energy generated by stories and legends.

Mental Abilities: the storyspinners are quite intelligent and can usually outsmart even the most clever human.

Bane
9th August 2005, 07:55 PM
Creature Name: Fates Fox

General Description: Fates Fox is a small, winged canine. They have thick, soft fur that comes in many colors. All of these foxes can control fate, and have been rumored to be the pet of the Fates themselves. Their wings are feathered in soft down.

They look like foxes in every aspect except for the wings. They have the small faces and bodies with the bushy tails that are tipped in a color different from that of their body color. Their feet are often a different color, also. The color does not depict any kind of special ability. They can all control the fate of their bonded, as mentioned above.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They can control the fate of their bonded, and speak telepathically and through body language.

Oddities:
Does this creature need to bond? Yes/No No.
If yes, when? If they bond, it must be soon after being born.
Anything else odd about it, such as only being able to eat blue food? They do not need food. They sustain themselves on things around them. The saying “drinking in the sights” is literal with these creatures. They get sustenance from their surroundings when they see them. They basically feed off of beauty.

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 5 inches long, 4 at the shoulder.
Size at maturity: About 18 inches long, 9 at the shoulder, with a 25 inch wing span.
Time to maturity: About 1 year, depending on development.
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? Fur on the body, downy feathers on the wings.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They have all the knowledge in the universe at their disposal, but the ones that bond use only the knowledge that pertains to their bonded. The wild ones use the knowledge that will help them survive.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Three times a year at the most.
How long between pregnancies? 1 month at the least, 4 at the most.
How long is it pregnant? 2 months.
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? Yes
How many offspring can the creature have at once? Up to 12 kits at a time.
Anything else you can think of?




Color - Sex

Female --
Red with white tail and feet
Black with white tail and feet
Blue with white tail and feet
White with gold tail and feet
Yellow with white tail and feet

Male --
White with silver tail and feet
Silver with black tail and feet
Black with gold tail and feet
Bronze with white tail and feet
Green with black tail and feet

Twins --
Female --
Red with white tail and feet | white with red tail and feet
Black with white tail and feet | white with black tail and feet
Blue with white tail and feet | white with blue tail and feet
White with gold tail and feet | gold with white tail and feet
Yellow with white tail and feet | white with yellow tail and feet

Male --
White with silver tail and feet | silver with white tail and feet
Silver with black tail and feet | black with silver tail and feet
Black with gold tail and feet | gold with black tail and feet
Bronze with white tail and feet | white with bronze tail and feet
Green with black tail and feet | black with green tail and feet

Triplets (rare) --
Female --
Red with white tail and feet | white with red tail and feet -- the triplet will be either solid red or solid white
Black with white tail and feet | white with black tail and feet -- the triplet will be either solid black or white
Blue with white tail and feet | white with blue tail and feet -- solid blue or white
White with gold tail and feet | gold with white tail and feet -- solid white or gold
Yellow with white tail and feet | white with yellow tail and feet -- solid white or yellow

Male --
White with silver tail and feet | silver with white tail and feet -- solid white or silver
Silver with black tail and feet | black with silver tail and feet -- solid silver or black
Black with gold tail and feet | gold with black tail and feet -- solid black or gold
Bronze with white tail and feet | white with bronze tail and feet -- solid bronze or white
Green with black tail and feet | black with green tail and feet -- solid green or black

Quadruplets (extremely rare) --
Female--
Red with white tail and feet | white with red tail and feet -- one solid red and one solid white
Black with white tail and feet | white with black tail and feet -- one solid black and one solid white
Blue with white tail and feet | white with blue tail and feet -- one solid blue and one solid white
White with gold tail and feet | gold with white tail and feet -- one solid white and one solid gold
Yellow with white tail and feet | white with yellow tail and feet -- one solid yellow and one solid white
Male --
White with silver tail and feet | silver with white tail and feet -- one solid white and one solid silver
Silver with black tail and feet | black with silver tail and feet -- one solid silver and one solid black
Black with gold tail and feet | gold with black tail and feet -- one solid black and one solid gold
Bronze with white tail and feet | white with bronze tail and feet -- one solid bronze and one solid white
Green with black tail and feet | black with green tail and feet -- one solid green and one solid black

If a female has twins, which is fairly common, they are inverse. If a female has triplets, which is fairly rare, one will be born that is a solid of either of the other two colors. If the female has quadruplets, which is very rare but has happened before, two will be inverse and the other two will be solid.

Breeding and handing out restricted to permission only.

Bane
9th August 2005, 07:55 PM
Creature Name: Oak Tree Flits

General Description: Oak Tree Flits are named for the tree they grow on. On the planet Telluride, there is an oak type tree that has red leaves all year round. In the summer, the tree sprouts golden flowers that grow into egg shaped fruits. These fruits harden until finally, on the first day of fall, they hatch into tiny dragonets.

Oak Tree Flits are small, Pernese - like flits. They have a long, prehensile tail that they use to grip onto branches or the shoulders of their bonded. They have five fingered claws on all four appendages, and one set of bat-like wings. Te membrane in the wings stretches from the shoulder to the waist just before the hind legs. Their hind legs are extremely muscular to assist in take off and landing.

Their heads are reptilian in appearance and have soft spines over the eyes. They have both sharp canine teeth and flat molars for eating. Their eyes change color like a mood ring to depict their emotions.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They can teleport and speak telepathically with their bonded.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Soon after hatching.
Anything else odd about it, such as only being able to eat blue food? They primarily eat insects and fruits, but need meat the first few weeks after hatching until they are fully grown.

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 6 inches long, 4 at the shoulder.
Size at maturity: About 18 inches long, 16 at the shoulder.
Time to maturity: About 2 months.
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? Hide
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as the average human.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? They do not get pregnant, they are grown on the Oak tree of Telluride and hatch once a year. No one knows how they are fertilized or how they evolved.
How long between pregnancies? See above.
How long is it pregnant? See above.
Are all females fertile (barring accidents)? See above.
Are all males fertile (barring accidents)? See above.
Is there se linked traits (like color)? There are no sexes, therefore no sex linked traits. All of them are neuter. The trees repopulate on their own, the flits are not needed for that.
How many offspring can the creature have at once? There can be anywhere from 5 to 100 fruits on the tree when they hatch.
Anything else you can think of?

They come in multiple colors, including mixed colors. Metallic, pastel, neon, and matte are the most common. Some are clashing, some are extremely coordinated for being Nature’s whim.
I control the breeding and handing out of these creatures.

Bane
9th August 2005, 07:56 PM
Creature Name: Special Lizards

General Description: These lizards are special in that they can speak English, or the main language of their bonded. They do not have wings, so have to climb to the shoulders of their bonded, which is where they like to be most of the time.

They are fun loving creatures. They like to be on the shoulders of their bonded because, apparently, they like the view. They look like over grown geckos. They do not have claws, but have suction feet that they use to climb on nearly any surface.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They can speak any language that their bonded can speak. Other than that, they can’t do much.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Soon after hatching.
Anything else odd about it, such as only being able to eat blue food? They eat anything, but mainly insects that they can catch themselves as soon as they hatch. Most hatching are supplied with a substance that attracts the Lizards favorite insect. They bond and then go off to catch their food.

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 3 inches long.
Size at maturity: About 10 inches long.
Time to maturity: 3 months
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? Very small scales that give them a feeling of having hide. They molt at 2 weeks, and every 2 weeks after that until they are 2 months old, then they molt once a month.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are as intelligent as their bonded.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Twice a year.
How long between pregnancies? 4 months.
How long is it pregnant? 2 months in the mother 1 week in the egg.
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? Yes
How many offspring can the creature have at once? Up to 30 eggs at once, but not normally that many.
Anything else you can think of?

Color - Sex

Female -
Violet
Pink
Light green
Light yellow
Light blue
Light purple
Pale gold

Male -
Dark blue
Dark green
Dark yellow
Dark purple
Dark red
Silver
Black
I control the breeding and handing out of these creatures.

Bane
9th August 2005, 07:57 PM
Creature Name: Telluride Scaled Death Cats

General Description: These cats come from the planet Telluride. They are medium sized and have scales instead of fur. On the tips of their ears they have straight, sharp spines that look much like the tufts of fur that lynxes have. All have large eyes that are great for seeing in the dark.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? All of them can do some kind of magic that has something to do with death.

Oddities:
Does this creature need to bond? Yes/No No
If yes, when? They will bond, but only if they find the perfect mate. They bond in pairs or more and tend to build their own prides.
Anything else odd about it, such as only being able to eat blue food? They feed on evil mostly, but will eat regular food such as meat and stuff if they have to.

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About the size of a normal house cat.
Size at maturity: 2 feet long, 1 &#189; feet at the shoulder.
Time to maturity: About 8 months.
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? Scales
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are extremely smart. Most humans cannot keep up with them intellectually.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Once a year.
How long between pregnancies? 7 months
How long is it pregnant? 3 months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? No, but color is what depicts power.
How many offspring can the creature have at once? Up to 12 kits at once.
Anything else you can think of?

Color - Power
All colors are dark and matte.

Black - Can do Death spells
Red - Can do Fire spells
Green - Can do Any spells
Blue - Can do Water spells
Purple - Can do Strangle spells
Brown - Can do Mud spells
Bronze - Can do Alchemy
Gold - Can do Alchemy and Death spells
Gray - Can do Alchemy and Death and Water spells

Death Spells - Death spells are just that, spells that can cause the death of a creature or person.
Fire Spells - Fire spells can be used to cause a fire that may cause the death of a creature or person.
Any Spells - Any spells can be used to cause the injury of a creature or person, but probably not the death of that creature or person.
Water Spells - Water spells can be used to cause a creature or person to drown, causing death or damage to that creature or person.
Strangle Spells - Strangle spells can be used to cause the strangling of a creature or person, either for pain or death.
Mud Spells - Mud spells are normally used to cause a creature or person to drown in mud, but they can be used to cause that creature or person to vomit mud.
Alchemy - Alchemy is the ability to turn a non precious substance into a precious metal like gold or silver. In the case of the Telluride Cats, it is used as a Midas Touch spell to turn creatures or people into statues of gold or silver.
I control the breeding and handing out of these creatures.

Bane
9th August 2005, 07:57 PM
Creature Name: Telluride Scaled Life Mice

General Description: The Telluride Scaled Life Mice are the counters to the Telluride Scaled Death Cats. Neither can touch the other, but they can do the counter spells to each other. In a battle they always come to a stalemate. These mice aren’t small like the ones on Earth, but they aren’t big like rats. Each one has an extremely flexible spine for a tail and very good eyesight an hearing. If they come against something they cannot counter they pull their whiskers out and throw them like spears at their opponent. The whiskers grow back within five minutes.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They can do magic depending on the color of their scales.

Oddities:
Does this creature need to bond? Yes/No No.
If yes, when? If they bond it will be to a person who is good, but fun. They bond in pairs or more and start their own scurry when they reach five in number.
Anything else odd about it, such as only being able to eat blue food?

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About the size of a thimble.
Size at maturity: About 5 inches long and 3 inches at the shoulder.
Time to maturity: About 1 month.
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? Scales.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are not as smart as the Telluride Cats, but they are smarter than humans.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? As many times as they can, they are mice after all. J
How long between pregnancies? 3 weeks.
How long is it pregnant? About 2 weeks
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? No, but the powers depend on color.
How many offspring can the creature have at once? Up to 10 meece at once.
Anything else you can think of?

Color - Power
All colors are shiny and bright.

Black - Can counter Death spells with Life spells.
Red - Can counter Fire spells with Water spells.
Green - Can counter Any spells with Many spells.
Blue - Can counter Water spells with Heat spells.
Purple - Can counter Strangle spells with Air spells.
Brown - Can counter Mud spells with Heat or Water spells.
Bronze - Can counter Alchemy.
Gold - Can counter Alchemy and Death spells.
Silver - Can counter Alchemy, Death, and Water spells.

Life Spells - Life spells can give life to a creature or person that has died due to a Death spell.
Water Spells - This Water spell causes any fire started by a Fire spell to extinguish and the creature or person affected to be healed or brought back to life in the event of their death due to a Fire spell.
Many Spells - Can heal the injuries of any creature or person affected by Any spells.
Heat Spells - Heat spells cause the evaporation or disappearance of any water used to drown a creature or person by a Water Spell.
Air Spells - Air spells allow a creature or person to breathe after the use of a Strangle spell.
I control the breeding and handing out of these creatures.

Bane
9th August 2005, 07:58 PM
Creature Name: Telluride Unicorns

General Description: Telluride Unicorns are an unusual bunch. They are not true unicorns, but are shape shifters. They have several shapes that they can take. They are born in their natural form, which appears to be a unicorn from ancient myth. They are pearly white with a horn growing from the middle of their forehead. Though this is how they appear for the first three months of their lives, maturing to full adulthood, they change frequently after they reach that point.

The forms of the Telluride Unicorns change over the months. They all start as true Unicorns, but then they change into a regular horse - there horns growing shorter by the day. Once they reach their horse form, or whichever form they take after they are unicorns, they begin to change to another form. They are never the same form twice in one year. Thankfully, the year on Telluride is short - only 9 months.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? The only abilities the Telluride Unicorns have is telepathy and shape shifting.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? As soon as they reach maturity (6 months).
Anything else odd about it, such as only being able to eat blue food?

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 5 hh
Size at maturity: About 12 - 13 hh
Time to maturity: 6 months
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? Fur
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as the person they bond to.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Twice a year.
How long between pregnancies? 2 months
How long is it pregnant? 3 months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? No
How many offspring can the creature have at once? 1 at a time.
Anything else you can think of?

Forms --

Horse
Dog
Cat
Mouse
Tiger
Lion
Monkey

The forms change gradually, with the starting form being a unicorn. The unicorn will slowly change to the next form, and in the middle, the creature looks like a cross between a unicorn and the next form it takes. They are not always beautiful, graceful creatures, but sometimes they are ugly half breeds that don’t appear to even be possible.
I control the breeding and handing out of these creatures.

Bane
9th August 2005, 07:59 PM
Creature Name: Telluride Whiskey Dragons

General Description: These dragons are a riot of color and energy. They aren’t large, but what they lack in size they make up for in hyper activity. Telluride Whiskey dragons have the innate ability to find any drinking establishment (read: bar). They love the whiskey that they inevitably begin to smell like soon after hatching.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They can teleport themselves and anything they happen to be thinking about at the moment anywhere they want to go or already have been. They can all speak telepathically, though they tend to slur words together.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Soon after Hatching.
Anything else odd about it, such as only being able to eat blue food? They can only drink the whiskey they were born smelling like, so bring an assortment to a Hatching. J

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 7 hh and 6 feet long.
Size at maturity: About 25 feet long and 20 feet at the shoulder.
Time to maturity: About 6 months.
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? Hide.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as a drunk animal can be or seem to be.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Twice a year.
How long between pregnancies? About 6 months.
How long is it pregnant? About 3 months in the mother and 4 weeks in the egg.
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? Yes, there smell and the whiskey they like is sex linked, but they come in many colors.
How many offspring can the creature have at once? Up to 25 eggs at once.
Anything else you can think of?

These dragons come in any color imaginable, and more than one on the hide or it is sober and sleeps a lot and is basically no fun at all. They do not always smell like a whiskey, but they do smell like any alcoholic beverage over 115 proof, so no beer.

Tennessee River Whiskey - male
Gentleman Jack - female
Moonshine - male or female *rare and illegal J*
Southern Comfort - female
Everclear - male

Vodka -- *all are rare*
Skoll - female
Sky - male

Jack Daniels --
Black Label - male
Green Label - female
Old No. 7 - male or female *rare*
I control the breeding and handing out of these creatures.

Bane
9th August 2005, 08:00 PM
Creature Name: Hope Wolf

General Description: Hope Wolves are from the planet Hope. Just as the Opal Eggs have no particular powers, these wolves have no powers. They, however, do not kill anybody who witnesses their hatching.

Hope Wolves look like small dogs. They have upright ears, and jewel toned fur. Their paws are large, since they live in extremely sandy environments - they act like snow shoes, making it easier for them to move over the dunes.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? No.

Oddities:
Does this creature need to bond? Yes/No Yes.
If yes, when? Soon after hatching.
Anything else odd about it, such as only being able to eat blue food? No

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 3 inches long, 2 inches high. They are fully furred and do not need the mother that stands over the eggs.
Size at maturity: About 12 inches long, 10 inches high. They have short, soft fur.
Time to maturity: About 4 months.
Number of wings/arms/legs if a peculiar number: Not peculiar.
Scales? Hide? Feathers? Fur
Anything else you can think of: No

Mental Abilities:
How smart are they? Use some kind of comparison. They are cunning compared to humans, but not necessarily smart.
Are they particularly good at puzzles, or some sort of brain activity? No
Anything else you can think of: No

Breeding:
How often can the creature get pregnant? Twice a year.
How long between pregnancies? 6 months.
How long is it pregnant? 4 months in the mother, 2 on the sands.
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? Yes
How many offspring can the creature have at once? Up to 8 eggs per female. Much more than that is rare.
Anything else you can think of? No

Color | Sex | rank in the pack

All colors are jewel tones. Very vibrant. Onyx is a glossy black, Snowflake Obsidian is a glossy black with white specks, Obsidian is a deep, matte black.

Green:
Jade | female | Alpha
Emerald | female | Beta
Peridot | female | Delta
Turquoise | male | Beta

Blue:
Sapphire | male | Alpha

Red:
Ruby | female | Beta
Garnet | male| Delta
Rose | female or rarely a male | Beta

Yellow | female | Delta

White:
Diamond | male | Beta
Mother of Pearl | female | Alpha

Black:
Onyx | male | Delta
Snowflake Obsidian | male | Alpha
Obsidian | female | Sigma

Naming Restrictions:
All males have at least 5 letters in their names. All females have hyphenated names with at least 3 letters in each part.
I control the greeding and handing out of these creatures.

Bane
9th August 2005, 08:01 PM
Creature Name: Opal Eggs

General Description: On the planet Hope, everything is hatched from an egg. Opal Eggs were found one day on a beach by a child who brought them to her parents. Her father was the only person awake when they hatched, and, wondering what the creatures would look like he went over to watch them hatch. The creatures hatched, and the next day the father was found dead among the egg shells. This is the one devastating power of the Opal eggs - upon hatching they kill any living being other than another Opal Egg that is in the immediate vicinity. The father on that fateful night was, sadly enough, in the immediate vicinity standing over the eggs.

This power was not discovered until much later. A person was watching the eggs hatch from a distance and saw how any other animals around them died when the tiny felines cracked their shells. He had seen other creatures like this playing with their bonded, so guessed that they had a one-time absolute power. He told people what he saw, and from then on, the eggs were placed somewhere not frequented by people until the time of hatching. Then, just after hatching, they were taken out to bond.

The Opal Eggs are named for the colors of their shells, which are opal-like in appearance. The eggs are about the size of a large chicken egg. The kittens come out hungry and looking for someone to bond with. If they do not find the person they are looking for, they go wild and run away. Their fur is long and soft. It sticks out from their bodies, giving them the appearance of being larger than they really are.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? The only power they have is that of killing any living creature that is near them when they hatch. Other than that, they are just pets.

Oddities:
Does this creature need to bond? Yes/No No, but they will.
If yes, when? If they bond, it will be right after hatching. If they don’t, they go wild.
Anything else odd about it, such as only being able to eat blue food? They feed off of the emotions of their bonded. If they do not bond, they feed off of the emotions of their groups. The wild ones are always in groups. They do not need any other sustenance, and will not bond to an emotional null.

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 3 inches long and 3 inches tall.
Size at maturity: About 8 inches long and 6 inches tall.
Time to maturity: 8 months.
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? long fur that stands on end.
Anything else you can think of: They look like large balls of fluff when they hatch, and their fur only tames down marginally afterward.

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as a 10 year old child.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Twice a year.
How long between pregnancies? 6 months
How long is it pregnant? 3 months in the mother, 2 in the egg
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? No
How many offspring can the creature have at once? Up to 12 eggs at one time.
Anything else you can think of?

Colors are bright and metallic, or pale pastels.

Blue
Green
Red
Pink
Purple
Yellow
Bronze
Gold
Silver
White
Black
Gray

Rare colors:
Periwinkle
Lilac
Brown
I control the breeding and handing out of this creature.

Bane
9th August 2005, 08:01 PM
Creature Name: Mini Unicorns

General Description: Mini Unicorns are very small unicorns, just as their name implies. They each have a certain power that lasts as long as their horn is shiny - about 25 years. They have crystal hooves and horns that are the same stone. Their fur is luminous and in many colors. Their manes and tails are different colors from their fur. They are often shaggy, looking like horned balls of fluff.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? Certain stones can control different things.
Hoof/Horn Color - power:
Sapphire - Water
Jade - Nature *rare* fur is sleek
Onyx - Fear
Diamond - Air
Ruby - Blood
Opal - Magic *rare* fur is sleek
Emerald - Fire

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Immediately after Hatching
Anything else odd about it, such as only being able to eat blue food? They feed off of emotions. Strong emotions attract them to the people they bond to.

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 3 hh
Size at maturity: About 6 hh
Time to maturity: 7 months
Number of wings/arms/legs if a peculiar number: They have one horn in the middle of the face, halfway between the poll and the muzzle.
Scales? Hide? Feathers? Fur
Anything else you can think of: Colors - see above for colors/powers

Mental Abilities:
How smart are they? Use some kind of comparison. They are extremely intelligent and speak through telepathy
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Twice in a twenty month year.
How long between pregnancies? 8 months
How long is it pregnant? 4 months in the womb, 2 months in the egg.
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Is there sex linked traits (like color)? Yes - see below for fur colors and genders
How many offspring can the creature have at once? up to 8 eggs at once
Anything else you can think of?


Fur color - gender

Red - female
Green - male
Yellow - female
Blue - male
Purple - female
Pink - female
Silver - male
Bronze - male
Gold - female or male *both rare*

Normal horse colors - gender
Bay - male
Silver Bay - female *rare*
Brown - male
Palomino - female
Grey - dapples are female, all others are male
Black - male
Sorrel - female
Chestnut - female

Roan -
Blue Roan (m)
Chestnut Roan (m)
Bay Roan (f) *rare*
Red Roan (m)

Red Dun - male *rare*
Dun - male *rare*
Buckskin - female
White - male

All are hatched as twins. The twins do not have to be the same gender or color.
All females have three letters in their names. All males have four letters in their names.
I control the breeding and handing out of this creature.

Bane
24th August 2005, 11:42 PM
Creature Name: Dragon Bugs

General Description: Dragon Bugs are small dragons. They are about the size of a hummingbird, and are multiple colors. They are highly intelligent for their size.

They have two sets of wings, one that is membranous, and one that is a plastic like film. The second set are much like the wings of a dragonfly, but they are broader. They have sharp spines along their backs, and shard claws. Their eyes are multi-faceted like bug eyes.

They have two fore arms that they use to hold things. They have three fingers and a thumb on their hands. They also have two rear legs that they tuck up under themselves when they fly. Their tongues are forked like a snake’s, and their tails have a triple spine on the end.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They have no magic.

Oddities:
Does this creature need to bond? Yes/No Yes. They normally bond in sets of three or more.
If yes, when? Soon after hatching.
Anything else odd about it, such as only being able to eat blue food? They only eat fish.

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: about 1 cm long. Their wingspan is about 3 cm.
Size at maturity: about 3 inches long. Their wings are about 4 inches from tip to tip.
Time to maturity: About four weeks, depending on the Bug.
Number of wings/arms/legs if a peculiar number: Two sets of wings.
Scales? Hide? Feathers? Very small, fine scales.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are about as smart as a nine year old human.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:
They like to take shiny things. They have a klepto problem sometimes.

Breeding:
How often can the creature get pregnant? It’s up to the female.
How long between pregnancies? Depends on the female.
How long is it pregnant? Three days.
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? No.
How many offspring can the creature have at once? They lay egg sacks that have up to 100 eggs in them, but no less than 30 eggs.
Anything else you can think of?

They can have up to five colors. The membranous pair of wings are the same colors as the hide. The plastic like wings are normally a clear color. They tend to catch their own fish by the time they are two weeks.
I control the breeding and handing out of this creature.

Bane
19th September 2005, 02:09 AM
Creature Name: Cat of Fate

General Description: There are three different kinds of Cats: Atropos, Clotho, and Lachesis.

Atropos - The one who cannot turn in Greek Mytology. Atropos can decide to end the life of any man. They are the smallest of the Cats - at only 2 feet tall and 4 feet long. They come in four colors- black, grey, dark blue, and dark green. They mature at about 8 - 9 months. *not so common*

Clotho - The weaver in Greek Mythology. Clotho can weave a fate for any man, and change that fate as she weaves. They are the middle sized Cats - at 2.5 feet tall and 4 - 4.5 feet long. They also come in four colors - white, medioum blue, medium green, and medium red. They mature at about 10 - 11 months. *common*

Lachesis - The measurer in Greek Mythology. Lachesis can decide the length of any man's life. They are the largest of the Cats - at 3 feet tall and 4 - 5 feet long. They come in four colors - light blue, light leaf green, red, and purple. They mature at about on year. *not so common*

It is not recommended to have an Atropos and a Lachesis at the same time. They both try to contradict each others actions. A Lachesis may try to measure a long ife span, and the Atropos may try to sever it short.

Original Creator: Bane

Does this creature need to bond? Yes
If yes, when? Soon after birth.
Anything else?
They eat magic only. Food that has been conjured by magic, or maguc itself off their bonded.

~

Size at birth: About 6 inches long and 4 tall.
Size at maturity: see above for sizes. It depends on the type.
Time to maturity: About one year. See above.
Scales? Hide? Feathers? Fur.

How often can it get pregnant? Once a year.
How long between pregnancies? 6 months.
How long is it pregmnant? 6 months.
Are all females fertile (barring accidents)? Yes
How many offspring can the creature have at one time? Up to 10 cubs at once.
I control the breeding and handing out of these creatures.

Bane
19th September 2005, 02:44 AM
Creature Name: Hell’s Angels

General Description: Hell’s Angels are a form of humanoid hybrid. They are crossed with a Pegasus. They have fur growing from their heads and down their backs like manes, and great feathered wings that give them the appearance of angels. The wings and manes are colored, and are what depict rank in the Clan.

They have several different powers depending on their rank in the Clan. I have one Clan, and whoever bonds to a mating pair of these has permission to start their own Clan. The different ranks and abilities are as follows:

Golds are the highest ranking - telepathy and shape shifting. They can shift into a variety of different creatures to include a wolf, eagle, Pegasus, unicorn, and snake. All forms have feathers that would be wings, or feathered wings. Golds can also use magic as an illusion to confuse a predator or hunter. Golds come in various shades ranging from a light, almost white gold to a dark, almost brown gold. They are female. *rare*

Silvers are the second highest ranking - shape shifting and magic. They can shift into various forms to include a large cat, a mouse, horse, gryphon, and raven. All forms have feathers or feathered wings. The horse form is not a Pegasus, but it does have feathers on its body and down its legs. Their magic has more to do with love and hate than illusion. They can cast webs and spells to make people either fall in love or hate each other. The shades of silver range from a deep, metallic gray to a light metallic white. They are female.

Reds are the third highest ranking - fire. They can control fires by either starting them or actually helping to control them and put them out. They cannot change form. They tend to stay in very hot climates, and love to be around volcanoes. Their color ranges from a dusty rose to a deep, burgundy-like red. They are male.

Blues are the fourth highest ranking - water. They can control water either by “calling” it to them to cause a flood or antagonize a red of their kind, or can make it potable or non potable at will. They cannot change form. They tend to stay around beaches and waterways. Their color ranges from and almost white blue to a deep midnight blue that borders on black. They are female. *rare*

Whites are the fifth highest ranking - ice. They can control ice and cause it to appear out of nowhere and stay in a hot area for an extremely long time. They particularly love to freeze things. They cannot change form. They are found in many places, but love glaciers and cold lands. Their colors range from a clear, icy blue to purest white. They are male. *rare*

Greens are the sixth and lowest ranking - growth. They can control how things grow or if the even do at all. They cannot change form. They are found anywhere that green things grow. Particularly in the rain forests. Their colors range from a bright, leafy green to a dark green that borders on bluish black. They are male.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic?
See above

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Soon after birth.
Anything else odd about it, such as only being able to eat blue food?

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About the size of the average human baby.
Size at maturity: About 7 feet tall and broad shouldered.
Time to maturity: About 5 years.
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? They have regular skin on their bodies, and feathered wings sprouting from their shoulders.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as an average human.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Once a year.
How long between pregnancies? One breeding season. (breeding seasons vary, but generally run from March through October).
How long is it pregnant? About three months.
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? Yes. See above.
How many offspring can the creature have at once? One, but they may have twins. Twins never have feathered wings, and are extremely rare. They do not have to be the same color or sex.
Anything else you can think of?
I control the breeding and handing out of these creatures.

pern_queen_rider
24th September 2005, 09:25 PM
Hidilings

Description:
Hidilings are very shy, small creatures, the size of a mouse. Like the daemons from Phili Pullmans Amber Spyglass series, it changes form at will, however, it always retains it's own shape, unless it is a guard, or a queen and king.

Personality:
The Hidiling will always be very protective of it's bonder. It learns at an early age what people/things are friends, and what isn't it. A hidiling will mirror their bonders personality- if your shy, their shy.

The form it takes makes up it's habits and what habitat it lives in,so, you must make sure it is in a proper habitat each day.

A Hidiling may or may not live after his or her bonder dies.

TYPES:
Queen- PLUM or PURPLE
KING- BLACK or BLUE
Guard, female- WHITE or MAGENTA
Guard, male- BROWN or GRAY
Regualr female- Any other color
Regular male- Any other color

Abilities:
Detect poison
Camaflouge a certain area/item/person
Bond to another person

Mating:
Only a queen will ever have more than two eggs at a time. A queen also hatches twice a year. A guard, the only other clutching female, will clutch once a year, every year.

The form they first fly/run/dash/burrow will be the form they always take. Only a king can fly a queen, only a guard can fly a guard.

Regular Hidilings will mate whenever, in whatever form, they so choose.

After their 15th mating however, they are rendered sterile.

I RESERVE ALL RIGHT TO BOND, HATCH, AND PASS OUT HIDILINGS.

DragonShadow
26th September 2005, 09:36 PM
Tai:

Creator: DragonShadow


Tai are winged tigers that act like any other tiger. If you happen to befriend one they are very loyal and will fight to the death for a friend. But have been known to have bad tempers and will get very agressve to the slightest things

The varieties are as fallows but they don’t differ much out-side of their appearance. Any variety can be ANY gender.

White wings- These Tai have white feathered wings and are White with black stripes.
Black wings- These Tai have black feathered wings and are black with silver stripes.
Bat Tai- these Tai have bat wings and are black with White stripes.

Something Evil
27th September 2005, 08:10 PM
Creature Name: death dragon.

General Description: long ago, the death dragons were created by a group of seven Mages, one from each path of magic. Taking spirits attracted to places where many people had died, or where someone had died in great pain or emotional anguish, the Mages altered these spirits-- giving them physical forms. And the new race resulting from this, was charged with seeking out souls stuck in the physical universe and psychic imprints strong enough to affect physical objects around them, and making sure that they were sent on or removed. Dealing with anything undead was another task that was given the death dragons, no matter the personal risk to those doing so.
Of appearance, a death dragon look much like a western-type dragon, though almost dainty of build. The head is wedge-shaped and relatively flat, with two horns much like a ram's set a bit behind the eyes. Death dragons have eyes that are quite large and seems to have a certain hypnotic power, the nostrils are also quite large, and a pair of feelers are attached just below these nostrils. Starting between the horns, is a row of large scales running down the entire neck, spine and tail of the dragon, ending in a curved blade strong enough to cut through most metals. Most of a death dragon's body is covered with deceptively delicate-looking scales, each razor sharp and nearly as hard as a diamond, parts of the muzzle, the lower jaw and the legs are covered with tough hide instead of scales. Male death dragons also have a row of mirror-like scales at the underside of their necks and bodies.
All death dragons have two pairs of wings, though the second pair remain mere buds until the dragon reach maturity at the age of one hundred. The main pair of wings are much like the wings of most western-type dragons, membrane stretching between nine wing-fingers and a 'thumb', the second pair that a death dragons grown later in life bears more resemblance to the wings of a dragonfly.

Originally Created by: Something Evil.

Special Abilities: one of the few mortal races in the universe gifted with the ability, death dragons are capable of controling souls and severing the soul's links to the physical world, ensuring that they go where they are supposed to. However, it is also rumored that they are capable of severing the ties between a still living body and the soul inhabiting it, and ability that is as easy to use with good in mind as it is to misuse. Many death dragons may also become talented magic-users, something that may be essential when it's neccessary for them to deal with more dangerous and powerfull beings.

Oddities: death dragons must do what they were created to do, or die.

Specific Physical Statistics.
Size at birth: 1-2 meters long.
Size at maturity: 50-55 meters long, though they can change size at will.
Time to maturity: 100 years.

Mental Abilities: easily as intelligent as humans, though they have a tendency to appear quite aloof to the living.

Breeding
How often can the creature get pregnant: once every ten years.
How long between pregnancies: depends on the female.
How long is it pregnant: 7 years.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 1-7.
Is there sex linked traits (like color):

Males have black scales. They have grey hide and the row of scales running along the neck/back/tail are red, sometimes they may have red markings at the head or wings.

Females have black scales. Their hide and the row of scales running down the neck/back/tail are the blue-white of an old corpse, they may also have markings of this color elsewhere at their bodies.

Lady Cin
29th September 2005, 02:40 PM
Chromatic Dragons
Created by: Lady Cin
Species type: dragon
Created on: 09/28/05

General Description
Chromatic Dragons have existed since the beginning of time and can be found throughout the multi-verse. They are highly intelligent, long lived and exceptionally magical. Chromatic Dragons have many types of innate magical abilities, are highly resistant to magic used against them, and are capable of learning and using spells and spellbooks. All Chromatic Dragons are also telepathic, can breathe fire and have wings.

There are two major types of Chromatic Dragons; greater chromatics and lesser chromatics. Greater chromatics come in five colors: black, white, red, yellow and blue. Greater chromatics are larger and stronger than lesser chromatics, have better magic resistance, more innate abilities, and are capable of learning more and stronger spells than lesser chromatics. Greater chromatics can become exceptionally arrogant as they age and increase in power; this has led to the downfall and defeat of many powerful greater chromatics.

Lesser chromatics are the result of cross-color breeding between greater chromatics. Lesser chromatics come in many colors, the most common being gray, orange, green, purple and brown. Other colors, shades and even bi-color patterns are possible, but rare. Lesser chromatics have a 50/50 chance of being sterile or sexually neuter, but some can and do breed with greater or lesser chromatics to produce viable eggs; the resulting hatchlings will always be lesser chromatics.

Most greater chromatics only mate within their own color (black to black, white to white, etc.), but this is considered a custom only and not law. When greater chromatics of different colors mate, each egg from the resulting clutch has a 50/50 chance of being a lesser chromatic. Each normal egg has a 50/50 chance of being the color of the sire or the dam. The lesser chromatic eggs have only a 50/50 chance of hatching at all.

All Chromatic Dragons are spellcasters of one type or another and just like humanoid magi, their powers and abilities increase in time. But as their power grows, so does their arrogance and pride, which leaves them vulnerable to a weakness that is the bane of their species. This weakness is called primitive reversion and those affected by it, lose their intelligence and spellcasting abilities, becoming beasts with only animal instincts and their innate magical abilities. Reverted Chromatic Dragons are extremely dangerous and highly vicious; any normal Chromatic Dragon will attempt to kill a reverted Chromatic Dragon on sight. If one is not enough to do the job, every normal Chromatic Dragon in the area will band together to do away with the reverted one. Exactly what causes a reversion is unknown, but many theories have been suggested; massive trauma, defeat in combat or even misfired spells, but the most likely cause is pure shame.

All Chromatic Dragons are capable of bonding with humanoids, other dragons or other creatures. This does not mean that they will bond, but only that they can. Over the course of their long lives, the may take a single bondmate, many bondmates or none at all. Greater chromatics are less likely to bond than lesser chromatics, but of those that do bond, a greater chromatic might bond with many members of a single family for generations. Most lesser chromatics will always bond, many choosing a bondmate at their hatching. Most feel that lesser chromatics bond because they feel inferior to the greater chromatics and will never have the power of a greater chromatic. However, all Chromatic Dragons, greater and lesser, who do choose to bond, will be loyal to and protective of their bondmate for all of their lives.

Color/Gender/Variety/Type Specifics
Greater Chromatics
Black – additional breath weapon: sleeping gas; can give pleasant dreams, nightmares or coma. Blacks have the innate abilities of hypnosis, charm and mind control. Blacks are supremely arrogant and very proud. In turn, they have a high tendency of going rogue or becoming evil, and are highly susceptible to primitive conversion.

White – additional breath weapon: cone of cold; effects can range from mild shivering to deadly freezing. Whites have the innate abilities of temperature control, ice shaping and cause/control blizzards. Whites have been known to go rogue or become evil, and some have reverted.

Red – additional breath weapon: cold fire; does not actually burn but causes severe pain by nerve induction. Reds have superb control and accuracy with their breath weapons and rarely miss their target. Reds have the innate abilities of temperature control, control fire and fire resistance. Reds have been known to go rogue or become evil, and some have reverted.

Yellow – additional breath weapon: stun gas; can affect one or more creatures within a 20’ radius. Yellows have the innate abilities of healing, cure disease and neutralize poison. Yellows would rather die than go rogue or become evil, and will revert to avoid that fate.

Blue – additional breath weapon: lightning bolt; Blues have superb accuracy and conscious control of this energy. Blues have the innate abilities of weather control, water control and cause/control storms. Very few Blues have ever gone rogue or became evil, and they prefer death to Primitive Reversion.

Lesser Chromatics
Gray – Grays are born from Black/White matings and have the innate ability to create/control raw chaos.

Orange – Oranges are born from Red/Yellow matings and have the innate ability of heat control.

Green – Greens are born from Yellow/Blue matings and have the innate ability of plant control.

Purple – Purples are born from Blue/red matings and have the innate ability to control and manipulate sound.

Brown – Browns are born from greater/lesser matings. They have the innate abilities of earth control, stone shaping and cause/control earthquakes. Browns will always be sterile or sexually neuter; they are self confidant, logical and never go rogue, become evil or revert. Many Browns learn to take on human form and live as humans, becoming philosophers, sages, professors, archivists, etc.


Special Abilities/Mental Abilities
Greater and Lesser
Innate magical abilities (varies), spellcasting, telepathy, breathe fire, flight, detect magic

Greater only
75% magic resistance, additional breath weapon (varies)

Lesser only
50% magic resistance

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at any time

Physical Stats
Size at birth: greater 5 – 7’, lesser 3 – 5’
Size at maturity: black, blue & brown 150’, white & red 125’, yellow 100’, other lesser colors 75’
Time to maturity: greater 10 years, lesser 5 years
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: scales
Lifespan?: 1,000+ years

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? 2 months
How many offspring can the creature have at once?: greater 5 – 15, lesser 1 – 10
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes
Anything else?: multiple hatchlings are possible from a single egg; 2 = 25%, 3 = 15%, 4 = 5%, 5 = 1%

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
None, but usually something pompous, i.e. Confucious Magus the Lifesaver

Lady Cin
29th September 2005, 02:43 PM
Draconis Pernagons
Created by: Lady Cin
Species type: dragon
Created on: 09/29/05

General Description
Draconis Pernagons are native to the planet Draconis 3. Twenty-five centuries ago, members of the Travelers Guild visited a newly colonized planet somewhere in the Sagittarian sector. They observed the development of a newly bio-engineered species of dragon and used magic to duplicate a clutch of the eggs. The eggs were brought back to Draconis 3 and allowed to hatch. Each hatchling immediately bonded with one of the guild members present at the hatching. The newly bonded guild members reported a profound telepathic link with their hatchling, each of whom knew their own name at birth.

Research on the new species was initiated at once and their abilities and limitations defined. Major and minor modifications were attempted, both with magic and science; most attempts were failures or deemed undesirable, but some were accepted and introduced into the bloodlines. It was noted that each new generation of hatchlings were slightly larger than the one before and a modification was proposed and accepted to keep some bloodlines at the original size, thus creating the Dwarf Pernagons. Another limitation that the researchers discovered and corrected was the need for the dragons to chew a particular mineral in order to use their ability to breathe fire. Since the mineral was unavailable on Draconis 3, the researchers used a combination of science and magic to modify the dragons to organically produce a special enzyme within their own bodies which allowed them to breath fire without the need of any outside material.

Three other limitations were identified and corrected, all of which were gender related; the original species came in five gender specific colors and sizes. Gold females were the largest and could not breath fire, green females were the smallest and were sterile, bronze, brown and blue males were sized between the two female types, and there was no midrange sized female. To correct these limitations, the researchers modified the golds to breathe fire, made the greens fertile, and produced a copper female the same size as a brown male.

Draconis Pernagons, Dwarf Pernagons and the original species were all able to teleport between places and times, but the Travelers Guild wanted one more modification. The guild members Traveled between worlds, planes and dimensions by means of various gateways and portals. So, since their new bondmates could already teleport, they asked the research team to give the Draconis Pernagons and Dwarf Pernagons the ability to Travel without the need of a gate. Magic and science were again employed and after a few generations, the new ability was added to the bloodlines.

Color/Gender/Variety/Type Specifics
Gold – female – 150’ long
Bronze – male – 140’ long
Copper – female – 120’ long
Brown – male – 120’ long
Blue – male – 110’ long
Green – female – 100’ long

Special Abilities/Mental Abilities
Telepathy, Telekinesis, Teleportation, Traveling, Breathe Fire

Bonding Habits
Does this creature need to bond?: yes
If yes, when?: at hatching

Physical Stats
Size at birth: 10’ long
Size at maturity: varies, see color specifics
Time to maturity: males 1 year, females 18 months
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: soft hide
Lifespan?: same as bondmate

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? 2 months
How many offspring can the creature have at once?: gold 10 – 30, copper 5 – 15, green 1 – 10
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
Lady Cin will name all hatchlings

Dwarf Pernagons
Created by: Lady Cin
Species type: dragon
Created on: 09/29/05

General Description
Dwarf Pernagons are the smaller cousins of the Draconis Pernagons. They have the exact same colors and abilities as their larger brethren, but are only about the size of a large draft horse or elephant.

Color/Gender/Variety/Type Specifics
Gold – female – 20’ long
Bronze – male – 18’ long
Copper – female – 15’ long
Brown – male – 15’ long
Blue – male – 12’ long
Green – female – 10’ long

Special Abilities/Mental Abilities
Telepathy, Telekinesis, Teleportation, Traveling, Breathe Fire

Bonding Habits
Does this creature need to bond?: yes
If yes, when?: at hatching

Physical Stats
Size at birth: 3’ long
Size at maturity: varies, see color specifics
Time to maturity: males 1 year, females 18 months
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: soft hide
Lifespan?: same as bondmate

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? 2 months
How many offspring can the creature have at once?: gold 10 – 30, copper 5 – 15, green 1 – 10
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
Lady Cin will name all hatchlings

Something Evil
29th September 2005, 06:17 PM
Creature Name: flying squid.

General Description: native to a planet not so unlike Earth, the flying squids evolved into their current form there for about ten millenia ago. Of appearance, the flying squid looks mostly like a typical squid of Earth-- about a meter in lenght including the tentacles(though the longest ones may account for another 50 cm), large eyes and skin that can change color and texture. However, unlike the terran squids, the main 'fins' of a flying squid is much larger and almost wing-like of appearance-- giving it greater maneouvreability and lift while in the air. Flying squid are also equiped with a pair of thin legs and talons like those of a birds, though these are usually hidden beneath flaps of skin and is only used as an additional aid when the squid is hunting.
Quite strong, and keenly intelligent, these creatures can be quite dangerous as they will attack and probably seek to kill any stranger entering their territory, as they do not care about anyone outside of their pods. However, flying squid raised from younglings, may make quite trustworthy companions-- though they are also quite independent and will generally tolerate very little from their caretakers.

Originally Created by: Something Evil.

Special Abilities: telekinesis, which makes them capable of flying. Flying squid are also quite strong telepaths, and a very few are even capable of true shapechanging.

Specific Physical Statistics.
Size at birth: 3-4 cm long.
Size at maturity: 1-1.5 meters.
Time to maturity: 50-60 years(females taking longer to mature).
Number of wings/arms/legs if a peculiar number

Mental Abilities: while flying squid are easy the equals to humans in intelligence, they have a tendency to be unpredictable and even hostile to strangers. They are also well on the way to become a starfaring race, and their understanding of three- and four-dimentional space as well as a strong ability to think new within the area of technology and other science, makes them one of the quickest advancing starfaring races.

Breeding
How often can the creature get pregnant: once every five years.
How long between pregnancies: depends on the female(a female can spawn three times before dying).
How long is it pregnant: 5-6 months.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 70-150(only 2-5 % will survive till adulthood).
Is there sex linked traits (like color)?
Silver base- adult female.
Crystal base- adult male.
Black base- juvenile female.
White base- juvenile male.

Bane
29th September 2005, 06:22 PM
Creature Name: Fish Out of Water

General Description: FOoW looks like a duck. It has a bill and feathers, but in place of the normal wings it has two arms. The hands and feet of the FOoW are webbed for ease of swimming. Their eyes are placed at the front of their heads and are large and jewel toned.

FOoW are winged creatures. Instead of the feathered wings where their arms are, they have membranous “bat” wings behind their shoulders. They have a crest of feathers on their heads that are much like the crest of a cockatoo.

There are three ranks of FOoW. They are:

Royal:
Kings (black with a yellow crest) and Queens (red with a blue crest). Only Kings can mate with Queens, and this is the only mating pair that will produce other Royals.

Noble:
Dukes (green with a blue crest) and Duchesses (yellow with a purple crest). Princes (blue with a black crest) and Princesses (pink with a white crest). Matings in the Nobility will produce other Nobles and some Commoners.

Commoners:
Men (white, blue, or green with a white crest) and Women (gold, black, or silver with a gold crest). Feudal Males (same colors as the Men, but a tan crest), and Feudal Females (same colors as the Women, but a pink crest). Commoners have mainly Commoner babies, but they may occasionally lay a Noble. This is extremely rare.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic?
They are telepathic with their bond mate.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? As soon after Hatching as they can.
Anything else odd about it, such as only being able to eat blue food?
They reside in the Duck Pond of the WLT, and yes, I asked Sharon and Dux.
---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 4 inches long.
Size at maturity: About 14 - 15 inches at maturity.
Time to maturity: About 1 year.
Number of wings/arms/legs if a peculiar number: 2 legs, 2 arms, and 2 wings.
Scales? Hide? Feathers? They have feathers on their bodies and have membranous wings.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as an average human.
Are they particularly good at puzzles, or some sort of brain activity? They do NOT like Smurfs, or most badgers.
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Once a year.
How long between pregnancies? One breeding season. (breeding seasons vary, but generally run from March through October).
How long is it pregnant? About three months.
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? Yes. See above.
How many offspring can the creature have at once? A female can lay up to 20 eggs depending on rank.

Royals:
From 2 - 20 eggs in one clutch.

Nobles:
Duchesses - from 2 - 17 eggs in one clutch.
Princesses - from 2 - 15 eggs in one clutch.

Commoners:
Women - from 2 - 10 eggs in one clutch.
Feudal Females - from 2 - 5 in one clutch.

Kings can mate with any female, but only the mating of a King and Queen will result in more Royals. Any of the ranks can interbreed, but any mating with a Commoner will result in more Commoners than anything else.

I control the breeding and handing out of this creature.

Bane
29th September 2005, 06:23 PM
Creature Name: Badger Frog

General Description: Badger Frogs were the spawn of what would appear to be the unseemly union of Rabble and a tree frog. They have a partial body of a badger melded with that of a gray tree frog. They can climb in trees, making the act of havoc even more terrifying as they can now fly at you from a swinging branch.

They are mainly gray in color with some patterning with black and lighter shades thrown in for some fun.

They reside in the Sett of the WLT with Rabble herself. They only venture out once a year to lay their eggs, which they then abandon. Smurfs do not touch the eggs for they revere and worship the Badger Frogs. There do not appear to be any ranks in the Badger Frogs, but then, no one’s ever gotten close enough to find out without actually bonding to one of the things.

They are quite fun creatures to have around, as they simply love to poke a things with SPTs.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic?
They are telepathic and can cause great havoc just by thinking about it, which they do for a great lng time most of the day.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Soon after hatching.
Anything else odd about it, such as only being able to eat blue food?

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About the size of a hummingbird’s egg…the size of a penny.
Size at maturity: About 2 feet long and &#189; to 1 foot at the shoulder.
Time to maturity: 1 year.
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? They have slimy frogs skin on part of their body, and badger fur on the rest. Depends on what part you look at…they are either frog or badger.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as an average human.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Once a year.
How long between pregnancies? One breeding season. (breeding seasons vary, but generally run from March through October).
How long is it pregnant? About three months.
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? No.
How many offspring can the creature have at once? They may lay up to 20 eggs at one time.
Anything else you can think of?

I control the breeding and handing out of this creature.

Something Evil
29th September 2005, 06:38 PM
Creature Name: Kir'teyrar Evevri(Dragon of Shadow and Light).

General Description: native to the same dimension as the qeloryn, the Kir'teyrar Evevri are the enforcers and hunters of the most powerfull being in their homeplane. Throughoutly unpleasant beings, they enjoy tormenting and torturing their victims, as well as toying with them-- often spending ages slowly pushing a victim into complete insanity. The second most adept at concealing their own true forms after the qeloryn, it is also usually a Kir'teyrar Evevri who is sent when their masters needs something to be done in another dimension or universe. Like the qeloryns, also the Kir'teyrar Evevri will take on a draconic form when leaving their dimension.
Off appearance, the Kir'teyrar Evevri resemble the lesser qeloryns, but the most noticeable difference is that they are considerably larger and that they appear to be made of swirling light and darkness. With delicate-looking spines, and elegantly shaped heads and bodies, a Kir'teyrar Evevri will appear quite beautiful-- usualy nothing about them revealing their true nature before it's too late. They are also more than capable of maintaining this deception for as long as it takes to finish a task given to them, even taking a dark enjoyment in getting as close to their victims as possible and getting to know them.
Thus they will know exactly what will hurt their victims the most physically, emotionally and spiritually.
Although powerfull and generally near immune to magic, as well as being extremely tough physically and mentally, a Kir'teyrar Evevri can be severely weakened if its body is pierced by something made of silver. But as the effect will be very small unless the silver penetrate deep into its body, attempting to do so can be quite hazardous-- there's the matter of getting past the dragon's defences, which has only been done a couple of time in recorded history. Not native to the Multiverses, it may not be possible to acctually kill a Kir'teyrar Evevri through any known means.


Originally Created by: Something Evil.

Special Abilities: Kir'teyrar Evevri are extremely strong in the way of magic, though the magic that they use appears to be somehow drawn from chaos. Most of what they do also seem aimed at bringing chaos and as much destruction as possible.

Specific Physical Statistics.
Size at birth: unknown.
Size at maturity: the smallest individual encountered was 100 meters long, the largest being just over 1500 meters.
Time to maturity: unknown.

Mayhem
1st October 2005, 02:19 PM
OOKAMINEKO aka WOLFCATS

Many years ago there lived a breed of creatures similar to these. One of the most famous members of this tribe was named Red XIII or Nanaki. The only one of his kind to have a flaming, almost gaseous tail, (thought to have been a result of experimentation) Nanaki lived many years. As years passed, it became clear that somewhere down the line, his genetics had been altered, therefore passing on the flaming tail to pups when they reached adolescence. Cast out by the remainder of the tribe for being a reminder of what had happened in the past, Nanaki and his offspring, joined by a few of the less satisfied females and males, left to start their own tribe elsewhere. Years have passed, and Nanaki is nore more than a legend, but his descendants have now decided to ally themselves with humans once again. Pairing off with humans, the adolescents start training with their bonded to ready themselves for the future. Remarkable fighters, they are nonetheless highly intelligant, and love nothing more than a good debate or intellectual game.

Description:
Large creatures, they look catlike in stance, but hint towards wolvish looks in shape and size. At adolescence, an individual is marked with a tattoo. Shape and size is dependant on the personality, likes and preference of the individual, but is always given within two days of their tail becoming gaseous and starting to flame. A mane or dark hair runs down their back to the shoulders, being longer at the front and tending to drop down over their eyes.

Colour:
Flame red in colour, the females tend to be lighter reds, shading towards orange. Often tattoed, some in great profusion. Until the age of 16 (50 human years) their tail resembles a tiger's tail. At 16 however, the tip bursts into flame, and will remain as such until the day they die


Size: Large dog size, standing up to 3 and a half feet high at the shoulder.

Lifespan: Up to 500 years

Do they need to bond: Not needed, but is preffered

Are they fertile: Yes

Mating habits: Pack habits. Alpha male and female will do most of the breeding, some beta females given a chance if they prove themselves worthy

Gestation period: 8 to 10 week long pregnancy, up to 6 months suckling, reach adolescsnce at the age of 50

Offspring: Up to 6 in a litter, although 2 is more common.


Plaese do not breed or hand out without permission!

Something Evil
1st October 2005, 05:52 PM
Creature Name: Ssajer`ier(stormdragon).

General Description: created by the same entity that brought the Tca`ier into existence, the stormdragons are the cousins of these first dragons. However, unlike their far more powerfull cousins, the stormdragons chose to follow the path of evil and they hate the rest of dragonkind with a passion. Calculating and ruthless, they will rarely do anything for others if they don`t think that they can gain anything by doing so, and they may turn on an ally at a moment whim. Stormdragons are also known to enslave magic-users, controling them through a specially crafted collar made of crystal.
However, the stormdragons shame the belief that evil creates a frightening exterior-- they are most likely among the most beautiful of the numerous dragon species in existence. The head is wedge-shaped with a broad forehead-- the eyes are large and almond-shaped, usually a shimmering opalescent or golden of color. From between the nostrils and to the base of the swan-like neck runs a crest of membrane stretched out between flexible spines. A stormdragon`s body is long and resembles that of a large snake, although the chest is a bit broader to give room for the wing-muscles. The wings are fan-shaped, quite unlike the wings found at most species of dragon, and the wing-span of a stormdragon is an impressive three times the lenght of the entire body. Both legs and tail are long and slender, but strong, adding to the 'serpentine' appearance of this dragon species.
Although they are quite talented in the art of magic, the stormdragons also have a unusual 'breathweapon'; a dazing and piercing shriek that may stun or even shatter even stone, is also unike among dragonkind-- making stormdragons deadly opponents

Originally Created by: Tioan.

Breeding.
How often can the creature get pregnant: every ten years.
How long between pregnancies: that depends on the female.
How long is it pregnant: 4 years.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 1-4.
Is there sex linked traits (like color):

Females;
Black; 5-7 meters long.
Golden and black; 35-40 meters long.
Bronze and yellow; 40-45 meters long.

Males;
White; 3-5 meters long.
Silver and white; 20-30 meters long.
Copper and blue; 35-40 meters long.

Mayhem
1st October 2005, 11:34 PM
QUASAR DRAGONS
For years, people have looked out at quasars in space, the brightest objects in space, compared to small galaxies in likeness and powered by supermassive black holes, and have been curious as to what they really are, and why they are there.
From these quasars comes a new breed of dragon, massive and highly dangerous. While not growing much larger than a Kristayl dragon, they weigh many times more due to the thick armour plating that covers most of their bodies, their only protection from the immense forces in their breeding grounds. Dark and mysterious, these dragons are rarely seen, preferring to be alone, but when they are seen, it often preceeds major calamities. They thrive off death and destruction, and will group together to make attacks on cities or anything else that takes their fancy. Gathering plasma particles from the air, they weild a deadly and terrifying breath weapon, which they can wield with great precision, making it ball shaped, linear, or even sheetlike, for maximum damage. With this weapon, they can cause major earthquakes, volcanic eruptions, and dreadful storms. Scientists now think they have been around for many millenia.
The only way you can find even a remotely tame quasar dragon, is to raise it from birth, keeping it away from the rest of it's species until it reaches at least 6 years old. Any contact will break the fragile growing bond. Once bonded, they are 80% likely to remain a stable bond, that 20% of them turning rogue, however, is more than enough to put most people off. Only the strongest willed people will find themselves capable of maintaining control of one of these creatures


Description:
Massively muscled, these dragons have a very wide, almost suqat head. A thick plate of bone and scales protects their head, and sweeps backwards to form a wide crest fringed with razor sharp horny spikes. Thick, short necks, once again strongly armoured, lead to wide shoulders which are protected by yet another crest. They are wide barreled, and have fairly sprawled legs, giving them an almost lizardlike look. Almost every inch of their back and sides is armoured, the same with their tail, whick, like their back, is ridged with sharp spines and ends in a heavy blade at the end. Far from pretty, these dragons almost ooze brutality and evil, and as such, are highly prized by people with more plans for their life than a quite office job. There are two reletavely unarmoured parts on the neck, one being under the head crest, the other being under the shoulder crest, and it is this shoulder crest that protects a rider's legs and torso in flight. It does cot down on manouverability, but this really is the tank of dragons, virtually impossible to bring down. Short legs lead to four clawed hands and feet, one claw in opposition to the rest, also armoured, though on a smaller scale. Legs and arms are tucked into hollows on the body while in flight.

Colour:
Black, patched with different colours, any colour imaginable. Most are silver or red patched, but just as many have different colours.

Size: At birth, from 100 to 230 feet, reaching up to 1600 feet, they just outpass the Kristayls in length.

Lifespan: Oldest known dragon is now 1873 years old, and still going strong.

Do they need to bond: Not really, very few do

Are they fertile: All are fertile

Mating habits: Mass breeding, parentage is almost impossible to establish after participants ina 'breeding ball' break apart

Gestation period: Between 18 months to three years, depending on the eishes of the mother on how advanced her children will be. Extended gestation results in few offspring as the young dragons fight for space in their mother. Live birth, although young ones are born dazed and semi comatose, and will remain in that state for a full 24 hours. It is thought this is time for their armour to dry and gain them protection from other quasar dragons who may be in the area once they take to the skies

Offspring: Shorter gestation, up to 14, mid gestation, up to 9, longest gestation, 5 maximum


Please do not breed or hand out withoout permission.
Thank you

Bane
4th October 2005, 03:21 PM
Creature Name: Smurf Hunting Cat

General Description: Smurf Hunting Cats are large (by Smurf standards, which aren’t so large) felines that are orange and black and white in color. Anything coming from them makes a good Smurf Repellant. Most excretions are the best, and are highly sought after by famous Smurf Hunter, C’milo.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They’re Smurfs, for goodness sakes! What could they possibly do?


Oddities:
Does this creature need to bond? Yes/No No. Please no.
If yes, when? Never!
Anything else odd about it, such as only being able to eat blue food? They eat anything. Including other Smurfs which they consider a delicacy.

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: The size of a baby Smurf Hunting Cat…
Size at maturity: The size of a mature Smurf Hunting Cat…remember…all is relative.
Time to maturity: Who knows…I don’t have one…how should I know?!
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? I think it’s fur…but it might not be…
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are stupid. They live only to hunt and eat Smurfs. How smart can they really be?
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? I have no clue.
How long between pregnancies? No idea.
How long is it pregnant? I don’t know…*wails*
Are all females fertile (barring accidents)? They had better be.
Are all males fertile (barring accidents)? I hope so…and I also hope they breed like rabbits…the Pit is overstocked with Smurfs…even though I have no clue as t the size of the Pit.
Is there se linked traits (like color)? I think they only come in one color…:erm:
How many offspring can the creature have at once? I’m hopin’ lots.
Anything else you can think of?

Bane
4th October 2005, 03:22 PM
Creature Name: Shadow Cats

General Description: Shadow Cats are a tiger-type cat. They are about the size of a serval. They come in various colors, depending on rank. Instead of stripes that run from there back towards the ground, their stripes go from the head to the tail, giving them an oddly unique look.

Ranks:

Royalty:
King - Black base with white stripes. The Kings have light, crystal blue eyes.
Queen - Light pink base with silver stripes. The Queens have dark blue eyes.
Mage (male or female) - White base coat with hunter green stripes. The Mages have silver eyes. *rare*

Hunters:
Male - Deep blue base coat with white stripes. They have light green eyes.
Female - Violet base coat with lilac stripes. They have lilac eyes.

Cubs (lowest rank, not the babies):
Male - all white with light gray striping on the legs. They have brown eyes.
Female - all dark gray with black striping on the legs. They have brown eyes.

Cubs are born solid and develop stripes later. The eyes, at the time of birth, tell the rank.

These were the cats that the Druids bonded to in the time of Gaul and King Arthur. When the Druids disappeared or were killed, it was believed that their Shadow Cats went with them. 3 small colonies were found in the lands of old Gaul, now France, Spain, and England. It is believed that the Merlin himself had a Mage.

Only Kings and Queens can mate. Hunters and Cubs can inter mate, occasionally producing a Royal. Cubs are the most common.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They can hide in the shadows very well. They can teleport. They are telepathic. They can walk through any substance no matter the thickness.


Oddities:
Does this creature need to bond? Yes/No Yes.
If yes, when? Soon after birth.
Anything else odd about it, such as only being able to eat blue food?

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: The size of a normal serval cub.
Size at maturity: The size of an adult serval, but with a longer tail.
Time to maturity: 1 year.
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? fur
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are extremely wise. It is believed that they hold the souls of all the Innocents of the ancient Druids.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Once a year.
How long between pregnancies? until the next breeding season. (breeding season is from January through March).
How long is it pregnant? two months.
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there se linked traits (like color)? Yes. See above.
How many offspring can the creature have at once? From 1 to 5 cubs at a time.
Anything else you can think of?

Linmag
4th October 2005, 07:51 PM
Foamfins
(breeding/distribution controlled)

General Description
Native to the planet Dorval, these engaging aquatic mamals fit into much the same ecological niche as dolphins. Facially, they are very similar to a dolphin, with the same big friendly grin, and have the same arrangement for air breathing. They are also just as inquisitive and fun-loving. They have a dorsal fin, but their body tapers to a point rather than to a tail, and instead of lateral fins they have a sort of frill, which starts about on a level with their air-hole. It is very narrow at the start, but widens as the body narrows, before tapering again to elegantly trailing points about half the length of the body. The edges of these frills are covered in what looks like foamy bubbles. These are phosphorescent, and glow underwater. When the foamfin is in motion, the frill ripples attractively. They live in family pods, and raise young co-operatively. Their body colours are usually in shades of grey or aqua, but the frill is often very brightly coloured though some are more pastel. Colour does not indicate either sex or status.

Originally Created by: Linmag

Special Abilities
Telepathy

Oddities
Does this creature need to bond? No, but they are very friendly, and will readily attach themselves to a companion.

Specific Physical Statistics
Size at birth 1 – 1.5 m
Size at maturity 5 – 6 m
Time to maturity 2 yrs.


Mental abilities
About as smart as a 10 year old child.

Breeding
How often can the creature get pregnant? At will from maturity.
How long between pregnancies? 3 years.
How long is it pregnant? 6 months.
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
How many offspring can the creature have at once? One

Linmag
13th October 2005, 04:49 PM
Glowflits
(breeding and distribution controlled)

General Description
In size, shape and habits, these are very like Pernese firelizards. However, they are covered in small scales that reflect the light in such a way as to make them invisible in daylight, unless they move. This they rarely do, as they are nocturnal and sleep during daylight hours. At night, most of their bodies and wings remain difficult to see, but the edges of the wings, the wing supports, their claws, eyes and dorsal ridge (which runs from the top of their head to the tip of their tail) glow in bright colours. The eggs, which are laid in desert sand, are also coated in a reflective substance, and are almost impossible to locate by day. At night they give off a soft glow, which increases as the eggs harden and the shell thins preparatory to hatching. It is sometimes even possible to tell the colour of the hatchling shortly before the egg breaks. In the wild, they live off small desert creatures, but will eat any sort of meat.

Originally Created by: Linmag

Special Abilities
Weak telepathy – emotions rather than fully-formed thoughts.

Oddities
Does this creature need to bond? No, but will do so if fed at hatching.

Specific Physical Statistics
Size at birth: 10 - 15 cm
Size at maturity: 30 - 40 cm
Time to maturity: 1 year

Mental abilities
How smart are they? Smart as a Pernese flit.

Breeding
How often can the creature get pregnant? At will from maturity.
How long between pregnancies? 1 year
How long is it pregnant? 2 months
Are all females fertile (barring accidents)? Yes, but see below.
Are all males fertile (barring accidents)? Yes, but see below.
Are there sex linked traits (like colour)? Yes, details below.

Colours
Gold female, will usually only mate with Silver male, lays 15-30 eggs
Silver male, can mate with any female
Carmine (deep, glowing red) female, will usually only mate with Silver or Indigo male, lays 10-20 eggs
Indigo (deep, glowing purple) male, can occasionally catch a Gold, but usually mates Carmine or Emerald
Viridian (bright, sparkling green) female, will mate with any male, lays 5-12 eggs, but they rarely hatch
Cerulean (bright, sparkling blue) male, can occasionally catch a Carmine, but usually mates with Viridians

Bane
16th October 2005, 08:51 PM
Creature Name: Crystal Cats

General Description: Crystal Cats are felines of various sizes that have a crystal-like sheen on their fur. It literally looks as though someone crushed up pure diamonds and the dust stuck to the fur of these cats. They have large, slightly luminous eyes and large paws. Their claws are fully retractable and razor sharp.

The smaller sizes come in various colors and are the most rare. They are no more than 4 inches long at birth. They grow up to 1 foot long within a year, and are mature enough to mate at 6 months, tough mating them that young will stunt their growth and they will grow no bigger than they are at the time of mating.

Red, black, blue, yellow, and gold are the most common and largest of these cats. They grow up to 2 feet long. They are born at 6 inches long.
Orange, green, silver, and black/white are the medium sized cats and slightly rare. They grow up to 1 foot long. They are born at 4 inches long.
Gray, white, copper, teal, rose, and violet are the smallest and most rare. They grow up to 8 inches long. They are born at 4 inches long.

Large

Red - f - These mature at 9 months, and can mate at 7. They produce up to 6 kittens per litter. The kittens have to bond, but not until they are fully weaned and ready to bond. The kittens start weaning at a month, but may not wean for 2 months after birth. Red females mate with Black males for life. They can produce three litters a year, with 2 months between each litter. This is average, and they only mate when the female wants to.

Black - m - These mature at 10 months, and can mate at 6.

Blue - f - These mature at 8 months, and can mate at 6. They produce up to 8 kitten per litter. The kittens have to bond, but not until they are fully weaned and ready to bond. The kittens start weaning at 6 weeks, but may not wean until 3 months after birth. Blue females mate with either yellow or gold males for life. They are the only large female that will take two mates and switch off. They can produce 2 litters a year.

Yellow and gold - m - These mature at one year, and can mate at 5 months.

Medium

Black/white - m - These mature at 8 months and can mate at 6.

Orange - m - These mature at 9 months and can mate at 7.

Green - f - These mature at 11 months and can mate at 8. They produce up to 5 kittens per litter. Same bonding guidelines. They wean at 5 weeks. They mate with Orange males for life. They can produce 1 litter a year, normally in the summer or early fall months.

Silver - f - These mature at 8 months and can mate at 10. They are the only ones that start mating later than they mature. They can produce 3 kittens per litter. The kittens wean between 5 and 9 weeks. They produce 1 litter per year in mid winter.

Small

All are either male or female. All mate with only one for life.
Females:
Gray - up to 4 per litter once a year
White - up to 3 per litter twice a year
Copper - up to 5 per litter twice a year
Teal - up to 4 per litter once a year
Rose - up to 5 per litter once a year
Violet - up to 6 per litter twice a year


Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic?
They are all telepathic.

Oddities:
Does this creature need to bond? Yes/No Yes.
If yes, when? When they want to. Normally after weaning.
Anything else odd about it, such as only being able to eat blue food?
They only eat seafood.
---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics: See above
Scales? Hide? Feathers? Fur

Breeding: See above

Bane
17th October 2005, 03:30 AM
Creature Name: Frilled Lynx

General Description: The Frilled Lynx is the same size as a Caracal Lynx at birth and maturity. Instead of the tuft of fur at the tips of the ears, they have a ruffle-like scale. The scale is pliable and had fur on it, but looks like the shell of a scallop. It is pearl-like in color, and comes in many shades.

The Lynx are very protective of their bond mates and will attack anyone they feel are enemies or even remotely dangerous. For this reason they are often trained for a leash and are fitted periodically for a decorative yet durable collar.

Females:
Females come into heat twice a year, at the equinox and solstice. They mate with their life-mate, and can have from 3 to 12 kittens per litter. Their eyes are large and highly luminous, making the females nocturnal by nature and sight. They come in various shades of red, blue, and green. The bond mate will not see the Lynx mate. It is believed that they are pregnant anywhere from 60 to 70 days. They are very protective of their litters, but will often hide them in the most conspicuous places - under the bed, in the laundry, on the kitchen table. They will almost always have the litter somewhere that they will be heard. The mother will go off to eat and hunt for herself and her mate and leave the kittens alone. This is the time to take them and place them in a basket and hold a bonding. The kittens are born fully functional and self sufficient, and can be taken from the mother as soon as possible.

Males:
Males bond to one female, and that female’s bond mate. If the bond mate has several females then the male has acquired a harem, if not, it’s just the two of them. No “loose” (un-mated) females will bond after this, and males do not bond unless mated. They come in various shades of white, gold, bronze, copper, and gray.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic?
They are telepathic and telekinetic. They are all fully empathic.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Whenever the female wants to, normally before maturity.
Anything else odd about it, such as only being able to eat blue food?
Thy eat only seafood.
---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 4 inches long.
Size at maturity: About 18 inches long with a tail just as long as the body.
Time to maturity: One to two years, depending on the Lynx.
Number of wings/arms/legs if a peculiar number: Four legs.
Scales? Hide? Feathers? Fur.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:
They are extremely intelligent and love playing with things.

Breeding:
How often can the creature get pregnant? Twice a year at equinox and solstice.
How long between pregnancies? Seasons.
How long is it pregnant? 60 to 70 days.
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
Is there se linked traits (like color)? Yes. See above.
How many offspring can the creature have at once? See above.
DO NOT HAND OUT OR BREED WITHOUT PERMISSION!

Aaoyr
17th October 2005, 03:24 PM
Creature Name: Subnarnian Flurrous (Flurrie)

General Description: It’s kinda like a feathered Firelizard, it has patches of scale colour coded to match their feather colour. They also have pincer like claws just like Firelizards!!! Okay they are just like feathered Firelizards!

Originally Created By: Aaoyr

Special Abilities:
Can your creatures teleport, or perhaps enhance magic?
They are telepathic to a mild degree.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Yes they tend to bond straight from hatching but can bond if found wild
---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 2 inches long.
Size at maturity: About 8 inches long from head to tail
Time to maturity:Eleven Years.
Number of wings/arms/legs if a peculiar number: Four legs.Two wings
Scales? Hide? Feathers? Feathers, scales
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:
They are relatively intelligent but not good at anything that require concentration.

Breeding:
How often can the creature get pregnant? Twice a year.
How long between pregnancies?six months
How long is it pregnant?as long as the eggs take to form.
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
Is there se linked traits (like color)? Yes.
White- Female
Black- Male
Shappire- Female
Shappire/Emarald- Male
How many offspring can the creature have at once? 12 eggs in a clutch, Eggs are like Dark blue Glass.

I RESERVE THE RIGHT TO CONDUCT ALL HATCHINGS AND DON’T DISTRIBUTE ANY OF MY CRITTERS

Linmag
18th October 2005, 02:44 PM
Coral Dragons
(breeding and distribution controlled)

General Description
These aquatic dragons look a lot like terran seahorses, but much larger. They have the same long snout and armoured body and long, flexible tail. In place of a dorsal fin, they have a pair of quite rigid wings, which they use to ‘fly’ through the water. Just above these is a hollow that provides quite a comfortable ‘saddle’ for a rider. They are only able to breathe underwater, so they never leave the water, but are able to remain on the surface for extended periods, dipping their head underwater to breathe through gills that form feathery tufts on either side of their head. They can achieve quite fast surface speeds, using a combination of their wings in the air and their strong tail underwater. Their head is crowned with a coral-like growth (hence the name), which varies greatly in size, shape and colour, each being unique to one individual, like a fingerprint. They often have smaller growths over the rest of their body, usually in a contrasting colour. They are normally solitary creatures, but will come together briefly to help a mother feed her young until they are able to hunt for themselves.

Originally Created by: Linmag

Special Abilities
Telepathy. Ability to calm a heavy sea after a storm, or sometimes to disperse a storm.

Oddities
Does this creature need to bond? No, but will bond to anyone who feeds them on hatching, and will then speak telepathically to that person and permit themselves to be ridden.

Specific Physical Statistics
Size at birth 40-50 cm
Size at maturity 4-5 m
Time to maturity 2 yrs
Number of wings/arms/legs if a peculiar number: 2 wings, no arms or legs
Scales? Hide? Feathers? Scales, though they look more like armour plating.

Mental abilities
How smart are they? Smarter than the average human.

Breeding
How often can the creature get pregnant? From maturity for about 20 years.
How long between pregnancies? 1 year
How long is it pregnant? 3 months
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Are there sex linked traits (like colour)? yes
How many offspring can the creature have at once? 5-30
Unable to leave the water completely, the females make use of the high spring tides to half-float half-fly onto rocky beaches, where they lay their eggs in rock-pools. The eggs are then warmed by the sun on the shallow water, and hatch in 1-2 weeks. Meanwhile, the mother patrols the sea nearest to ‘her’ pool, preventing any other coral dragon laying her eggs there. When the young begin to hatch, she calls to them. They need only a little water to be able to float-fly to her, any nearby adults will then help her feed the young until they are able to hunt for themselves.

Colours
Pearl (f) usually only mates with Sea-green (m) and lays 15-30 eggs
Salmon-pink (f) will mate with Sea-green or Marine blue males and lays 10-20 eggs
Sand (f) will mate with any male and lays 5-12 eggs. Sands are not good mothers, and will often abandon the nest before hatching occurs. The unprotected young do not usually survive very long.
Sea-green (m) will mate with any female
Marine blue (m) can sometimes catch a Pearl, but more usually Salmon-pink or Sand
Blue-grey (m) can sometimes catch a Salmon-pink, but more usually Sand

orangerider
18th October 2005, 06:30 PM
Camouworls
Description: These critters don't look like much at first. In their natural state they're just colorful balls of fluff. In truth they possess amazing powers of mimicry and disguise. They can effectively blend into any surrounding and can transmit pictures and thoughts back to their bonded, thus making them excellent spies. They prefer spending time in groups and can be very sociable and affectionate, though they can tell if a person is untrustworthy.
Stats
Appearance: They're about the size of a guinie pig in their natural state with small eyes on the tops of their heads and long tails. They come in a variety of bright colors: pink, blue, yellow, purple red, gold, etc. They're covered in soft fur. Males and females look alike except that males are a little bigger. When they wish to hide or blend in they can change their shape to fit their surroundings or circumstances.
Mental Abilities: they're a bit more intelegent than Pernese flitts and much less conspicuous. They can communicate telepathically with their bonded.
Do they need to bond? No, but many do.
Breeding: All males and females are fertile barring accidents and females can get pregnant about three times a year. Pregnancy lasts three months. Most litters contain up to ten young. They can bond about a month after birth.
They are very adaptible and can live anywhere. They are also omnivorous.
Please to not breed camouwhorls without permission.

orangerider
18th October 2005, 10:02 PM
Creature Name: Lumm Ox

General Description: Lumm oxen are native to the world of Lumm, and despite their name are not remotely clumsy. They look like normal oxen but there are some major differences. One thing is their fur. Calves are born with gray or brown fur, but as they grow their fur changes color to fit their personality: red fur = a powerful fiery personality, pink fur makes an ox extremely flirty, etc. Oxen with particularly complex personalities have interesting multi-colored fur. Also, Lumm oxen can speak many human languages but always talk nonsense to those they don't trust. They are very strong animals, able to haul and carry heavy loads without much strain and to carry humans or other creatures on their backs. They often live in large herds on the grasslands of Lumm with one ox acting as herd leader. They eat most plant life.

Originally Created by: orangerider

Special Abilities
Can your creatures teleport, or perhaps enhance magic?: no, but they're very strong and some can be rather intelegent

Oddities
Does this creature need to bond? Yes/No: no, but they will work willingly with humans they find friendly and trustworthy
If yes, when? (Immediately after hatching/birth; a few days/weeks after hatching/birth):
Anything else odd about it, such as being able to eat only blue food:

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics
Size at birth:
Size at maturity: about the size of a Terran ox
Time to maturity: two years
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers?: somewhat shaggy fur colored to reflect their personality
Anything else you can think of: males have short but sharp horns towards the front of their heads that they use for fighting during mating season
Mental Abilities
How smart are they? Use some kind of comparison (smart as a 5 year, smart as a dog, etc.): depends on the ox. Some are particularly intelegent, others are just average, and some are just plain stupid.
Are they particularly good at puzzles, or some sort of brain activity?:
Anything else you can think of:

Breeding
How often can the creature get pregnant?: once a year
How long between pregnancies?:
How long is it pregnant?: four months
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes
Is there sex linked traits (like color)?: males have that horn, see above
How many offspring can the creature have at once?: one, though sometimes females produce twins
Anything else you can think of: females are cows, males are bulls, and young are calves.
The Meaning of Lumm Ox Hide colors
Red: fiery, tempermental
Blue: friendly, easygoing
Green: particularly intelegent
White: shy, gentle
Yellow: calm, kind, and in the case of cows, motherly
Black: sinister, mysterious
Pink: playful, flirty
Brown or Gray: boring, or in the case of calves, undeveloped
Most Lumm oxen have hides with at least two colors, displaying the different sides of their personalities.
Lumm oxen who have the same mother have rhyming names. For example, my female Vay has a younger brother named Cway and my male Kesser has two older sisters called Jesser and Tpesser. Lumm ox calves are named by their parents and will tell this name to humans if they choose.
Lumm oxen don't mate for life, though sometimes cows prefer certain bulls over others.

Bane
18th October 2005, 11:34 PM
Creature Name: Butterfly Jewels

General Description: Butterfly Jewels are flits with butterfly wings. The wings are very large for the body size so they can carry the weight of the flit. The flit has a very intelligent head and five digit hands with opposable thumbs. Their tails end in a spade that is the same shade and pattern and their wings.

The bodies are jewel tones, and the wings are pastel patterned. The colors depict gender and rank.

Female:
Queen - light purple, green and blue patterned wings. The body is a deep sapphire tone. She breeds once a year, and only to a King that can catch her in flight. Queens can lay from 3 to 14 eggs. They are between 5 and 8 inches long from the tip of their nose to the tip of their tails, and aren’t much smaller when they hatch. They have an 18 inch wingspan to compensate for the weight the wings must carry. These are rare, hatching about 1 every 3 - 5 clutches.

Minor female - light yellow, green, and pink patterned wings. The body is pure white. She breeds once a year to other minor males. Minor females are in “season” for two weeks, and must breed as many times as the number of eggs they will lay. The unfertilized eggs are fertilized one at a time, so her breeding is a lengthy process… The female always knows the male she will mate with, so there is no contest there. Minor females lay between 2 and 10 eggs. They are between 4 and 7 inches long, and not much shorter when they hatch. They have a 16 inch wingspan to compensate for the weight the wings must carry. These are common.

Male:
King - light blue, green and yellow patterned wings. The body is a deep emerald tone. They are between 6 and 10 inches long. They have a 21 inch wingspan to compensate for the weight the wings must carry. These are rare, hatching about 1 every 3 - 7 clutches.

Minor male - light orange, pearl and black patterned wings. The black is normally just outline. The body is a deep garnet tone. They are between 5 and 10 inches long. They have a 19 inch wingspan to compensate for the weight the wings must carry. These are common.

Wings are symmetrical in shape and generally square. (I.e., a 19 inch wingspan would be 19 x 19 inches).

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic?
They are empathic. They can teleport, and are telekinetic. Their only communication is through telepathy.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Soon after hatching.
Anything else odd about it, such as only being able to eat blue food?

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics: See above.

Mental Abilities:
How smart are they? Use some kind of comparison. They are extremely intelligent. About the level of intelligence required to get a doctorate in neuropsychological (high).
Are they particularly good at puzzles, or some sort of brain activity? They can enter the dreams of their bond mate and tell them things with the images and feelings through theta wave communication.

Breeding: See above.
DO NOT HAND OUT OR BREED WITHOUT PERMISSION!

Aaoyr
19th October 2005, 10:50 AM
Creature Name: Subnarnian Whelp

General Description: A cross between a creature not unlike a watch wher (name unknown) and a dog. Has skin with long corse hairs, does have patches of scale, around muzzle, legs and tail. Scale is a ranking system. Scales can be Copper, Bronze, Brown or dull Gold. Hair is always a sandy colour to a lightish brown. They make brilliant companions and watchers (although they are blind) and are very loyal. They have mannerisms much like a dog and Bark and Roar, they change casually between. They are quite timid and scare themselves easily whaen they Bark/Roar.

Can only be found wild in a little place I like to call Subnarnia.

Originally Created By: Aaoyr

Special Abilities:
Can your creatures teleport, or perhaps enhance magic?
None but are very good at getting you to understand something is wrong. (LASSIE!)

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? They are loyal to whomever feeds them.
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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: Can fit in the palm of your hand
Size at maturity: =About the size of a medium sized dog.(Lab)
Time to maturity: 6 months
Number of wings/arms/legs if a peculiar number: Four legs.
Scales? Hide? Feathers? See above.

Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:
They sleep, eat and worry over you if you are sad. That’s about it.

Breeding:
How often can the creature get pregnant? Every 3 months after maturity
How long between pregnancies? As long as it takes for the pups to be weened
How long is it pregnant? Eggies!!! They hatch in a week, Subnarnian week about 9.25 earth days.
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
Is there any linked traits (like color)? Copper- Female, best for hunting.
Bronze- Male, excellent bouncer type.
Brown- Male, brilliant for you children, mild tempered and soppy.
Gold- in a pack she is alpha and is best for breeding.
How many offspring can the creature have at once? 6 sandy coloured eggies, but some may not hatch. Twins are common.

Don't distribute without consulting me. All hatchings are to be conducted by me.Thankee

Lady Cin
19th October 2005, 11:45 AM
Frostwing Dragons
Created by: Lady Cin
Species type: dragon
Created on: 10/18/05

General Description
Frostwing Dragons are native to a star system called Drax, located in the far fringes of the multi-verse. They get their name from the appearance of their wings, which look like translucent, frosted glass. Frostwing Dragons love to fly and spend most of their time above the clouds. One of their magical abilities is the power to control density; they use this ability to make clouds seem solid. This allows them to rest or sleep on the clouds and they even build their nests in the clouds.

Frostwing Dragons are exceptionally beautiful and delicate looking, colored only in white and pastel shades. The underside of a Frostwing Dragon is protected by large armor plates, while the rest of their bodies are covered with soft, dense fur; their wings are soft hide. A crest of golden horns grow on top of their heads, their wing bones end in golden spikes and the claws on all four feet are golden as well. Their scales and fur are ice white, tinted with their wing color. Their eyes are bright colored orbs which match their wing color, but are not frosted. Wing color denotes gender and rank.

Color/Gender/Variety/Type Specifics
Green – f – queen
White – m – king
Pink – f
Purple – m
Peach – f
Blue - m

Special Abilities/Mental Abilities
Telepathy, Empathy, Control Density, Teleport, Travel
Above human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching

Physical Stats
Size at birth: 2.5’ long
Size at maturity: 25’ long
Time to maturity: 10 years
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: scales, fur, hide
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: once a year, but not always; depends on the female
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? eggs harden for an additional 2 months
How many offspring can the creature have at once?:
Green/White pairing 10 – 30 eggs, Green/Other pairing 5 – 25 eggs
Pink/White pairing 10 – 20 eggs, Pink/Other pairing 5 – 15 eggs
Peach/White pairing 5 – 10 eggs, Peach/Other pairing 1 – 5 eggs
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

orangerider
20th October 2005, 06:37 PM
Creature Name: Winged Quadicorn
General Description: These intersting and rather odd-looking creatures are a cross between unicorns and pegasi. Like unicorns they have a glittering horn attop their heads, but there are also three smaller duller horns surrounding the large one in a triangular patern. The main horn has healing and purifying properties. The two smaller horns in front are sharp-pointed and used for battle, while the smallest one in back of the main horn acts sort of like an antenna, helping a quadicorn pick up telepathic speech from great distances away and augmenting their poor hearing. On their backs are great feathery wings that help them soar to great hights and are strong enough so they can also carry a rider.
Quadicorns can live anywhere where there is vegetation to feed them and adapt well to many situations, but due to their odd appearances other animals do not readily accept them. One of the truly odd characteristics of this creature is that their eggs can be produced by any horse, unicorn, pegasus, or similar animal. It is rare for a normal equine to produce a quadicorn clutch, but if this does happen the mother is isolated and shunned by her community and the young generally grow up lonely and feared. This is why quadicorns prefer to bond with humans who will appreciate them more than other equines do.
They're generally amiable creatures, friendly and adventurous and eager to please. They care deeply for their human bondmates and each other, but when mating season arrives fights between males for a female's attention can be brutal and even fatal. They usually live as long as their bondmates.
Originally Created by: orangerider
Special Abilities
Can your creatures teleport, or perhaps enhance magic?:
they can heal injuries and purify air and water with their largest horn They also communicate telepathically with their bondmates and each others.
Oddities
Does this creature need to bond? Yes/No: yes
If yes, when? (Immediately after hatching/birth; a few days/weeks after hatching/birth): at Hatching
Anything else odd about it, such as being able to eat only blue food:

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics
Size at birth:
Size at maturity: a bit bigger than the average horse
Time to maturity: 1 year
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers?: a sleek and soft hide, with feathers on wings
Anything else you can think of: Winged quadicorns come in several colors: white, black, brown, gray, chestnut, roan, and a mix of two or more of these.
Mental Abilities
How smart are they? Use some kind of comparison (smart as a 5 year, smart as a dog, etc.): rather intelegent
Are they particularly good at puzzles, or some sort of brain activity?:
Anything else you can think of:

Breeding
How often can the creature get pregnant?: once a year
How long between pregnancies?:
How long is it pregnant?: two months
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes
Is there sex linked traits (like color)?:
How many offspring can the creature have at once?: clutches contain up to ten largesh eggs
Anything else you can think of:
I reserve the right to breeding and distribution of these creatures for now.

Mayhem
21st October 2005, 09:39 AM
Creature 31:

JELLY DRAGONS

Born in a kitchen in the Critter island, the product of a mix up between a fast cook spell and a few packets of jelly, these little dragons are sweet little companions. The spell backfired when Platinum was distracted by a loud noise from outside and hit a multipack of jelly, some mini bottles of alcohol and a box of ordinary chicken eggs. The resultant clutch of eggs was moved (Very carefully, so as to avoid denting or otherwise damaging the delicate translucent eggs) to a cool fridge, and left there. Checked every day, it soon became clear that the eggs were growing, weird undulations could be seen, and within a few weeks, it was made clear they would hatch, having outgrown the original fridge and having to be moved to a walk in fridge. The eggs hatched out one of the strangest dragons ever seen at the Critter islands. Totally translucent and very wobbly, the little hatchlings seemed to bond well with humans. Chunky little dragons, they need to be kept cool, or they start melting. As they get older, the melting lessens and they become strong enough to carry a rider, in the first few years however, they aren't as well set as they could be. These little gelatin based dragons are both rideable and edible, although riding requires a saddle made from cool bag materiel, and eating them really isn't polite.



Colours/Flavours:

females
Clear/Vodka: Queens
Brown/Tia Maria: Princesses
Purple/Mint and Cinnamon Aftershock: Lady in Waiting
Deep Green/Lime: Guard
Red/Strawberry: Normal
Dark Yellow/Lemon: Normal

males

Orange Yellow/Whiskey: King
Pale Yellow/Tequila: Prince
Bright Green/Midori: Consort
Blue/Blue Raspberry: Guard
Orange/Orange: Normal
Yellow Green/Tropical: Normal


Mental abilities: Around human intellegence

Size: 2 feet at hatching, up to 8 feet at adulthood

Do they need to bond? Yes, at hatching or soon after

Fertility: All are fertile

Mating habits: A very closely kept secret (HOW would jelly mate??)


Incubation period: 1 week in parent, 3 weeks in the fridge

Offspring: anywhere from 10 to 30 eggs


NO breeding or handing out without permission please!

Mayhem
22nd October 2005, 12:37 PM
Creature 32:

ICE CREAM DRAGONS

Created in the same accident as the Jelly Dragons, but undiscovered straight away due to being in the freezer. They were discovered a few weeks after the first clutch of Jelly dragons hatched, and as they were sticking together due to growth, were moved to a larger freezer. Hatching out three days after they were discovered, they proved to be a lot sturdier than the jelly dragons, not being as prone to melting due to some inherant magical trait. When paired with a Jelly dragon they can prevent their pairmate from melting also. They are fairly slender dragons, and ofter smaller than the Jelly dragons, they are rideable too, although heavy thick trousers are reccommended to prevent frostbite. Also edible, but it's not the done thing.


Colours/Flavours:

females
Deep Brown/Chocolate: Queens
Dark Cream/Toffee: Princesses
Yellow with red swirls/Raspberry ripple: Lady in Waiting
White/Vanilla: Guard
Pink/Strawberry: Normal
Yellow, Brown and Pink/NeopolitanLemon: Normal

males

White with brown lecks/Cookies n Cream: King
Brown with white flecks and brown swirls/Rocky Road: Prince
Green with brown flecks/Mint choc chip: Consort
Red/Raspberry: Guard
Pale Yellow/Clotted cream: Normal
Pale Brown/Coffee: Normal


Mental abilities: Around human intellegence

Size: 1 foot at hatching, up to 6 or 7 feet at adulthood

Do they need to bond? Yes, at hatching or soon after

Fertility: All are fertile

Mating habits: A very closely kept secret (Not even beginning to think of the effects of friction)


Incubation period: 1 week in parent, 4 weeks in the freezer

Offspring: anywhere from 8 to 25 eggs


NO breeding or handing out without permission please!

Bane
23rd October 2005, 03:16 AM
Creature Name: Lacewing Flits

General Description: Lacewing flits are the size of Pernese firelizards, but there wings appear to be made of lace. No one has yet figured how they actually fly, but they do, and quite well. Their wings are different colors from their body, and that color depicts rank. The color of the body depicts gender.

Female:
Rose wing, light purple body - Queen. They can lay from 2 to 25 eggs per nest. They mate twice a year.

White wing, pink body - Minor Queen. They can lay from 3 - 17 eggs per nest. They mate twice a year.

Light blue wing, black body - Minor female. They can lay from 4 - 10 eggs in a nest. They mate once a year.

Light yellow wing, white pearl body - Minor female. They can lay from 5 - 20 eggs per nest. They mate once a year.

Male:
Black wing, bright blue body - King. They usually mate with a Queen, but will chase the Minor females.

Dark green wing, black pearl body - Minor King. They usually mate with a Minor Queen, but can catch the Queens and will chase the Minor Females.

Silver wing, metallic dark green body - Minor male. They mate with Minor Females and rarely catch a Minor Queen. It has not been known that they catch a Queen.

Red wing, white body - Minor male. They mate with Minor Females and cannot catch the Minor Queens or Queens.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic?
They are strong telepaths, and can teleport short distances.

Oddities:
Does this creature need to bond? Yes/No Yes.
If yes, when? immediately after hatching.
Anything else odd about it, such as only being able to eat blue food?
Sports are rare. Sports only eat fish.
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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics: They are the same size as a Pernese Firelizard, but they have spines matching the wing color running the entire length of their backs starting at the base of the neck.
Scales? Hide? Feathers? Hide

Mental Abilities:
How smart are they? Extremely smart and cunning.

Breeding: See above.
Anything else you can think of? Sports are infertile.


Do not hand out or breed without permission!

Something Evil
23rd October 2005, 08:40 PM
Creature Name: star wyrm.

General Description: of apparance, a star wyrm looks much like a cross between the typical eastern dragon and the typical western dragon. Their bodies are quite long and slender, the chest area being wider to allow for the muscles needed for a pair of arms and a pair of powerfull wings. Star wyrms are covered in tough ridged scales that can protect them against most of what the elements can throw at them, and they can even survive in vacuum for as long as an hour. On top of a star wyrm's head is a set of five branched horns-- three curving back from the forehead and two set on the side of the head just above the eyes. Along with the ridge of long, and similary branched spines running along the back, it is these horns that allow the star wyrms to interface with the systems of their starships, other vehicles and computers.
Through genetic engineering of themselves, the star wyrms have also given themselves fully functional hands, they have also created several sub-types of their own race to handle different tasks in their society. Some may been designed to pilot war- or exploration ships as their speciality, others may be engineered to be leaders, some to be warriors, some to be keepers of history and others to be representants to other races. However, the majority of the race are generalists-- allowed to pursue any way of life that interests them, though they usualy find it more difficult to attain a high rank in their profession than those designed for it.
Being an old starfaring race, the star wyrms were quite active in the interuniversal politics hundreds of years ago-- however, they have became increasingly withdrawn over time. Often finding younger races tiresome to deal with, and being quite occupied in a war with their cousins-- the chaos wyrms, they rarely bother with the society of the Multiverse any more.
Occationally however, star wyrm eggs have been found in unlikely places-- scattered through time and hidden, likely transported away when a star wyrm ship falls to their enemies. Held in stasis and well protected, these eggs are usualy collected by other star wyrms, a few however-- have hatched in the presence of those who stumble over them and the resulting wyrms staying with those they find to be acceptable caretakers.

Originally Created by: Something Evil.

Special Abilities: star wyrms have a great understanding of time-- being capable of traveling back and forth in time, and even alter events slightly to favor them. They are also capable of creating specialized time fields to protect their war ships and their homeworld against alterations in the timeline, this to ensure that at least some of their race will survive should their enemies try to wipe them out.
Star wyrms are also gifted with telepathy, and about one is ten is born with the talent to become a magic-user.

Specific Physical Statistics.
Size at birth: 1-1.5 meters long.
Size at maturity: 5-10 meters long(sub-types may vary greatly in lenght).
Time to maturity: 15-16 years.

Breeding.
How often can the creature get pregnant: once every five years.
How long between pregnancies: depends on the female.
How long is it pregnant: 2 years.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 1-4. Some females may elect to have their ova to be machine grown.
Is there sex linked traits (like color):

General type--

Females:
Blue-green and black tabby pattern.
Iridescent bronze.
Mirror-like mottled silver.

Males:
Tawny-copper swirled with blue.
Stars on black.
Reflective sapphire blue.


Specialized types--

Star Wyrm Lord:
Streams of molten black on mirror silver(female).
Molten copper, topaz and red(male).

Ship pilot:
Mottled blue, silvergreen and silver(female).
Obsidian with stream of molten silver(male).

Warrior:
Blue ice on mirror silver(female).
Obsidian streams on blood(male).

Keeper of History:

Ice and Fire storm(female).
Silver fire on amethyst(male).

Speaker(to other races):
Copper-gold(female).
Ice-silver(male).

Something Evil
24th October 2005, 06:46 PM
Creature Name: chaos wyrm.

General Description: cousins of the star wyrms, the evolutionary line of the chaos wyrms diverted from that of their cousins over two million years ago. Where star wyrms chose to remain in linear time and to travel among the stars, the chaos wyrms chose the wonders of traveling through the rivers of time. And as their knowledge expanded, they grew aloof and even cold to anyone and anything else-- shifting timelines and events to suit their needs without a thought about the lesser races affected by it. And over time, they also shed their physical forms-- leaving only the petrefied remains behind scattered across time and space, and often mistaken as the artwork of some unknown species.
In their true forms, chaos wyrms are shifting shapes of all and no colors-- bearing some resemblance to fractals, though this form is rarely seen. They have retained the ability to take on near physical forms however, usually bearing a form quite similar to that of a star wyrm. There are noticeable differences though-- chaos wyrms are differently colored and their horns have been altered into a crown of spines, a tripple row of spines run down their necks, back and tails. Each of these spines bears a strong resemblance to the spines of a lionfish. Chaos wyrms also have a tripple set of eyes, each black with countless points of light dancing and swirling within them.

Originally Created by: Something Evil.

Special Abilities: chaos wyrms are experts at chronomancy, and quite adept at protecting themselves against changes in the timeline when they care to. They are also powerfull telepaths, and several working in concert may reach across the universe if they wish to.

Specific Physical Statistics.
Size at birth: unknown.
Size at maturity: may vary greatly.
Time to maturity: believed to be 100 years.

Breeding.
How often can the creature get pregnant: four times in one lifetime.
How long between pregnancies: depends on the bearer of young.
How long is it pregnant: conception and birth is nearly instantaneous.
How many offspring can the creature have at once: 4.
Is there sex linked traits (like color)?

In physical form, all chaos wyrms are red, indigo and black in a fractal pattern, their physical forms also generally grow darker with age.

Something Evil
24th October 2005, 07:28 PM
Creature name: Tomb Crawler.

Place of origin: the Gaande Universe.

Climate/terrain: tomb crawlers prefer dark, but mostly dry places like caves and underground passages. As they are scavengers, they are often found at cemetaries and in tombs(preferably the latter as they are less likely to be disturbed), prefering to feed from the remains of sapient beings.

Mental abilities: in terms of intelligence, tomb crawlers are about the equialent of a four years old human. However, being telepathic-- they are capable of foreseeing the actions of someone who tries to attack them and may therefore seem more intelligent than they truly are. Tomb crawlers also have a basic language consisting of sibilant hisses and rather uncanny sounding cries(they are said to sometimes sound like a baby crying in distress). They'll also sometimes mimic the words of someone to confuse.

Special Abilities: of the magic and psychic talents, tomb crawlers have telepathy and the ability to turn themselves incorporeal.

Description: of appearance, tomb crawlers look almost cute. Resemble long worms which doesn't taper off at the ends, they are also eqiupped with a pait of large and startingly blue eyes which is usually covered with eye-lids which are extremely hard to see whether closed or folded back. The body of a tomb crawler is covered in short, silky hairs, which gives them a almost fuzzy appearance. Some would even think them cute, at least those who doesn't know much about the species. When opening its usually unseen mouth, that is round and lipless, the tomb crawler can show off a impressive set of teeth designed to chew through bone as easily as flesh. Although they are not active predators, a tomb crawler's mouth is full of rather nasty bacteria and even viruses-- so a bite will usualy prove quite fatal to the living. At times, older and more cunning ones may prefer to find ill and injured living people to feed on, having aqcuired a taste for such flesh.
Specific Physical Statistics.
Size at birth: 3-4 cm long.
Size at maturity: 2-2.5 meters long.
Time to maturity: 4 years.
Natural lifespan: 100 years.

Lady Cin
29th October 2005, 02:30 AM
Elemental Equines
Created by: Lady Cin
Species type: elemental
Created on: 10/17/05

General Description
Elemental Equines are elemental beings who choose to manifest in equine form. Exact shape varies by type, but they retain all elemental abilities whatever their form. Each type has the ability to create, control and shape their specific element, communicate telepathically, teleport and Travel. Elemental Equines maintain a psychic link with their home plane and must spend at least one day per month on their home plane or lose their powers.

Color/Gender/Variety/Type Specifics
1. Fire – takes the shape of a draft horse
2. Water – takes the shape of a pony on land or a sea horse in water
3. Air – takes the shape of a pegasus
4. Energy – takes the shape of a racing horse

Special Abilities/Mental Abilities
Create, control and shape elemental matter by type, Telepathy, Teleport, Travel
Human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: Whenever they find a suitable bondmate

Physical Stats
Size at birth: unknown
Size at maturity: varies by type
Time to maturity: unknown
Number of wings/arms/legs: 4 legs; Air type has wings
Scales? Hide? Feathers?: living elements
Lifespan?: unknown; most return to their home plane when their bondmate dies

Breeding Info
No one knows how Elemental Equines reproduce. What is known, is that when an Elemental Equine returns from it’s monthly visit to it’s home plane, they are sometimes accompanied by other unbonded Elemental Equines. These new arrivals are always mature and seeking a bondmate. Those who do not find a suitable bondmate return to their home plane.

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
None

Lady Cin
29th October 2005, 02:32 AM
Griffoxes
Created by: Lady Cin
Species type: mixture
Created on: 10/18/05

General Description
The Griffox is a crossbreed species of giant eagles and foxes, and are a type of griffin. How or why this species exists is unknown, but they are fairly common in some parts of the multi-verse. Their head is that of an eagle with feathers and furry fox ears. Their neck and shoulder area is feathered, the front legs are those of an eagle with sharp taloned feet. Their back, body and rear legs are those of a fox, their tail is furry like a fox but very, very bushy to help balance and steer while in flight. Their wings are feathered on the topside and furry underneath.

Griffoxes are excellent hunters and very cunning, they also love to annoy humanoids. Bonded Griffoxes are playful, but very protective of their bondmates. They love to fly and typically nest in trees or on high mountains, but some have been known to nest in caves or dig burrows. Griffoxes are strictly carnivorous, but are also carrion eaters and consume grit and gravel to aid in digestion.

Color/Gender/Variety/Type Specifics
1. Red – fur is red, feathers are brown, eyes are green – common - telekinesis
2. Brown – fur is brown, feathers are black, eyes are purple – common – transport via plants
3. Gray – fur is dark gray, feathers are light gray, eyes are blue – common – summon, control & shape fog
4. White – fur and feathers are white, eyes are blue – uncommon – control temperature 100’ radius
5. Black – fur and feathers are black, eyes are purple – uncommon – darkness 25’ radius
6. Golden – fur and feathers are gold, eyes are green – rare – all powers

Special Abilities/Mental Abilities
Empathy, Telepathy, others by color
Human norm plus instincts

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: before maturity

Physical Stats
Size at birth: 18” at shoulder
Size at maturity: 4’ at shoulder
Time to maturity: 2 years
Number of wings/arms/legs: 2 taloned forelegs, 2 hind legs, 2 wings
Scales? Hide? Feathers?: fur & feathers
Lifespan?: around 50 years

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 2 months
How long until eggs hatch?: 2 months
How many offspring can the creature have at once?: 1 – 6
What type of offspring? Hatchlings, kittens, etc: kitlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
29th October 2005, 02:34 AM
Metallic Guardians
Created by: Lady Cin
Species type: multiple
Created on: 10/26/05

General Description
Metallic Guardians are not actually living creatures but animal shaped magic items. They were created by the War Wizards of Meridian ages ago to help in battle. While not strictly alive, they are sentient and when animated they are able to think and reason. When not activated they are pocket sized figurines, which when invoked grow to full adult size by type. If they are seriously damaged while animate, they revert to figurines and must remain inanimate until healed. If damaged or destroyed while in figurine form, the magic which enchants them will be dispelled and they are forever gone.

Metallic Guardians may remain animate for long periods of time, but must be allowed to rest in figurine form for one full day (24 hours), for every week spent animate. If allowed to remain in figurine form for one full year they will reproduce. Metallic Guardians reproduce by cloning; one become two, two becomes four, etc. A maximum of sixteen reproductions can be cloned before the process stops. The process can be interrupted by animating the original; clones cannot reproduce until they are at least 2 years old.

There are ten types of Metallic Guardians, each type having a specific function and all types sharing some abilities. While in figurine form they are able to heal themselves and reproduce. When animated, they are able to communicate telepathically with their owner and with other Metallic Guardians. All Metallic Guardians are immune to ordinary missiles, including but not limited to arrows, sling stones, thrown knives and spears, bullets, grenades and other projectiles. They are also immune to most siege weaponry; boiling oil, heated sand, catapult and arbalest missiles, etc.

Color/Gender/Variety/Type Specifics
1. Adamantium Elephants – siege warfare & demolitions
2. Mithril Tigers – melee combat
3. Platinum Pegasi – aerial combat, transportation, scouts
4. Golden Wolves – melee combat, scouts
5. Electrum Eagles – aerial combat, scouts
6. Silver Swans – messengers with Total Recall, Teleportation & Telekinesis
7. Bronze Badgers – siege engineering, sappers
8. Brass Monkeys – sentries, scouts
9. Copper Cats – scouts/spies with Invisibility & Fire Control
10. Iron Snakes – scouts/spies with Invisibility, Entangle & Teleportation

Special Abilities/Mental Abilities
Inanimate form – healing, cloning
Animate form – Telepathy, immunity to normal missiles, others by type
Human norm

Bonding Habits
Does this creature need to bond?: yes
If yes, when?: they bond to the first being to invoke them to animate

Physical Stats
Size at birth: 2” metal figurine
Size at maturity: as an adult of their species type
Time to maturity: n/a
Number of wings/arms/legs: varies by type
Scales? Hide? Feathers?: animated metal
Lifespan?: immortal unless figurine form is destroyed

Breeding Info
Metallic Guardians reproduce by cloning; one become two, two becomes four, etc. A maximum of sixteen reproductions can be cloned before the process stops. The process can be interrupted by animating the original; clones cannot reproduce until they are at least 2 years old.

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
None

Lady Cin
29th October 2005, 02:36 AM
Music Makers
Created by: Lady Cin
Species type: weird
Created on: 10/26/05

General Description
Music Makers are native to a star system called Drax, located in the far fringes of the multi-verse. They are a weird type of semi-sentient animals whose bodies resemble musical instruments. Music Makers are the ultimate pacifists and highly empathic. They actually feed on positive and neutral emotions, negative emotions cause shock and catatonia. A Music Maker in shock cannot play it’s music and if the condition lasts for too long, they will die. They communicate via music, which can be plain and simple or elaborate and complex. The bondmate of a Music Maker gains the ability to interpret the music their bond makes. The meaning of the music may come out in words, symbolic concepts, pictures or simple feelings, but the bondmate of a Music Maker will always understand.

Color/Gender/Variety/Type Specifics
1. Woodwinds – tubular bodies, can be plantlike or organic metal – clarinet, flute, saxophone, bassoon, piccolo, etc.
2. Brass – tubular bodies, organic metal – trumpet, trombone, tuba, french horn, etc.
3. Strings – hollow, spherical bodies with string like growths; plantlike – guitar, violin, harp, etc.
4. Percussion – hollow, cylindrical bodies; plantlike – drums, chimes, xylophone, etc.
5. Orchestra – very rare – shapeshifters – able to sound like any instrument or many at once

Special Abilities/Mental Abilities
Highly Empathic, feed on emotions
Animal instincts

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching; those who bond will develop into their new bondmates favorite instrument of their particular type

Physical Stats
Size at birth: 6 – 8”
Size at maturity: 18 – 24”
Time to maturity: 1 year
Number of wings/arms/legs: multiple small arms and legs, exact number can vary
Scales? Hide? Feathers?: varies
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: females mate once and are then forever pregnant
How long is it pregnant?: females can lay an egg every day like a chicken but they do not have to; they may or may not choose a particular place to lay their eggs; they do not brood or sit on a nest and they do not care for the eggs or protect them in any way
How long until eggs hatch? 3 – 4 weeks; hatchlings are self-sufficient; exact instrument development takes about a week
How many offspring can the creature have at once?: one per day
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
29th October 2005, 02:37 AM
Octoquine
Created by: Lady Cin
Species type: equine
Created on: 10/16/05

General Description
The Octoquine is a magical mutation of the standard equine form. Octoquines have eight legs, two forelegs and six hind legs. Their back and body are extended, allowing for three separate saddle areas. Even though the Octoquine was the result of a miscast speed spell, they are only half as fast as a normal horse due to the increased co-ordination needed by twice as many legs. However, they also have twice the endurance of a normal horse and can maintain a trotting pace for an entire day without tiring.

Due to their unique creation, Octoquines are both extremely sensitive to magic and highly magic resistant (75%). They are drawn to magical beings and magic users of all humanoid types and prefer them above all others as bondmates. Octoquines bond when they are about one year old, choosing the most magical being presented to them. Candidates for bonding are presented in groups, then the foals are allowed to come forward one at a time to choose among them. How a foal chooses is not completely understood, but foals have been known to fight over candidates; which is the reason why only one is allowed to choose at a time.

Octoquines are a relatively new species in multi-versal terms but their numbers are growing and spreading on many worlds. Octoquines can breed together and with other equine species; the species of the foal is dependent on the female of the pairing. If the female is an Octoquine, the foal will also be an Octoquine. Octoquines come in all normal horse colors; Octoquine/other crosses can also come in the colors of the other species. Unicorn crossbreeds will also have a horn, Pegasi crossbreeds will also have wings, other crossbreeds will vary by species.

Special Abilities/Mental Abilities
Empathy, limited Telepathy, 75% magic resistance, Detect Magic
Smarter than the average horse, but less than human norm.

Bonding Habits
Does this creature need to bond?: yes
If yes, when?: at around one year old

Physical Stats
Size at birth: 9 hands at withers
Size at maturity: 14 – 20 hands at withers, males tend to be larger
Time to maturity: males 18 months, females 2 years
Number of wings/arms/legs: 8 legs, crossbreeds can have other traits
Scales? Hide? Feathers?: hair coat, crossbreeds can have other traits
Lifespan?: up to 50 years

Breeding Info
How often can the creature get pregnant?: once every 3 years
How long is it pregnant?: one year
How long until weaning?: one year
How many offspring can the creature have at once?: one
What type of offspring? Hatchlings, kittens, etc: foals
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
None

Lady Cin
29th October 2005, 02:39 AM
Rainbow Bears
Created by: Lady Cin
Species type: ursine
Created on: 10/19/05

General Description
Rainbow Bears are native to the realms of Faerie. They are brightly colored, winged, very friendly, but fiercely protective of their bondmates. Rainbow Bears are also very magical, telepathic, empathic and have the ability to Travel. There are no ranks among Rainbow Bears; their colors determine what magic they have.

Most Rainbow Bears are no larger than a normal black bear, but larger (polar bear sized) and smaller (koala bear sized) are possible. Their body fur is long, soft and very thick; their wings are feathered on the topside and covered with short, soft, velvety fur on the underside. The only parts of a Rainbow Bear that aren’t brightly colored are their eyes, nose and claws which are jet black.

Color/Gender/Variety/Type Specifics
1. Red – enhance strength*
2. Orange – levitate
3. Yellow – teleport
4. Green – transmute
5. Blue – enhance speed*
6. Purple – telekinesis
7. True Rainbow – all powers, very rare, 5% chance in any litter
*marked powers can be transferred to bondmate

Special Abilities/Mental Abilities
Telepathy, Empathy, Flight, Travel, others by color
Faerie norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: between weaning and maturity

Physical Stats
Size at birth: 12” at shoulder
Size at maturity: 3’ at shoulder, 7’ upright
Time to maturity: males 2 years, females 3 years
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: fur & feathers
Lifespan?: around 50 years

Breeding Info
How often can the creature get pregnant?: every other year
How long is it pregnant?: 6 months
How long until weaning?: 6 months
How many offspring can the creature have at once?: 1 – 2, rarely 3 (5% chance per litter)
What type of offspring? Hatchlings, kittens, etc: cubs
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
None

Lady Cin
29th October 2005, 02:41 AM
Stagponies
Created by: Lady Cin
Species type: mixture
Created on: 10/18/05

General Description
Stagponies are a crossbreed species of horses and deer. How or why this species exists is unknown but they are fairly common in some parts of the multi-verse. Their basis body shape is equine but they are deer sized. They have antlers (both genders), cloven hooves and a deer tail. Fawns are born spotted, adults mature with all standard horse colors.

Stagponies are very shy and elusive; when they are seen, it is almost always one with a bondmate. Fawns must be bonded between weaning and maturity, otherwise they go wild. They are exceptionally empathic and on a broad band, being able to detect emotions in a one mile radius. They have limited telepathy and will only path other Stagponies and their bondmate. All Stagponies can blink from birth, which is a short range type of teleportation limited to visual range.

Stagponies get their first set of antlers during the fall of their second year. This first set will be a single pair of spikes about 4 – 8” high. Their antlers fall off in the spring and a new set grows out in the fall. Each year they grow an additional point; a ten year old Stagpony will have a 9 point rack. Stagponies mate in the late fall or early winter, fawns are born in late spring or early summer. The mating season or rut can be very violent; males will fight other males for a particular female, females will fight other females for a particular male, and females will fight males if they don’t wish to breed with one in particular.

Special Abilities/Mental Abilities
Broadband Empathy with a one mile radius, limited Telepathy, Blink
Slightly less than human norm plus instincts

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: between weaning and maturity

Physical Stats
Size at birth: 15 – 20” at shoulder
Size at maturity: 4’ at shoulder
Time to maturity: 2 years
Number of wings/arms/legs: 4 legs
Scales? Hide? Feathers?: hair coat
Lifespan?: around 25 years

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 4 months
How long until weaning?: 9 months
How many offspring can the creature have at once?: 1 or 2
What type of offspring? Hatchlings, kittens, etc: fawns
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
None

Lady Cin
29th October 2005, 02:42 AM
Urquine
Created by: Lady Cin
Species type: mixture
Created on: 10/18/05

General Description
Urquines are a crossbreed species of bears and horses. How or why this species exists is unknown, but they are fairly common in some parts of the multi-verse. Their head is equinish but wider and shorter than normal equines, their teeth are ursine and their diet omnivorous. They have round ears like a bear, a short, thick neck and their mane is short and bristly. Their back is flattish and their body is rather chubby and they have a bears tail. The legs are long and heavy boned, with paws and claws on their front feet and hooves on their back feet. They have long, shaggy fur like a bear and come in normal horse colors.

Urquines do not need to bond but many seem to prefer it and enjoy the company of other species. Bonded Urquines are very protective of their bondmates and exceptionally loyal. They are highly empathic, telepathic and can make themselves and their bondmate invisible. Males have the ability to enhance and increase the strength and stamina of their bondmate. Females have the ability to heal, cure disease and neutralize poison for themselves and others. They are born empathic and telepathic, but their other abilities only manifest when they are fully mature.

Color/Gender/Variety/Type Specifics
Males have the ability to enhance and increase the strength and stamina of their bondmate.
Females have the ability to heal, cure disease and neutralize poison for themselves and others.

Special Abilities/Mental Abilities
Empathy, Telepathy, Invisibility, others by gender
Human norm plus instincts

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: whenever they find a suitable bondmate

Physical Stats
Size at birth: 18 – 24” at shoulder
Size at maturity: 4 ½ - 5’ at shoulder, weight averages 2,000 pounds
Time to maturity: males 2 years, females 3 years
Number of wings/arms/legs: 4 legs
Scales? Hide? Feathers?: fur
Lifespan?: around 100 years

Breeding Info
How often can the creature get pregnant?: once every 3 years
How long is it pregnant?: 8 months
How long until weaning?: weaned at one year, stay with mother another 2 years
How many offspring can the creature have at once?: 1 – 3
What type of offspring? Hatchlings, kittens, etc: cubs
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
None

Lady Cin
29th October 2005, 02:43 AM
Ursagriffs
Created by: Lady Cin
Species type: mixture
Created on: 10/26/05

General Description
Ursagriffs are a crossbreed species of bears and giant eagles and are a type of griffin. How or why this species exists is unknown, but they are fairly common in some parts of the multi-verse. They have the head and neck of an eagle with furry bear ears, bear shoulders, but eagle legs and talons on their forelimbs, a bears body and hind limbs, eagle wings that are feathered on top and furry underneath and a rather short and stubby eagles tail.

Ursagriffs are strong fighters, highly intelligent and loyal to their kin or bondmate. Most live in family groups led by the eldest female and her current mate. Males can stay with their family group their entire lives, but many leave and join with other males into bachelor groups led by the strongest among them. These all male groups wander constantly, when two or more bachelor groups meet they may all join together into one larger group, trade members between groups, recombine into multiple smaller groups or they may fight, depending on their moods. Family groups are always peaceful and co-operative, living and traveling in a specific territory. When two or more family groups meet they may join into one large group if they are related kin, younger males and females may change groups to join with a new mate, or if the families don’t get along with each other they will separate and travel in opposite directions (females will only fight to protect their young).

Color/Gender/Variety/Type Specifics
1. Red – red fur, gray feathers, black eyes – common – detect magic
2. Brown – brown fur, gold feathers, green eyes – common – control plants
3. Gray – gray fur, black feathers, purple eyes – common - invisibility
4. Black – black fur & feathers, amber eyes – uncommon – locate precious metals
5. White – white fur & feathers, blue eyes – uncommon – locate precious gems
6. Golden – gold fur & feathers, green eyes – rare – all powers

Special Abilities/Mental Abilities
Telepathy, others by color
Human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: between weaning and maturity

Physical Stats
Size at birth: 18” at shoulders
Size at maturity: 5’ at shoulders, 20’ wingspan
Time to maturity: males 2 years, females 5 years
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: fur & feathers
Lifespan?: around 50 years

Breeding Info
How often can the creature get pregnant?: once every 3 years
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning?: 2 months, fly at 6 months
How many offspring can the creature have at once?: 1 – 6 eggs
What type of offspring? Hatchlings, kittens, etc: cublings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
None

pern_queen_rider
29th October 2005, 04:33 AM
Creature Name: Spartilings

General Description: Spartlings are sport drgons. That is, the come in any shape, form, or size, and they have unique personalities. They are basic dragons however, and composed of one special element.
A Spartling is a very sweet, innocent dragon. They are normally non-bloodshed dragons, and they tend not to fight and try to reason rather than anything else. They will impress whoever comes with a pure heart/mind and good intentions.


Originally Created by: pern_queen_rider
Created On: 10/29/05

Special Abilities
Each dragon(or dragoness) Has a special type of talon that corresponds to their magical ability adn magical element.

Oddities
Does this creature need to bond? Yes/No: YES
If yes, when? Immediatly at Hatching

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.


Specific Physical Statistics

Size at birth: 5 meters
Size at maturity: anywhere from 35(smallest) to 70(largest) meters
Time to maturity: 2 years
Number of wings/arms/legs if a peculiar number: 2 wings, one on each side
Scales? Hide? Feathers?: An odd assortment of scales/hide
Anything else you can think of:

FEMALES

Queen/Bronze(6 eggs)
Queen/Brown(6 eggs)
Queen/Green (5 eggs)
Queen/Blue(4 eggs)
Green/Blue(3 eggs)
Green/Bronze(3 eggs)
Green/Brown(2 eggs)

MALES

Bronze/Brown
Bronze/Blue
Bronze/Green
Brown/blue
Brown/green
Blue/green

The second, lesser color, is their talon color too, and defines their abilities:

Gold: Major Empath, T/Path, T/Kinesis ELEMENT WEATHER
Bronze: Major T/Path, T/Kinesis, minor Empath ELEMENT FIRE
Brown: Minor T/path, empath, major T/kinesis ELEMENT EARTH
Blue: Minor T/kinesis, empath, major T/Path ELEMENT STONE
Green: Minor Empath, T/Path, T/Kinesis ELEMENT AIR

Mental Abilities
How smart are they? Use some kind of comparison: MENSA smart. Think Genius. Off the Charts. Graduated college at age 13.

Breeding
How often can the creature get pregnant?: Every year
How long between pregnancies?: 10 months
How long is it pregnant?: 1 month carrying egg, 2 weeks hardening, up to 2 weeks for all to hatch
Are all females fertile (barring accidents)?: Yup.
Are all males fertile (barring accidents)?: Yup.
Is there sex linked traits (like color)?: Nope.
How many offspring can the creature have at once?: Depending on color, up to 6, no less than 2

May have clutch 1 every 6 months, no more than 12 eggs per each clutch.

Bane
30th October 2005, 04:41 PM
Creature Name: Banana Flits

General Description: Banana Flits are small, fruit eating flits. They are the size of fruit bats and eat only fruit. When they hatch, they fly to the person they choose to bond to. They are also all varying shades of green. As they age, they turn yellow. There are very few that get old enough to turn brown. They don’t start turning brown until 30 years or so of age.
The genders are male and female. They are all the same colors. Occasionally, one will be born white or orange in color, these are neuter and don’t live as long as the others.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic?
They are telepathic and can do limited teleportation.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Immediately after hatching, they will fly to their bonded.
Anything else odd about it, such as only being able to eat blue food?
They eat only fruit.
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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics: They are the size of fruit bats at birth and maturity. They mature at about a year.

Mental Abilities:
How smart are they? Use some kind of comparison. They are extremely smart compared to a three year old child.

Breeding: They mature at about one year, and breed once a year after that. Females can lay up to 25 eggs.

Females are normally the leaders of the mixed fleets. Males will band together sometimes and follow a “king.” This doesn’t last long as the males eventually find a mate.

No breeding or handing out without permission!
I also have Swamp Things and Jewelled Tigers in the making. I claim these names unless someone already has and has a written, finished sheet on them.

Bane
30th October 2005, 06:07 PM
Creature Name: Jeweled Tigers

General Description: Jeweled Tigers are medium (2 - 4 ft long) sized cats. They are scaled, and the stripes are jewels.

In their home land, they have been hunted. The jewels are prized by most royalty, and the hunters kill them for the money they bring. They only bond to those they know will not betray them to those who only want their jewels or the money they bring.

Female - scale/jewel
Red/diamond - alpha
Red/sapphire - beta
Blue/emerald - beta
Green/opal - delta

Male - scale/jewel
Black/mother of pearl - alpha
Silver/onyx - alpha
Grey/peridot - delta
Gold/garnet - sigma

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic?
They are highly telepathic. They have an affinity to find the jewels they wear in the wild.

Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Soon after hatching if the right person is present.
Anything else odd about it, such as only being able to eat blue food?

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The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 4 inches long. They are fully scaled and jeweled at this time.
Size at maturity: Between 2 and 4 feet long, depending on the individual.
Time to maturity: 1 year
Number of wings/arms/legs if a peculiar number: four legs
Scales? Hide? Feathers? scales and jewels
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are reasonably intelligent, and highly empathic.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? once a year
How long between pregnancies? 10 month
How long is it pregnant? 2 months
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Is there se linked traits (like color)? yes, see above.
How many offspring can the creature have at once? between 2 and 10 cubs at once, though they are normally smaller litters.
Anything else you can think of?

Bane
30th October 2005, 06:22 PM
Creature Name: Swamp Thing

General Description: Swamp Things are generally very beautiful aquatic creatures that like dark, murky water. They are equine in appearance. Swamp Things can only breathe in water. Their manes look like brightly colored seaweed, and their hooves are scalloped. Their tails are strong and finned like that of a dolphin, and they have no hind legs. They are normally pale colors due to the lack of light in their normal habitat, but they darken the more they are in lighter waters.

Males tend to be skiddish and aggressive when first brought into a new area, but will get more comfortable as time passes. They have white eyes, and other than the normal equine male parts, this is the only way to tell the genders apart.

Females are very bold, and hardly ever shy around new people/animals. Their eyes are bright green.

Rarely will there be a gray or white Swamp Thing born. Most of the time, the colors are murky and blend in well with the water the Thing came from.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic?
They are made of magic, and therefore can do just about anything pertaining to magic. They are also limited telepaths, and have some telekinetic ability.

Oddities:
Does this creature need to bond? Yes/No No
If yes, when? They can bond whenever they want, normally it’s when they are going away from their original birthplace or when they are very young.
Anything else odd about it, such as only being able to eat blue food?
They eat seafood.
---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: The size of a small foal. About 6 hh, 4 feet long.
Size at maturity: The size of a large horse. About 17 hh, 8 feet long.
Time to maturity: 1 year
Number of wings/arms/legs if a peculiar number: 2 front legs, one tail.
Scales? Hide? Feathers? Waterproof hide.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are very intelligent.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? once a year
How long between pregnancies? 3 months
How long is it pregnant? 9 months
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Is there se linked traits (like color)? no
How many offspring can the creature have at once? one.
Anything else you can think of?

orangerider
5th November 2005, 01:52 AM
Creature Name: Leaping Lizards

General Description: These critters are quite similar to the average Pernese flitt. They're about the same size, have similar mental abilities, and share a soft hide. But there's one major difference. Leaping lizards don't have wings. Instead, they have very strong hind legs that enable them tl jump great distances and gain enough altitude to propperly teleport. They're good at carrying messages and are loyal companions to their bonded. Native to Lumm, these lizards usually dwell on high cliffs overlooking the ocean. They're very sociable, spending much of their time in large groups in the wild. They eat most meat and fish.

Originally Created by: orangerider

Special Abilities
Can your creatures teleport, or perhaps enhance magic?: they can teleport and possess limeted telepathy

Oddities
Does this creature need to bond? Yes/No: no, but it will if enticed at Hatching
If yes, when? (Immediately after hatching/birth; a few days/weeks after hatching/birth):
Anything else odd about it, such as being able to eat only blue food:

-----------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics
Size at birth:
Size at maturity: a bit bigger than a Pernese flitt
Time to maturity: six months
Number of wings/arms/legs if a peculiar number: no wings
Scales? Hide? Feathers?: hide
Anything else you can think of:

Mental Abilities
How smart are they? Use some kind of comparison (smart as a 5 year, smart as a dog, etc.): similar to a Pernese flitt
Are they particularly good at puzzles, or some sort of brain activity?:
Anything else you can think of:

Breeding
How often can the creature get pregnant?: at will from maturity
How long between pregnancies?:
How long is it pregnant?:
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes
Is there sex linked traits (like color)?:
Leaping Lizard Colors
Red: f
Blue: m
Green: f
Orange: m
Indigo: f
Black: m
Violet: f
Yellow: m
How many offspring can the creature have at once?: most clutches contain from 5 to 15 eggs
Anything else you can think of:
I reserve the right to breed and hand out these critters for now.

Bane
5th November 2005, 02:53 PM
Bouncies

Original Creator: Bane

Description:
Bouncies are small, round creatures with large eyes and feet. Theyare extremely attracted to children, and love to play. The most notable thing about them is that they bounce. Every where they go, they bounce.

Bouncies don't have arms. Because of this, they are extremely strong telekinetics. They use their telekinesis to move things - and themselves - around. They also use it to fly around when searching for a good bouncing surface. They can teleport both themselves and their bondmate or some other being.

They are extremely intelligent. On the off chance that one fins out what to do to call more attention to itself it will refine that act until it becomes almost a work of art. They don't really have the attention span for puzzles, but will do them if their bond mate does them all the time.

Bouncies are covered in a light fur. They are very proud of their appearance, and preen constantly when not bouncing.

Females are very protective of their young when they are with them. Young stay with their parents for up to 3 months after birth. Females are a light pastel color, and males are a mirror-like metallic shade. Sports are either metallic females or pastel males, or have a combination of both colors.

The colors are usually complimentary to the eye color - which depicts rank. Sport colors are often complimentary and rarely glaring. Any glaring colors (i.e., lime green, hot pink...) are neuter.

Eye colors and rank:

Female:
light green - queen
light pink - queen
light yellow - princess
light blue - princess
light purple - minor female
white - mage

Queens can have up to 5 young per litter. Princesses can have up to 4 young per litter. Minor females can have up to 3 young per litter, and Mages always have twins. Twins do not have to be the same gender or rank.

Male: Body colors and eye colors are extremely metallic.
Gold - king
silver - king
bronze - prince
copper - prince
red - minor male
blue - mage

Ranks can only mate to like rank. (i.e., queen-king, prince-princess, minor male - female, mage-mage)

Bronze is a dark, metallic brown.
Copper is a lighter brown with more red tones.
Blue is a bright, electric blue.

Breeding:
Females are pregnant for 1 month.
There are 5 months between pregnancies.
They are pregnant twice a year.
Sex linked traits and offspring are listed above.

Oddities:
Bouncies live an extremely long life (several generations) and can bond at any time during their lives, but they must bond at some point. They look for a bond mate until they find that perfect bouncy person. They cannot rebond when their bond mate dies. They will either die or go rogue and stop bouncing.

Physical Stats:
Males mature at a 3 foot diameter. Females at a 2 - 2 1/2 foot diameter.
They are born at 4 inches in diameter.
They mature at around 2 years.

Special Abilities:
Since Bouncies have no mouths, they have become very strong telepaths. They do make noises when they are flying around the room on a particularly good bounce, but it's not a form of communication, just the air going through their fur.
They are also strong telekinatics. They have no way to move other than walking. To bounce, which they particularly love to do, they use telekinesis to move themselves up and down rapidly. Their bodies are developed in such a way that they literally pick themselves up and throw themselves at a good bouncing surface (i.e., anywhere) and bounce around until they stop - which takes a very long time.
They love to play games such as chase and tag with everyone.
They feed off of the energy they produce when they bounce. They are self sufficient from the moment they learn how to bounce. For the first few days after birth, the parents both share the energy they make with the offspring.

I CONTROL THE BREEDING AND HADNING OUT OF THIS CREATURE.

Bane
5th November 2005, 03:04 PM
Singing Willies

Singing Willies are canine type creatures that hang around Bouncies a lot. They bond in chords, or eights, and can sing almost anything. Their singing, however, does not consist of words. They love to sing for the Bouncies because then they start dancing. They are the best party animals out there.

Singing Willies are small (2 foot long) fox like canines. They have long, silky fur that flows like water when they run and play, and vibrates in waves when they sing.

Depending on color, they have different ranks and voice ranges. Color does not dictate gender.

Colors:
blue - alpha - bass
red - alpha - soprano
green - beta - tenor
yellow - beta - alto

Colors can be any shade of the ones listed, running from nearly white to nearly black and everything in between.

Singing Willies are very protective of their bond mates and the Bouncies they sing for.

Breeding:
Females are pregnant for 3 months, twice a year.
There are 2 months between pregnancies.
Females lay up to eight pups a litter and normally around the same time as other females.
The pups will bond in groups of eight.

Physical Stats:
They grow up to 2 feet long.
They reach maturity at 2 years old, and can breed after reaching maturity.
Their ears are large, and every one has perfect tonal hearing.

Special Abilities:
Singing Willies are very strong telepaths. Other than their singing - which isn't lyrical - telepathy is their only form of communication. They are also strong sending telempaths, which is how they get the message across in their song.
They eat normal food and they love lemons as they help with a sore throat.

I CONTROL THE BREEDING AND HANDING OUT OF THESE CREATURES

Bane
5th November 2005, 03:17 PM
NickTock Dragons

NickTock Dragons are large, matte colored dragons. They are about 20 feet long and have spines running the length of their backs. Their wings are developed in such a way that they have spines running the length of the main wingbone. Their claws have 7 inch talons on each digit, and 9 inch talons on the digits of their hind legs.

Their colors are matte and blend in with their original habitat.

Colors are:
Reds tend to live where there are a lot of fires. They also produce the hottest fires.

Blue come from glacial area. They produce air that can freeze things in an instant.

Blacks come from areas that have been burnt. They are normally found near reds. They produce clouds of black smoke and dust.

Greens are from forested areas. They have a camouflaging ability that enables them to subtly change pathces of their hides to different colors to better blend in with the forest around them.

Oranges come from certain volcanic area where lava flows freely. They produce a liquid fire that is extremely difficult to put out.

Grays come from areas that the reds and blacks have not frequented recently. They can produce suffocating clouds of ash.

Whites come from clouds. They can produce thick fogs and heavy cloud cover that is white and impossible to see through. They are often found with blues.

Breeding:
Females breed once a year.
They are pregnant for 3 months before laying up to 30 eggs.
The eggs hatch after one month in the nest.

Physical Stats:
They are 3 feet long at hatching and must bond immediately.
They mature at 3 years of age and 20 feet in length.

All are telpathic and telekinetic. Depending on color, they have other abilites (see above).

I CONTROL THE BREEDING AND HANDING OUT OF THIS CREATURE

Bane
5th November 2005, 03:27 PM
Kalanna Tigers

Kalanna Tigers are medium sized (about 2 feet long) tiger cats. They have long, luxurious hair - much like a Persians - that falls about halfway to the ground.

Their clans are matriarchal. They have a high queen and several lesser royals under them. They mate for life to any male they choose. As soon as they choose him, he becomes king. The highest born rank of males is prince.

colors and ranks:
Females:
red with mother of pearl stripes - queen
white with silver stripes - princess
blue with white stripes - duchess
pink with pale yellow stripes - lesser female

males:
black with gold stripes - prince
green with lighter green stripes - duke
orange with white stripes - duke
yellow with silver stripes - lesser male

Breeding:
Pregnancies depend on the female.
Queen: pregnant 3 times a year. Up to 16 cubs per litter.
Princess: Pregnant 3 times a year. up to 13 cubs.
Duchess: Pregnant 2 times a year. up to 9 cubs
Lesser female: pregnant once a year. up to 6 cubs.

Special Abilities:
All are telepathix when they want to be. They are very intelligent. They must bond soon after birth.

Physical Stats:
They are born 8 inches long.
They mature at about 2 feet long.
They are about 16 inches high at the shoulder at maturity.
They mature at about 2 years.

Bane
5th November 2005, 03:44 PM
Punkies

Punkies are small flits that enjoy playing tricks on each other and their bond mates. However, Punkies are extremely shy around people they do not know. They ten to hide in their bond mates hair or on their back or in their pockets when a new person is around.

The colors are bright and metallic. When they are excited - which is most of the time - they appear as bright streaks of color rocketing through the air.
There really is no ranking system in the Punky world. They seem to follow whichever one can cause the most chaos with a trick.

Colors:
Female:
red
hot pink
lime green
electric blue

Male:
bright yellow
bright orange
glitter (fleck of all colors)
silver

Breeding:
Females mate once a year.
They lay up to 20 eggs per nest.
All the eggs contain twins.
Twins do not have to be the same color or gender.
Sports are born singly, and they are always neuter.

Physical Stats:
Punkies are about 6 inches long.
They hatch at about one inch long.
They mature at six months.
They have 2 arms, 2 wings, and 2 hind legs.

Special Abilities:
All Punkies are telepathic with their bond mates only.
They are extremely strong telekinetics and are smart.

I CONTROL THE BREEDING AND HANDIG OUT OF THIS CREATURE

Bane
5th November 2005, 03:57 PM
Star Horses

Star Horses are large, draft type horses that certain gods used to haul the stars out at night and place them in the skies. Now, they are used as transport for large numbers of people on Xelanar. They are a black so utter and complete that they seem to be soaking the light from the very air. Star Horses have a perfect 16 pointed star in the middle of their forehead that is a silver so bright it seems to shine with it's own light. They also have hooves that are golden and enchanted with unique prints that enable the horses to recognize where it has gone.

Foals are born pure white and darken with age. When they are halfway to maturity (about 3 years) they are perfect dappled gray with black points, mane, and tail. By maturity (about 6 years) they are utterly black with the silver star and gold hooves.

Breeding:
Females mate once a year, and all the herd females mate around the same time.
They produce one foal that has to bond immediately after birth.

Physical Stats:
They are born at 9 hh.
They mature between 18 and 20 hh.
Maturity is reached at 6 years.
Any foal that fails to mature with black mane and tail are infertile. These are normally born with a black mane and tail the fades to silver or white by maturity.
Neuters are rare and the only ones that are telekinetic.

Special Abilities:
They are all telepathic with each other and their bond mates only.
Neuters are telepathic and telekinetic.

I CONTROL THE BREEDING AND HANDING OUT OF THESE CREATURES

Bane
5th November 2005, 07:01 PM
Razor Flits

Razor flits are short, slender flits that have extremely sharp, retractable claws. These flits grow up to 5 inches long. They hatch at 1 inch long. There is a 3 centimeter, dagger-like talon on each digit of each hand and foot. The talons are barbed so they inflict a lot of pain and damage. Razor flits bond in pairs or threes. They are highly protective of their bond mates and must "check out" new people, even at a hatching. Colors depict rank. They are as follows:
Royalty:
Queen, King - white
Prince, Princess - black
Duke, Duchess - blue

Minors:
Minor King, Queen - silver
Minor prince, princess - gold
Minor duke, duchess - green

Lesser males, females - glitter (multiple colors that speckle a white or silver hide)

Royals are higher than minor royals, and both are higher than lesser males and females. Rank in a pod would be as follows:
Female:
Queen
Minor Queen
Princess
Minor Princess
Duchess
Minor Duchess
Minor Female

Male:
King
Minor king
Prince
Minor prince
Duke
Minor duke
Minor male

Males and females of each rank are equal. A queen may submit to a king, but then the king may submit to the queen depending on what they are arguing about. Arguments may go on for a while between the higher royalty, and the rest of the pod will not help, but they will sit back and watch until it's over.

Breeding:
Royalty mates with royalty. Minor royalty with minor royalty. And lessers with lessers.
Females are pregnant once a year. Depending on rank, they can have up to 25 eggs.
Queen - 25 eggs
Monpr queen - 22 eggs
Princess - 19 eggs
Minor Princess - 15 eggs
Duchess - 13 eggs
Minor Duchess - 10 eggs
Minor female - 8 eggs

Physical Stats:
They hatch at about 1 inch long.
They mature at about 5 inches long.
Maturity is reached at about 8 months.

Special Abilities:
They are telepathic to a point. Some are telekinetic, but that trait is sporadic. They need to bond soon after hatching.

Aurelia
13th November 2005, 08:43 PM
created by bendenbeauty on 11/12/05

The new creature I've created-an Iglin!

An Iglin looks a lot like an iguana with hawk wings. It is feathered with spinal ridges that, somehow, are bright blue. Instead of a tail, it has a feathered fish bone to keep balance whilst it flies.

Iglins are very nasty creatures-they are solitary most of the year. It lives in the driest deserts and is a bit of a detrivore/scavenger, a cross between bacteria/vultures. They scare small mammals, such as rabbits and ganridi. Iglins love to nap, as well.

Iglins typically live about 20 years. They mate in the spring, and the females usually conceive on the first try. After mating, the iglins go their separate ways until the next spring. They are not monogamous-they mate with lots of other iglins.

Iglins come in four colors - blue, red, green, and yellow. The reds are females and mate, while the three males mate WITH them. Iglins clutch about 15 eggs at a time. They are Impressionable, but will not give their names at birth - the person they Impress must give them a name ending in -an.

Bane
25th November 2005, 04:34 PM
Ladder Monkeys

Bane

Ladder monkeys look like colobus monkeys. The fringe around the body on a Ladder Monkey is extended in bands across the back, making the illusion of a step ladder up their backs.

Eye color is the only thing that depicts rank.

colors:
body color/fringe(ladder) color/eye color -- rank:

Female:
white/light pink/pale yellow -- queen
light blue/dark blue/pale green -- princess
pale purple/white/light blue -- duchess
violet/red/bright blue -- common female

Male:
black/electric blue/white -- king
blue/green/green -- prince
silver/gold/brown -- duke
brown/tan/black -- common male

Ladder Monkeys mate twice a year, at Summer solstice and Winter solstice. Females will have 3 young each.

They have the same physical stats as Colobus Monkeys.

They eat only fruit.

They are telepathic with their chosen bond mate only. They must bond soon after birth.

I control the breeding and handing out of this creature.

There are no naming restrictions.

Bane
25th November 2005, 04:48 PM
Flitter Flicks

Flitter Flicks are small, strange creatures. They have slender bodies and look similar to a dog. However, they have a call that is like the hoot of an owl. They also have feathered wings.

Their wings are a solid color, normally a shade of grey or black, but rarely are they white. Their bodies are a soft, greenish grey color that blends well with their habitat in the pine forests. Their eyes are the only luminous parts of their entire bodies.

Eye color is the only thing that depicts gender. They have the same 8 colors as the Flicker Flits, but not the same genders.

red - female
blue - male
green - male
gold - female
purple - male
yellow - male
white - female
orange - female

Physical Stats:
They are born about 3 inches long.
They mature at about 1 foot long.
Maturity is reached at 2 years.
They must bond soon after birth.

Breeding:
Females mate once a year.
They have up to 13 pups.
They are pregnant for 3 months.

Special Abilities:
Telikinesis
Telepathy

Bane
25th November 2005, 04:48 PM
Blondies

Blondies are cats that are the same size as normal housecats. They have long, silky fur that ranges from a nearly white platinum blonde to a dark honey blonde.
Females are highly empathic and telekinetic. They tend to bond one per person because more than one puts off too much strong emotion for one person to handle.
Males are strong telepaths, and moderate the females emotional output to a point. It takes about 5 males to completely dampen the emotions that the females broadcast.
There are no color traits, though females tend to be a bit more golden then blonde. Blondies hatch from greenish tinged eggs that are about the size of chicken eggs. It has been tradition for the eggs to be dyed like Easter eggs. This is done by the bond mate of the mother, and normally in the colors and designs of their area.

Breeding:
Females mate twice a year.
They are pregnant for 3 months.
Eggs are decorated within the first week after laying. If they aren't, they will remain the color they were when they wee lain.
There are 4 months between pregnancies.
Females lay between 5 and 20 eggs.
There are no sex linked traits.
Any pure white blondies that hatch of either gender are neuter.
Pure gold blondies that hatch of either gender are extremely rare.

Pysical Stats:
They hatch at about 4 inches long. When they dry out, they look like puff balls. After an hour or so, their fur starts to lay down.
They mature at 1 year of age.
They are about 1 foot long (from nose to tail tip) at maturity.
They have a normal amount of arms and legs.
Their fur is about 3 inches long all over and hangs about 2 inches off the ground.

Oddities:
They have to bond as soon as they hatch.
Their will be one female to every 5 males bonded to the same person.
THEY ARE DEATHLY ALLERGIC TO CAT NIP!

Special Abilities:
Females are empathic and telekinetic. Males are telepaths and have a dampering ability that allows them to control the level of emotion broadcast by the female.
Golds of either gender are:
telekinetic
telepathic
empathic, but they can also control it better than the normal females. They have an innate damper on their empathic abilities.

There are no naming restrictions.

I control the breeding and handing out of these creatures.

Bane
25th November 2005, 04:50 PM
Flicker Flits

Flicker Flits have the ability to flash and flicker with phosphorescence. They are the same basic size and shape of Perneze Firelizards. They bond in twos and threes, and groups of 20 or more are called strands because they look like strands of Chrictmas lights. There are 8 different colors, each depicting a gender.

red - male
blue - female
green - female
yellow - male
white - female
purple - male
orange - female
gold (sparkles more than other colors) - male

Breeding:
Females are pregnant once a year.
They are pregnant for three months.
Eggs harden for 2 months before hatching.
All females are fertile, barring sports.
All males are fertile, barring sports.
There are sex linked traits (see color above).
Females can lay up to 20 eggs per nest.

Sports ae neuter!!

Physical Stats:
They hatch at about 5 inches long.
They mature at about 1 - 1 1/2 feet long.
They reach maturity at one year.

Special Abilities:
Telekinetic to a point.
Telepathic to a point.
Phosphorescence to the point of nearly blinding light.

These creatures must bond as soon as possible after hatching.

I control the breeding and handing out of these creatures.

There names must have something to do with light.

Linmag
28th November 2005, 05:10 PM
Bauble Flits
(Breeding and distribution controlled)

General Description
Created by accident when an apprentice mage clumsily upset a flagon of enlivening spells while putting up the Christmas decorations. The baubles on the tree were all of the same shape – round with a pointed bit at the top and bottom. The points quickly grew into long necks and tails, and each bauble sprouted a pair of wings above its round little belly. The topmost one, which was larger and more showy than the rest, and had a decorative band around its middle, quickly made it apparent that she was the queen.

Originally Created by: Linmag

Special Abilities
Their voices sound like tiny bells, and they have a knack of making those around them very happy.

Oddities
Does this creature need to bond? Yes but will bond to a fair as easily as to a person.
If yes, when? Immediately after hatching.
Anything else odd about it. They do not seem to need to eat. It has been suggested that they feed off the happiness they create around them.

Specific Physical Statistics
Size at birth: 2-3 cm
Size at maturity: 10-15 cm nose to tail
Time to maturity: 10 weeks
Number of wings/arms/legs if a peculiar number: 2 of each
Scales? Hide? Feathers? Very shiny scales, so tiny that they appear smooth.

Mental abilities
How smart are they? Not possible to measure.

Breeding
How often can the creature get pregnant? Once a year from maturity.
How long is it pregnant? 6 weeks
Are all females fertile (barring accidents)? No, only queens. Golds and Silvers will fly mating flights, but no eggs have so far resulted.
Are all males fertile (barring accidents)? Yes, but there does not appear to be any ranking order to the colours.
Are there sex linked traits (like colour)? yes
How many offspring can the creature have at once? 10-15

Colours
Female
Pearl with a patterned band around the chest – queen
Gold
Silver
Male
Red
Green
Blue
Purple

Linmag
28th November 2005, 05:13 PM
Christmas Turkeys
(Breeding and distribution controlled)

General Description
In shape and size, these resemble the terran domestic turkey. The adults tend to disappear each year around Thanksgiving time, and make their way to secret mating and nesting sites. The resulting eggs are incubated for about 4 weeks, so most of the chicks hatch around Christmas time, giving the species their name. The chicks take around a further 4-6 weeks to mature enough to travel, so the birds and the new fledglings usually reappear towards the end of January. Although the chicks are small and fluffy, as they should be, they show their adult colour immediately. These birds come in just about any colour except black, though they all have a broad black stripe on their tail-fan. Females have a smaller fan than males.

Originally Created by: Linmag

Special Abilities
Capable of recognisable human speech.

Oddities
Does this creature need to bond? No, but will Impress to the first being to feed it on hatching.

Specific Physical Statistics
Size at birth: 10 cm tall
Size at maturity: 80-100 cm tall
Time to maturity: 3 months
Scales? Hide? Feathers? Feathers

Mental abilities
How smart are they? Human range.

Breeding
How often can the creature get pregnant? Once a year around Christmas.
How long is it pregnant? Eggs laid after one week, incubated for a further 4
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Are there sex linked traits (like colour)? no
How many offspring can the creature have at once? 4-5

Linmag
28th November 2005, 05:15 PM
Pudding Flits
(Breeding and distribution controlled)

General Description
After the accident that created Bauble Flits and Tinsel Dragons, the clumsy apprentice thought it would be fun to see what happened with the enlivening spells in the kitchen. The cook had just finished a batch of plum puddings, and was not best pleased when these grew wings, heads and tails, and flew out the window. He grabbed the flask of spells and threw it towards the fireplace. (This turned out to be a mistake – see Yule Hogs.) The flits thus created were very similar to Pernese flits in size and shape, but they were all various shades of brown, with spots of various colours, except for one, which had evolved from a pudding covered in brandy sauce. She was a very pale golden colour, almost white, and clearly the queen.

Originally Created by: Linmag

Special Abilities
Teleport, weak telepathy. Breathe fire from alcohol fumes. Enhance their bond-mate’s appetite, but prevent indigestion.

Oddities
Does this creature need to bond? Yes
If yes, when? Immediately after hatching.
Anything else odd about it. They eat dried fruit and glace cherries, also some chopped nuts. Will soak up any alcohol they can get near, but this is not to be encouraged, as it makes them breathe fire.

Specific Physical Statistics
Size at birth: Pernese flit
Size at maturity: Pernese flit
Time to maturity: 3 months
Number of wings/arms/legs if a peculiar number: 2 of each
Scales? Hide? Feathers? Soft, warm hide.

Mental abilities
How smart are they? Pernese flit

Breeding
How often can the creature get pregnant? Once a year.
How long is it pregnant? 6 weeks
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Are there sex linked traits (like colour)? yes
How many offspring can the creature have at once? 10-15 speckled eggs

Colours
Female
Brandy – queen
Biscuit with small black spots and large pale gold patches
Almond with small pale gold spots and larger red ones
Male
Chocolate brown with deep red and black spots
Cinnamon with orangey-red and dk brown spots
Walnut with deep red and pale gold spots

Linmag
28th November 2005, 05:17 PM
Snowballs
(May be freely distributed)

General Description
During a snowball fight, a young mage thought it would be fun to make his snowballs come to life, but he accidentally made it a permanent spell, not a temporary one as he had intended. These are small, fluffy, round white creatures with no discernible features or limbs. If thrown at someone, they will leave a large, cold wet mark, and return giggling to the person who threw them. They appear to enjoy this game hugely, and will often appear as soon as snow starts falling, bouncing around and begging to play. During the rest of the year wild ones simply disappear. Tame ones like a nice cold freezer, but will cause havoc if not let out as soon as the cold weather starts. Tame Snowballs will also display a mark identifying them as belonging to their owner (mine all carry a cat’s head in chocolate brown).

Originally Created by: Linmag

Special Abilities
Can your creatures teleport, or perhaps enhance magic? They move by telekinesis. If they like the person who threw them, they will hit the target no matter how erratic the aim. On the other hand, if they do not like the person who threw them, they are quite capable of doing a U-turn and returning to splat the thrower, or hitting someone not involved in the game. (Sometimes they will do this anyway, just for fun.)

Oddities
Does this creature need to bond? No, but will do if fed soon after birth.
Anything else odd about it. Tame ones eat the frost from the inside of the freezer. Pups can be fed ice shavings.

Specific Physical Statistics
Size at birth: 1-2 cm diameter
Size at maturity: 8-10 cm diameter
Time to maturity: 4 weeks

Breeding
How often can the creature get pregnant? Once a year.
How long is it pregnant? 2 weeks
It is not thought that there are any different genders.
How many offspring can the creature have at once? 5-10 live young. A pregnant snowball just gets bigger and bigger until it breaks up into one largish ball and several smaller ones. The babies are independent from birth, and if anything more mischievous than the adults.

Linmag
28th November 2005, 05:19 PM
Tinsel Dragons
(Breeding and distribution controlled)

General Description
Created by accident when an apprentice mage clumsily upset a flagon of enlivening spells while putting up the Christmas decorations. Tinsel dragons are long and sinuous, rather like eastern dragons, with a long tapering snout and large flashing eyes. Their colours are metallic and their hide resembles the tinsel from which they were created. They have a small pair of wings in the same colour as their body. They sleep a lot during the day, and like to drape themselves in the most unlikely places while they snooze.

Originally Created by: Linmag

Special Abilities
Can your creatures teleport, or perhaps enhance magic? Promote feelings of peace and goodwill in their bond-mate.

Oddities
Does this creature need to bond? Yes but will bond to a family group if no individual is available.
If yes, when? Immediately after hatching
Anything else odd about it. They eat brightly coloured bits of paper. Christmas wrapping paper is a particular favourite.

Specific Physical Statistics
Size at birth: 10 cm
Size at maturity: up to 3m
Time to maturity: 6 weeks
Number of wings/arms/legs if a peculiar number: no arms or legs, just a pair of wings.
Scales? Hide? Feathers? Very shaggy in appearance – most likely feathers.

Mental abilities
How smart are they? Use some kind of comparison. Not the brightest glows in the basket, but very loving.

Breeding
It is impossible to tell the sex of a Tinsel Dragon (unless you happen to be another Tinsel Dragon, of course).
Are there sex linked traits (like colour)? Most likely not.
How many offspring can the creature have at once? 10-15 small eggs, that look as if they are wrapped in brightly coloured foil.

Linmag
28th November 2005, 05:21 PM
Yule Hogs
(Breeding and distribution controlled)

General Description
After the accident that created Bauble Flits and Tinsel Dragons, the clumsy apprentice thought it would be fun to see what happened with the enlivening spells in the kitchen. The cook had just finished a batch of plum puddings, and was not best pleased when these grew wings, heads and tails, and flew out the window. He grabbed the flask of spells and threw it towards the fireplace. This turned out to be a mistake, as it hit the woodpile instead. The yule logs promptly grew stubby legs and hog-like heads and tails, and ran wildly around the kitchen, squealing.

Originally Created by: Linmag

Special Abilities
They like to run wild in family groups in woodland or forest, and will keep all plants in their area disease-free. Capable of telepathy on subjects they consider important. Older males have large tusks, and will attack anyone they believe to be harming ‘their’ trees.

Oddities
Does this creature need to bond? No
Anything else odd about it. Eat nuts and small twigs, moss and lichen, fungus.

Specific Physical Statistics
Size at birth: 20-25 cm head to tail
Size at maturity: 1-1.5 m head to tail
Time to maturity: 9 months
Number of wings/arms/legs if a peculiar number: 4 legs
Scales? Hide? Feathers? Rough, bark-like hide.

Mental abilities
How smart are they? Smarter than most dogs.

Breeding
How often can the creature get pregnant? Once a year.
How long is it pregnant? 4 months
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Are there sex linked traits (like colour)? no
How many offspring can the creature have at once? 5-10 live young

Colours
Each yule hog is decorated with a pattern of leaves on its’ back, corresponding to the type of tree it particularly cares for, and the colour and texture of its’ hide resembles the bark of that type of tree.

Linmag
29th November 2005, 02:44 PM
My Created Critters

Annabon Eilian (http://annemccaffreyfans.org/forum/showthread.php?p=3294#post3294)
Bauble Flits (
"http://annemccaffreyfans.org/forum/showthread.php?p=303213#post303213")
Berinjelas (http://annemccaffreyfans.org/forum/showthread.php?p=502531#post502531)
Black Cats (http://annemccaffreyfans.org/forum/showthread.php?p=3306&posted=1#post3306)
Black Unicorns (http://annemccaffreyfans.org/forum/showthread.php?p=3313&posted=1#post3313)
Chocolate Cats (http://annemccaffreyfans.org/forum/showthread.php?p=3314&posted=1#post3314)
Christmas Turkeys (http://annemccaffreyfans.org/forum/showthread.php?p=303214#post303214)
Coral Dragons ( http://annemccaffreyfans.org/forum/showthread.php?p=266884#post266884)
Daimoth'liri (http://annemccaffreyfans.org/forum/showthread.php?p=3316&posted=1#post3316)
Dorval Dragons (http://annemccaffreyfans.org/forum/showthread.php?p=3318&posted=1#post3318)
Dorval Flits (http://annemccaffreyfans.org/forum/showthread.php?p=3319&posted=1#post3319)
Foamfins ( http://annemccaffreyfans.org/forum/showthread.php?p=256665#post256665)
Gemdrops (http://annemccaffreyfans.org/forum/showthread.php?p=3320&posted=1#post3320)
Ghardomian Dragons (http://annemccaffreyfans.org/forum/showthread.php?p=3324&posted=1#post3324)
Ghardomian Flits (http://annemccaffreyfans.org/forum/showthread.php?p=3327&posted=1#post3327)
Glowflits ( http://annemccaffreyfans.org/forum/showthread.php?p=263303#post263303)
Lothauwyr Dragons (http://annemccaffreyfans.org/forum/showthread.php?p=3329&posted=1#post3329)
Lothauwyr Flits (http://annemccaffreyfans.org/forum/showthread.php?p=3333&posted=1#post3333)
Lutrans (http://annemccaffreyfans.org/forum/showthread.php?p=388202#post388202)
Miniflits (http://annemccaffreyfans.org/forum/showthread.php?p=3337&posted=1#post3337)
Pandirs (http://annemccaffreyfans.org/forum/showthread.php?p=3336&posted=1#post3336)
Pudding Flits (http://annemccaffreyfans.org/forum/showthread.php?p=303215#post303215)
Sea Lutrans (http://annemccaffreyfans.org/forum/showthread.php?p=388209#post388209)
Sniffits (http://annemccaffreyfans.org/forum/showthread.php?p=3339&posted=1#post3339)
Snowballs (http://annemccaffreyfans.org/forum/showthread.php?p=303216#post303216)
Squiriflits (http://annemccaffreyfans.org/forum/showthread.php?p=3341&posted=1#post3341)
Tinsel Dragons (http://annemccaffreyfans.org/forum/showthread.php?p=303217#post303217)
Unicats (http://annemccaffreyfans.org/forum/showthread.php?p=3343&posted=1#post3343)
Yule Hogs (http://annemccaffreyfans.org/forum/showthread.php?p=303218#post303218)
Sport Dragons (http://annemccaffreyfans.org/forum/showthread.php?p=132938&posted=1#post132938)
Sport Flits (http://annemccaffreyfans.org/forum/showthread.php?p=133000&posted=1#post133000)

Mayhem
3rd December 2005, 05:03 PM
Creature 33:

ARMADILLO DRAGONS

Discovered in the depths of the Amaxonian rainforests these little dragons are a strange sight to see. No more than five feet in length, they are covered from head to tailtip in scaly looking armour. This is used for their primary defense, they will burrow down about a foot into soft ground and squat in the hole. Their armour is so tough that not much can penetrate it so they are protected from above and below by this technique. They live in medium to large groups and there can be as many as 40 to a colony. They look remarkably like armadillos in basic body shape until you look at their underside. They have a soft underbelly of a pale green and dragonish paws and head. The top of their armour is a pale creamy brown. They give birth to live young.


Colours: All are the same basic colour though they may have darker or lighter tones.

Mental abilities: Not overly clever, but great at digging holes.

Size: Around a foot at birth, growing to around five feet.

Do they need to bond? Yes, at around 3 months old.

Fertility: All are fertile

Mating habits: Pairbond for the mating season.

Length of pregnancy: 3 months and 3 months to wean.

Offspring: anywhere from 2 to 6 cubs


NO breeding or handing out without permission please!

Greenrider Tresa
4th December 2005, 10:20 PM
Breeding and distribution restricted, Ask first.

Creature Name: Seruwai Fluffkits

General Description: Fluffkits are native to the planet Seruwai. When asleep, they resemble balls of fur, hence thier name. Awake, they have large bright eyes and four tiny paws at the end of their short legs. They have thick tails half the length of their round bodies and small, triangular ears. Narrow mouths are mostly hidden behind their fur.
Although the largest concentration of Fluffkits is in the plains and tropics, Fluffkits can live in any environment other than the freezing cold of the poles. They can be devided into Plains, Forest, Mountain, Desert, and Ocean varieties.
Originally Created by: Greenrider Tresa

Special Abilities
Fluffkits are highly empathic, and can become so tuned to the moods of those they spend the most time with that at times it appears they can also read minds. They are strongly attracted to the emotions associated with love, which can trigger mating urges of any mature Fluffkits within one mile.

Oddities
Does this creature need to bond? Yes/No: No, but young Fluffkits may chose to attach themselves to anyone nearby and will become a friend for life. Mature Fluffkits are pickier, and to be singled out by the attention of one is a rare honor.
If yes, when? (Immediately after hatching/birth; a few days/weeks after hatching/birth): Most often within the first weeks after birth. After this point, the connection may not be as strong.
Anything else odd about it, such as being able to eat only blue food: Though their main diet consists of leaves, insects, nuts, flowers, and fruit, Fluffkits will attempt to eat meat when desperate, mashing it between the hard plates they have in place of teeth.

Specific Physical Statistics
Size at birth: One inch across, from head to tail.
Size at maturity: Up to one foot.
Time to maturity: Six months.
Number of wings/arms/legs if a peculiar number: Four feet, some Mountain andd Forest Fluffkits may have vestigial wings hidden under fur. Ocean Fluffkits have webbed toes and a more flipper-like tail.
Scales? Hide? Feathers?: Fur.
Anything else you can think of: Desert Fluffkits have shorter fur, smaller eyes, and larger ears than their cooler-climate relatives. They are the best diggers. Mountain Fluffkits have special gripping pads on their feet for climbing or jumping between cliffs and rocks. Forest Fluffkits are the best climbers, with thier long tails and more dextrous digits.

Mental Abilities
How smart are they? Use some kind of comparison (smart as a 5 year, smart as a dog, etc.): Somewhere between the intelligence of a cat and a monkey. Highly curious, very mischeivous.
Are they particularly good at puzzles, or some sort of brain activity?: Very good at getting into and out of places you'd rather they not be.
Anything else you can think of:

Breeding
How often can the creature get pregnant?: Every four to eight months after maturity.
How long between pregnancies?: four months.
How long is it pregnant?: Two weeks.
Are all females fertile (barring accidents)?: Yes
Are all males fertile (barring accidents)?: Yes
Are there sex linked traits (like color)?: No.
How many offspring can the creature have at once?: Varies from three to twelve, average is six.
Anything else you can think of: Fluffkits enjoy companionship, and the only way to keep them from mating is to keep them apart or befriend siblings. Lifespan is ten years.

The color of a Fluffkit may hint at thier origin.
Desert: Sandy brown, reddish, deep orange, copper, rust.
Forest: Dark green, brown, tawny, black, may be dappled or striped.
Plains: Yellow-green, green, golden, white, pink, yellow.
Mountain: Gray, blue, blue-gray, blue-violet, purple.
Ocean: Blue-green, turqoise, aquamarine, steel gray, slate.

Bane
5th December 2005, 06:59 PM
NO BREEDING OR HANDING OUT WITHOUT MY PERMISSION!

Creature Name: Feliz Caballos (Christmas Horses)

General Description: Feliz Caballos are average sized horses (about 15 hh) that only mate and bond once a year. They love being in the cold, so they always have a thick coat. They require a cold climate to live in and love the snow. They come in a variety of metallic colors that are fitting for the yuletide. They have long, thick, flowing manes like that of an Andalusian, and soft "feathers" on their feet like a large draft horse. They make a tinklin sound when they trot and run, as though they have jingle bells attached to them.

Red
Green
Blue
Silver
Gold
White

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They have the ability to magically grant one wish a year for their bond mate.


Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Soon after birth.
Anything else odd about it, such as only being able to eat blue food? They eat cookies and drink milk.

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About 6 - 8 hh.
Size at maturity: About 14 - 16 hh.
Time to maturity: 4 Years.
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? Their fur is metallic in color.

Breeding:
How often can the creature get pregnant? Once a year.
How long between pregnancies? 9 months
How long is it pregnant? 3 months
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Is there se linked traits (like color)? no. see above.
How many offspring can the creature have at once? one

Aurelia
15th December 2005, 09:21 PM
Creature: Rainbow Gorillas (by Aurelia) on 12/15/05

Description: Rainbow Gorillas are gorillas that are, indeed, rainbow-hued. It's rare for one gorilla to have all 7 hues in his coat, but most have 5-6. They weigh about 115 lb. and are rather small, about 1 ft. high at the tallest. Rainbow gorillas have thick hair coats that need to be maintained consistently.

Special Abilities: Rainbow gorillas can make themselves invisible for up to 5 minutes, making for a rather vexing game of hide and seek.

Bondings: They MUST bond when born from the mother gorilla, and they Bond to candidates, like Impression. They are given names by the people they Bond with.

Miscellaneous: The female rainbow gorilla is pregnant for about 5 months, then gives birth to a litter of about 10 gorillas at a time. They eat kale and bamboo and mate in the springtime.

Teh Crazy Dragoness
16th December 2005, 08:25 PM
Name: Rathiinian Dragons

Originally Created by: Arwenth (TCD)

General Description: Native to Draconis III, Rathiinian Dragons were hunted almost to extinction for their gem-like hides. Because of this, these dragons are extremely shy around people unless they are bonded.

Rathiinian Dragons are very slender and lack wings. This doesn’t keep them from taking to the skies, as their telekinetic abilities are nothing short of astounding.

Their hides are scaled, the scales themselves closely resembling gems in color and texture. Their scales sparkle and shine just like real gems, but the scales around their faces and bellies tend to be a bit less sparkly than the rest. Hatchlings’ scales don’t sparkle and shine until their second year, when they reach their full growth.

Color/Gender/Abilities
Emerald/Female/Healing Magic
Sapphire/Female/Water Magic
Ruby/Male/Healing Magic
Amethyst/Male/Fire Magic
Diamond/Male or Female/No Magic

Special Abilities/Mental Abilities
Highly intelligent, empathy with bondmate, telepathy, exceptionally adept with telekinesis. Some can use elemental magic.

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: Anytime before the end of their first year.

Physical Stats
Size at birth: One foot long
Size at maturity: 20 feet long
Time to maturity: Two years
Number of wings/arms/legs: 4 legs
Scales? Hide? Feathers?: Scales
Lifespan?: Wild dragons can live up to 100 years, bonded dragons, as long as their bondmates

Breeding Info
How often can the creature get pregnant?: Once a year
How long is it pregnant?: Five months
How long until weaning?: N/A
How many offspring can the creature have at once?: Up to 15
What type of offspring? Hatchlings, kittens, etc: Hatchlings
Are all females fertile (barring accidents)?: Yes
Are all males fertile (barring accidents)?: Yes
Are there sex-linked traits (like color)?: Yes, see General Description.

Breeding Restrictions
Arwenth reserves all breeding/hand-out rights to these creatures.

Naming Restrictions
None

---

Name: Yule Foxes

Originally Created by: Arwenth (TCD)

General Description: First discovered when Arwenth found a trio of half-grown kits sleeping under her Christmas tree. These foxes are rather unique in that the only colors they come in are gold, silver, red, green, and white, and their pelts are not always solid colors. It’s common for their bodies, bellies, paws, and tail tips to be different colors. Some Yule Foxes have more than one tail. Sport foxes have markings on their pelts, often just above their paws, or on their foreheads, just above the eyes.

They are very friendly, and absolutely full of the Christmas spirit, frequently bringing their bondmates any little trinkets they find. Of course, being foxes, they are extremely intelligent, and love to play tricks. They get along very well with other creatures, and seem to be exceptionally fond of dragons.

Like regular foxes, Yule Foxes are typically quiet, preferring to utilize their telepathy; they can be quite verbose, and will telepath with anything that will listen. They do occasionally make audible sounds, a fox’s usual yips, barks, whines, whimpers, and growls, but, they also have an audible laugh, which sounds very much like tiny jingle bells ringing, and they can (and love to) sing, not in words, but with a clear, high, hum. The males tend to be a little lower pitched than the females. They learn songs very quickly, and love to sing Christmas carols, often using their telepathic voices to augment their humming.

Special Abilities/Mental Abilities
Telepathy, empathy, telekinesis, singing, spontaneous generation of snow/snowballs (often used for tricks), excellent at locating lost items. Very intelligent when fully grown, like on a college graduate level; newborns are at about the level of a three year, but learn very fast.

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: 2-18 months of age

Physical Stats
Size at birth: About the size of a newborn house cat
Size at maturity: About the size of a house cat
Time to maturity: Two years
Number of wings/arms/legs: 4 legs, number of tails varies, maybe 1-9
Scales? Hide? Feathers?: Fur
Lifespan?: Apparently limitless

Breeding Info
How often can the creature get pregnant?: Once a year
How long is it pregnant?: Six months (Young are born around Christmas time)
How long until weaning?: One month
How many offspring can the creature have at once?: Up to 12
What type of offspring? Hatchlings, kittens, etc: Kits
Are all females fertile (barring accidents)?: Yes
Are all males fertile (barring accidents)?: Yes
Are there sex-linked traits (like color)?: No.


Breeding Restrictions
I reserve the rights to hand-outs, and breeding.

Naming Restrictions
None. They seem to like Christmas related names, though.

Anything Else?
These foxes LOVE Christmas decorations, and beware if you leave wrapping paper out. Yule Foxes love wrapping paper, and will wrap themselves up in it. How they do this hasn’t been figured out yet.

They will eat just about anything, and absolutely love hot cocoa.

---

Name: Ornamental Flits

Originally Created by: Arwenth (TCD)

General Description: First discovered when Arwenth found a fair nesting in her Christmas tree. These flits are quite small, and come in gold, silver, white, red, and green colors, more frequently a mix of two or more, rather than a solid color. They have a pair of silver horns on the back of their heads that are shaped like ornament hooks. Queens have golden horns. There are no other ranks.

Ornamental Flits are very friendly, and insist on befriending just about anything that moves.

Special Abilities/Mental Abilities
Empathy, teleportation; these flits aren’t the brightest in the box, about as smart as a five year old.

Bonding Habits
Does this creature need to bond?: No, but they prefer to.
Can this creature bond?: Yes
If yes, when?: Right after hatching

Physical Stats
Size at birth: About the size of a newly hatched Pernese firelizard.
Size at maturity: About the size of a mature green firelizard.
Time to maturity: One year
Number of wings/arms/legs: Four legs, two wings.
Scales? Hide? Feathers?: Hide.
Lifespan?: Possibly limitless

Breeding Info
How often can the creature get pregnant?: Once a year
How long is it pregnant?: 5 months, then 2 weeks til hatching, usually around Christmas time
How long until weaning?: N?A
How many offspring can the creature have at once?: Up to 10 in a queen’s clutch, less in other females’ clutches
What type of offspring? Hatchlings, kittens, etc: Hatchlings
Are all females fertile (barring accidents)?: No, sports are infertile
Are all males fertile (barring accidents)?: No, sports are infertile
Are there sex-linked traits (like color)?: Only females can have gold horns.


Breeding Restrictions
Must ask permission.

Naming Restrictions
None.

Anything Else?
Only clutches laid by queens can hatch out more queens. Also, a queen and a male from a queens’ clutch will produce more queens than a queen and a regular male.

---

Name: Squirrliflits

Originally Created by: Arwenth (TCD)

General Description: First discovered when Arwenth found a nest of Squirrliflits in her attic. These creatures are about the size of the average red squirrel, and, for the most part are rather unremarkable. Their distinguishing features are their wings, and the tuft of fur on the tips of their ears. They come in several different colors, and their pelts are usually combinations of different hues of one or two base colors.

Squirrliflits are like regular squirrels, cautious and timid, but if they feel safe doing so, they won’t hesitate to give someone a good scolding. To their bondmates, they are quite friendly, and will go to great lengths to cheer up a sad bondmate.

They like the company of other critters, equinines being their favorites. They are slightly uneasy around carnivorous creature, even if they are bonded to the same person.

Special Abilities/Mental Abilities
Empathy, telepathy (with bondmate only); for squirrels, these critters are absolute geniuses, around the level of a high school graduate.

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: 2-18 months of age

Physical Stats
Size at birth: About the size of a newborn squirrel
Size at maturity: About the size of a mature squirrel; each wing is as long as their body
Time to maturity: One year
Number of wings/arms/legs: Four legs, two wings
Scales? Hide? Feathers?: Fur on their bodies, feathers on their wings
Lifespan?: Unknown

Breeding Info
How often can the creature get pregnant?: Once a year
How long is it pregnant?: Four months
How long until weaning?: Two months
How many offspring can the creature have at once?: 5-7
What type of offspring? Hatchlings, kittens, etc: Squirrlings
Are all females fertile (barring accidents)?: Yes
Are all males fertile (barring accidents)?: Yes
Are there sex-linked traits (like color)?: No


Breeding Restrictions
Must ask before breeding

Naming Restrictions
None

---

Name: Rabid Hamsters

Originally Created by: Arwenth (TCD)

General Description: Discovered lurking in the Digichat room. They look like nondescript balls of fluff, but when mad, their heads poke out of their fur, and their sharp pointy teeth are clearly visible.

Their pelts are always solid colored, usually different shades of brown or blonde.

No one has ever observed the breeding habits of Rabid Hamsters because of their usually timid nature. Their most noted quality is their habit of chasing and biting anyone who upsets their bondmate.

Special Abilities/Mental Abilities
Empathy, telekinesis

Bonding Habits
Does this creature need to bond?: No, but they prefer to.
Can this creature bond?: Yes
If yes, when?: Whenever

Physical Stats
Size at birth: Unknown, smallest one ever seen was 2 inches long
Size at maturity: About the size of a computer mouse.
Time to maturity: One year
Number of wings/arms/legs: Not known
Scales? Hide? Feathers?: Fur
Lifespan?: Possibly limitless

Breeding Info
How often can the creature get pregnant?: Twice a year
How long is it pregnant?: Unknown
How long until weaning?: Unknown
How many offspring can the creature have at once?: Up to 5 at once
What type of offspring? Hatchlings, kittens, etc:
Are all females fertile (barring accidents)?: No, sports are infertile
Are all males fertile (barring accidents)?: No, sports are infertile
Are there sex-linked traits (like color)?: No


Breeding Restrictions
Must ask permission.

Naming Restrictions
None.

Anything Else?
They always bond in pairs

---

Name: Sarjeian Pegasi

Originally Created by: Arwenth (TCD)

General Description: First discovered when a small herd of Sarjeian Pegasi made contact with Xaeranth, Arwenth's brother. The Pegasi have Sarjeia relatively to themselves, so Xae's emotionless attitude was a bit of a puzzle to them.

These horses are very similar to Terran horses, aside from their wings. Their bodies are almost always a solid color, and their wings usually match, except for a slightly metallic shine to the feathers.

Special Abilities/Mental Abilities
Telepathy, empathy, healing

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: Anytime

Physical Stats
Size at birth: Size of an average foal
Size at maturity: Size of an average horse
Time to maturity: One year
Number of wings/arms/legs: Four legs, two wings
Scales? Hide? Feathers?: Fur on bodies, feathered wings
Lifespan?: Possibly limitless

Breeding Info
How often can the creature get pregnant?: Once a year
How long is it pregnant?: Six months
How long until weaning?: One month
How many offspring can the creature have at once?: One usually, twins on occasion
What type of offspring? Hatchlings, kittens, etc: Foals
Are all females fertile (barring accidents)?: Yes
Are all males fertile (barring accidents)?: Yes
Are there sex-linked traits (like color)?: No

Breeding Restrictions
Must ask permission.

Naming Restrictions
None.

Anything Else?
No

---

Name: Gem Weavers

Originally Created by: Arwenth (TCD)

General Description: Gem Weavers are enormous intelligent spiders, and are so named for their iridescent silk. When fully grown, these spiders are large enough to carry their bondmate. Their bodies are a uniform color, usually a dark earthen tone, such as black, brown, or dark grey. On the tops of their abdomens is a diamond shaped blotch of color, typically a flashy hue, such as red, yellow, orange, or blue. They also have stripes of the same color on their legs, each stripe is situated on a leg joint.

Their silk’s flashy appearance makes it unsuitable for trapping prey, so most of the Weavers are active hunters, running down their prey on foot. Others prefer to ambush their prey, hanging out in trees, or whatever else will support their weight, and drop down on unsuspecting victims. Weavers use their silk more for combat situations, weaving webs around their lairs as defense, and they can, and will, shoot sticky globs of silk at attackers, usually aiming for the eyes. If all other tactics have proven ineffective, Weavers will spit venom at their assailants, and they aren’t too particular about what they hit. Their venom is highly acidic, and can melt flesh off bones.

Young Weavers, known as spiderlings, are extremely shy, and are rarely spotted until their second year of life. At this time, they are large enough to fit comfortable in the average person’s cupped hands. They will bond with other sentient creatures during their second year only, and the unbonded ones will return to their reclusive lifestyle. Wild Weavers prefer to avoid contact with humans, but are willing to share their knowledge at a price. They prefer to be taught something new, even if they cannot use it, rather than receive a material offering.

Bonded Weavers are extremely loyal, and bondmates to young spiders are sure to be kept busy dealing with numerous webs as their spiderling masters web spinning. After a young Weaver learns telepathic speech, they are sure to pester their bondmates with questions about anything and everything. They settle down after a few months, becoming relatively quiet creatures.

Special Abilities/Mental Abilities
These spiders are very fast, and very strong, and once mature, they can carry up to two human riders. At bonding, they are capable of telepathic communication, mostly through images, but they learn telepathic speech at amazing rates.

At maturity, they are as intelligent as the average college graduate, and are tactical geniuses. They continue to learn as they age, and the older Weavers are veritable fountains of knowledge.

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: Around two years of age

Physical Stats
Size at birth: Small enough to fit on a quarter.
Size at maturity: As large as the average Clydesdale horse
Time to maturity: Four years
Number of wings/arms/legs: Eight legs
Scales? Hide? Feathers?: Armor-like, shiny exoskeleton
Lifespan?: Four centuries

Breeding Info
How often can the creature get pregnant?: Once a year
How long is it pregnant?: One month until eggs are laid, another month until eggs hatch
How long until weaning?: N/A
How many offspring can the creature have at once?: Thousands of eggs are laid at one time, but rarely do more than a hundred hatch
What type of offspring? Hatchlings, kittens, etc: Spiderlings
Are all females fertile (barring accidents)?: Yes
Are all males fertile (barring accidents)?: Yes
Are there sex-linked traits (like color)?: No


Breeding Restrictions
Ask permission before breeding.

Naming Restrictions
None.

Anything Else?
No.

---

Name: Dracowolves

Originally Created by: Arwenth (TCD)

General Description: Another creature native to the Draconis system, Dracowolves flourish on Draconis III and IV, and are treasured as extremely loyal companions and protectors by the Draconians. These wolves can get as long as 15 feet from nosetip to tailtip, making them nearly as large as the Draconians themselves. Their bodies are scaled, affording good protection against most magical offenses. They sport a thick mane of fur around their necks, the color of which denotes their pack rank. The scale color of a Dracowolf varies, the blacks, greys, and whites have dull silver scales, the browns and russets have dull copper scales.

Dracowolves live in packs of up to twenty, an alpha male and alpha female leading the pack. Two other wolves, the beta male and beta female, are often siblings of one or both of the alpha pair. The majority of the pack are the mature cubs of the alpha and beta pairs, with some packs allowing the odd rogues to join. They are very protective of their pack members, and the entire pack will help take care of cubs, no matter whether the cubs are the alpha's or a common pack member's.

Ranks
Black-Alpha-Male
Grey-Alpha-Male or female
Brown-Common-Male or female
Russet-Common-Male or female
White-Healer-Female

Alpha's do not always lead packs, some prefer to leave leadership to other Alpha wolves. Not all packs have a Healer, these white-maned wolves are rare. Usually only one white is born in every ten litters.

Special Abilities/Mental Abilities
These wolves are very smart, empathic from birth, telepathic at three months. Each type has different abilities, the blacks being very good telepaths, able to communicate with anything that will listen. The greys understand weather patterns, actually able to commune with the spirit of the wind, and are very good at cross-dimensional teleporting. Browns can communicate with the earth, and are adept at locating other creatures, making them an excellent aid during hunts. Russets can speak with the spirit of fire, and while they can't actually control fire, in groups, or with the aid of a black, they can guide fire away from their pack grounds, or towards prey to flush it out. White-maned wolves are healers.

Dracowolves are capable of speaking many of the human languages, but they will augment their spoken voices with telepathy to compensate for the difficultly caused by the structure of their mouths.

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: At any time, though after four years old, they rarely bond.

Physical Stats
Size at birth: One foot long, from nosetip from tailtip
Size at maturity: Up to fifteen feet long
Time to maturity: Two years
Number of wings/arms/legs: Four legs
Scales? Hide? Feathers?: Scaled bodies, furred manes
Lifespan?: Ten centuries

Breeding Info
How often can the creature get pregnant?: Once a year
How long is it pregnant?: Five months
How long until weaning?: N/A
How many offspring can the creature have at once?: 15
What type of offspring? Hatchlings, kittens, etc: Cubs
Are all females fertile (barring accidents)?: Yes
Are all males fertile (barring accidents)?: Yes
Are there sex-linked traits (like color)?: Yes, whites are always female, blacks are always male

Breeding Restrictions
Ask before breeding

Naming Restrictions
Names always end in -sh

Anything Else?
No.

---

Name: Calin Dragons

Originally Created by: Arwenth (TCD)

General Description: Due to their somewhat plump bodies and round faces, Calins have a youthful, comical look to them. The fact that they rarely get bigger than three feet long adds to their childish appearance. Their soft hides are neither shiny nor dull. They come in four different colors, but like most dragons, each Calin has varying shades of one color on their hides. The darkest spots often are the tops of their heads, a thin line along their back and down their tail, and the tops of their paws, with the lightest being their bellies, and the undersides of their wings and paws.

Calins are a very friendly lot, playful and affectionate, and will follow their bondmates everywhere. They are also rather noisy, as they like to chatter with fellow dragons, and, contrary to what their appearance would lead one to think, they have neither high nor deep voices. They especially love to sing, whistling and humming along with any music they hear, and when bored, they will hum or whistle any little tune they can think of.

Despite their small size, they will fiercely defend their bondmates, companions, and young if threatened. Like other dragons, they too can breathe fire, though only in short bursts. Oddly enough, the color of their flames is the same color as their hides.

Special Abilities/Mental Abilities
Aside from the rarity of reds, there are no rank distinctions between the Calins. They are all very smart, and each color possesses the ability to improve a certain skill in their bondmate. The yellows’ alteration magic is somewhat erratic, and alterations do not always come out as intended. The reds tend to speak in riddles when revealing visions of the future.

Red-Enhances telepathy, can see glimpses of future, not always accurate
Blue-Enhances empathy, excellent dimensional/time jumpers, always know where/when they are, can’t jump forward in time
Green-Enhances teleportation, healing magic
Yellow-Enhances telekinesis, alteration magic, (can change small items into something else, i.e., an ice cube into a small gem)

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: Anytime after hatching

Physical Stats
Size at birth: Six inches
Size at maturity: Three feet long, six foot wingspan
Time to maturity: One year
Number of wings/arms/legs: Four legs, two wings
Scales? Hide? Feathers?: Soft, velvety hide
Lifespan?: Three centuries

Breeding Info
How often can the creature get pregnant?: Once a year
How long is it pregnant?: Five months
How long until eggs hatch?: One month
How many offspring can the creature have at once?: Six
What type of offspring? Hatchlings, kittens, etc: Hatchlings
Are all females fertile (barring accidents)?: Yes
Are all males fertile (barring accidents)?: Yes
Are there sex-linked traits (like color)?: No

Breeding Restrictions
Please ask before breeding

Naming Restrictions
None

Anything Else?
No

---

Name: Cliffglider Dragons

Originally Created by: Arwenth (TCD)

General Description: Cliffglider dragons are very slender for their size, with very flexible necks and backs. They will settle anywhere, though their preferred habitats are seaside cliffs. Their tough hide is sandy brown, often with a slight hue of blue on the wing membranes. Their most unusual feature is their wings, which really don't qualify as wings. A row of slightly curved spines extends from their shoulders to their hips. The spines are connected with a thin membrane, and can be held out straight, or folded flat against the body. While swimming, they can tilt their ‘wings’ slightly and make use of water currents; this also works to catch wind to lengthen their glide. Cliffgliders are incapable of true flight, but if they launch themselves from a great enough height, they can glide for miles, thanks to their light weight. Since they can’t fly, they have adapted to become incredibly adept at climbing almost any surface. Their six inch long retractable claws are extremely hard, and can pierce almost anything.

Unbonded dragons live alone, pairing up to take care of hatchlings. Females prefer to lay their clutches in caves in cliff faces, but mated pairs will dig out their own caves if they can’t find a suitable site for their nest. Unless the hatchlings wish to bond, their parents care them for a year. Until they reach their full growth, young dragons will hunt together.

Cliffgliders are hunters, and anything that swims in the seas, or walks on the land, is fair game. For those especially adept at gliding, anything that flies is also fair game. Despite their fierce hunting habits, Cliffgliders are friendly dragons.

Special Abilities/Mental Abilities
Cliffgliders are very empathic dragons, and have limited use of telepathy and telekinesis. All Cliffgliders can speak telepathically with their bondmate.

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: Anytime after hatching, though dragons older than 3 years rarely bond

Physical Stats
Size at birth: One foot long
Size at maturity: 20 to 25 feet long
Time to maturity: Two years
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: Tough hide
Lifespan?: 400 years

Breeding Info
How often can the creature get pregnant?: Once a year
How long is it pregnant?: Five months
How long until hatching: Two months
How many offspring can the creature have at once?: Up to 15
What type of offspring? Hatchlings, kittens, etc: Hatchlings
Are all females fertile (barring accidents)?: Yes
Are all males fertile (barring accidents)?: Yes
Are there sex-linked traits (like color)?: No

Breeding Restrictions
Ask before breeding

Naming Restrictions
None

Anything Else?
For whatever reason, these dragons absolutely love fruit

---

Name: Talthurian Dragons

Originally Created by: Arwenth (TCD)

General Description: Talthurians are furry, sleek dragons with a strong tendency to get into mischief. They sport a thick fluffy fur coat, mostly black in color. They have one thick band of white starting at their chest and going to the end of their tail, and two thinner stripes starting at their cheeks and running the length of their bodies to the tips of their tail. The color of the thinner stripes varies from dragon to dragon, always bright in color, the color of their eyes matches the color of their cheek stripes. They lack wings, but like their Rathiinian cousins, they fly by using telekinesis. They also lack horns, giving them a rather streamlined appearance. The hatchlings' coats are thicker than the adults, giving them a chubby appearance.

Despite their cuddly appearance, these dragons are quite strong, and have an astounding ability to control electricity and lightning, and this talent often factors in their mischief making. Young ones often entertain themselves by collecting static electricity until their coats stand on end, making them look like fuzzballs. Having a strong affinity for electricity, these dragons hate being caught out in the rain, but some do enjoy the water.

Special Abilities/Mental Abilities
Highly intelligent, empathy with bondmate, telepathy, exceptionally adept with telekinesis. Extremely talented with lightning magic/manipulation of electricity.

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: Anytime

Physical Stats
Size at birth: One foot long
Size at maturity: 20 feet long
Time to maturity: Two years
Number of wings/arms/legs: 4 legs
Scales? Hide? Feathers?: Thick fur
Lifespan?: Wild dragons can live up to 100 years, bonded dragons, as long as their bondmates

Breeding Info
How often can the creature get pregnant?: Once a year
How long is it pregnant?: Five months
How long until weaning?: N/A
How many offspring can the creature have at once?: Up to 15
What type of offspring? Hatchlings, kittens, etc: Hatchlings
Are all females fertile (barring accidents)?: Yes
Are all males fertile (barring accidents)?: Yes
Are there sex-linked traits (like color)?: No

Breeding Restrictions
Ask for permission before holding any hatchings, please.

Naming Restrictions
None

---

Name: Faerie Dragons

Originally Created by: Arwenth (TCD)

General Description: Faerie Dragons are tiny dragons; their are rather catlike in build, if a little thinner and daintier looking. Their bodies are covered in light green fur, and they have scales on their belly, which the same color as their fur, but a little darker, and the lion-like tuft of fur on the end of their tails is pink; their eyes are blue. Their wings resemble those of butterflies, the patterns indicating their rank. Despite their fragile appearance, their wings are quite strong.

Faerie Dragons are extremely friendly creatures, and very socially inclined, befriending anything, regardless of species. In the wild, they live in family groups consisting of two or three mated pairs, and their offspring. These dragons mate for life. Siblings often leave their family together to find another set of siblings to start another group together. The offspring that don't leave the group will often help their parents raise their next clutch.

Newly hatched Faerie Dragons often bond in groups of two or more, and will refuse to leave their bondmate's side for the first two weeks at the least. Bonded Faerie Dragons will often form a family group with their bondmate as the leader, and it's not uncommon for them to adopt other young bonds as their own children.

Special Abilities/Mental Abilities
The patterning on the wings indicates rank and abilities, though all Faerie Dragons have empathy, and telepathy with their bondmate. Kings and princesses have advanced telepathy and can talk with whomever they chose.

Pattern/Rank/Ability
Deep gold with pale red spots/Queen/Teleportation and Healing
Deep green with pale blue swirls/King/Telepathy(advanced) and Healing
Pale yellow with green stripes/Prince/Teleportation
Pale pink with green swirls/Princess/Telepathy(advanced)
Any solid color/Common/no powers

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: At hatching

Physical Stats
Size at birth: As big as a newly hatched firelizard
Size at maturity: As big as a gold firelizard
Time to maturity: one year
Number of wings/arms/legs: four legs
Scales? Hide? Feathers?: Fur and scales
Lifespan?: two centuries

Breeding Info
How often can the creature get pregnant?: Twice a year
How long is it pregnant?: three months
How long until weaning?: two months
How many offspring can the creature have at once?: 5 to 7
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes
Are there sex-linked traits (like color)?: yes

Breeding Restrictions
Ask permission before breeding

Naming Restrictions
None.

---

Name: Stellar Dragons

Originally Created by: Arwenth (TCD)

General Description: Rather flashy in appearance, Stellar Dragons' hides garner much attention where ever they go. Most of them have a single base color with streaks, spots, patches, and other marks in many other colors all over their bodies, though all the colors have a metallic sheen to them. Any pattern is possible. As far as their body build goes, Stellars look more like western dragons, if a little longer and leaner than is usual for a western dragon. They have no wings, using their powerful telekinesis to propel themselves through the air, and through space. The males have short spikes running along their spines.

These dragons spend most of their lives in space, traveling between star systems as they wander through the universe, driven by their strong sense of curiosity. Originally surface dwelling dragons, Stellars adapted slowly as their homeworld wandered out of its orbit, towards the sun. They aren't quite fully adapted to life in space, as the mothers must return to a viable world to lay their eggs. While the adults are well suited to a life of wandering the stars, the young require a stable environment, on a thriving world.

The mother will pick out a hidden place to lay her clutch, but they leave shortly after laying her eggs, since the atmosphere that protects planet dwellers from solar radiation prevents the adults from absorbing the energy they feed on. They can remain planet-side for up to a month, but unbonded Stellars rarely stay so long. For the first few years of their lives, the hatchlings feed on organic matter, and are omnivorous. They hatch ravenous, and must feed immediately. At this time, they can bond to another sentient being, although after their first year of life, they aren’t as reliant on their bondmates.

During their fifth year of life, young Stellars hit a second growth spurt, and at this time, their telekinesis skills improve enormously, and they gain the ability to absorb solar energy. At this time, the young will leave their birth planet and begin wandering the universe, often in pairs. A few individuals never undergo the necessary changes, and remain planet-bound, but this is uncommon, and only one Stellar from every six or so clutches remains planet-bound. Although the space wandering Stellars never stop growing, these planet-bound dragons rarely grow larger than 100 feet long.

Although they wander in pairs or alone, they are social dragons, and clutch mates often gather once every few decades to socialize, share knowledge, and gossip with one another. The planet-bound Stellars often maintain close contact with any sentient life forms on their birth world. Bonded Stellars remain close to their bondmate’s homeworld, and many spend as much time as possible planet-side.

Special Abilities/Mental Abilities
Powerful telekinesis used for traveling, exceptionally powerful telepathy, can send across a distance of several solar systems

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: At hatching only, but planet-bound Stellars will often find a close friend after their clutchmates have left

Physical Stats
Size at birth: 5 feet long
Size at maturity: 50 feet, but adults continue growing throughout their lives
Time to maturity: five years
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: Scales
Lifespan?: Limitless, creature doesn't die from old age

Breeding Info
How often can the creature get pregnant?: Once a year
How long is it pregnant?: 4 months in mother, 2 months incubation
How long until weaning?: N/A
How many offspring can the creature have at once?: 10-30, depending on mother's health
What type of offspring? Hatchlings, kittens, etc: Hatchlings
Are all females fertile (barring accidents)?: Yes
Are all males fertile (barring accidents)?: Yes
Are there sex-linked traits (like color)?: No

Breeding Restrictions
Breeding/handout with permission only, I intend to keep records on these

Naming Restrictions
None
---

Critters Created: 13

king_cobra2006
20th December 2005, 04:05 PM
1. Name of creature: BLIZZARD DRAGON


2. Description: THIS DRAGON LIVES FAR AWAY IN THE ANTARTICA DEEP IN THE HIDDEN ICE CAVES, IT IS A NOCTOURNAL DRAGON ONLY WHICH MEANS IT ONLY LIKES TO COME OUT DURING THE EVENING, ITS A FREINDLY DRAGON BUT WHEN PROVOKED IT WILL ATTACK VICIOUSLY. DURING WINTER SEASON IT LIKES TO EXPLORE MANY PEOPLE HAVE SEEN THESE DRAGONS BUT VERY RARELY IN PLACES AS FAR AS PERNIA AND SO ON


3. special abilities: THIS DRAGONS SPECIAL ABILITIES ARE RANDOM IN OTHER WORDS NO ONE REALLY KNOWS WHAT THIS DRAGON IS CAPEBLE OF IT JUST LEARNS NEW ATTACKS AND NEW ABILITIES PRATICLY EVERY MONTH OR LESS, HOW EVER ITS USUAL ATTACKS ARE ICE CLAW, AND CAN ALSO BLAST OUT A HUGE TORNADO OFF ICE AND SNOW


4. Lifespan: NO ONE REALLY KNOWS HOW LONG THIS DRAGON CAN LIVE FOR MANY SAY ITS HAS LIVED FOR OVER 150 YEARS


5. eggs in a batch: THIS DRAGON CAN HAVE AS MANY AS 15 EGGS IN A BATCH

5. Breeding habits: THIS DRAGON HAS BREEDING PATTERN ONCE OR TWICE A YEAR AGAIN NO ONE REALLY KNOWS WHEN THIS DRAGON BREEDS

NO CROSS BREEDING WITHOUT MY PERMISION PLEASE AS I DONT KNOW WHAT THIS DRAGON IS CAPEABLE OF

pern_queen_rider
23rd December 2005, 10:32 PM
Creature Name: Christmas Flits

General Description: Christmas Flits are exactly what their called: Green and red flitts that are about the size of a Pernese gold firelizard. They were orginally found on Perny's Winter Continent by her green, 3-tailed Yule Fox, Prasant.


Originally Created by: pern_queen_rider


Special Abilities
Can your creatures teleport, or perhaps enhance magic?: Are telepathic, use teleportation


Oddities
Does this creature need to bond? Yes/No: Yes
If yes, when? (Immediately after hatching/birth; a few days/weeks after hatching/birth): immediatly after birth
Anything else odd about it, such as being able to eat only blue food: Meat only

-----------
Specific Physical Statistics
Size at birth: mature green firelizard
Size at maturity: mature gold firelizard
Time to maturity: 6 years
Number of wings/arms/legs if a peculiar number: 4 arms, 2 wings
Scales? Hide? Feathers?: Hide

Mental Abilities
How smart are they? Use some kind of comparison (smart as a 5 year, smart as a dog, etc.): as smart as a 24 year old human
Are they particularly good at puzzles, or some sort of brain activity?:


Breeding
How often can the creature get pregnant?: Once a year
How long between pregnancies?: at least 6 months
How long is it pregnant?: 4 months
Are all females fertile (barring accidents)?: Yes
Are all males fertile (barring accidents)?: Yes
Is there sex linked traits (like color)?: Yes. Greens are Females, Reds are Males
Born live/in egg: Born live, impression immediate
How many offspring can the creature have at once?: No less than 3 no more than 10

Anything else you can think of: They age four human years every actual year.

Zanderuff
12th January 2006, 07:35 AM
Name: Red Dragons

Originally created by:
The good Lord himself. These dragons were one breed of the first 4 dragons to have been created in the universe. They were originally birthed on old Earth, and assisted in the making of all the other creatures. It was their idea to create land and forest. They were considered to be almost godly.

General description:
These dragons are quite large and all were red. These were mostly spotted in China, so they closely resemble the ancient Chinese Dragons, though they're image was slightly changed by the humans' imagination. These are immortal creatures. They could live eternally, and only sickness or weapons could kill them, though it is very hard. These legendary dragons grow to about 60-70ft long. They are usually quite peaceful, and only fight in defense of themselves. There are only about 32 on record today.

Special abilities:
They have many different abilities. They are telepathic, though they may speak any tongue they wish. They can teleport between worlds and closer places as well. They can also manipulate fire and earth slightly. Most of their other powers depend upon their moods. They tend to vary, and no 2 dragons show the same assortment of powers.

Time to maturity:
They mature enough to mate in about 65 yrs. At about 30-32 yrs, they begin to leave home and travel. The longer they live, the more powers they pick up and learn to use.

Mental abilities:
These dragons are extremely intelligent. They are quite able to read other creatures' minds, thoughts and feelings.

Breeding:
They may mate whenever they like. However, there are few females.

~All 4 Mythical types of dragons had long mustache-like strings on their mouths, and it is known that the longer they are the older they are.
~Generally, not much is known about these dragons. They are VERY rarely seen. There are few of them and they hide in different areas of the universe. Many either don't know the stories of these dragons or believe that they are only legends and never existed.
~One more note-only clutches with a mythical sire have any chance of producing a mythical offspring, but that is very rare too. It must be an EXTROARDINARY flight to have that outcome.
-----------------------------------
Name: Blue Dragons

Originally created by:
The good Lord himself. These dragons were one breed of the first 4 dragons to have been created in the universe. They were originally birthed on old Earth, and assisted in the making of all the other creatures. It was their idea to create water and sea. They were considered to be almost godly.

General description:
These dragons are quite large and all were blue. They are long and have no legs, but their wings are leathery and very long. These are immortal creatures. They could live eternally, and only sickness or weapons could kill them, though it is very hard. These legendary dragons grow to about 80ft long, on average. They are usually quite peaceful, and only fight in defense of themselves. There are only about 24 on record today.

Special abilities:
They have many different abilities. They are telepathic, though they may speak any tongue they rightly wish. They can teleport between worlds and closer places as well. They are also able to manipulate the water and cause large waves (such as tsunamis). Most of their other powers depend upon their moods. They tend to vary, and no 2 dragons show the same assortment of powers.

Time to maturity:
They mature enough to mate in about 50 yrs. At about 16-22 yrs, they begin to leave their parents’ cave and travel. The longer they live, the more powers they pick up and learn to use.

Mental abilities:
These dragons are extremely intelligent. They are able to read other creatures' minds, thoughts and feelings.

Breeding:
They may mate whenever they like. However, there are few females.

~All 4 Mythical types of dragons had long mustache-like strings on their mouths, and it is known that the longer they are the older they are.
~Generally, not much is known about these dragons. They are VERY rarely seen. There are few of them and they hide in different areas of the universe. Many either don't know the stories of these dragons or believe that they are only legends and never existed.
~One more note-only clutches with a mythical sire have any chance of producing a mythical offspring, but that is very rare too. It must be an EXTROARDINARY flight to have that outcome.
-------------------------
Name: Yellow Dragons

Originally created by:
The good Lord himself. These dragons were one breed of the first 4 dragons to have been created in the universe. They were originally birthed on old Earth, and assisted in the making of all the other creatures. It was their idea to create light and dark. They were considered to be almost godly.

General description:
These dragons are quite large and all were yellow. They are like the blues but don't have any wings. Somehow they were able to fly without them. Let’s call it magic. They also had very long beards, and very short legs. These were immortal creatures. They could live eternally, and only sickness or weapons could kill them, though it was very hard. These legendary dragons grow to about 90ft long, on average, and about 25 ft high to the shoulder. They are usually quite peaceful, and only fight in defense of themselves. There are only about 29 on record today.

Special abilities:
They have many different abilities. They are telepathic, though they may speak any tongue they wish. They can teleport between worlds and closer places as well. They are able to manipulate the weather. Most of their other powers depend upon their moods. They tend to vary, and no 2 dragons show the same assortment of powers.

Time to maturity:
They mature enough to mate in about 70 yrs. at about 20-25 yrs, they begin to leave their parents’ home and travel. The longer they live, the more powers they pick up and learn to use.

Mental abilities:
These dragons are extremely intelligent. They are quite able to read other creatures' minds, thoughts and feelings.

Breeding:
They may mate whenever they like. However, there are few females.

~All 4 Mythical types of dragons had long mustache-like strings on their mouths, and it is known that the longer they are the older they are.
~Generally, not much is known about these dragons. They are VERY rarely seen. There are few of them and they hide in different areas of the universe. Many either don't know the stories of these dragons or believe that they are only legends and never existed.
~One more note-only clutches with a mythical sire have any chance of producing a mythical offspring, but that is very rare too. It must be an EXTROARDINARY flight to have that outcome.
------------------------
Name: White Dragons

Originally created by:
The good Lord himself. These dragons are one breed of the first 4 dragons to have been created in the universe. They were originally birthed on old Earth, and assisted in the making of all the other creatures. It was their idea to create humans. They were considered to be almost godly.

General description:
These dragons are quite large and all were white. These are immortal creatures. They could live eternally, and only sickness or weapons could kill them, though it is very hard. These legendary dragons grow to about 50ft long, on average, and about 25 ft high to the shoulder. They are usually quite peaceful, and only fight in defense of themselves. There are only about 17 on record today.

Special abilities:
They have many different abilities. They are telepathic, though they may speak any tongue they wish. They can teleport between worlds and closer places as well. The Whites are like the typical fire-breathing dragons that most humans may picture, and are actually the only dragons capable of breathing fire without first digesting a special sulfur-bearing stone. Most of their other powers depend upon their moods. They tend to vary, and no 2 dragons show the same assortment of powers.

Time to maturity:
They mature enough to mate in about 62 yrs. At about 12-18 yrs, they begin to leave home and travel. The longer they live, the more powers they pick up and learn to use.

Mental abilities:
These dragons are extremely intelligent. They are able to read other creatures' minds, thoughts and feelings.

Breeding:
They may mate whenever they like. However, there are no females, so they must mate with other breeds of dragons. A mythical white dragon is only born about every 1000 yrs, usually longer.

~All 4 Mythical types of dragons had long mustache-like strings on their mouths, and it is known that the longer they are the older they are.
~Generally, not much is known about these dragons. They are VERY rarely seen. There are few of them and they hide in different areas of the universe. Many either don't know the stories of these dragons or believe that they are only legends and never existed.
~One more note-only clutches with a mythical sire have any chance of producing a mythical offspring, but that is very rare too. It must be an EXTROARDINARY flight to have that outcome.

Zanderuff
12th January 2006, 07:43 AM
Name: Simmeran

General description:
These are winged creatures that resemble saber tooth tigers, with shorter teeth and slightly longer necks. the males are silver and females are gold. They all have large crystal-white wings. They get to about 3.5 ft tall at the shoulder, and about 8ft long from nose to the tip of the tail.

Originally created by:
A powerful wizard named Coulian. He and the other 6 wizards on Council created a world called Caron where magical creatures could live in peace away from the evils of the old earthen planet they had left. Many creatures created were common, such as unicorns and dragons, but there were many others that were created by the 7 wizards themselves. The Simmeran is one of them, a special design of the head wizard.

Special abilities: they have 3 special abilities
First, they're psychic. They can teleport between worlds. They also have the power of telekinesis and are telepathic, though they only speak to those they feel are worthy enough to hear them.
Next, they can produce fire. They can breath it like dragons, but they don't need to digest a sulfer-bearing stone or any like substances to produce it. It's all natural, or if you prefer, it’s magic. They can also produce it in their immediate vicinity. Also, they can withstand great heat.
Last, the power of weather. No, I don't mean they control it or anything like that, but they can strengthen the wind and make lightning strike in specific spaces. It's one of those ‘connection with nature’ things, and usually it takes a Simmeran about 200 yrs. to learn how to do something like this, and more yrs to learn how to control it and aim.

Oddities: their eyes
Their eyes are the most unique aspect of Simmeran. They change. They tend to glow brighter and the color seems to take up more than just the pupil when they're hyper or excited. They tend to fade and look really dull when they are tired or injured. Here's a list of the actual colors:
green @ birth
blue @about 6 months
brown @ about 40 yrs, when they are fully mature
gray @ about 300 yrs. or older, when they tend to be known as the ‘wise ones’.
They also turn a bright purple when they are angry or using any of their powers, excluding telepathy. No one knows when they are telepathically speaking with someone unless they are the person who they are talking with.

Time to maturity:
They mature enough to mate at about 40 yrs.
At about 300yrs, they are considered able wise and begin to take on certain responsibilities in their group.
They live to about 600 yrs at most, on average a little more than 400 yrs. Few have made it to 600yrs.
Once they've lived for over 300 yrs., they begin to develop the ability to speak the human tongue, though it's usually Latin they learn first because it is the first human language of old Earth, and is the language of preference for the Council.

Mental abilities:
These creatures tend to have a very high level of wisdom. Until about 80yrs they seem to be very naive, but then they must take on 'adult' responsibilities. They begin to be put in charge of their pack, or in some other important sort of position.
They consider themselves superior to humans, and don't attach themselves. However, if a human is able to find a cub before it is 6 months old, the sooner the better, and bring it up, then the cub tends to consider the human a friend, and may devote its life to helping the human. One can earn the trust of an adult Simmeran, but one can't count on attaching it. It has happened only once in history, and that was to a rather powerful wizard.

Breeding:
They mate about once a year. Usually, though, it takes a Simmeran many yrs. to find a proper mate. They tend to be rather picky, since once they have a mate, it is a lifetime commitment, a rule they follow very strictly and have never broken.

Pregnancy:
Simmeran stay pregnant for about 6 months before birthing a litter of about 1-13 cubs.
--------------------
Name: Stone Dragons

Originally created by:
A wizard named Nikerott. He and the 6 other wizards on the Council created a world called Caron where magical creatures could live in peace away from the evils of the old earthen planet they had left. Many creatures created were common, such as unicorns and dragons, but there were many others that were created by the 7 wizards themselves. The Stone Dragon is one of them, a special design of the wizard Nikerott, lover of the earth.

General description:
These resemble long snakes. They grow to about 10 ft long. They have no arms or legs, but use their tail or strong jaws to grab things. They are blue in color with long golden feathered wings. Their eyes are a reddish color.

Special abilities:
They are telekinetic and telepathic. They cannot speak in the human tongue, therefore they must communicate to humans telepathically. However, they seem to be adept to learning the speech of other creatures and love to carry out conversations with them.

Oddities:
They have 2 ways of hiding themselves when needed. They can turn to stone to blend in with their surroundings, or they can turn invisible when necessary. They also love to turn into stone when they want to rest for long periods of time.

Time to maturity:
They mature at about 2 yrs. Then they begin to search for a mating partner. These dragons usually live over 100 yrs.

Mental abilities:
They are pretty intelligent but don't really show it. They are rather lazy and prefer to take the easy way out. Stone Dragons are by nature care-free and love to have fun. They can be useful, however, when one needs to get out of a tough situation. If they get angry or jealous, they tap into their ‘hidden’ intelligence.

Breeding:
They mate about every 8-9 months. Usually their mates are not lifetime mates, but every once in a while they might find one that they prefer to be with over all others. The only noticeable difference between males and females is that males are a much darker blue than females.

Pregnancy:
Stone Dragons stay pregnant about 3 months before clutching up to 20 eggs. The eggs hatch about 5 months after clutching.
--------------------
Name: Lindi Birds

Originally created by:
A wizard named Mikelan. He and the 6 other wizards on the Council created a world called Caron where magical creatures could live in peace away from the evils of the old earthen planet they had left. Many creatures created were common, such as unicorns and dragons, but there were many others that were created by the 7 wizards themselves. The Lindi Bird is one of them, a special design of the wizard Mikelan, lover of the sky.

General description:
These are creatures that closely resemble large eagles. They stand about 5 ft tall with a wingspan of about 10 ft. They are black in color with red tail feathers and eyes. Males have golden talons and females have silver. Their beaks and talons are very sharp.

Special abilities: Lindi Birds have 2 main powers
First, they are telekinetic and can teleport.
Second, their mood can affect the weather. If they are sad, then it may rain, or angry, then it may thunder and lightning, or scared, then it may become foggy. The more intense their mood, the more of an affect they may have on the weather. Also, the older they are and longer they’ve lived in the area, the more they will impact the weather of the area they are in.

Oddities:
The main thing that is odd about Lindi Birds is that they can speak the human tongue quite well. Though they don't talk to humans often, it is definitely a unique quality these creatures have. However, Latin is the most common language, since it was the first human language on earth.

Time to maturity:
They are able to mate at about 2.5 yrs. They can, at most, live up to 85 yrs. Those that do live to that age are required by their own law to fly into the heavens, a place of no return.

Mental abilities:
These creatures have an intelligence level pretty close to humans. They have typical feelings and moods. They can become jealous quite easily and are protective over their young. They refuse to let them out on their own until they are fully mature and have found themselves a mate.

Breeding:
These birds mate about once or twice a year. When they mate, they mate for life. When one of the two Birds dies, the other will quickly follow, usually flying high into the heavens to find their lost love. The difference between male and female Lindi Birds is that the females are typically larger than the males and their talons are different colors.

Pregnancy:
Lindi birds are pregnant about 5 months before clutching up to 40 eggs, though most commonly 20-30 eggs. The eggs hatch about 3 weeks after clutching.
------------------------
Name: Tree Bear

Originally created by:
A wizard named Shaliner. He and the 6 other wizards on the Council created a world called Caron where magical creatures could live in peace away from the evils of the old earthen planet they had left. Many creatures created were common, such as unicorns and dragons, but there were many others that were created by the 7 wizards themselves. The Tree Bear is one of them, a special design of the wizard Shaliner, lover of forests.

General description:
These resemble small bears. The largest are about 3 ft. tall. They love to climb and live in trees. They are herbivores and don't like to eat meat, so they have relatively smooth teeth. There are 6 different types of tree bears
~black-these are usually the dominant male bears, about 3 ft. tall, the most aggressive of all the colors, and only mate with the white females
~white-female, about 3 ft. tall, usually quiet but very stern and demanding about what they want
~brown-female, about 2 ft. tall, usually knaggy and bossy, but hardly ever get their way in herd decisions
~dark blue-male, about 2 ft. tall, calmer than the other colors, rather lazy, and only ever mate with the brown females.
~dark green-male, about 2.5 ft. tall, aggressive, but not as much as the black males, tend to take charge of a herd if there is no black males, not too picky, will mate with either white or brown females
~2 toned-could be a mixture of any 2 colors, might be male or female, smallest of all the others, about 1.5 ft. tall, shy and quiet normally, only mate with other 2 toned Tree Bears.

Special abilities:
They are able to dig very quickly and can make things grow quicker than normal. The older they are, the faster they can make things grow.

Time to maturity:
Tree Bears mature enough to mate at about 3 yrs. They are able to live up to 35 yrs.

Mental abilities:
These creatures aren't incredibly intelligent. They mostly love to play and don't care too much about what is going on around them. They also have irregular sleeping patterns and can see quite well in the dark.

Breeding:
They only mate during the winter. The difference between male and female and their mating habits are explained in the general description up top.

Pregnancy:
Tree Bears are pregnant for about 8 months and have a litter of 8-11 cubs at a time.
----------------------
Name: Kira

Originally created by:
A wizard named Windelone. He and the 6 other wizards on the Council created a world called Caron where magical creatures could live in peace away from the evils of the old earthen planet they had left. Many creatures created were common, such as unicorns and dragons, but there were many others that were created by the 7 wizards themselves. The Kira is one of them, a special design of the wizard Shaliner, lover of water.

General description:
These are creatures that resemble dragons, though much smaller. The males are about one foot tall to the shoulder, and females are a little larger. They have leathery wings and are furry. They have large blue eyes that brighten when they are happy and fade when they are tired or hurt, and tend to have a reddish tinge when they are angry. They live in the water and love to swim and fly above the water to dive back in again. There are 5 different types of Kira.
~gold-female, usually the dominant females, are the fastest of all the colors, very demanding, mate about once a year, have up to 30 eggs per clutch, may clutch any solid colored Kira
~silver-male, extremely aggressive and territorial, follows the golden leader, only mates with golds
~white-female, less aggressive than the queen, mate about 3X a year, clutch up to 12 eggs per clutch, only clutch black and white(solid) Kira
~black-male, smartest of all the colors, not as strong as the silver, very territorial, only mate with the white females
~2 toned-could be a mixture of either gold/silver or black/white, may be male or female, only mate with 2-tones of the same 2 colors, g/s clutch up to 20 eggs and may have any 2-toned mixture, w/b clutch up to 18 eggs and may have only w/b Kira, all 2-toned females mate about twice a year

Special abilities: they have 4 different abilities
1. They are able to control tides
2. They can cause or stop squalls, though they have no effect on major storms
3. Can create a light rain if they feel dry
4. They are telepathic, and this is their only means of communication

Time to maturity:
Mature at about 4 yrs, the older they are, the stronger their abilities, and the farther they can stretch them

Mental abilities:
Kira aren't extremely intelligent, but they are very cautious, and other creatures are not able to sneak up on them quickly. They are very fast.

Breeding:
They may mate at any time of the year, but when they mate varies between colors. They only mate in underwater caves and tunnels, and are quite protective over their clutch. If one finds a clutch of Kira eggs, one should keep the eggs underwater for the hatching.

Pregnancy:
Kira are pregnant for about 6 weeks before clutching. Eggs hatch about 1 month after clutching.
--------------------------
Name: Volli Birds

Originally created by:
A wizard named Herector. He and the 6 other wizards of the Council created a world called Caron where magical creatures could live in peace away from the evils of the old earthen planet they had left. Many creatures created were common, such as unicorns and dragons, but there were many others that were created by the 7 wizards themselves. The Volli Bird is one of them, a special design of the wizard Herector, lover of the stars.

General description:
These are creatures that have the feathered wings of a bird, the body of a bird, and the head of a lizard. The body is furry, and they have long feathered tales. They have large eyes that differ from male to female. The pupils are like cat's eyes. They are gold in color, and the tail has red streaks in it. They grow to be at the most 2 ft high. Relatively ugly creatures, yes, but quite faithful to their friends.

Special abilities:
Other than being able to fly much higher than about any other creature, Volli Birds can breathe fire and teleport. They can hold there breath for many hours at a time, so they are quite able to fly into outer space and beyond(though on Caron there is no beyond, from earth they have been quite able to fly into other galaxies).

Oddities:
These birds are mainly nocturnal. They prefer to fly at night and sleep at day. They can stand the sight of light, but prefer the darkness.

Time to maturity:
They are able to mate at about 15 months. This is when their eyes turn from their yellow color to a distinguishing blue(m) or green(f). Volli Birds live for about 25 yrs.

Mental abilities:
These creatures aren't incredibly intelligent, but they are fast and learn quickly. In a dangerous situation they are able to react quickly. They are not telepathic, but they are able to transfer pictures and feelings to someone close (physically).

Breeding:
They mate whenever they feel particularly lustful. The difference between males and females is that males are typically larger and they have blue eyes compared to a female's green eyes after maturity.

Pregnancy:
Volli Birds are pregnant about 3 weeks before clutching up to 16 eggs. The eggs hatch about 4 months after clutching.
--------------------------
Name: Zimmer

Originally created by:
A wizard named Zalion. He and the 6 other wizards on the Council created a world called Caron where magical creatures could live in peace away from the evils of the old earthen planet they had left. Many creatures created were common, such as unicorns and dragons, but there were many others that were created by the 7 wizards themselves. The Zimmer is one of them, a special design of the wizard Zalion, lover of darkness, and brother to the head wizard himself. After creating Caron, he betrayed his brother and the other 5 wizards and created a world of his own to counter the goodness of Caron, a world of complete darkness, a world he called Knictal, where he created evil creatures, such as trolls and goblins, and re-created the Zimmers into a new and crueler design. He called them Aranos.

General description:
These creatures are completely black. They resemble large lizards. Their tails are as long as the rest of their body. They are about 2 ft. long and have 6 legs. These creatures are relatively unfriendly to any but those in their own clan and the one who raised them. They are quite quick and hard to see. They typically use their tail to grab objects and are able to squeeze through tight areas. They are rather messy, but can be quite useful.

Special abilities:
Zimmers are able to breathe fire and become invisible.

Oddities:
They are completely nocturnal. They have large eyes, but are nearly blind. They don't like to go out during the day because they have extremely sensitive skin and think the heat of the sun unbearable.
However, their hearing and smell can sense the smallest movements and occurrences over extremely great distances and through very thick walls.

Time to maturity:
Zimmers mature in about 3 months. This is when they are normal size and able to mate. They live up to 60 yrs.

Mental abilities:
They are incredibly intelligent and quite sneaky. They know exactly how to hide themselves in a sticky situation.

Breeding:
They may mate up to 3 times a yr. There is no visible difference between male and female and they don't normally mate with the same Zimmer twice.

Pregnancy:
Zimmers are pregnant about 5 weeks before clutching up to 7 eggs. The eggs hatch about 5 weeks after clutching.
-------------------
Name: Mala Cats

General description:
These creature are like small cats with feathered wings. They can come in four different colors:
Black--male
Yellow--female
Dark Gray--male
Dark Red--female
The wings will be whatever color their mother is, and they have stripes that are whatever color their father is. They grow to be up to 3ft in length from nose to the tip of their tail. They have very close family bonds and live in large groups. They can't talk or telecommunicate, but can be quite expressive.

Special abilities:
They can breathe small spurts of fire and are telekinetic.

Oddities:
They can bond, but not to humans. They will only bond with other creatures that have four legs or wings. Their eyes are yellow at birth, but steadily become red with age. At four months their eyes become dark red. Also at this age, it loses the ability to bond to another creature. The younger they are, the easier it is to bond. If it bonds to a creature with wings, its eyes will become green. And if it bonds to a creature with four legs then its eyes turn blue. It’ll be a mixture of both if it bonds with a creature that has four legs and wings.

Time to maturity:
They are considered mature in their group at the age of four months, but can’t mate until they’re three years old.

Breeding:
Can breed with any other color. Old enough to mate at three years old. Can mate several times a year.

Pregnancy:
Pregnant for about three months before producing a litter of up to twelve cubs kittens.

Aurelia
12th January 2006, 11:27 PM
Creature: Gonkey
Created by Aurelia on 1/12/06

Description: A gonkey is a half-goat, half-gonkey. The front part of the animal is a donkey, with greyish fur and long ears. The rear end is that of a goat, with short, white hair.

Lifespan...: Gonkeys typically live about 15-20 years. They live in areas similar to the Great Plains of America - long grasses, prairies, and fertile soil. They sleep out in the open and graze on the grasses grown there. Gonkeys are very friendly creatures, kind to children who ride them in nearby towns.

Breeding: Gonkeys mate during the winter. The male brays a mating call, and the female responds with a high squeal - the lower the squeal, the readier she is to mate. They mate, and the female typically throws about 12 gonkey foals per mating. They are very sturdy animals who breed frequently.

Distribution : Gonkey distribution is controlled by me....PM me for a bonding.

Khryssie
13th January 2006, 12:26 AM
Creature Name: Reeki
Created by: Khryssie
Species type: Other- Rodent-ish.
Created on: July 16, 2006

General Description: Their bodies are long and slender, with short and bristly fur. The fur of a Reek isn’t any specific color- it can be white, brown, black, tan- any shade and/or any combo of those, plus markings. Their long snout overwhelmingly consumes their heads, which is their main tool in eating. The Reeki mainly eat insects, berries, and nuts- but every now and then they might try something new that their Bond gives them- such as candy or some other treat. Their limbs and long and slender, ending in three-toed, clawed, paws. Their claws are also long and thin, used mainly for fishing ants out of anthills, plucking berries, and whatnot. They have a thick tail, with a highly concentrated mass of muscle. Their tail is the main reason why the Reeki are so balanced, and are able to stand and move around. Wound around their spine is the stem of the flower which signifies the rank of the Reek- the head of the flower is usually located somewhere, comfortably, between the shoulders and the back of the skull. The Reeki are a fairly intelligent species, though not capable of much beyond broken and fragmented sentences. They can, however, relay images and emotions quite well.

Rank/Color/Gender Specifics
Petunia; Female; 2'; 8-12 Reeklets per litter; flower = whites, pinks.
Carnation; Male; 4'; flower = whites, pinks, red.
Hibiscus; Male; 3'10"; flower = whites, oranges, yellows, pinks.
Orchid; Female; 2'5"; 4-6 Reeklets per litter; flower = no specifics
Chrysanthemum; Male/Female; 3'; flower = whites, pinks, oranges, yellows, purples
Hydrangea; Male; 2'10"; flower = purples, whites
Amaryllis; Male; 2'8"; flower = whites, pinks

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: Three weeks after birth

Physical Stats
Size at birth: Rank specific.
Size at maturity: Rank specific.
Time to maturity: 4 months.
Number of wings/arms/legs: four legs, one tail.
Scales? Hide? Feathers?: bristly fur
Lifespan?: about 15-20 years

Breeding Info
How often can the creature get pregnant?: 6-8 times a year.
How long is it pregnant?: 3 months.
How long until eggs hatch? Weaning?: Live birth. Bonded after 3 weeks.
How many offspring can the creature have at once?: Rank specific.
What type of offspring? Hatchlings, kittens, etc: Reeklets.
Are all females fertile (barring accidents)?: No.
Are all males fertile (barring accidents)?: Yes.

Breeding Restrictions?: BREEDING RIGHTS TO KHRYSSIE, unless granted express permission.

Naming Restrictions?: No.


Creature Name: Qu'mados
Created by: Khryssie
Species type: Aquatic
Created on: February 25, 2006

General Description: Like large frogs, the Qu'mados are a gentle, giant, amphibious species. Much resembling a giant frog, the Qu'mados have large, poweeful hind legs and lithe, wiry front arms- both with webbed paws. They have stubby, rudder-like tails that will propel them through water. The female Qu'mados have thin, sturdy sails running down their spines while males have a double row of 6 inch spikes.

Rank/Color/Gender Specifics
Niar'uuthli; Teal, Highest-ranked female, 10' at birth, 25' at maturity, 5-10 pups
T'puuli; White, Highest-ranked male, 10' at birth, 23' at maturity
To'ryll; Green, Male, 8' at birth, 20' at maturity
Mith; Grey, Female; 7' at birth, 18' at maturity, 3-7 pups
Renor; Black, Male, 5' at birth, 15' at maturity
Yukin; Orange, Female, 4' at birth, 12' at maturity

Bonding Habits
Does this creature need to bond?: No
Can this creature bond?: Yes
If yes, when?: Two weeks after birth

Physical Stats
Size at birth: Rank specific.
Size at maturity: Rank specific.
Time to maturity: 2 years.
Number of wings/arms/legs: four legs, one tail.
Scales? Hide? Feathers?: Slimy skin.
Lifespan?: Up to 60 years.

Breeding Info
How often can the creature get pregnant?: Two-four times a year.
How long is it pregnant?: 6 months.
How long until eggs hatch? Weaning?: Live birth. Bonded after two weeks.
How many offspring can the creature have at once?: Rank specific.
What type of offspring? Hatchlings, kittens, etc: Pups.
Are all females fertile (barring accidents)?: No.
Are all males fertile (barring accidents)?: Yes.

Breeding Restrictions?: BREEDING RIGHTS TO KHRYSSIE, unless granted express permission.

Naming Restrictions?: No.


Creature Name: Pajaros
Created by: Khryssie
Species type: Avian
Created on: February 25, 2006

General Description: Ostritch like, the Pajaros closely resemble the large, Terran, flightless birds. There are a slight few differences, the main one being that Pajaros have tails. The number of tail is rank-specific, so look under each rank to determine the number of tails. More specifically, a Pajaros' tail resembles that of a lion. Long and thin, and lightly furred- though on the end, it has a puff of feathers. Also, Pajaros are more brightly colored than their Terran relatives. They have slight telepathy, but are uncapable of relaying anything further than weak emotions and single words.

Rank/Color/Gender Specifics?:
Rhea: Blacks, whites, browns. Highest ranked female. Three tails. 15-25 eggs. 2' at hatching, 7' at maturity.
Emu: Browns, blues, teals. Highest ranked male. Four tails. 2' at hatching, 6' at maturity.
Kiwi: Browns, yellows. Male. Four tails. 1 1/2' at hatching, 6' at maturity.
Cassowary: Blacks, bright blues, reds. Female. Five tails. 5-10 eggs 1' at hatching, 5' at maturity.
Penguin: Blacks, whites. Female. Five tails. 5 egg max. 1' at hatching, 4' at maturity.
Takahe: Browns, teals, reds. Male. Seven tails. 6" at hatching, 3' at maturity.

Bonding Habits
Does this creature need to bond?: Yes
Can this creature bond?: Yes
If yes, when?: Upon hatching

Physical Stats
Size at birth: Rank specific.
Size at maturity: Rank specific.
Time to maturity: About a year.
Number of wings/arms/legs: 2 wings, 2 legs.
Scales? Hide? Feathers?: Feathers on body, scales on legs.
Lifespan?: 30-40 years.

Breeding Info
How often can the creature get pregnant?: Twice a year.
How long is it pregnant?: 3 months.
How long until eggs hatch? Weaning?: Eggs hatch after 3 month incubation.
How many offspring can the creature have at once?: Rank specific.
What type of offspring? Hatchlings, kittens, etc: Hatchlings.
Are all females fertile (barring accidents)?: Yes.
Are all males fertile (barring accidents)?: No. Takahe are not.

Breeding Restrictions?: BREEDING RIGHTS TO KHRYSSIE, unless granted express permission.

Naming Restrictions?: No.


Creature Name: Verbles
Created by: Khryssie
Species type: Marsupial
Created on: January 12, 2006

General Description: The Verbles are a particularly playful species, their body suited for the active lifestyle. They are marsupials, that is, mammals with pouches that are used to nurture and protect any and all young they have until they younglings are old enough to be on their own. Verbles look a lot like miniature Terran kangaroos. The largest are around 2 feet at the shoulder, the smallest no larger than 6 inches. Verbles have powerful hind legs, equipped with claws on each of the three feet. Their legs propel them off the ground, enabling them to leap distances up to ten feet. Their thick and well-muscled tails are used for balance and direction. When tired, a Verble may lean back on its tail and rest. A Verble’s tail is strong enough to support the entire creature if it is balancing carefully! Verbles have arms and hands, although they are short and stubby, mostly used for rooting around on the ground for the roots, grasses, and seeds they feed on. Their face is somewhat canine, but also a bit rodent-ish. They have large ears, thin and on a base that allows them to swivel. Their ears are highly sensitive and are easily their most advanced of the senses. Their noses are uber-sensitive also, constantly twitching as they pick up new scents. Their noses are located on the tip of long, thin muzzles. Their eyes are large and best work at sunrise and sunset, the scarcity of light working to their advantage. Verbles are super-cute. <333


Color/Gender/Variety/Type Specifics:
Bounce-
The largest of the Verbles, Bounces are also the most active. The Bounces are considered the female leaders of the Verbles, so I guess one could say they are Queen – in a sense. They are almost always bouncing. How ironic. I wonder how they got the name Bounce! Their short and silky fur is a bright orange, their underbellies a light shade of the vibrant hue. At the shoulder, the largest recorded Bounce was two and a half feet high- although it was rumored that that particular Bounce had been on steroids. oO; So let’s just say two feet is the maximum height for a Bounce. The Bounces are the most active of the Verbles, always bouncing around and on the go. Personality-wise they are very spastic. Not really a good leader type. The Bounces talk quickly – and move even quicker. Bounces - after a chase - usually will clutch anywhere from 6 at the least, to 20 at the most. It all depends on the male. Oh! Also, if a clutch is ever as large as 20, or around that number, there is always an egg or two that are duds.

Swim-
Swims are what one would consider the highest Lord. They are calm and serene, much like a calm pool that one might find them in. Swims are most comfortable in a body of water, whether it be a river, lake, or a modern-day swimming pool. Their bodies range from a dark midnight blue to a light periwinkle blue. If their fur is darker, than their underbellies are lighter. If their pelt is lighter, their underbellies are darker. From foot to shoulder a Swim is usually just less than two feet, although they are longer – muzzle to tail tip – than a Bounce. A Swim’s personality, as mentioned before, is calm and serene. They are complete polar opposites of the Bounces. Swims make better leaders than Bounces, which is why the Queens most usually choose a Swim in their chase.

Nibble-
The Nibbles are the lesser of the two Verble Lords. They are the same size as the Swims, but they aren’t as calm or collected. Nibbles tend to be not collected and calm, but not spastic either. For the most part they are very moody, fluctuating between being in a trance-like state to being hyperactive and spastic. Nibbles are not a very masculine color - not at all! Their pelt is short and spiky, but a blazingly feminine purple. Their fur is usually a variation of purple, starting at the tip of their noses a light shade of lavender and ending at their tales with a deep shade of royal purple. Nibbles are known to chase Bounces, and catch them sometimes, but these moody males are much more interested in Babbles, or Dances.

Dance-
The first of two non-Queen females, the Dances are the largest common Verbles. They are around one and a half feet at the shoulder, and are around three feet from muzzle to tail tip. They are very enchanting little females – mysterious and exotic. They are swift and agile little critters, best at moving their bodies to send others into a trance. They have vibrant green hide, usually a bright green rather than a dull shade. Dances like to, well, dance! They are only attracted to a person who shows even the slightest hint of interest in any form of music – be it dance, song, or poetry even! Anyone who has a hint of rhythm in his or her life has a chance at a Dance. These enchanting females are most often snared by Writes in a chase – because they are both so philosophical and in tune with themselves. When they hold chases, they sometimes bear anywhere from one to four young, but it is very rare.

Write-
The smallest male, and smallest Verble period, the Writes are the most intelligent. Their favorite thing to do is Write, but the strange thing is, they don’t write in any legible hand. They make up their own languages and never share them – except with their bond or with fellow Writes. These common males are around one foot high at the tallest, and around two feet long, sometimes two and a half feet if abnormally large. The Writes are the most philosophical of the Verbles, not only loving to write, but to read as well. Their fur is, suitably, the color of parchment – though it has variations. It goes from the lightest hint of tan, to a deep dark chocolate brown. Writes aren’t usually interested in mating, though they sometimes do join a chase after a Babble.

Babble-
The smallest of the females, Babbles are the most talkative. They can get quite annoying – the only time they don’t speak is when sleeping. When they are eating, the give you a running commentary about their meal. When walking, they will give you a play-by-play of how they move, what they see, where they are going, why they are going there, etc. The ideal bond for a Babble is someone with easy and unquestioned access to heavy sedatives – Or a talkative person. Babbles have fur that is pink, bright and vibrant in hue. It ranges from a light bubblegum pink to a deep hot pink. Babbles never bear young.


Special Abilities/Mental Abilities: Basic Telepathy & Empathy


Bonding Habits:
Does this creature need to bond?: No, they can go Wild if no one suitable is present at a bonding.
Can this creature bond?: Yes.
If yes, when?: A couple weeks old.

Physical Stats:
Size at birth: Calf-high. For all ranks.
Size at maturity: See rank info for specifics.
Time to maturity: Two-Five years, depends on rank.
Number of wings/arms/legs: Two legs, two arms.
Scales? Hide? Feathers?: Thin fur.
Lifespan?: 30-40 years

Breeding Info:
How often can the creature get pregnant?: Once or Twice a year
How long is it pregnant?: 5 months.
How long until young are weaned?: Couple of weeks.
How many offspring can the creature have at once?: Up to 15.
What type of offspring? Hatchlings, kittens, etc: Pups.
Are all females fertile (barring accidents)?: No. Babbles cannot bear offspring
Are all males fertile (barring accidents)?: Yes.

Breeding Restrictions: Please request permission from me before holding a bonding.

*Mist
18th January 2006, 07:10 AM
Astral Dragons

General Description
Astral dragons are large creatures, with tiny scales that are so small and close together that they almost resemble hide, except when they reflect the light in an almost crystalline way. Their tails are about one quarter to three eighths of their body length. They have one pair of wings, 'arms' and 'legs', two eyes, two ear-holes, and two horn like spikes spiraling slightly back towards their wing. Their necks are slightly sinuous but aren't nearly as long as the dragons' tails.

Originally Created by
*Mist

Special Abilities
Elemental Magic as related to their colour. In the cases of dragons that can do multiple magics, they have one magic which they're more skilled in over the second.
Opal - Advanced healing/gemstone magic and basic mineral magic
Silver - Advanced healing/mineral magic and basic gemstone magic
White - Advanced healing/light magic and basic shapeshifting magic
Red - Advanced fire magic and basic mineral magic (coal)
Blue - Advanced water magic
Brown - Advanced ground magic
Green - Advanced plant/life magic
Yellow - Advanced wind magic
Black - Advanced dark/shadow magic and basic shapeshifting magic
Some of the 'mutation' colours are as follows -
Black Opal - Advanced healing (f), advanced darker gemstone magic (m/f), advanced dark/shadow magic (m) and basic shapeshifting (m/f)
Grey - Advanced healing (f), advanced darker mineral magic (m/f), advanced dark/shadow magic (m) and basic shapeshifting (m/f)
Sky Blue - Advanced healing

Oddities
Astral dragons don't have to bond at birth, but may choose to. The bond isn't quite as strong as with a pernese dragon, for example, and the dragons can stay or leave their bonded at will. Whether the dragons bond or not seems to be dependant on their personalities, but that is not confirmed. They live in clans that are matriarchal, with the Opal dragon being the clan-leader.

Specific Physical Statistics
Size at birth: 2m [6.5 feet] long
Size at maturity: 80 - 100m [262.5 - 328 feet] long
Time to maturity: 5 years

Mental Abilities
Astral dragons have the ability to use magic loosely associated to their colour. For example, Red dragons have fire magic, along with a small bit of mineral magic for minerals involved with fire, such as coal. Female dragons also have very good healing magic. The only male that may have slight healing magic is the green dragon, whose life magic ties in with that.
All dragons are telepathic and have high empathy. Not many dragons are telekinetic - this ability is rare and generally only the three mixed colours - Black Opal, Grey and Sky Blue - are telekinetic. Astrals are also extremely intelligent and are thinking and aware from within minutes of hatching.

Breeding
How often can the creature get pregnant: Every three to four years
How long between pregnancies: Two years minimum
How long is it pregnant: A year
Are all females fertile (barring accidents): All except 'mutation' colours.
Are all males fertile (barring accidents): All except 'mutation' colours.
How many offspring can the creature have at once:
Opals - 20 - 30 (all except black/white)
Silver - 10 - 20 (no opal, black or white)
White - 1 - 2 (only black and/or white)
Colours -
Females:
Opal
Silver
White
Males:
Red
Blue
Brown
Green
Yellow
Black
Either Male or Female:
Black Opal
Grey
Sky Blue

Distribution is controlled by me, please PM me if you would like to hold a bonding. :)

*Mist
18th January 2006, 07:16 AM
Imari

General Description
The Imari are butterfly-like creatures with a humanoid body shape and delicate wings that look as if they are made of silk. An Imari can shapeshift to any shape that it has seen, but the shift will not be total - something on them, whether it is their wings or their colouring, or some other feature, will tell them apart from the creature that they have changed into. When in their first two stages of life - caterpillar and pupae, the Imari all look exactly the same, and unlike other butterfly-like creatures, are watched over carefully by their parents. When they break out of the pupae, however, their humanoid forms still look pretty similar, but their wings are magnificently coloured - each colouring and pattern varying from Imari to Imari, depending on parentage and living conditions, among other things.

Originally Created by
*Mist

Specific Physical Statistics
Size at birth: 0.25m [9 inches] long
Size at maturity: 2m [79 inches] long
Time to maturity: 6 months

Breeding
How often can the creature get pregnant: Once every three years
How long between pregnancies: 2 years
How long is it pregnant: 5 months
Are all females fertile (barring accidents): Yes
Are all males fertile (barring accidents): Yes
Is there sex linked traits (like color): No
How many offspring can the creature have at once: 10

Distribution is controlled by me, please PM me if you would like to hold a bonding. :)

*Mist
18th January 2006, 07:20 AM
Pin Dragons

General Description
Pin dragons are small, about the length of a pin (hence the name). They seem
to be the bumble bees of dragon kind, except without the puffy, furry look. They are rather sleek, and zip about, landing only occasionally, their tiny needle-like claws holding them onto any surface. While they have the usual four legs, they also have four wings - the main pair, then the much smaller back pair, which verges on useless. It is thought that if they were much larger, the second pair would help keep them in the air. With the colouring, their hide seems to take the colour and texture of the metal they are named as looking like.
Eggs are about the size as half the average person's thumbnail.

Originally Created by
*Mist

Special Abilities
They can teleport, are slightly telempathic, and telepathic (as far as images go), and when in a group they can telekinetically move objects much larger/heavier than themselves (unable to singly - only something about their size/weight).

Oddities
Does this creature need to bond? Y/N: Yes
If yes, when?: Immediately after hatching.
They are also drawn to metals, even though they don't eat them or seem to though it is not known how or why.

Specific Physical Statistics
Size at birth: 1 cm [.4 inch]
Size at maturity: 3 cm [1.2 inch]
Time to maturity: 1 month
Number of wings/arms/legs if a peculiar number: 4 wings
Scales? Hide? Feathers?: Hide

Mental Abilities
How smart are they?: Individually, not very smart; in a group, maybe slightly less so than a pernese firelizard.

Breeding
How often can the creature get pregnant? Once every one or two years.
How long between pregnancies? About a year and a half.
How long is it pregnant? 6 weeks.
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
How many offspring can the creature have at once? 4 - 6.

Colors
Females:
Platinum
Silver
Mercury
Brass
Males:
Copper
Gold
Titanium
Nickel
Bronze
Variants are sometimes possible.

Distribution is controlled by me, please PM me if you would like to hold a bonding. :)

*Mist
18th January 2006, 07:24 AM
Serai Dragons

General Description
Serai dragons are long, slender dragons that are native to the planet Seran. Discovered when the planet was colonized, it was also soon discovered that they weren't four separate species as first thought, but four different types of the same species. The only thing the Serai dragons have in common is that they are long and slender, and each has two wings and four legs. Other than that, appearances run on which type of dragon they are which is what led to the reasoning behind there being four different species of dragon.
See below for specific features.

Originally Created by
*Mist

Special Abilities
Serai dragons have elemental abilities that relate to the season they were born in.
Sialen - Growing/Life magic
Rithais - Fire magic
Ehriat - Earth magic
Ishaos - Ice/Water magic
See below for specifics.

Oddities
Does this creature need to bond?: Yes
When?: Immediately after hatching.

Specific Physical Statistics
Size at birth: 2.5 meters [8.2 feet] nose to tail.
Size at maturity: 60 meters [196.9 feet] nose to tail.
Time to maturity: Two years.
Scales? Hide? Feathers?: Hide

Mental Abilities
How smart are they? As smart as a smarter-than-average (but not quiet genius level) human.

Breeding
How often can the creature get pregnant? Once every 4 or 5 years.
How long between pregnancies? At least 4 years.
How long is it pregnant? 12 months - for 3 of these months the eggs are in a nest guarded by 2 dragons of different type.
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? No
How many offspring can the creature have at once? Generally 12.

Types
Note: If two different types of Serai dragon mate, the resulting offspring will be about half of each parent's type. There aren't any cross-breeds.

Sialen Serai dragons - The Sialen Serai dragons are those that have hatched in spring. Their hide ranges from light to dark green, and despite the fact that they have hide, their wings seem to have a ruffled look, like windblown leaves. They use growing and life magic, which they can use and manipulate easily.

Rithais Serai dragons - The Rithais Serai dragons are those that have hatched in summer. Their hide ranges from a rich shade of yellow to dark red, and their wings almost seem to be on fire when the dragons are in flight. They use fire magic, which they can use and manipulate easily.

Ehriat Serai dragons - The Ehriat Serai dragons are those that have hatched in autumn. Their hide ranges from a light red-brown clay colour to very dark brown, and their wings seem to be invisible if the light hits them right. Their wings almost seem dull, like dirt, until the textures are noticed that make them seem more like tree bark. They use earth magic, which they can use and manipulate easily.

Ishaos Serai dragons - The Ishaos Serai dragons are those that have hatched in winter. Their hide ranges from pure white to light green-blue, and their wings seem to be invisible if the light hits them right. The wings can also be quite reflective, almost blinding, like snow or ice. They use ice and water magic, which they can use and manipulate easily.

Distribution is controlled by me, please PM me if you would like to hold a bonding. :)

*Mist
18th January 2006, 07:27 AM
Shalnari Horses

General Description
Shalnari horses seem to be a cross between Arab and Thoroughbred. They are tall and as a rule have a sleek coat of any normal horse colour. They have feathered wings, much like Pegusus, from the Greek myths, which is what their creator, a top scientist from the colony planet Shalnar, was inspired by. The colour of the horse's wings will almost always match the colour of their mane and tail, except in extreme cases. One of their abilities is to make their wings fade from site, so they may be mistaken for normal horses, if they want to be.

Originally Created by
*Mist

Special Abilities
They can teleport and telepath, but they are best at telekinesis, probably because they use it to assist them when flying.

Oddities
Does this creature need to bond? Y/N: No.

Specific Physical Statistics
Size at birth: Size of an average foal, with small wings.
Size at maturity: Size of an average full grown thoroughbred/Arab horse, with large wings.
Time to maturity: Just over a year.
Number of wings/arms/legs if a peculiar number: A pair of wings (feathered), otherwise all normal.

Mental Abilities
How smart are they? Fairly smart. About the same as a Pernese dragon, except with a longer memory.

Breeding
How often can the creature get pregnant? Once a year.
How long between pregnancies? Depends - 2 or so years.
How long is it pregnant? About 9 - 10 months.
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
Is there sex linked traits (like color)? No
How many offspring can the creature have at once?: One, rarely two.

Distribution is controlled by me, please PM me if you would like to hold a bonding. :)

*Mist
18th January 2006, 07:34 AM
Silver Wolves

General Description
About the size of an average, if a bit large, wolf. Their coats are generally shades of grey, with white accents, though there are sometimes black accents, and even rarer brown ones.

Originally Created by
*Mist

Special Abilities
Silver wolves have an extremely good sense of smell and very good hearing. A basic weather sense that is tuned into the weather patterns they are accustomed to, and some have refined this sense enough to control the weather to some degree.

Specific Physical Statistics
Size at birth: About 20 cm [7.9 inches] long, 15 cm [5.9 inches] tall
Size at maturity: 1 1/2 - 2 meters [4.9 - 6.6 feet] long, just over 1 meter [3.3 feet] tall
Time to maturity: 18 months

Mental Abilities
They are telepathic, and have the intelligence of a smart human. They can sense the weather changes faster and better than most technology, so it seems almost precognitive. Some can control the weather, though this is a very small number.

Breeding
How often can the creature get pregnant: Once every one or two years
How long between pregnancies: A year
How long is it pregnant: 6 months
Are all females fertile (barring accidents): Yes
Are all males fertile (barring accidents): Yes
Is there sex linked traits (like color): No
How many offspring can the creature have at once: Up to 6 puppies per litter.

Distribution is controlled by me, please PM me if you would like to hold a bonding. :)

*Mist
18th January 2006, 07:37 AM
Zodiac Dragons

General Description
Zodiac dragons are quite small in draconic terms, but have all the 'normal' attributes such as 1 pair of wings, 1 pair forelegs, and 1 pair back legs. They have little variation in their colours (they are mostly the colour of their element, i.e. fire zodiacs are red...) and have a fine, almost fragile, bone structure. The generally keep together in groups of 24 - 48, sometimes more.

Originally Created by
*Mist

Oddities
Zodiac dragons mate at the start of their month, a pregnant during, and give birth at the end.

Specific Physical Statistics
Size at birth: 0.5m [1.5 feet] long
Size at maturity: 10m [33 feet] long
Time to maturity: 1 year

Mental Abilities
The Zodiac dragons only have the most basic mental abilities - they are telepathic, but they aren't much good as messengers due to their short memory and attention span. They are quite empathic, and would rather send and receive images and feelings rather than words. Their strongest ability is their ability to manipulate their element - earth, air, fire or water. They can't produce these elements, or change them, merely manipulate them with their mind (and the occasional help from their wings or claws).

Breeding
How often can the creature get pregnant: Once a year
How long between pregnancies: 11 months
How long is it pregnant: 1 month
Are all females fertile (barring accidents): Yes
Are all males fertile (barring accidents): Yes
Is there sex linked traits (like color): Yes
How many offspring can the creature have at once: 12

Zodiac Types
Aries: (M) - Fire
Aquarius: (F) - Air
Cancer: (F) - Water
Capricorn: (M) - Earth
Gemini: (F) - Air
Leo: (M) - Fire
Libra: (F) - Air
Pisces: (F) - Water
Sagittarius: (M) - Fire
Scorpio: (M) - Water
Taurus: (M) - Earth
Virgo: (F) - Earth

Distribution is controlled by me, please PM me if you would like to hold a bonding. :)

Valihi Wingsecond
18th January 2006, 09:50 PM
Creature Name (plural please)
Treskits

General Description
A Treskit, in barest essence, is a Terran fox, save that a Treskit has three tails, not one, and does not follow the casual color "rules" of its cousins in the least... A Treskit's main color is usually some shade of brown, cream or gray, essentially neutral colors, as well as white and black. But, that one color is not the color of the entire animal. As well as having three tails, Treskits also have three colors: their main body color, which extends as the color of their central tail, and two other colors, one each for the remaining two tails, which are usually very vivid "unnatural" colors. Color has nothing to do with rank. When describing how a Treskit is colored, one lists the colors as main color - left tail - right tail. So a black-gold-white Treskit would have a black body and central tail, a golden left tail, and a white right tail.

Males, called foxes, tend to grow larger than the females, called vixens.

Though painfully devoted companions, Treskits are proud, sometimes overly protective, notorious for their tempers, and when they grow angry or feel threatened, small objects may begin to fly around at random. A Treskit does not need to bond to a human, though they prefer to because of their intelligence. Their bonding preferences almost always sway to beings with some merit of brain power. They value intelligence and cunning, and often resent being referred to or thought of as mere "pets".

Originally Created by
Valihi Wingsecond

Special Abilities
Can this creatures teleport, or perhaps enhance magic? Treskits are impervious to fire, and before it was discovered that they made very loyal, devoted companions, they were commonly hunted or domesticated for their valuable furs. As well, they are gifted with weak, erratic telekinesis that is usually only able to be used when they are angered. Incredibly intelligent, they can speak any language, but choose to let actions speak for them more often.

Oddities
Does this creature need to bond? Yes/No: It is not a necessity, though many prefer to find an individual to travel or stay with.
If yes, when? (Immediately after hatching/birth; a few days/weeks after hatching/birth): Anytime after its eyes open and the Treskit feels a certain "tug" to an individual (human or any other intelligent species), a Treskit will latch on to them, though they are fickle creatures, and if ignored may choose to live on their own or find a new partner. The younger the Treskit is at the time a connection is made, the stronger that connection is and longer it likely to last.
Anything else odd about it, such as being able to eat only blue food: N/A

-----------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics
Size at birth: Able to be held cupped in a human's hands.
Size at maturity: 1.5 to 2 feet at the shoulders, 4 feet from nose tip to central tail tip.
Time to maturity: 12 to 18 months, dependent on the individual.
Number of wings/arms/legs if a peculiar number: Four legs, walks on all.
Scales? Hide? Feathers? Soft, fire-proof four, roughly two inches thick, though fur length varies on where the animal grows up (colder weather, longer fur, warmer weather, shorter fur).
Anything else you can think of: A Treskit chooses a name for itself on birth, and its name will always have "is" in it. It doesn't necessarily have to be at the beginning or end but it does have to be in there somewhere.

Mental Abilities
How smart are they? Above the average human, though instinct and temper sometimes get the better of their brains.
Are they particularly good at puzzles, or some sort of brain activity? They "sense" intelligence in other creatures.
Anything else you can think of: Weak, random telekinesis, only able to be used when individual is angered or afraid, only extends to small objects.

Breeding
How often can the creature get pregnant? Once or twice a year.
How long between pregnancies? At least two months.
How long is it pregnant? 6 to 8 weeks.
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
Is there sex linked traits (like color)? No.
How many offspring can the creature have at once? 4-10.
Anything else you can think of: Just as they don't necessarily bond for life, Treskits do not mate for life, though long-lasting relationships form more often than not. Mating bonds can usually only be broken by massive clashes of personality, which rarely occur.

Links
http://www.annemccaffreyfans.org/forum/showthread.php?p=350627&posted=1#post350627
http://critters.4.forumer.com/index.php?act=ST&f=4&t=448

Created: 02.18.04

Valihi Wingsecond
18th January 2006, 09:57 PM
Creature Name (plural please)
Mist Mahr

General Description
The Mist Mahr are an equine race, and though large in areas of height and proportion (being at least 18 hands high at the withers, ranging to 20 hands high) they are surprisingly lightly built, with delicate legs and finely sculpted faces. A Mist Mahr takes its coloring from the entire spectrum of gray, from silver to slate and anywhere in between. Though their short, velvet-like coat may occasionally verge on deep charcoal or a milky off-white shade of gray, they are never truly black or white, always gray. Trails of mist wrap around their fetlocks and twine throughout their manes and tales, giving them an ethereal quality. However, their delicate appearance is truly belying. Steady as the wind, these steeds, though resembling a Terran Andalusian, are as sturdy as any draft horse in strength of both mind and heart.

Mist Mahr live in herds of anywhere from thirty to sixty individuals, with four stallions and four mares who act as counsellors rather than leaders. These "counsel" members are usually some of the eldest and wisest individuals in the herd, elected to their position by the retiring stallion or mare they replace. No system of rank exists within the Mist Mahr society other than this simple one, and it is treated as something more like guide lines than a firmly set, carved-in-stone code, because the Mist Mahr value free will above all else.

Originally Created by
Valihi Wingsecond

Special Abilities
Can this creatures teleport, or perhaps enhance magic? Keenly intelligent, the Mist Mahr are a species capable of conversation with humans. They also possess a connection of magic with the environment, able to harness the elements to their uses. However, Mist Mahr prefer not to do this, because they also value achieving a goal through hard effort. Occasionally "rebellious" Mist Mahr are born who will choose to carefully hone and strengthen their connection, and though they are never inhibited or discouraged in their pursuit of magic, they are so rarely heard of that they are often the talk of legends.

Oddities
Does this creature need to bond? Yes/No: No, but they do enjoy human companionship.
If yes, when? (Immediately after hatching/birth; a few days/weeks after hatching/birth): N/A
Anything else odd about it, such as being able to eat only blue food: N/A

-----------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics
Size at birth: Slightly larger than the average Terran foal.
Size at maturity: 18 to 20 hands high at the withers.
Time to maturity: 3 years.
Number of wings/arms/legs if a peculiar number: Four legs, walks on all.
Scales? Hide? Feathers? Short velvety fur, misty trails along fetlocks and in mane and tail.
Anything else you can think of: N/A

Mental Abilities
How smart are they? Average human, but more intuitive and perceptively wise than "brainy genius" intelligent.
Are they particularly good at puzzles, or some sort of brain activity? They are very skilled at contacting the elements, very in touch with nature and their environment.
Anything else you can think of: N/A

Breeding
How often can the creature get pregnant? Once a year.
How long between pregnancies? One to two years.
How long is it pregnant? Ten to eleven months, dependent upon the mare.
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
Is there sex linked traits (like color)? No.
How many offspring can the creature have at once? 1-2, twins are rare, but if born are usually healthy, just on the smaller end of the size range upon adulthood.
Anything else you can think of: Mist Mahr do not mate for life, though if a mare and stallion develop of distinct preference for one another, they may have several foals together in their lifetimes.

Links
http://www.annemccaffreyfans.org/forum/showthread.php?p=350627&posted=1#post350627
http://critters.4.forumer.com/index.php?act=ST&f=23&t=449

Created: 02.25.04

Purpura
22nd January 2006, 09:49 PM
Here's a link to the critter I just created with a little spoon full of inspiration from Plat

http://critterhaven.12.forumer.com/viewtopic.php?t=343

Bane
1st February 2006, 02:25 AM
NO BREEDING OR HANDING OUT WITHOUT MY PERMISSION!

Creature Name: Miniature Saber-Toothed Tigers

General Description: Miniature Saber-Toothed Tigers are much like their ancient ancestors, only much, much smaller. They also come in many varied colors, unlike their ancestors who were only shades of tawny to blend in with their environment.

Females are very protective of their litters, and must be separated during bonding. Males are in contact with females only to mate, otherwise they are loners. Males tend to bond to males, while females tend to bond to females. This is not, however, a strict rule.

While their ancestors were roughly the size of modern lions, these cats are about the size of a small terrier dog. They also have long tails, while the ancients had bob tails. Also unlike the ancients of the breed, these are truly tigers in that they have vertical stripes on their fur.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They are telepathically limited in that they can speak to one another and their bond mates.


Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Soon after weaning at 2 months old.
Anything else odd about it, such as only being able to eat blue food?

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: About the size of a Chihuahua.
Size at maturity: About the size of a small terrier.
Time to maturity: About 1 year, depending on the animal.
Number of wings/arms/legs if a peculiar number: 4 legs, 2 elongated canine teeth.
Scales? Hide? Feathers? Fur.
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are about as smart as an intelligent dog.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Females can get pregnant twice a year, at the equinox and solstice of summer.
How long between pregnancies?
How long is it pregnant?
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Is there se linked traits (like color)? no
How many offspring can the creature have at once? Between 3 and 5 in a litter.
Anything else you can think of?

Bane
2nd February 2006, 06:44 PM
NO BREEDING OR HANDING OUT WITHOUT MY PERMISSION!

Creature Name: Maltese and Yorkshire Horses

General Description:
Maltese horses have the same sow white fur as the breed of dog by the same name, only on an equine frame. Maltese horses are roughly the size of the average miniature horse. They stand about 28” at the withers. The white fur is long and flowing, often reaching ground length by the time the horse is 2 years old. Females have blue eyes and golden hooves, while males have pale green eyes and silver hooves. There should be no marks of any color on the fur, as it detracts from the beauty of the horse. The tail is carried in a high arch over the back like that of an Arabian breed, with the white fur trailing behind. Most of the Maltese horses have a normal short fur on their faces and necks, with the longer hair starting at the base of the mane and continuing to the base of the tail. The mane is the same length as the rest of the hair, tough the head and neck are smooth.

The Yorkshire horse is much the same size as the Maltese horse, but the coloring is drastically different. With a steel blue body and golden head and forelock, the Yorkshire horse is the equine version of the Yorkshire Terrier. They also have about the same amount of energy. The Yorkshire carries itself much the same way as the Maltese - proud and brisk. The hair is arranged in the same way as the Maltese - a shorter coat around the head and neck with a long flowing mane and hair that starts at the base of the mane. The forelock is long, and often has to be tied back or trimmed. It is also a golden color. The rest of the body is a steel blue that fades to gold at the head. Females have black, depthless eyes while males have golden eyes.

Originally Created By: Bane

Special Abilities:
Can your creatures teleport, or perhaps enhance magic? They are telepathic.


Oddities:
Does this creature need to bond? Yes/No Yes
If yes, when? Soon after birth
Anything else odd about it, such as only being able to eat blue food?

---------------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics:
Size at birth: about 8” at the withers
Size at maturity: about 28” at the withers
Time to maturity: about 2 years
Number of wings/arms/legs if a peculiar number:
Scales? Hide? Feathers? fur
Anything else you can think of:

Mental Abilities:
How smart are they? Use some kind of comparison. They are as smart as any horse that can speak telepathically.
Are they particularly good at puzzles, or some sort of brain activity?
Anything else you can think of:

Breeding:
How often can the creature get pregnant? Once a year during the summer
How long between pregnancies? Depends on the mare.
How long is it pregnant? 3 months
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Is there se linked traits (like color)? Yes. See above.
How many offspring can the creature have at once? 1
Anything else you can think of?

dragon_dreams
4th February 2006, 03:51 AM
These are creations by toni_lovesdragons which was my sign in at the old board so some of you may recognise these.

DRAGONS

Godddess Dragons
General Description: These dragons have tremendous magical abilities and are able to weild extreme power; even to the extent of controlling people (but not those to whom they are bonded). When together as a group of six (one of each variation) they command a nearly unbeatable force. Goddess got their names from the Gods and Goddess’ because the highest rank is female they are called Goddess Dragons

Originally Created by: toni_lovedragons

Special Abilities: Telepathy, telekensis, magical abilities. Protect the person they are bonded to.

Oddities: Does this creature need to bond? No, but they prefer to because a bonded creatures abilities are enhanced. Bonds occur at hatchings.

Mental Abilities: How smart are they: An unbonded dragon is as smart as a person with an I.Q of 135 however a bonded dragon is double this in intelligence.

Specific Physical Statistics:
Size at birth: 2m
Size at maturity: 10m
Time to maturity: 2 years
Number of wings/arms/legs if a peculiar number: 4wings, 2 forelimbs, 2 hind legs.

Breeding:
How often can they get pregnant: every 14months
How long between pregnancies: 6 months
How long is it pregnant: 8 months
Are all females fertile (barring accident): not the sport
Are all males fertile (barring accident): not the sport
Are there sex linked traits (like colour): Yes
Types:
Females: (in ranking order)
White: honoured be the Goddess of the moon on their home planet, they are the highest ranked and occasionally a royal is clutched from a white clutch. dragons are. They are commanded by and command the moon. Queens and Princess are always white. Queens are highest ranked and Princess share rank with Princes. Clutch 20 – 30 eggs.
Green: honoured by the Goddess of water on their home planet, they are the second highest ranking female and third in rank overall. They are commanded by and command water. No royalty comes from their colouring. Clutch 15 – 25 eggs
Brown: honoured by the Goddess of earth on their home planet, they are the third of the females and fifth in rank overall. They are commanded by and command earth. No royalty come from their colouring. Clutch 10 – 20 eggs.
Males: (in ranking order)
Yellow: honoured by the God of the sun on their home planet, they are the highest ranked male and second in rank overall. They are commanded by and in command of the sun. Kings are always Yellow, sometimes the is a Prince that is yellow.
Blue: honoured by the God of air on their home planet, they are the second ranked male and fourth in rank overall. They are commanded by and in command of air. Princes are sometimes Blue, if this occurs they are third in rank after Queens and Kings, and share rank with Princess. Blues never become Kings.
Red: honoured by the God of fire on their home planet, they are the third ranked male and lowest of rank overall. The are commanded by and in command of fire. No royalty comes from their colouring.

The Royal lines:
Queen White
King Yellow
Princes Yellow or blue, share rank with Princess who are White.

Occasionally sports will occur, they are infertile and come in two colours. Orange loved dearly by the Goddess of Firmament, and Purple loved by the god of song. These are extremely rare and much cherished because their magical powers are equal to that of the Queen who is most powerful.

If you want to breed these ask my permission first, Royalty is decided only by me so please discuss this with me first.


Xlingtu Dragons

General Description:
A small draconic species, these dragons are about the size of a Dalmation Dog. Coming from the land of Xlingtu which is how they got their name, they are highly intelligent and very protective of their bond mates.

Created by toni_lovedragons

Special Abilities: Telepathy, telekenesis and empathy.

Oddities: Desptie their size these draconics are able to protect their bond mates against many opponents regardless of their opponents size. They are bonded at hatching.

Specific Physical Statistics
Size at birth: About the size of a small dog
Size at maturity: About that of a dalmation dog.
Time to maturity: depends on the dragon but at least three years.

Mental Abilities: Highly intelligent

Breeding
How often can it get pregnant? Once a year, unless the population has dropped, then up to 3 times a year.
How long is it pregnant: normally 3 – 4 months
How long between pregnancies: normally 8 months
How many offspring can it have: 10 – 30 eggs (sometimes twins will occur)
Are all females fertile barring accidents: Yes
Are all males fertile barring accidents: Yes
Is their sex linked traits like colour: Yes see below.


Ranking order
Female:
Gold
Magenta
Plum

Male:
Silver
Crimson
Navy

Please no breeding without consent.



WISDOM DRAGONS
General Description: Coming from the land of Verdio, Wisdom Dragons have the ability to assist in the understanding of knowledge, love, strength, hope, friendship, despair, anger, hatred, weakness and on the rarest of occasions respect.

Originally Created by: toni_lovedragons

Special Abilities: telepathy, telekenisis, empathy.

Oddities
Does this creature need to bond? Yes, at hatching

Specific Physical Statistics
Size at birth: 4 foot at the shoulder
Size at maturity: 8 foot at the shoulder
Time to maturity: 2 years

Mental Abilities
How smart are they? Extremely intelligent

Breeding
How often can the creature get pregnant? Once a year
How long between pregnancies? 6 months
How long is it pregnant? Eggs are laid at the end of 4 months and hatch after a further 3 months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? Yes

Knowledge - White
Love - Purple
Strength - Green
Hope - Brown
Friendship - Silver
Despair - Blue
Anger - Black
Hatred - Red
Weakness - Bronze
Respect - Gold

Stripes indicated that the dragon is male and spots indicated the dragon is female. Colour of stripes/spots indicates rank for all except Golds who are always royal.
Yellow = Royal
Orange = 2nd Rank
Violet = 3rd Rank
Grey = 4th Rank

How many offspring can they have at once: Anywhere from 5 to 20

CANNOT BE BREED WITHOUT MY PERMISSION


Month Dragons

General Description ¨C Coming from Verdio, these dragons have control of whatever month they represent, as well as a certain element. One of Four different Month animals Dragons like to live in crews, to have a complete crew you need a dragon representative from each month.

Originally Created By: toni_lovedragons

Special Abilities: Telepathy, telekensis.

Oddities: Does this creature need to bond? No but they do prefer an adult around. Also the Alpha pair is decided by their bondmates birthmonth. If their bondmate is female the Alpha Female will represent the month of their bondmates birth, the same with males and Alpha Males. The other half of the alpha pair will be the representative of 4 months later. So if you hare female and born in July the Alpha Female will be July and the Alpha Male will be November.

Specific Physical Statistics
Size at birth: 2m at shoulder
Size at maturity: 6m at shoulder
Time til maturity: 2 years
Mental Abilities Extremely Intelligent
Breeding
If you want to breed these ask my permission first.
How often can the creature get pregnant? Every year
How long between pregnancies? 6 months
How long is it pregnant? At 3 months they lay their eggs another 2 months before they hatch
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Are there any sex linked traits (like color)? Yes
How many offspring can the creature have? 10 - 15


COLOUR MONTH ELEMENT
Brown January Earth
Bronze February Earth
Yellow March Fire
Red April Fire
Orange May Fire
Blue June Water
Green July Water
Black August Water
White September Air
Silver October Air
Pearl November Air
Gold December Earth

Teardrop Dragons

General Description
A race of dragon who had been hunted nearly to extinction turned to a wizard friend for help, he was the only person they could communicate with. He granted them the ability to communicate with one person who they choose. The wizard had a pet Phoenix, he was quite magical and he blessed the dragons with his greatest gift, the gift to heal through their tears, in return the dragons changed their name and became known as the Teardrop Dragons. The same fate occurred for their little cousins, the Teardrop flits.

Originally Created by: toni_lovedragons

Abilities: Telepathy, teleportation, heal through tears.

Oddities:
Does this creature need to bond? Yes, immediately upon hatching or else they shall die.

Physical Statistics:
Size at birth: 1m nose to tail
Size at maturity: 10m nose to tail, 3.5m to shoulder when standing
Time til maturity: 4 years

Mental abilities:
How smart are they? About as smart as the average human, sometimes smarter for the higher ranks.

Breeding:
How often can the creature get pregnant? Every 2 years
How long between pregnancies? 15 months
How long is it pregnant? 8 months til eggs hatch but they lay their eggs at 6 months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Are there any sex linked traits (like colour)? Yes
How many offspring can the creature have? 10 ¨C 25

Colour in ranking order
Females

White
Azure
Gold
Opal

Males

Silver
Copper
Teal
Violet


FLITTS

Teardrop Flitts

General Description
A race of firelizard who had been hunted nearly to extinction turned to a wizard friend for help, he was the only person they could communicate with. He granted them the ability to communicate with one person who they choose. The wizard had a pet Phoenix, he was quite magical and he blessed the flitts with his greatest gift, the gift to heal through their tears, in return the flitts changed their name and became known as the Teardrop Flitts. The same fate occurred for their big cousins, the Teardrop Dragons.

Abilities: Telepathy, teleportation, heal through tears.

Oddities:
Does this creature need to bond? Yes, immediately upon hatching or else they shall die.

Physical Statistics:
Size at birth: 20cm nose to tail
Size at maturity: 90cm nose to tail.
Time til maturity: 2 years

Mental abilities:
How smart are they? About as smart as the average human child, sometimes smarter for the higher ranks.

Breeding:
How often can the creature get pregnant? Every year
How long between pregnancies? 10 months
How long is it pregnant? 6 months til eggs hatch but they lay their eggs at 64 months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Are there any sex linked traits (like colour)? Yes
How many offspring can the creature have? 10 ¨C 20

Colour in ranking order
Females
White
Azure
Gold
Opal

Males
Silver
Copper
Teal
Violet



Godddess Flitts
General Description: These flitts have magical abilities and are able to weild power; not as much as their bigger cousins however. When together as a group of six (one of each variation) they command a force similar to that of one of their lower ranked dragon cousins. Goddess Flitts got their names the same as their cousins from the Gods and Goddess’ because the highest rank is female they are called Goddess Flitts

Originally Created by: toni_lovedragons

Special Abilities: Telepathy, telekensis, magical abilities. Protect the person they are bonded to.

Oddities: Does this creature need to bond? No, but they prefer to because a bonded creatures abilities are enhanced. Bonds occur at hatchings.

Mental Abilities: How smart are they: An unbonded flitt is as smart as a person with an I.Q of 100 however a bonded flitt is more than this in intelligence.

Specific Physical Statistics:
Size at birth: 30 cm
Size at maturity: 3m
Time to maturity: 1 year
Number of wings/arms/legs if a peculiar number: 4wings, 2 forelimbs, 2 hind legs.

Breeding:
How often can they get pregnant: every 4 months
How long between pregnancies: 2 months
How long is it pregnant: 2 months
Are all females fertile (barring accident): not the sport
Are all males fertile (barring accident): not the sport
Are there sex linked traits (like colour): Yes
Types:
Females: (in ranking order)
White: honoured be the Goddess of the moon on their home planet, they are the highest ranked and occasionally a royal is clutched from a white clutch. dragons are. They are commanded by and command the moon. Queens and Princess are always white. Queens are highest ranked and Princess share rank with Princes. Clutch 10 – 20 eggs.
Green: honoured by the Goddess of water on their home planet, they are the second highest ranking female and third in rank overall. They are commanded by and command water. No royalty comes from their colouring. Clutch 5 – 15 eggs
Brown: honoured by the Goddess of earth on their home planet, they are the third of the females and fifth in rank overall. They are commanded by and command earth. No royalty come from their colouring. Clutch up to 10 eggs.
Males: (in ranking order)
Yellow: honoured by the God of the sun on their home planet, they are the highest ranked male and second in rank overall. They are commanded by and in command of the sun. Kings are always Yellow, sometimes the is a Prince that is yellow.
Blue: honoured by the God of air on their home planet, they are the second ranked male and fourth in rank overall. They are commanded by and in command of air. Princes are sometimes Blue, if this occurs they are third in rank after Queens and Kings, and share rank with Princess. Blues never become Kings.
Red: honoured by the God of fire on their home planet, they are the third ranked male and lowest of rank overall. The are commanded by and in command of fire. No royalty comes from their colouring.

The Royal lines:
Queen White
King Yellow
Princes Yellow or blue, share rank with Princess who are White.

Occasionally sports will occur, they are infertile and come in two colours. Orange loved dearly by the Goddess of Firmament, and Purple loved by the god of song. These are extremely rare and much cherished because their magical powers are equal to that of the Queen who is most powerful.


Xlingtu Flitts

General Description:
A small draconic species, these dragons are about the size of a Jack Russel Dog. Coming from the land of Xlingtu which is how they got their name, they are highly intelligent for flits and very protective of their bond mates.

Created by toni_lovedragons

Special Abilities: Limited Telepathy, limited telekenesis and empathy.

Oddities: Desptie their size these draconics will always try to protect their bond mates against many opponents regardless of their opponents size. They are bonded at hatching

Specific Physical Statistics
Size at birth: About the size of a rat
Size at maturity: About that of a jack russel dog.
Time to maturity: depends on the flitt but at least 18 months

Mental Abilities: Highly intelligent

Breeding
How often can it get pregnant? Every 8 months
How long is it pregnant: 3 months
How long between pregnancies: 5 months
How many offspring can it have: 10 – 20 eggs (sometimes twins will occur)
Are all females fertile barring accidents: Yes
Are all males fertile barring accidents: Yes
Is their sex linked traits like colour: Yes see below.

Ranking order

Female:
Gold
Magenta
Plum

Male:
Silver
Crimson
Navy



WISDOM FLITTS
General Description: Coming from the land of Verdio, Wisdom Flitts have limited ability to assist in the understanding of knowledge, love, strength, hope, friendship, despair, anger, hatred, weakness and on the rarest of occasions respect. This ability is enhanced when in the prescence of Wisdom Dragons

Originally Created by: toni_lovedragons

Special Abilities: telepathy, telekenisis, empathy.

Oddities
Does this creature need to bond? Yes, at hatching

Specific Physical Statistics
Size at birth: 1 foot at the shoulder
Size at maturity: 3 foot at the shoulder
Time to maturity: 1 year

Mental Abilities
How smart are they? Extremely intelligent

Breeding
How often can the creature get pregnant? Twice a year
How long between pregnancies? 3 months
How long is it pregnant? Eggs are laid at the end of 2 months and hatch after a further 2 months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Is there sex linked traits (like color)? Yes

Knowledge - White
Love - Purple
Strength - Green
Hope - Brown
Friendship - Silver
Despair - Blue
Anger - Black
Hatred - Red
Weakness - Bronze
Respect - Gold

Stripes indicated that the dragon is male and spots indicated the dragon is female. Colour of stripes/spots indicates rank for all except Golds who are always royal.
Yellow = Royal
Orange = 2nd Rank
Violet = 3rd Rank
Grey = 4th Rank

How many offspring can they have at once: Anywhere from 5 to 20

OTHER

Musons
General: Three seperate species, horse dragon and dog, ancestors arrived one evening at a concert drawn by the music. All musons radiate happiness and music infecting all within hearing distance. No knowledge of where they came from because except for a few exceptional beast they aren't very good with giving dirsections. The visitors elected to stay with their new friends giving them neverending joy. They use telepathy.

Originally created by toni_lovedragons

This creature doesn't need to bond but would be happiest if it did, preferably straight after birth.

Other Info:
Horse colours:
Black Senior Female
Silver Junior Female
Green Male
Purple Male
Orange Male (infertile)

Breeding: Black - 1-6 young born
once every 4 years
pregnancy 12 months
(if a black female is breed with a purple male the possibility arrises that there will be up to 2 pure white daughters who also have healing powers)
Silver 1-4 young born
once every 2 years
pregnancy 12 months
time til maturity: 1 year

Dragon colours
Black Senior Female
Silver Junior Female
Blue Male
Yellow Male
Pink Male (infertile)

Breeding
Black: 12 -20 young
Once every 2 years
Pregnant 6 months
(if a black female is breed with a yellow male, may produce a multicolour daughter hatchling these special dragons unlik other dragon musons have the ability to communicate with any being that they deem as worthy, not just their mate.
Silver: 7-10 young
Every year
Pregnant 6 months
time til maturity: 10 months

Dog Colours
Black Senior Female
Silver Junior Female
Tan Male
Red Male
Brown Male (infertile)

Breeding
Black: 10-15 young
Once a year
Pregnant 2 months
(if a black female is breed with a tan male, there may be a daughter born who has the ability to change colour, these daughters are highly intelligent and much sought)
Silver:6-10 young
Once a year
Pregnant 2 months
time til maturity: 14 months


Emotion Unicorns
General Description: Come from the planet of Xlingtu and are highly magical. Humans that are bonded to these unicorns can be controlled by their emotions, therefore it is recommended that you have an equal amount of positive and negative emotional unicorns to balance out the feelings.

Originally Created by: toni_lovedragons

Special Abilities: Enhance emotions, telepathy.
Oddities: Does this creature need to bond? Yes, shortly after birth.

Mental Abilities: How smart are they: Extremely intelligent.
Specific Physical Statistics:
Size at birth: 70cm high at shoulder
Size at maturity: 1.5m high at shoulder
Time to maturity: 2 years.
Number of wings/arms/legs if a peculiar number: 4 legs, rarely a unicorn will be born with wings.
Breeding:
How often can they get pregnant: once a year
How long between pregnancies: at least 8 months
How long is it pregnant: 10 months
Are all females fertile (barring accident): yes
Are all males fertile (barring accident): yes
Are there sex linked traits (like colour): Yes

If an emotion unicorn is breed with another unicorn of the same charge (meaning two negatives or two positives), highly emotional young will occur. So it is recommended that breeding only takes place between one negative and one positive unicorn.

Types:
Females: (no ranking order)
White - Calm (Positive)
Blue - Sad (Negative)
Gold - Confident (Positive)
Black Angry (Negative)
Males: (no ranking order)
Red - Tense (Negative)
Yellow - Happy (Positive)
Purple - Confused (Negative)
Silver - Relaxed (Positive)

Rare
Bronze (M) - All negative emotions
Green (F) - All positive emotions.
Bronzes and Greens can only breed together.


Month Unicorns

General Description ¨C Coming from Verdio, these Unicorns have control of whatever month they represent, as well as a certain element. One of Four different Month animals Unicorns like to live in herds, to have a complete herd you need a unicorn representative from each month.

Originally Created By: toni_lovedragons

Special Abilities: Telepathy, the ability of concealment.

Oddities: Does this creature need to bond? No but they do prefer an adult around. Also the Alpha pair is decided by their bondmates birthmonth. If their bondmate is female the Alpha Female will represent the month of their bondmates birth, the same with males and Alpha Males. The other half of the alpha pair will be the representative of 4 months later. So if you hare female and born in July the Alpha Female will be July and the Alpha Male will be November.

Specific Physical Statistics
Size at birth: 1m at shoulder
Size at maturity: 2m at shoulder
Time til maturity: 2 years
Mental Abilities How smart are they? Extremelly intelligent
Breeding
If you want to breed these ask my permission first.
How often can the creature get pregnant? Every year
How long between pregnancies? 6 months
How long is it pregnant? 5 months
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Are there any sex linked traits (like color)? Yes
How many offspring can the creature have? 8 - 12


COLOUR MONTH ELEMENT
Brown January Earth
Bronze February Earth
Yellow March Fire
Red April Fire
Orange May Fire
Blue June Water
Green July Water
Black August Water
White September Air
Silver October Air
Pearl November Air
Gold December Earth


GLAD I'M BACK

Something Evil
6th February 2006, 08:20 PM
Creature Name: Northwing.

General Description: unknown until soon after the founding of FarNorth Weyr, the northwing is an arctic relative of the firelizards and the wherries. Northwings bears some resemblance to firelizards, but their bodies are shorter and more streamlined, covered with a thick plumage of feathers. The head is longer and more slender than that of a firelizard, and the 'muzzle' is beak-shaped-- covered with hardened hide. Unlike their relatives, the northwings do not have a full tail; the tail is more like that of a seagull-- their wings are longer and more narrow. The color of the feathers may range from a bright white to light grey, this to make it possible for a northwing to be difficult to see when hunting and for the young to hide from possible predators.
While the gender differences are not quite as obvious among the northwings as among the firelizards, a look at the primary wingfeathers will usually tell you the gender and social status of a individual. The primary feathers of a high-ranking female will be a faint golden color, while the color will be a pale green in the case of immature or subordinate females. Similary, a high-ranking male will have a bronze tinge to the feathers, the immature and subordinate males will have brown.

Each turn in fall, northwings will migrate southwards to spend the winter in the Antarctic-- adults will return north as summer approaches again, while the younglings of the turn will spend at least two turns in the far south. Northwings will be on the wing the entire time until they reach the south, and they generally fly much too high to be noticed by any dragons or humans.

Originally Created by: Something Evil.

Special Abilities: northwings are telepathic, to the degree that they can communicate using emotions, images and sometimes simple words(in the case of the very few that have been raised from the egg).

Specific Physical Statistics
Size at birth: 20 cm long.
Size at maturity: 2-2.5 meters long.
Time to maturity: up to 4 turns.

Mental Abilities: while a bit smarter than firelizards, northwing intelligence does not come close to that of either humans or dragons. They also have a well-earned reputation for being quite dangerous-- there are several recorded incidents when northwings have gone after humans or dragons, even killing a dragon in a couple of cases.

Breeding
How often can the creature get pregnant: once a turn.
How long between pregnancies: every two turns on average.
How long is it pregnant: 4 weeks.
Are all females fertile (barring accidents): no.
Are all males fertile (barring accidents): no.
How many offspring can the creature have at once: 1-10.
Is there sex linked traits (like color)?

Alpha females(fertile): gold tinge to primary wing-feathers.
Immature/subordinate females: green tinge to primary wing-feathers.

Alpha males(fertile): bronze tinge to wing-feathers.
Immature/subordinate males: brown tinge to feathers.

Something Evil
13th February 2006, 05:25 PM
Creature Name: fireglass dragon.

General Description: created by some of the first Mages of the Red path, fireglass dragons are rather mercurial creatures. Not beings who will let themselves be bound by anyone or anything-- even their own kind, they travel the Multiverses on a whim. Sometimes they may settle in a place or with a person for a limited time, even befriending people if they feel like it, however-- a fireglass dragon can quickly turn deadly if anyone tried to control them. Even a strong friendship will hold a fireglass dragon back when they feel like moving on, and they rarely return for any reason.
Of appearance, a fireglass dragon looks like a typical western dragon made of clear glass, the scales sometimes reflecting light in blinding flashes. However, it is quite obvious if a fireglass dragon is using magic or is angry, as energy will flicker across its scales like fire. What acctually gives the race its name however, is the ability to dissolve into a cloud of little sparks-- that may swirl in place for a little while before streaking away in all directions. Once in that form, a fireglass dragon cannot be touched by any magical force, and they often use it when having to escape from enemies that have proven too strong to defeat.

Originally Created by: Something Evil.

Special Abilities: pyromancy, telekinesis, telepathy, photomancy and an immunity to magic when they are in their incorporeal form.

Oddities: when fireglass dragons reproduce, it is done in their incorporeal forms(cloud of sparks). Exactly how the young are produced is not something they have cared to share with other races, but at the end of the 'Flight', up to eight miniature clouds will split from the parent cloud to coalescence into juvenile fireglass dragons. This may take up to an hour to happen, during which the young are quite vulnerable to any outside forces, and they would likely die quickly without the protection provided by the parents.

A fireglass dragon mating is likely to affect the emotions of any unfortunate creatures within range, even those strongly shielded, and especially in the direction of amorous emotions. Some younger fireglass dragons are also likely to find it amusing to torment other beings in this way.

Specific Physical Statistics
Size at birth: 1-1.5 meters long.
Size at maturity: 30-40 meters long.
Time to maturity: about 70 years.

Mental Abilities: fireglass dragons are gifted with rather bright minds, easily the equal of any human's. They are quite mercurial in terms of temper, and are often found having a rather sardonic or even dark sense of humor.

Breeding
How often can the creature get pregnant: every five years or so.
How long between pregnancies: entirely up to the female.
How long is it pregnant: 'birth' happens within an hour or two, as explained about.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 1-8.

Linmag
17th February 2006, 08:20 PM
Lutrans
(Breeding and distribution controlled)

General Description
These engaging creatures closely resemble Terran river otters. They have four short limbs with webbed digits and sturdy claws, and long sensitive whiskers round their pointed snout. They have bright, black intelligent eyes placed high on their head, and two layers of fur – a thick waterproof outer one and a warm downy inner one. Fur colours are in shades of brown, ranging from almost black to pale sand, though some of the ochres tend almost to red or orange. The under-fur is usually significantly paler than the waterproof outer layer. They are exceptionally good swimmers, and are able to hold their breath for long periods underwater. They have an acute sense of sight, smell and hearing, and are very fun-loving. If they are living in a region where snow lies for several months in winter, their fur will turn pure white while the snow lasts, except for the very tip of their tail, which remains its normal colour. They prefer fresh water, but if living in a river estuary will occasionally venture out to sea. They tend to live singly, or in small family groups.

Originally Created by: Linmag

Special Abilities
They are able to communicate telepathically, though they do use some vocal sounds and also leave complex scent messages. Some colours have a ‘finding’ ability, while others can purify/clarify water.

Oddities
Does this creature need to bond? No, but will often ‘adopt’ a humanoid friend who is fond of swimming.

Specific Physical Statistics
Size at birth: 10-15 cm
Size at maturity: 1-1.3 m
Time to maturity: 18 months

Mental abilities
How smart are they? Smart as a ten-year-old child, and very mischievous.

Breeding
How often can the creature get pregnant? About every 3 years from maturity.
How long is it pregnant? 9 weeks
Are all females fertile (barring accidents)? Yes
Are all males fertile (barring accidents)? Yes
Are there sex linked traits (like colour)? No
How many offspring can the creature have at once? 3-5 live young

Abilities
Shades of Black/Brown – can purify polluted water
Shades of Ochre – can find lost objects
Shades of Sand/Beige – can sense swimmers in distress

Linmag
17th February 2006, 08:26 PM
Sea Lutrans
(breeding and distribution controlled)

General Description
Physically similar to river Lutrans, but slightly larger and adapted to salt- rather than fresh-water. They have four short limbs with webbed digits and sturdy claws, and long sensitive whiskers round their pointed snout. They have bright, black intelligent eyes placed high on their head, and two layers of incredibly dense fur – a thick waterproof outer one and a warm downy inner one. They are able to hold their breath much longer than their fresh-water cousins, and dive much deeper for their prey. When they reach the surface they lie on their backs and balance a small rock on their tummy. They then bash shelled seafood hard against the rock to spring open the shell. When not foraging, eating or playing, they rest in kelp beds in “rafts” and wrap the seaweed around them to stop them floating away. They very rarely come ashore, even young are born at sea. Fur colours range from pale aqua through green and blue to deep purple. They live in large colonies of maybe hundreds of individuals, and young are cared for communally.

Originally Created by: Linmag

Special Abilities
All are telepathic, and most colours also have a ‘finding’ ability, while others are able to purify polluted or cloudy water. The darker the colour the stronger the ability.

Oddities
Does this creature need to bond? No, but will ‘adopt’ a humanoid companion who enjoys swimming. They often have a favourite rock, or collection of rocks, which they will guard jealously. To be offered a rock by one of these creatures is a mark of high esteem.

Specific Physical Statistics
Size at birth: 15-20 cm
Size at maturity: 1.6 m
Time to maturity: 2 years

Mental abilities
How smart are they? Smart as a dolphin.

Breeding
How often can the creature get pregnant? At will from maturity.
How long between pregnancies? Varies.
How long is it pregnant? 4-12 months (female can delay implantation of fertilised embryo)
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Are there sex linked traits (like colour)? no
How many offspring can the creature have at once? Single live young.

Abilities
Aqua – can find wrecked ships
Green – can find lost cargo
Blue – can find lost people
Purple – can purify polluted water

Something Evil
18th February 2006, 11:56 AM
Tusk Wanderer.

General Description: native to the arctic of Pern, the tusk wanderer is a large herbivore bearing some resemblance to a the extinct terran mammoth. Like other pernese animals, the tusk wanderer have six limbs-- two pairs of sturdy legs for walking and a pair of 'arms' equiped with heavy claws for digging or stripping bark or leafs off plants. Likewise, these claws can also be used for defence, as many young and unexperienced dragons and human hunters have found out.
The body of a tusk wanderer is covered with long and dense grey-white hair, giving them excellent protection from the elements and to a degree also the teeth and claws of an attacking predator. Tusk wanderers have short, sturdy necks and wedge-shaped heads that is broader than they are long-- a pair of curved tusks extending from the head, much like those of the terran mammoth.
To make it possible for a tusk wanderer to reach food at the ground, they are equipped with a prehensile tongue in place of a trunk.

Requiring a lot of food due to their large size, tusk wanderers are nomadic-- spending summer well within the arctic and wandering south to spend the winters at the very edge of the frozen wastes in winter. While wild tusk wanderers can be quite dangerous, it is possible to tame them, and this have lead to the creation of several wandering 'tribes' keeping domesticated tusk wanderers. Tame ones are considered very valuable by their owners-- providing wool, hide and being pseudo-mammals, they also produce a kind of milk used by these tribes. Domesticated tusk wanderers are rarely killed for their meat however, as they are far more valuable alive than dead-- though old ones are often slaughtered for their meat.


Originally Created by: Something Evil.

Special Abilities: as a means of protection, tusk wanderers can produce a high-pitched sound that is usually uncomfortable enough to frighten off even persistent predators. As a result of this, those hunting them would be wise to plug their ears.

Oddities: wandering tuskers give birth to live young.

Specific Physical Statistics
Size at birth: 1 meter tall.
Size at maturity: 5 meters tall, 7 meters long(females bay be a bit larger).
Time to maturity: 10 turns.

Mental Abilities: about as smart as the average dog, though with a better capacity for long-term memory.

Breeding.
How often can the creature get pregnant: once a turn.
How long between pregnancies: depends on the female.
How long is it pregnant: 11 months.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 1-3.

Something Evil
18th February 2006, 11:57 AM
Snow Ghost.

General Description: likely the closest evolusionary relative of the firelizards in the northern area, the snow ghosts are rather elusive creatures, getting their name due to their appearance and the distinctive wail they make. Looking like small and fairly compact firelizards, the hide of a snow ghost is a glassy white and even their eyes have a white tinge-- giving them an excellent camoflague in the arctic. However, where firelizards are social, inquisitive and fairly intelligent, snow ghosts are solitary once they reach maturity-- only seeking out others for the purpose of mating. While most snow ghosts will avoid confrontations with other creatures, they will defend themselves viciously if surprised or when feeling cornered, and a female will raise hell if anyone approaches her nest. Snow ghosts raised from the egg can be tamed to a degree, but they do not Impress, and they are still extremely unpredictable-- likely to turn on and owner for the slightest fright or reason to get annoyed. Most snow ghosts are found along the arctic coastline, but they are also often found by larger rivers and hot springs that has icefree water at least part of the turn. Wings of young ones can often be encountered in unexpected places, as they generally keep out of the territories established by any adults.

Another reason to avoid snow ghosts is that they carry a rather nasty parasite, towards which they are immune themselves. To adult, healthy creatures, the parasite is fairly harmless-- not so to the very young or developing eggs. Once it has infected for example an egg, the parasite will eat away on it, releasing a toxin that causes it to rot from within. This parasite was also the one causing the egg rot plague at Farnorth, which it took the better part of a turn to rid the Hatching Sands of, the adult and lice-like form of the parasite being quite capable of surviving in the warm sand.


Originally Created by: Something Evil.

Special Abilities: a slight touch of telepathy, otherwise nothing.

Specific Physical Statistics.
Size at birth: 5 cm long.
Size at maturity: 30-35 cm long.
Time to maturity: 2 turns.

Mental Abilities: a bit lower than firelizards in terms of intelligence, far less empathic.

Breeding
How often can the creature get pregnant: once a turn.
How long between pregnancies: depends on the female.
How long is it pregnant: 5 sevendays.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
How many offspring can the creature have at once: 1-5.

dragon_dreams
20th February 2006, 06:04 AM
Perseus Star Dragon

General Description
Originating in the Perseus Constellation these dragons are named after the stars in the constellation.
There are eight different dragons but all bond at birth. They are very defensive of their bond mates and will fight any who threaten them.

Originally Created by
Dragon_dreams

Special Abilities
They are telepathic and telekenetic and are able to teleport. Depending on the dragon they have the ability to manipulate Fire, Ice, Water and Poison which helps when they are defending their bond mates.

Oddities
They bond at birth to either a human or another animal if there is no human present for them to bond with.

Specific Physical Statistics:
Size at birth: About the size of a full grown fire lizard
Size at maturity: The biggest would be the size of a full grown green dragon
Time to maturity: Between one and two years.
Number of wings/arms/legs if a peculiar number: 4 legs, 2 wings long spiked tail.
Scales? Hide? Feathers? Hide
Anything else you can think of: The colour of the spikes on the tail depicts what it can manipulate.

Mental Abilities:
How smart are they? Highly intelligent but prone to stupidity if they are embarressed.

Breeding:
How often can the creature get pregnant? Get pregnant once every two years
How long between pregnancies? 9 months
How long is it pregnant? 15 months
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Is there sex linked traits (like color)? yes
How many offspring can the creature have at once? Between 4 and 30 except the Algol who have between 10 and 40


Types:
Females
Algol (Alpha Female): Purple with white spikes on tail depicting Ice.
Menkib: Yellow with green spikes on tail depicting Poison
Secunda: Pearl with blue spikes on tail depicting Water
Quarta: Gold with red spikes on tail depicting Fire

Males

Mirphak (Alpha Male): Black with red spikes on tail depicting Fire
Miram: Silver with blue spikes on tail depicting Water
Atik: Brown with green spikes on tail depicting Poison
Tertia: Bronze with white spikes on tail depicting Ice


Perseus Star Flitts

General Description
Originating in the Perseus Constellation these flitts are named after the stars in the constellation.
There are eight different flitts but all bond at birth. Like there bigger cousins the Perseus Star Dragon, they are very defensive of their bond mates and will fight any who threaten them.

Originally Created by
Dragon_dreams

Special Abilities
They are telepathic and telekenetic and are able to teleport. Depending on the dragon they have the ability to manipulate Fire, Ice, Water and Poison which helps when they are defending their bond mates.

Oddities
They bond at birth to either a human or another animal if there is no human present for them to bond with.

Specific Physical Statistics:
Size at birth: About the size of a computer mouse
Size at maturity: The biggest would be the size of a green firelizrd
Time to maturity: Between one and two years.
Number of wings/arms/legs if a peculiar number: 4 legs, 2 wings long spiked tail.
Scales? Hide? Feathers? Hide
Anything else you can think of: The colour of the spikes on the tail depicts what it can manipulate.

Mental Abilities:
How smart are they? Highly intelligent but prone to stupidity if they are embarressed.

Breeding:
How often can the creature get pregnant? Get pregnant once every two years
How long between pregnancies? 9 months
How long is it pregnant? 15 months
Are all females fertile (barring accidents)? yes
Are all males fertile (barring accidents)? yes
Is there sex linked traits (like color)? yes
How many offspring can the creature have at once? Between 4 and 20 except the Algol who have between 8 and 30


Types:
Females
Algol (Alpha Female): Purple with white spikes on tail depicting Ice.
Menkib: Yellow with green spikes on tail depicting Poison
Secunda: Pearl with blue spikes on tail depicting Water
Quarta: Gold with red spikes on tail depicting Fire

Males

Mirphak (Alpha Male): Black with red spikes on tail depicting Fire
Miram: Silver with blue spikes on tail depicting Water
Atik: Brown with green spikes on tail depicting Poison
Tertia: Bronze with white spikes on tail depicting Ice

Something Evil
21st February 2006, 02:12 PM
Burrower.

General Description: Pern's equialent of lemmings, burrowers look like very short and fat tunnel snakes covered with thick fur that makes them look like little, furry balls when curcling up for sleep or when angry. With white fur during winter, and a mottled, light brown fur during summer, burrowers are fairly well camouflaged when they venture out of their burrows to forage. Burrowers are generally herbivores-- feeding on leaves, shoots, grasses, sedges, as well as roots and bulbs, though they will eat just about anything during lean particulary winters. As they are fast breeders, burrowers can become quite numerous, and since they have a tendency to create extensive systems of tunnels and holes-- they can be quite a hazard to hunters and grassing animals. In some places, there are huge depressions in the ground where a old burrowing site has collapsed.
Despite that they are quite small and can be a pain to catch due to their speed and rather vicious behaviour if cornered by a predator, the meat of a burrower is quite good-tasting, and they are often used in meatrolls, stews and soups. At Farnorth Hold, an attempt to breed larger burrowers have been going on for a few decades, the domesticated burrowers being about twice as large as their wild kin.

Originally Created by: Something Evil.

Special Abilities: none.

Oddities: none.

Specific Physical Statistics
Size at birth: roughly 1 cm long.
Size at maturity: 7-15 cm long.
Time to maturity: 3 months.

Mental Abilities: about as smart as a terran rat. While they do not make good pets, their temper making them much to unpredictable, some domestic ones may grow a bit attached to their caretakers-- and may even be taught simple tricks.

Breeding
How often can the creature get pregnant: every fourth sevenday.
How long between pregnancies: 3 months.
How long is it pregnant: 3 sevendays.
Are all females fertile (barring accidents): yes(though the young of a dominant female are more likely to survive).
Are all males fertile (barring accidents): yes.
Is there sex linked traits (like color): no.
How many offspring can the creature have at once: 1-15.

Something Evil
21st February 2006, 03:05 PM
Northern Herdbeast.

General Description: bearing a strong resemblance to the musk ox of Earth, fairly large and strongly built beasts-- the northern herdbeast is well equiped to handle the harsh arctic climate. The fur of a northern herdbeast consists of two layers-- a layer of soft, inner fur that provide warmth, and a layer of long, waterproof fur covering it. Like other pernese animals, their ancestors had six legs, in the case of the northern herdbeast however-- the first part of limbs have became smaller till they are little more than a small 'arm' sporting three long claws. In the case of the males, the claws are brightly colored red or orange and is used for display along with their horns. Since most animals of terran origin did not do well in the arctic and died off soon after the founding of Farnorth, it was the northern herdbeast that replaced them. As they were a native animal evolved for the climate-- and proved to be possible to tame(and their meat being edible), large herds can be found at both Farnorth Weyr and the Holds beholden to it. While most of the animals are kept for their fur, hides and meat, some of the more even tempered ones can be trained to allow humans to ride at their backs-- and most are very reliable mounts.

Originally Created by: Something Evil.

Special Abilities: northern herdbeasts have a very minor telempathic ability, sometimes allowing them to pick up the mood of their handlers or understand something they are directed to do. However, this is more likely to cause problems when a beast is taken out for slaughter, than being anything really usefull.

Oddities: northern herdbeasts give birth to live young.

Specific Physical Statistics
Size at birth: 40 cm tall, up to a meter long.
Size at maturity: up to 5.7 feet tall at the shoulder.
Time to maturity: 2 turns.

Mental Abilities: roughly the equialent of a horse intelligence-wise.

Breeding.
How often can the creature get pregnant: once a turn.
How long between pregnancies: up to two turns.
How long is it pregnant: 6 months.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
Is there sex linked traits (like color)?: no.
How many offspring can the creature have at once: never more than two.

Something Evil
21st February 2006, 04:12 PM
Snow Stalker.

General Description: another native animal on the same evolutionary branch as firelizards, wherries and northwings, the snow stalker evolved as the main ground-bound predator in the arctic, as the northwings grew to dominate the air. Large and heavy of build, they resemble a mix between a polar bear and a wher-- covered with fur that appears white(acctually colorless like that of a polar bear). While not very fast(except for over short distances), snow stalkers are strong-- possessing a stamina that allows them to tire out potential prey by following it for however long it takes. They also have a excellent sense of smell, that allows them to keep on the track of prey they have lost sight of. Snow stalkers have six pairs of legs; the two hind pairs being fairly close together and allows the creature to be extremely fast over short distances, as well as to make powerfull jumps(the front pair of legs being quite muscular to allow for this).
Though they mainly feed on northern herbeasts, snow stalkers will hunt anything if the opportunity present itself-- this includes humans. Although snow stalkers haven't been really studied, since people avoids them for good reasons, certain things suggest that they are quite intelligent-- even capable of making very basic traps themselves. They are also quite good at springing traps set by humans without getting caught in them.

Originally Created by: Something Evil.

Special Abilities: likely some level of telepathy, as they seem to be able to hear what dragons are saying at the occations when hunting them, and react accordingly.

Oddities: none.

Specific Physical Statistics.
Size at birth: roughly 40 cm long.
Size at maturity: 4 meters long(tail 1/3 of entire lenght).
Time to maturity: 3 turns.

Mental Abilities: equal to a chimpanzee.

Breeding.
How often can the creature get pregnant: any time.
How long between pregnancies: roghly 4 months.
How long is it pregnant: 3 months.
Are all females fertile (barring accidents): yes.
Are all males fertile (barring accidents): yes.
Is there sex linked traits (like color): no.
How many offspring can the creature have at once: never more than 3.

Ryala
2nd March 2006, 06:10 PM
No breeding or handing these out without my permission, as I use a rather warped manner of genetics to come up with the results.


Creature Name
Treasure Flits (a.k.a. Sandtreasures)

Originally Created by
Ryala


General Description
Treasure Flits are colorful creatures from the lost island of Arilen. Much like Pernese flits, they come in a variety of colors and upon hatching can bond with a human. If not bonded, they can survive on their own in the wild. However, they come in a wider range of colors, they have very small (but very sensitive) head knobs, and their ridges tend to be of a diffent color than their scales. Oddly enough, they have eyes with round pupils. And they have an immense fondness for pretty or shiny things, and their nests (or personal space, if bonded) will have all kinds of shiny, colorful objects carefully hidden in it. Lost your keys?? Chances are, your Treasure Flit took off with 'em....

Treasure Flits always lay their eggs in warm sands. Afterward, the flit will roll the damp, soft eggs in the sand, which both rounds the egg into a perfect sphere and thoroughly covers the surface in concealing sand, making them very difficult to find. The mother will then stay with the clutch until it hatches. Once out of the shell, the hatchlings will then either fly off or find someone to bond with. Occasionally, if the clutch is repeatedly threatened, the mother will take 3-5 eggs and leave them with a person they feel worthy of caring for it, reassuring herself that at least some of her young would survive. If she becomes injured, however, she will send another to bring people to the clutch, where she will then decide who will take care of which eggs.


Special Abilities
Telepathy, empathy, teleportation, and a mysterious knack for finding things that are hidden or lost.


Oddities
Does this creature need to bond? Yes/No: No
If yes, when? (Immediately after hatching/birth; a few days/weeks after hatching/birth): N/A
Anything else odd about it, such as being able to eat only blue food: N/A

-----------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics
Size at birth: Roughly 5 inches in length (tail included)
Size at maturity: 2-3 feet in length (tail included)
Time to maturity: 18 months
Number of wings/arms/legs if a peculiar number: Two arms, two legs, two wings
Scales? Hide? Feathers? scales
Anything else you can think of: Treasure Flits come in seven colors:

Common
Ruby
Sapphire
Emerald

Uncommon
Gold
Diamond
Onyx

Rare
Amber

Their ridges also come in the same colors, though it usually differs from the color of the flit.

Their eyes come in six colors (listed from common to rare):
Green-gold
Orange-gold
Blue
Green
Violet
Grey

Mental Abilities
How smart are they? Intelligence varies from the understaning of a 3-year old child to average adult reasoning.
Are they particularly good at puzzles, or some sort of brain activity? Some of the more intelligent ones seem to love puzzles, but this preference isn't universal among them
Anything else you can think of: N/A

Breeding
How often can the creature get pregnant? Once a year
How long between pregnancies? Ten months
How long is it pregnant? Two months
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
Is there sex linked traits (like color)? The males have ridges starting from the back of the head, and running the length of the back down to the tip of the tail. The ridges on the females begin two-thirds of the way down the back of the neck, and from there run the same as the males'.
How many eggs can the creature have at once? 5-15 eggs
Anything else you can think of: N/A


Created: 3-02-06

dragon_dreams
10th March 2006, 05:22 AM
Creature Name
Snufflebears

Originally Created by
dragon_dreams on 10.3.06


General Description
Snufflebears are basically a cuddle bear much like a teddybear. They are cute and have an uncanny ability of knowing when you need company. They love nothing more than cuddles

Special Abilities
Empathy and Telepathy


Oddities
Does this creature need to bond? Yes
If yes, when? (Immediately after hatching/birth; a few days/weeks after hatching/birth): At birth
Anything else odd about it, such as being able to eat only blue food: No

-----------
The rest of this is totally optional, fill out what you want/know and leave the rest blank.

Specific Physical Statistics
Size at birth: About 10 cm in height
Size at maturity: about 30cm to 1m in height
Time to maturity: 2 years
Number of wings/arms/legs if a peculiar number: Two arms, two legs,
Scales? Hide? Feathers? Fur

Breeding
How often can the creature get pregnant? Every 18mth
How long between pregnancies? 10 mths
How long is it pregnant? 8 mths
Are all females fertile (barring accidents)? Yes.
Are all males fertile (barring accidents)? Yes.
Is there sex linked traits (like color)?

Females
Pink
Purple
Gold
Red
Yellow

Males
Brown
Blue
Green
Silver
Orange

Greenrider Kyii
13th March 2006, 10:50 PM
Takyrian Dracon
Created by Greenrider Kyii
Posted on 14/03/06

** Please do not breed or give away without permission **

This is an age old pairing between the Giant Falcons of Takyr and the Dragon’s of Dynas Emrys, a mystical island on Takyr. Taking on the looks of the dragon standing proud, they have some traits from the Giant Falcons there ancestors bred with, like for instance their wings, shaped and feathered, just like a falcon’s own. The end of their long tail is a fan of feathers a bit like a peacock’s but much shorter, they can fan out and help steering in mid flight. The smallest are 5ft at the shoulders and the largest can go to stand 7-8ft at the shoulders.

The Takyrian Dracon hatches from eggs, hardened on the coals of Rebirth in the three Northern Provinces of Takyr, those being Evangelion, Tarigon and Silver Cove. The eggs harden and hatch in the waters of beginning; this is in the Southern Three Provinces of Takyr, those being Chopra, Avintinor and Shahiri. The Seventh Province of Takyr, sits in the middle of the six others, there Takyrian Dracons harden and hatch on the Sands of Time, this last province is named Ravine. They can live anywhere and adapt to those changes, in cold climates Takyrian dragons grow a thick layer of down like fur on their hide. In warmer climates, their feathered wings act as a cooling system cooling them down.

Takyrian Dracons are all unique, their personalities different, sometimes two may seem the same, looking close they are very different. Usually most of well mannered like their Dragon ancestors, though some may take after their Falcon ancestors and be more arrogant and snappy. No one can be certain of all of them adhering to a certain strict code, as their personalities make them different. Often the total opposite to their rider, not all riders get along with their life mates and not all Dracons get along with their riders but they make do with the bond they have.

Takyrian Dracons live as long as their life mate lives, when their life mate dies, they return to Dynas Emrys and the misty mountains, home of those lost, and nearly forgotten.

Takyrian Dracons come in many colours each colour representing a season, element or a combined element. Breeding is not restricted and many breed with different seasons and elements or sometimes with their own colour set.

Takyrian Dracons do not have to be bonded at hatching and some wait and live on the sands, coals or waters under the watchful eye of their mother or father until their bond comes. Though some when able to fly will leave home and search out their partner, some many choose to not be bonded or others choose to be bonded to two people, some choose the same person as another and double bond, but that in itself is rare.

The colours, elements and gender follow as below. Male names end in –nian and Females end in –sia. Females tend to bond to females and males to males, but there have been some cases of males bonding to females and females bonding to males.

Rares
Black-white stormwind- male only
Silver-white stormwind- female only
Black-silver stormwind- male only

Purple-gold nightsun- female only
Red-black nightsun- male only
Black-gold nightsun- male only
Red-gold nightsun- both
Purple-red nightsun- both

Brown-green terrawind- both
Green-copper terrawind- both
Green-bronze terrawind- both

White starwind- both
Silver starwind-both
Pale pink starwind- female only

Seasonal
Silver-white snowflake winter- female only
Silver-blue winter- both
White-blue winter- both
Blue-aqua winter- both
Silver-aqua winter-both
White-aqua winter-both

Green-white spring-female only
Green spring- female only
Silver-green spring- female only

Gold-copper summer- male only
Gold-bronze summer- male only
Gold-brown summer- male only
Rust-gold summer- male only
Rust-bronze summer- male only
Rust-brown summer- male only

Bronze-copper autumn- both
Bronze-red autumn- male only
Red-brown autumn- male only
Red-copper autumn- both
Bronze-brown autumn- male
Copper-brown autumn-female only
Maple-orange autumn- both

Solids
Copper Terra- female only
Bronze Terra- both
Brown Terra- both

Red Sunlight- both
Gold Sunlight- both

Black Twilight- male only (only 1 female ever hatched)
Purple Twilight- female only

Blue Hydra- male only
Aqua Hydra- female only

Breeding:
How often can the creature get pregnant: ever 4 years for rares, every 2 years for seasonal and every year for solids (though from solids not all produce a clutch)
Gestation Period: 3 months
Eggs on sands/water/coals: 4 months
Are all females fertile (barring accidents): Yes
Are all males fertile (barring accidents): Yes
Is there sex linked traits (like colour?): Yes
How many offspring can the creature have at once: 4-30 eggs

At the moment there are only two breeding pairs

Rhyan who rides Gold sunlight Latonian who is paired with Ria who rides Silver-green spring Alusia.

&

Jiar who rides Silver-aqua winter Aeonian who is paired with Lillia who rides Bronze-copper Autumn Janusia.

All breeding and bonding will be done by me, but occasionally I may get someone to help me.

Greenrider Kyii
16th March 2006, 04:53 AM
Clouds


These rain clounds come in many shapes and sizes. And many colours, they are divided into the five elements of clouds, Rain, Storm, Electrical, Fire/Smoke and Non-elemental/Normal. Cute and fluffy these clouds have many personalities but are mostly sweet and gentle.

They are naturally occurring and don't breed, but can easily be befriended or bonded by a human or other creature.

*GR Kyii reserves all rights to hand these Clouds out unless given permission to give them out by GR Kyii*

nudedude1
16th March 2006, 05:52 PM
Will complete this later as I have to go to class:banghead:

Creature Name: Venom Dragons
Created by: Nudedude1
Species type:Draconic
Created on:March 18th 2006

General Description:


Color/Gender/Variety/Type Specifics:


Special Abilities/Mental Abilities:


Bonding Habits:
Does this creature need to bond?: No
Can this creature bond?:Yes
If yes, when?: Within the first twenty-four hours

Physical Stats:
Size at birth:
Size at maturity:
Time to maturity:
Number of wings/arms/legs:Two wings/Four arms
Scales? Hide? Feathers?:Scales
Lifespan?:Unknown

Breeding Info:
How often can the creature get pregnant?:4 times a year
How long is it pregnant?: 3 months
How long until eggs hatch? Weaning? Eggs hatch in about a week
How many offspring can the creature have at once?:Up to twenty
What type of offspring? Hatchlings, kittens, etc: Venlings
Are all females fertile (barring accidents)?:No
Are all males fertile (barring accidents)?:No

Breeding Restrictions:None


Naming Restrictions:None

Lady Cin
17th March 2006, 10:50 PM
Aerolines
Created by: Lady Cin
Species type: feline
Created on: 11/02/05

General Description
Aerolines are a unique species of winged panthers; possibly of Terran origin but now found only in the more remote regions of the multi-verse. The root species of the Aeroline is the Terran panther, but time and magic have altered them from their original form. Aerolines have exceptional physical abilities, they are stronger, faster, more agile and have more stamina than most other large felines. They are very well muscled in the chest and shoulder area, while the rest of their body is lean and supple. Their wings are large, feathered on the topside and covered with velvety fur underneath. Their body is covered with short, soft and very dense fur which is water resistant and of a single, solid color. Their wing fur and feathers will be of a different, but matching color with a mottled pattern.

Aerolines are hatched from a unique type of egg; soft leathery spheres covered with fuzzy fur. As the eggs mature the shell dries and the fur falls off, leaving the egg with the feel and thickness of paper. This thin papery shell makes it easy for tiny, newborn kitten claws to break through. Aeroline females build nests in a den that they dig for themselves, or occasionally in caves that are small and snug; the nests are built from branches and twigs, and lined with leaves and moss. Aeroline kittens are born blind and bald; a soft, downy coat will grow out in about a week to 10 days, their eyes open in about 2 weeks and their feathers grow out in about a month. Kittens nurse for about 6 – 8 weeks and take their first flights at around 10 – 12 weeks. Mother Aerolines start feeding the kittens meat at about 4 weeks, teach them to hunt after weaning, then drive them away about 6 months.

Color/Gender/Variety/Type Specifics
Common – brown w/gray wings, gray w/black wings, black w/brown wings
Uncommon – cream w/brown wings, white w/gray wings
Rare – golden w/black wings

Special Abilities/Mental Abilities
Flight, empathy, telepathy (bondmate only)
Human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: must be taken from the mother between weaning and first flight (6 – 12 weeks)

Physical Stats
Size at birth: 8 – 12”
Size at maturity: 3 – 4’ at shoulder, females tend to be larger
Time to maturity: males – 1 year, females – two years
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: fur & feathers
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 2 weeks
How long until eggs hatch? Weaning? eggs hatch in one month, weaned at 8 weeks
How many offspring can the creature have at once?: 1 – 8 eggs
What type of offspring? Hatchlings, kittens, etc: kitlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
17th March 2006, 10:57 PM
Cosmic Draconics
Created by: Lady Cin
Species type: multiple
Created on: 10/29/05

Cosmic Dragons

General Description
Cosmic Dragons are common throughout the multi-verse, but are seldom seem due to their preferred habitat – outer space. They spend most of their lives roving between the stars and Traveling between universes. As adults, their bodies are well adapted to the conditions found in space; they do not require oxygen, atmospheric pressure, gravity or solid food. However, clutching females must always lay their eggs on worlds with Terran standard conditions. Eggs laid in freefall rarely hatch and when they do hatch, the hatchlings are unable to survive. Hatchlings and immature juveniles require Terran standard conditions to survive and grow. Hatchlings are born with one all-consuming thought – hunger; this hunger can only be satisfied with fresh, raw meat. Until they mature, all Cosmic Dragons require Terran standard conditions and a diet of fresh meat; adults can and do feed on interstellar matter and solar radiation. Once a Cosmic Dragon takes to the stars, meat is considered a tasty treat but is no longer critical to survival.

Cosmic Dragons live in a symbiotic relationship with Cosmic Flitts; small cousins who developed under much the same circumstances. Each individual Cosmic Dragon will have an entourage of 2 – 20 Cosmic Flitts in constant attendance. The flitts help them find food, keep them company, keep their hides clean and serve as messengers. When a female Cosmic Dragon mates, so do her companion flitts; when she clutches, so will her flitts. Their eggs will hatch within moments of each other and each new hatchling flitt will seek out a new hatched dragonet. The Cosmic Dragons protect their flitt companions and together they form an incredible team with deep affection one for the other.

Cosmic Dragons are born with only one of their powers – telepathy. Their other powers develop over time as they grow and mature; and until they have all of their powers they are unable to survive in space. Telekinesis allows them to ‘fly’ in space, their wings are used for steering and orientation. Magnetokinesis allows them to sense and use any source of magnetism they encounter; they typically travel between stars riding magnetic force lines. Telepathy allows them to communicate between themselves and other beings; their range increases with age. Elder Cosmic Dragons are able to path across dimensions and members of the Travelers Guild call them the biggest gossips in the multi-verse.

Cosmic Dragons can be bonded, but only within the first few minutes after hatching. Normally, the parent dragons will provide a supply of fresh, raw meat and leave it within reach of the hatching eggs, then retreat to allow the eggs to hatch without interference. New born hatchlings are not just hatching hungry, they are also confused and somewhat irrational; in this vulnerable state they will bond to the first being that feeds them. Unbonded mother dragons will never let anyone get near enough to their hatchlings for them to become bonded. Bonded mother dragons know that their hatchlings will be better off with a bondmate and actively seek out beings to bond to them. Cosmic Dragon mothers, bonded or unbonded, never leave their eggs unprotected unless they are killed; orphan hatchlings cannot survive alone. Members of the Travelers Guild are always on the lookout for orphan nests, in order to ensure that the hatchlings will survive and to increase the numbers of bonded Cosmic Dragons.

There are five distinct types of Cosmic Dragons, but they are all one species and all types are inter-breedable. Same type pairings will only produce eggs of their own type, cross type pairings will produce eggs of all five types. Mating flights take place in deep space and look like a three dimensional ballet; the winning male is usually the one who makes the most creative use of his Telekinetic powers. Most mating pairs only stay together until their hatchlings mature, but some pairs will stay together for centuries and through several clutches.

Color/Gender/Variety/Type Specifics
1. Planetars – most common - prefer the space near planets. Colors: green, blue, brown or white; one color will be primary and will be swirled with the other three colors. In space, they glow bright blue.
2. Lunars – common - prefer the space near moons, asteroids and other planetoids. Colors: matte white swirled with gray. In space, they glow bright white.
3. Solars – uncommon - prefer the space around suns/stars. Colors: yellow swirled with red & orange. In space, they glow bright yellow.
4. Stellars – rare - prefer deep space and zero gravity. Colors: matte black with multi-colored sparkles. In space, they glow in bright rainbow sparkles.
5. Nebulars – very rare - prefer the space in and around nebulae. Colors: mottled purple, pink, red & black. In space, they glow bright pink.

Special Abilities/Mental Abilities
Telepathy, Telekinesis, Magnetokinesis, Travel, adapted to live in vacuum
Greater than human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching

Physical Stats
Size at birth: 10’ long
Size at maturity: 50’ long
Time to maturity: 1 year
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: hide
Lifespan?: centuries

Breeding Info
How often can the creature get pregnant?: depends on the female, not more than once a year
How long is it pregnant?: 2 months
How long until eggs hatch?: 2 months
How many offspring can the creature have at once?: 4 – 16 eggs
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Cosmic Flitts

General Description
Cosmic Flitts are small cousins to the Cosmic Dragons and live in symbiosis with them. They have most of the powers of their larger cousins, but are not as powerful. The flitts use their Magnetokinesis powers to attract interstellar matter to themselves, then they bring the matter back to their companion dragon to share the food. Their Telepathy is limited and is more often used for images rather than words. They are unable to Travel and must stay within 10’ of their companion dragon in order to be taken along when the dragon Travels. However, they do have the ability to Teleport, but only within a single dimension or plane.

Color/Gender/Variety/Type Specifics
All Cosmic Flitts are matte black with multicolored sparkles.

Special Abilities/Mental Abilities
Limited Telepathy, Telekinesis, Magnetokinesis, Teleport, adapted to live in vacuum
Human child

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching; normally to a Cosmic Dragon, but will bond to the first being that feeds them

Physical Stats
Size at birth: 6”
Size at maturity: 24”
Time to maturity: 1 year
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: hide
Lifespan?: centuries

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 2 months
How long until eggs hatch?: 2 months
How many offspring can the creature have at once?: 1 – 10
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Cosmic Drakes

Cosmic Drakes are a rare mutation of Cosmic Dragons. They have all the same powers of Cosmic Dragons but are born without wings (limited to the space around planets, but come in all types). Can occur in any clutch – 3% chance. Infertile.

Cosmic Lizards

Cosmic Lizards are a rare mutation of Cosmic Flitts. They have all the same powers of Cosmic Flitts but are born without wings. Can occur in any clutch – 3% chance. Infertile.

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
None

Lady Cin
17th March 2006, 11:00 PM
Faerie ‘Corns
Created by: Lady Cin
Species type: equine
Created on: 03/17/06

General Description
Faerie ‘Corns are an equine species native to the realms of Faerie. They resemble Meridian Pegacorns, but are small, delicate creatures about the size of a large goat or small deer. They have jeweled horns and jewel-toned eyes, butterfly-like wings, cloven hooves and come in rainbow colors. Their manes, forelocks, fetlocks and tails are long, fluffy and silky fine and always metallic in color. Unbonded Faerie ‘Corns are very shy and will seldom come near civilization, bonded Faerie ‘Corns are a bit less shy around people, but prefer to stay near their bondmate when in public. They are somewhat omnivorous and will eat some types of people food, but prefer grass, hay and clover.

Color/Gender/Variety/Type Specifics
Body/wing colors – red, orange, yellow, green, blue and purple
Jewel types – ruby, amber, topaz, emerald, sapphire and amethyst
Metallic colors – copper, bronze, brass, gold and silver
Colors are non-gender specific

Special Abilities/Mental Abilities
Flight, limited telepathy (bondmate only), cure poison

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes, but only if their mother is bonded
If yes, when?: at weaning

Physical Stats
Size at birth: 18 – 24” at shoulder
Size at maturity: 4’ at shoulder
Time to maturity: males – 2 years, females – 4 years
Number of wings/arms/legs: 4 legs, 4 wings
Scales? Hide? Feathers?: hair
Lifespan?: up to 100 years

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 6 months
How long until eggs hatch? Weaning? 6 months
How many offspring can the creature have at once?: 1, rarely twins
What type of offspring? Hatchlings, kittens, etc: foals
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
17th March 2006, 11:02 PM
Freewings
Created by: Lady Cin
Species type: dragon
Created on: 03/17/06

General Description
Freewings are a species of small forest dwelling dragons, native to the world Draconis 3. They live in burrows that they dig under the roots of trees, they are omnivorous and are excellent climbers. They prefer dense wooded areas and spend more time climbing than flying, but when they fly, they are exceptionally graceful and aerobatic. They are very shy and avoid most humanoids, with the exception of elven and fae types. They come in several colors with mottled patterns, their scales are leaf shaped and leathery, their wings are short and wide and covered in leaf shaped scales like their bodies. They have long curved talons, needle sharp teeth and a long, whip-like tail which ends with a sharp spike. Males tend to be slightly larger and darker than females; rank is determined by additional physical traits.

Color/Gender/Variety/Type Specifics
Queen – have a crest of golden scales; they have the ability to summon all Freewings in a 50 mile radius.
King – have a pair of silver horns; they are cursed with berserker frenzy when angered.
Heralds – have copper toned frills on their wings; they have eidetic memories.
Magi – have a jewel growing from the center of their chests; they can cast elemental spells.
Common – no additional traits or powers.

Special Abilities/Mental Abilities
Telepath, teleport, breath weapon – stun gas
Slightly less than human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching

Physical Stats
Size at birth: 8 – 12”
Size at maturity: 5 – 6’
Time to maturity: 2 years
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: leathery scales
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? 2 months
How many offspring can the creature have at once?: 2 – 20 eggs
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
17th March 2006, 11:04 PM
Golden Stalkers
Created by: Lady Cin
Species type: feline
Created on: 03/17/06

General Description
Golden Stalkers are a feline species native to a star system called Drax, located in the far fringes of the multi-verse. They are superior hunters and stalkers and are strict carnivores. They are the size and shape of a Terran tiger, but comes in shades of yellow and gold, mottled with black, red, orange, brown or white. Like most Draxian creatures, Golden Stalkers also have magical abilities and are fully sentient. They are invisible in direct sunlight and can only be seen when they enter shadows during daylight hours. They are immune to all types of heat/fire, but can be killed by cold temperatures (below 0° F). Most Golden Stalkers live and hunt alone, but males will sometimes stay with their mate until the cubs are old enough to hunt alone.

Color/Gender/Variety/Type Specifics
Shades of yellow and gold, mottled with black, red, orange, brown or white

Special Abilities/Mental Abilities
Telepathy, empathy, special invisibility, immune to heat/fire
Human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at will

Physical Stats
Size at birth: as Terran tiger cub
Size at maturity: as Terran tiger
Time to maturity: males – 2 years, females – 4 years
Number of wings/arms/legs: 4 legs
Scales? Hide? Feathers?: fur
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? 6 months
How many offspring can the creature have at once?: 1 - 6
What type of offspring? Hatchlings, kittens, etc: cubs
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
17th March 2006, 11:06 PM
Leonarans
Created by: Lady Cin
Species type: feline
Created on: 03/17/06

General Description
Leonarans are a race of sentient felines native to the world of Zan’arenth. They are considered a minor race by the dominant Renthian Dragons, but are recognized as superb hunters, crafters and diplomats. Leonarans live as tribal groups in small villages of stone-walled, thatched-roof cottages. Most Leonarans are ranchers, raising cattle and other domestic food animals, many hand craft tools and small works of art, while some few are scholars, teachers and diplomats. Leonarans prize books and knowledge, they respect age and are led by counsels of elders.

Leonarans are also minor shape shifters; their primary form resembles a Terran lion, but they can also shift into a bi-pedal, upright form with opposable thumbs and the ability to speak aloud. While they prefer their feline form, it is their humanoid form that has allowed them to develop their culture and civilization. Their feline form has pure white fur, which is soft, thick and water repellant. Females have a small crest of longer fur, while males have a full mane; both have jewel-like eyes and their crest/mane color matches their eyes. Once every ten generations (50 years), a female with be born with blue-white fur, blue eyes and a silver crest; this female will be their Queen upon reaching her maturity, until the next Queen is born and mature.

Color/Gender/Variety/Type Specifics
Queen – blue-white fur, blue eyes and a silver crest
All others – white fur, jewel tone eyes and matching crest/mane

Special Abilities/Mental Abilities
Minor shape shift, telepathy, verbal speech
Human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at will

Physical Stats
Size at birth: as Terran lion cub
Size at maturity: as Terran lion
Time to maturity: males – 2 years, females – 5 years
Number of wings/arms/legs: feline form – 4 legs, humanoid form – 2 arms, hands with opposable thumbs, 2 legs
Scales? Hide? Feathers?: fur
Lifespan?: up to 500 years

Breeding Info
How often can the creature get pregnant?: no more than once a year, most females can choose when to breed
How long is it pregnant?: 4 months
How long until eggs hatch? Weaning? 8 months
How many offspring can the creature have at once?: 1 - 8
What type of offspring? Hatchlings, kittens, etc: kittens
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
17th March 2006, 11:08 PM
Rainbow Ponies
Created by: Lady Cin
Species type: equine
Created on: 03/17/06

General Description
Rainbow Ponies are native to the realms of Faerie. They are similar in appearance to an overfed Shetland Pony, with thick legs and rainbow colors. They are very round, somewhat slow and clumsy, but exceptionally intelligent and caring. They are very fond of sweets, pastries and candy, but are otherwise herbivores. Rainbow Ponies have faerie magic; invisibility at will, move silently, minor illusions and charm. They are very friendly and love children, they are also very silly and love to play pranks.

Color/Gender/Variety/Type Specifics
Red, orange, yellow, green, blue, purple, pink, peach, pastel yellow, pastel green, pastel blue, lilac, maroon, burnt orange, gold, forest green, navy blue, indigo; very rarely black, white, gray or brown.
No distinguishing features due to gender.

Special Abilities/Mental Abilities
Faerie magic, empathy, limited telepathy
Faerie norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at will

Physical Stats
Size at birth: 12 – 18”
Size at maturity: 3’ at shoulder
Time to maturity: 2 years; by 5 years they are very, very round
Number of wings/arms/legs: 4 legs
Scales? Hide? Feathers?: very long, shaggy hair
Lifespan?: up to 100 years

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 10 months
How long until eggs hatch? Weaning? 6 months
How many offspring can the creature have at once?: 1, rarely twins
What type of offspring? Hatchlings, kittens, etc: foals
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
17th March 2006, 11:11 PM
Spectral Serpents
Created by: Lady Cin
Species type: reptile
Created on: 11/02/05

General Description
Spectral Serpents are a type of reptile found in many places throughout the multi-verse. They are very magical and highly prized by spell users as familiars. Their primary power is the ability to absorb magic and if they wish, to share (50/50) that absorbed magic with another being. They feed off magic and need no other sustenance, although some individuals have been known to like sweet, salty, sour or spicy items. Spectral Serpents also have the ability to alter their own density and visibility, and the density and visibility of other objects or beings. They are telepathic, fly via magic and glow whenever they absorb magic; this ghostly glow and variable visibility gives them their species name.

Color/Gender/Variety/Type Specifics
White – f – queen
Purple – m – king
Green – f
Blue – m
Yellow – f
Red – m

Special Abilities/Mental Abilities
Flight, telepathy, absorb/share magic, alter density/visibility
Human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching; they must be offered some form of magic – raw magic, stored magic, magic item to drain, etc.

Physical Stats
Size at birth: 1 – 2’
Size at maturity: 5 – 10’
Time to maturity: 1 year
Number of wings/arms/legs: none, serpentine
Scales? Hide? Feathers?: scales
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: once a year
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? 2 months
How many offspring can the creature have at once?: 4 – 12 eggs
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
17th March 2006, 11:27 PM
Spider Cats
Created by: Lady Cin
Species type: hybrid
Created on: 11/02/05

General Description
Spider Cats are a hybrid species of great cats and giant spiders. How or why this species exists is unknown, but they are fairly common in the more remote regions of the multi-verse. They are predominantly feline, but have noticeable arachnid traits; feline head, body, legs & tail; 2 normal eyes, 2 faceted insectoid eyes; 4 additional spider-like legs growing from their shoulders. Hide and pounce is their preferred hunting method and they quickly wrap their prey in super strong spider-silk webbing after delivering a paralyzing bite. Spider Cats are carnivorous and will never eat carrion; they wrap their prey for easier transport to their nest, not to store it for later consumption.

Spider Cat reproduction is considered very strange and is thought to be unique throughout the multi-verse. A female Spider Cat lays a vast number of eggs like a spider, which are hung in silken bags to mature. Two months later, the emerging kitlings will fight amongst themselves until only a handful survive (usually between 4 – 8). The survivors then nurse from their mother for an additional 6 months when they are weaned. Once weaned, the mother Spider Cat teaches them to hunt, then drives them away at around 12 – 18 months old.

Color/Gender/Variety/Type Specifics
Common – gray, brown, beige.
Uncommon – black, white.
Rare – golden
Any color can be solid, striped or mottled.

Special Abilities/Mental Abilities
Web/silk spinning, paralyzing bite, limited telepathy.

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: only if taken from the mother and hand-raised

Physical Stats
Size at birth: 6 – 10”
Size at maturity: as an adult panther
Time to maturity: 2 years
Number of wings/arms/legs: 4 feline legs, 4 spider legs
Scales? Hide? Feathers?: fur
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: once every 3 years
How long is it pregnant?: 10 days
How long until eggs hatch? Weaning? 2 months in egg sack, weaned at 6 months
How many offspring can the creature have at once?: many eggs laid, only 4 – 8 will survive
What type of offspring? Hatchlings, kittens, etc: kitlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
17th March 2006, 11:31 PM
Trilestras
Created by: Lady Cin
Species type: hybrid
Created on: 03/17/06

General Description
Trilestras are the result of a magic spell gone wrong; they are a hybrid species of dragon, lion and giant eagle, and are native to the pocket dimension of Meridian. Very similar to the chimera of legend, Trilestras have three heads (dragon, lion & eagle) and a nasty temper. The center dragon head is dominant and most of their physical form is draconic as well; neck, body, hind legs & tail – feathered eagle wings and forelegs – lion fur. They are clumsy fliers and awkward runners, and are more likely to stalk their prey or spring from ambush. Wild Trilestras are vicious predators who live in burrows or caves; bonded Trilestras are just grumpy and live wherever their bondmate lives. All Trilestras build nests, lay eggs and are carnivorous.

Color/Gender/Variety/Type Specifics
Dragon parts – any color
Eagle parts – brown, black or golden
Lion parts – earth tones ranging from pale beige to chocolate brown

Special Abilities/Mental Abilities
Flight (clumsy), limited telepathy, dragon head can breathe fire
Less than human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching

Physical Stats
Size at birth: 2 – 3’
Size at maturity: 20 – 30’
Time to maturity: 2 years
Number of wings/arms/legs: 4 legs, 2 wings
Scales? Hide? Feathers?: fur & feathers
Lifespan?: unknown

Breeding Info
How often can the creature get pregnant?: every 2 years
How long is it pregnant?: 2 months
How long until eggs hatch? Weaning? 2 months
How many offspring can the creature have at once?: 1 - 6
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
none

Lady Cin
17th March 2006, 11:33 PM
Wyvern
Created by: Lady Cin
Species type: hybrid
Created on: 11/02/05

General Description
Ancient legends from old Terra speak of a ferocious creature that was half dragon and half roc. This creature was called a Wyvern and it was said to be very magical, very evil and a bearer of bad luck. The exact origin of the legend is lost in history, but we now know that the species is a common one throughout the multi-verse. Modern research has also discovered new information about the species, which could explain why the legends started. As it turns out, there are two distinct types of Wyverns, but they can not be told apart visually. One type of Wyvern is pure beast, a predator which lives only to survive, eat and breed. The second, recently discovered type is intelligent, reasoning, has psionic abilities and some are capable of using magic.

Wyverns are a fully viable species, but it seems that the combination of dragon intelligence and roc instinct has never fully meshed. Every Wyvern hatchling has a 50/50 chance of being pure beast or fully sentient. This applies even when both parents are fully sentient, when both parents are beasts or with one of each. Which type a hatchling will be, cannot be determined until it actually hatches. Which is which, becomes obvious within moments of hatching; beast types seek food immediately and will bond to the first being that feeds it, sentient types seek a suitable bondmate first and food second. Sentient Wyverns who do not find a suitable bondmate at hatching, will still feed but will not bond. They may bond later in life, but not always and some never find a bondmate they consider suitable.

Both types of Wyverns have a very distinct appearance, which clearly shows their hybrid nature. Their bodies are long, slender and very reptilian; thick armored scales running from the base of the skull to the base of the tail, turning into large scales below the ridge and reducing in size as they near the underside, then fading into soft, thick hide on their bellies. A draconic head perches on a long neck; strong needle-sharp teeth, a forked tongue, chin whiskers and a crest of feathers. Wyverns have large, muscular hind legs and a thick, medium-length tail which ends in a tuft of feathers. Wyverns have no arms, but have a set of very large, bird-like wings covered with brightly hued feathers. They come in several solid colors, some bi- or tri- colors, and occasionally mottled, striped or swirl patterns.

Bestial Wyverns are semi-empathic, semi-telepathic and have the ability to Blink. Sentient Wyverns are fully empathic and telepathic, have one additional psionic ability, can teleport, and have the potential to cast spells. Both types of Wyverns can have either a breath weapon or a toxic bite, are exceptionally agile and very fast in the air. However, Wyverns are not strong enough to carry a rider that is human-sized or larger; children, elves, faeries and other small humanoids are small and light enough to ride a Wyvern.

Color/Gender/Variety/Type Specifics
Solids – (primaries) red, orange, yellow, green, blue and purple; (muted) brown, black, gray and white; (metallics) gold, silver, copper, bronze and brass.
Bi-colors – a primary main color with a muted background color.
Tri-colors – a primary main color with a muted background color and metallic points.
Mottled, striped or swirls – a primary main color patterned with a different shade of the primary color, a muted color or a metallic color.

Special Abilities/Mental Abilities
All – flight, breath weapon or toxic bite
Beasts - semi-empathic, semi-telepathic and have the ability to Blink.
Sentient - fully empathic and telepathic, have one additional psionic ability, can teleport, and have the potential to cast spells.

Possible breath weapons include fire, lightning, ice or steam.
Possible toxins include lethal poison, paralysis venom or acid.
Possible psionics include telekinesis, pyrokinesis, hydrokinesis, metallokinesis, mind stun or death gaze.
Possible magic types include elemental, arcane, healing, conjuring and necromancy.

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: beasts – at hatching will bond to the first person to feed them or go wild, sentients – can bond whenever they find a suitable bondmate

Physical Stats
Size at birth: 3’ long
Size at maturity: 30’ long
Time to maturity: 5 years
Number of wings/arms/legs: 2 wings, 2 hind legs
Scales? Hide? Feathers?: scales, hide and feathers
Lifespan?: wild – up to 50 years, bonded – as long as their bondmate

Breeding Info
How often can the creature get pregnant?: every other year
How long is it pregnant?: 4 months
How long until eggs hatch? Weaning? 4 months until eggs hatch after clutching
How many offspring can the creature have at once?: 3 - 18
What type of offspring? Hatchlings, kittens, etc: hatchlings
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
Beasts – none, Sentients – sometimes know their name at hatching, but will sometimes let their bondmate choose one for them.

pern_queen_rider
17th March 2006, 11:46 PM
Creature Name: Mood Elemntal Dragons/Flits

General Description: Mood Elemntals take two forms in life; those of a firelizard from birth to abe 10, from age 10 beyound, they are full-grown dragons. Water elementals are a deep blue, fire a dark red, chaos a dark black, air pure white, earth, green. they can be tinged another color, depending on their bondeds mood.


Originally Created by: Perny


Special Abilities
Can your creatures teleport, or perhaps enhance magic?: Teleport, telepath

Oddities
Does this creature need to bond? Yes/No: YES
If yes, when? (Immediately after hatching/birth; a few days/weeks after hatching/birth): After birth
Anything else odd about it, such as being able to eat only blue food:



Specific Physical Statistics
Size at birth: 2 ft
Size at maturity: 30 meters
Time to maturity: 10 years
Number of wings/arms/legs if a peculiar number: 2 wings, 2 legs
Scales? Hide? Feathers?: Scales
Anything else you can think of:
White- air (Happy)
Blue-water (Sad)
Red-fire (Angry)
Green-earth (Neautral)
Black- chaos (Covers any other feeling)

Mental Abilities
How smart are they? Use some kind of comparison (smart as a 5 year, smart as a dog, etc.): As smart as the wisest humans, sometimes even smarter
Are they particularly good at puzzles, or some sort of brain activity?:Yes, they love solving problems.
Anything else you can think of: Only whites and greens can lay eggs

Breeding
How often can the creature get pregnant?: Every year
How long between pregnancies?: About 10 months
How long is it pregnant?: 3 months, 1 1/2 in egg carrying, 1 1/2 in the sands to harden
Are all females fertile (barring accidents)?: Only greens and whites
Are all males fertile (barring accidents)?: Yes, blues, reds, and black can catch the females
Is there sex linked traits (like color)?:
Green/White- Female
Blue/red/black- Male
How many offspring can the creature have at once?: Up to 40, no less than 15
Anything else you can think of: They can bond to anything that can think. All dragons are hatched in eggs that are their color(blue egg hatches blue dragon) A back egg can hatch any color.

Naming/Breeding:

You can name them whatever, I reserve right to breed unless I say so

Lady Cin
23rd March 2006, 04:07 PM
Faux Phoenix
Created by: Lady Cin
Species type: avian
Created on: 03/22/06

General Description
The Faux Phoenix, sometimes called the fake, false or imitation phoenix, is an avian species with elemental magic abilities. These abilities are the reason that the Faux Phoenix is sometimes confused with the true Phoenix*. The Faux Phoenix is mortal, and must breathe, eat and breed to survive as a species. They are considered raptors and are exceptional hunters; strictly carnivorous and will never feed on carrion. In appearance, they are considered quite beautiful, with their bright flame-colored feathers, golden beaks and talons and jewel-like eyes.

Faux Phoenixes are not elemental in nature, but have elemental magic abilities that often confuse observers. They are totally immune to all types of fire and heat, and have the abilities to conjure, control, shape and dispel fire. Their abilities affect normal or magical fire, even if summoned by another being. In battle, the Faux Phoenix can cast firebolts by clapping their wings together and aiming at a specific target. They can surround themselves with fire (self immolation) and set other things on fire, including substances that are normally inflammable like water and stone. Such substances do not actually burn, but the flames will harm anything that touches them. These elemental magic abilities make the Faux Phoenix a dangerous opponent; but only to those that do not know their weaknesses. The Faux Phoenix is exceptionally vulnerable to cold; freezing temperatures (32˚F/0˚C or less) will paralyze them, cold/ice bolts will kill them.

Faux Phoenixes breed like normal avians, but their nesting practices are unique. Pairs mate for life and work together to build their nests and raise their young. Most nesting sites will be in mountainous terrain or other rocky and isolated areas; some females will use the same nest for multiple clutches, some will build a new nest for every clutch. The nest of a Faux Phoenix is made of small stones, held together with mud and then heated to remove the moisture; the resulting structure becomes a type of oven. The female then enters the nest oven, immolates herself and lays a clutch of 1 – 6 eggs. For the next two months she keeps herself aflame inside the nest oven, while her mate hunts for her and protects the nest. When the eggs hatch she allows the flames to die, but keeps the nest hot; the parents then take turns feeding the chicks and heating the nest. The chicks are born without feathers and are covered with a fine white down; the feathers grow in over the next 5 – 6 months. Once they have all their feathers, the oven-like heat is no longer required and the chicks start trying to fly. Most chicks will make their first flights at about 6 months and start learning to hunt immediately. The parents continue to protect and teach the chicks until they are about two years old, at which time they are driven away and expected to survive on their own.

*Phoenix – greater fire elemental; an exceptionally magical, genderless and immortal creature.

Color/Gender/Variety/Type Specifics
Males – blue eyes; tend to be the darker shades of red, orange and yellow, including shades that are almost black.
Females – purple eyes; tend to be the brighter shades of red, orange and yellow, including shades that are almost metallic.

Special Abilities/Mental Abilities
Telepathy, Elemental magic, immunity to fire/heat (vulnerable to cold/ice)
Human norm

Bonding Habits
Does this creature need to bond?: no
Can this creature bond?: yes
If yes, when?: at hatching if hand raised; bonded females will not allow her chicks to bond until she drives them from the nest.

Physical Stats
Size at birth: 6” tall
Size at maturity: 5’ tall, 9 – 10’ wingspan
Time to maturity: 5 years
Number of wings/arms/legs: 2 wings, 2 legs
Scales? Hide? Feathers?: feathers
Lifespan?: up to 100 years

Breeding Info
How often can the creature get pregnant?: once every 3 years
How long is it pregnant?: 2 weeks
How long until eggs hatch? Weaning? 2 months; flight at 6 months; independent at 2 years
How many offspring can the creature have at once?: 1 – 6
What type of offspring? Hatchlings, kittens, etc: chicks
Are all females fertile (barring accidents)?: yes
Are all males fertile (barring accidents)?: yes

Breeding Restrictions
Lady Cin reserves all breeding rights to these creatures.

Naming Restrictions
None

Kathryn Draconna
4th May 2006, 04:08 PM
Honor Lizards

Originally created by
Kathryn Draconna
May 4, 2006

Infinately honorable and wise, these creatures are from the Earth-like (if very mountainous) planet of Dragon Home. The tend to bond the Great Ones of Dragon Home more often than the humanoid Dragon Children. Honor Lizards usually mate for life but can do so only for the durration of raising the young. They are highly spirited and independant creatures, but they will bond to humans and other "semi-intelligent" creatures, although if they so wish, they can break their Bonds and Bond again.

Honor Lizards, like Great Ones, have a very strict social structure ruled by their color and gender, with females of any color higher than the males of the same color. They have two colors more than their much larger cousin dragons. Their colors are as follows:

White/Snow Queen, Snow King
Red-gold/Blood Queen, Blood King
Yellow-gold/Sun Queen, Sun King
Orange/Councelors
brown(its more of a rust color than true brown)/Councelors
red/Guards
purple/Guards
blue/Soldiers
green/Soldiers

These colors are all darker on the males and on the second two tend to be more bronzy.

The lifespan of Honor Lizards is not known as they are very secrative with the Dragon Children.

Honor Lizards breed by one of two methods: intinct ruled mating flights or rational mate choice. They can breed as often as they choose or if they listen to their insticts, they will breed every 2-6 years. Females are pregnant for 6-9 months and after the clutch is laid, the eggs remain in the sands another 2-4 months before hatching.

Like humans, most but NOT all Honor Lizards are fertile. The Whites, Red-golds, and yellow-golds tend to breed most often and usually have large clutches of 60+. Other colors can breed, but usually only have one or two eggs at a time.

Anything else that should be known: Honor Lizards can come in twins or even triplets, but this is rare... oh, and messing with hatchlings with out the parents permission is a death wish.

All Honor Lizards have enormous mental powers and over-ruling sense of Honor, and tend to enhance the same in their Bond-mates.

One more thing to tell, females reach maturity in their second year of life and males reach it in their third year.

There will be no hatchings, bondings, or other spreading of the Honor Lizards without my permission, please.